Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Feels weak, but good for a weenie beatdown, and very black.
I like it.
It is Carnophage with 1 less toughness at moment, need to make it more unique.
I remember the old suicide black days where this & Hatred were an almost guaranteed 2nd turn kill - ah thems was the days. With a couple of Dark Rituals thrown in of course.
First turn kill with Raging Goblin and Lotus Petal. It was a rare 6 card combination in the opening hand, but you could kill an opponent before they even got a turn. It couldn't even be stopped by Force of Will, since they were never in Type II together.
Changed it around completely, now it is a truly aggro card :-)
Both abilities are awfully redundant. So much that they give "can't block" to black, and "attacks each turn if able" to red.
It's a bit unfortunate how this compares to Gravecrawler, but cards should fall where they are meant to, and this is meant to push Limited black decks. Which brings to my next point. Aggresive cards in common are fine, but the most swingy are probably not. One-drops fall there (unless they are very conditional). Diregraf Ghoul, Reckless Waif and Boros Elite are examples. If you want convincing, picture the Limited game where you go first, drop one on turn one, then two more on turn two.
(I guess you could make a case with Vampire Lacerator, but that format was way way more aggresive than usual. Yours doesn't seem so.)
removed the 'attacks each turn if able' clause.