Deliverance

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Mechanics | The Unity Pact | Skeleton

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 R 
Creature – Human Advisor
As Ambassdor of Unity enters the battlefield choose a colour. Ambassdor of Unity has Protection from the chosen colour.
Ambassadors of the Unity Pact have a guarantee of safe passage through the lands of all signatory states.
1/2
 R 
Legendary Creature – Human Advisor
Defender
If Chancellor Alannon I would leave the battlefield, instead return it to your hand.
Having been elected, Alannon swore to defend the new republic with all that he was.
2/2
 M 
Planeswalker – Corin
+2:Tap target permanent, it doesn't untap during its controller's next untap step.
-1: Exile target permanent, return it to the battlefield under its owner's control at the beginning of the next end step.
-7: Choose one – Exile all creatures OR Exile all lands.
3
4 comments
last 2012-07-02 02:16:27 by Camruth
 U 
Creature – Human Soldier
If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn.
2/3
2 comments
last 2012-07-07 13:43:57 by Camruth
 R 
Instant
You may choose a creature or planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Corin's Summons.
 U 
Creature – Cat Knight
First Strike
Protection from Black
The Justicars defend the pridelands from the degenerate remnants of Old Valuria.
2/2
 U 
Enchantment
Blocking creatures you control get +1/+1 for each other blocking creature you control.
 R 
Creature – Human Knight
First Strike, Lifelink
{1}{w}: Order of the Holy Light gets +1/+2 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
1 comment
2012-07-09 09:19:05 by Alex
 C 
Creature – Human Nomad
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
1 comment
2013-03-10 04:11:20 by Shiny_Umbreon
 C 
Creature – Human Citizen
When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
3 comments
last 2013-03-11 02:34:51 by Shiny_Umbreon
 C 
Creature – Human Knight
Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2
1/1
3 comments
last 2013-03-11 02:34:20 by Shiny_Umbreon
 C 
Creature – Human Soldier
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
5 comments
last 2013-03-10 04:15:41 by Shiny_Umbreon
 C 
Creature – Cat Shaman
Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
1 comment
2013-03-10 04:17:25 by Shiny_Umbreon
 C 
Creature – Griffin
Flying
2/2
 U 
Creature – Griffin
Flying
Whenever Stormpeak Harrier attacks, you may tap target creature.
2/3
 U 
Sorcery
Target player skips all combat phases of his or her next turn.
 C 
Instant
You gain 2 life for each creature target opponent controls that has died this turn.
2 comments
last 2013-03-10 14:13:44 by Camruth
 R 
Creature – Cat Shaman
Voice of the Prides's power and toughness are each equal to the number of Cat creatures you control.
{2}{r}{w}: Put a 2/2 Red and White Cat Warrior creature token with Haste and "Sacrifice this as the start of the next end step." onto the battlefield.
*/*
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
2 comments
last 2013-03-10 13:06:26 by Camruth
 U 
Creature – Jellyfish
Flash
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
4/4
2 comments
last 2011-06-15 10:21:52 by Alex
 U 
Colour indicator U Instant
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell.
10 comments
last 2012-03-01 10:45:31 by Camruth
 R 
Instant
Target player draws two cards then puts the top five cards of their library into their graveyard.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying.
1 comment
2013-03-10 04:23:07 by Shiny_Umbreon
 U 
Sorcery
Exchange control of two target artifacts.
Any exchange is a good exchange provided you get the better deal.
 R 
Sorcery
Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
{1}{u}{u}
 
 C 
Instant
Counter target spell or activated ability with only one target.
2 comments
last 2013-03-10 14:14:44 by Camruth
 R 
Creature – Illusion
Flying
When Phantasmal Familiar enters the battlefield, draw a card.
When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard.
1/1
 M 
Sorcery
Exile target player's Library. Then that player shuffles their hand and graveyard into their library.
2 comments
last 2012-08-25 12:15:56 by Alex
 R 
Creature – Spirit
Flying
{0}: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
3/4
5 comments
last 2012-09-08 14:01:22 by Alex
 U 
Creature – Bird
Flying
Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.)
3/3
 C 
Sorcery
Return target non-land permanent to its owner's hand.
4 comments
last 2013-03-11 02:31:42 by Shiny_Umbreon
 C 
Creature – Merfolk Warrior
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
4 comments
last 2013-03-11 05:36:14 by Camruth
 U 
Enchantment – Aura
Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
1 comment
2011-03-17 12:03:08 by Alex
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
2 comments
last 2013-03-10 08:26:16 by Alex
 C 
Creature – Bird
Flying
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
6 comments
last 2013-03-10 14:12:33 by Camruth
 C 
Creaure – Serpent
Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island.
*/*
1 comment
2013-03-10 04:34:11 by Shiny_Umbreon
 R 
Creature – Merfolk Wizard
Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card.
1/2
1 comment
2012-09-06 16:02:51 by Alex
 C 
Creature – Merfolk Scout
When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3
2 comments
last 2013-03-10 15:29:47 by Camruth
 C 
Creature – Skeleton Soldier
{3}{b}: Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3/3
1 comment
2013-03-10 04:39:08 by Shiny_Umbreon
 U 
Instant
Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
2 comments
last 2013-03-10 15:26:54 by Camruth
 R 
Enchant
Non-Black creatures get -1/-1.
A lasting legacy of the Darklord's rampage, the cursed moon thankfully only appears once every 130 nights.
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
1 comment
2013-03-10 04:43:35 by Shiny_Umbreon
 C 
Creature – Thrull
{t}, Sacrifice Expendable Familiar: Add {b}{b} to your mana pool.
2/2
2 comments
last 2013-03-10 15:29:12 by Camruth
 C 
Creature – Zombie Minion
Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic
2/2
1 comment
2013-03-10 04:45:15 by Shiny_Umbreon
 C 
Creature – Human Citizen
Haunted Survivor can't block.
2/1
6 comments
last 2013-03-11 05:11:03 by Camruth
 C 
Creature – Demon Hound
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
1 comment
2013-03-10 04:50:33 by Shiny_Umbreon
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 R 
Creature – Vampire Knight
Flying, First Strike
Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn.
3/3
5 comments
last 2011-03-07 10:45:48 by Alex
 M 
Creature – Vampire Shaman
Flying
Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types.
{2}{b}{b}: Gain control of target minion.
Recruitment is mandatory!
3/3
 U 
Sorcery
Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way.
3 comments
last 2012-07-18 08:33:58 by Camruth
 R 
Creature – Human Knight
First Strike
{1}{b}: Order of the Unholy Light gets +2/+1 until end of turn.
2/2
3 comments
last 2013-01-06 06:09:17 by Camruth
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
3 comments
last 2013-03-11 02:39:19 by Shiny_Umbreon
 R 
Legendary Creature – Vampire Knight
Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar.
3/3
1 comment
2013-01-22 12:18:56 by Jack V
 R 
Sorcery
Target player draws X cards and loses X life.
Spend only {b} on X.
The cost to one's soul is commensurate with the power one gains.
1 comment
2011-08-30 03:47:50 by Camruth
 U 
Enchantment – Aura
Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
2 comments
last 2012-06-09 18:45:06 by Vitenka
 U 
Creature – Human Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
 C 
Creature – Human Minion
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
2 comments
last 2013-03-10 15:34:55 by Camruth
 M 
Planeswalker – Balli
+1: Put a 2/2 red Dwarf Warrior creature token onto the battlefield.
+0: Target creature gets +2/-1 until end of turn.
-7: You gain an emblem with " During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
4
8 comments
last 2022-03-08 20:21:40 by Tahazzar
 U 
Creature – Goblin Berserker
Flash
Haste, First Strike
Sacrifice Cliffdiver Fanatic at the start of the next end phase.
They literally hurl themselves from clifftops to get at their victims, usually reaching terminal velocity in the process.
2/1
 C 
Creature – Ogre Warrior
Dwarfskull Brute attacks each turn if able.
3/3
1 comment
2013-03-10 04:54:57 by Shiny_Umbreon
 C 
Creature – Goblin Scout
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
4 comments
last 2013-03-11 05:31:31 by Camruth
 C 
Creature – Dwarf Warrior
Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
1 comment
2013-03-10 04:56:37 by Shiny_Umbreon
 U 
Creature – Dwarf Cleric
{t}: Dwarven Grudgebearer deals 1 damage to target player.
{t}: Dwarven Grudgebearer deals 2 damage to target creature that dealt you damage this turn.
2/2
 R 
Creature – Giant Warrior
{r}: Target creature you control gains Haste and Trample. Sacrifice it at the start of the next end step
"You try getting hit by a goblin thrown by him!"
4/4
 C 
Instant
Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
1 comment
2013-03-10 04:57:17 by Shiny_Umbreon
 C 
Creature – Goblin Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
4 comments
last 2013-03-10 04:58:11 by Shiny_Umbreon
 R 
Creature – Goblin Warrior
Goblins you control get +1/+1 and have "At the start of your combat phase, untap this creature, it attacks this turn if able".
2/2
3 comments
last 2012-09-10 14:11:16 by Camruth
 U 
Sorcery
As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player.
If the sacrificed creature was Goblin, Goblobbing deals double the damage.
3 comments
last 2012-09-28 12:28:02 by dude1818
 C 
Creature – Minotaur Berserker
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
5 comments
last 2013-03-11 18:45:50 by Shiny_Umbreon
 R 
Instant
Target creature you control gets +3/+0 and is unblockable until end of turn. Sacrifice that creature at the start of the next end step.
"Subjects blaze brightly but briefly." – Jharras Lightbender.
8 comments
last 2012-09-19 14:07:40 by Camruth
 U 
Creature – Elemental
When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player.
When Incendiary Spirit dies, it deals 2 damage to target creature or player.
Burned once, flame on me.
Burned twice, flame on you.
2/2
1 comment
2011-06-20 06:11:28 by Camruth
 R 
Creature – Dwarf Warrior
First Strike
When Ironspear Elite enters the battlefield, you may search your library for a card named Ironspear Elite, reveal it and put it into your hand. If you do, shuffle your library.
If Ironspear Elite would die, return it to your hand instead.
2/2
 U 
Instant
Play Ironspear Gambit only during the combat phase after blockers are declared. Target unblocked attacking creature deals damage to itself equal to its power.
 C 
Creature – Boar
Trample
3/2
1 comment
2013-03-10 04:59:52 by Shiny_Umbreon
 R 
Enchantment
Whenever a nontoken Goblin you control would die, instead exile it and put two 1/1 red Goblin creature tokens onto the battlefield.
Like a plague of locusts, they just seem to keep coming!
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
1 comment
2013-03-10 05:01:54 by Shiny_Umbreon
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
5 comments
last 2013-03-14 11:54:48 by Vitenka
 U 
Sorcery
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
2 comments
last 2013-02-08 14:31:30 by Alex
 C 
Creature – Beast
Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn.
6/6
3 comments
last 2013-03-11 05:21:57 by Camruth
 C 
Creature – Dryad
Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
3 comments
last 2011-07-29 06:41:46 by Camruth
 R 
Legendary Creature – Treefolk Druid
Goldenbough, Forest Guardian's Power is equal to the number of forests you control and its toughness is equal to 2 plus the number of forests you control.
Forests you control are Indestructible.
*/2+*
3 comments
last 2011-03-07 14:33:01 by Alex
 C 
Creature – Elf Insect Drone
Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
3 comments
last 2013-03-11 02:41:44 by Shiny_Umbreon
 U 
Creature – Elf Insect Warrior
{1}{g}{g}, {t}: Hybreed Hunter Fights target creature.
2/2
 C 
Creature – Elf Insect Warrior
2/3
 R 
Instant
Whenever a creature spell you cast is countered this turn, return that card to your hand instead of putting it into your graveyard.
Draw a card.
5 comments
last 2013-02-09 09:55:55 by Alex
 U 
Creature – Treefolk
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
3/4
 M 
Planeswalker – Danu
+1Add two mana of any one colour to your mana pool.
-2Target land becomes a 3/3 Elemental creature until end of turn.
-8You gain an emblem with “Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
Illus. Hideyoshi-1 at deviantART
4
3 comments
last 2012-09-21 13:26:29 by Alex
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
2 comments
last 2013-03-11 05:23:52 by Camruth
 U 
Enchantment
Forests you control have
"{t}: Target creature gets +1/+1 until end of turn."
2 comments
last 2013-02-05 15:06:03 by Alex
 C 
Sorcery
Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
3 comments
last 2013-03-10 23:45:14 by Camruth
 C 
Instant
Untap target land.
Draw a card.
4 comments
last 2013-03-11 05:33:26 by Camruth
 C 
Creature – Elemental
When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
5 comments
last 2013-03-11 05:35:00 by Camruth
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
1 comment
2013-03-10 05:13:10 by Shiny_Umbreon
 R 
Creature – Elf Insect Druid
{1}{g}{g}, {t}: Target land becomes a Forest for as long as you control Scarwood Restorer.
The Hybreed have claimed the scarwood as their own, seeking to redeem the forest as they redeem themselves.
1/1
 R 
Creature – Beast
Trample, Hexproof
Spellbreaker Baloth can't be countered.
4/4
 R 
Legendary Creature – Elf Insect Shaman
{2}{g}{g}: Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library.
2/2
 U 
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
 C 
Sorcery
Target player loses 3 life, another target player gains 3 life.
1 comment
2013-03-18 06:27:11 by Camruth
 U 
Sorcery
Return target creature card from your graveyard to the battlefield. You gain life equal to its power.
 R 
Creature – Vampire Shaman
{w/b}: Target player dealt damage by Madir Ambassador this turn loses 1 life and you gain 1 life.
2/2
2 comments
last 2013-07-01 17:26:07 by Alex
 U 
Creature – Vampire
Flying
Lifelink, Vigilance
2/3
 R 
Enchantment
Whenever a source an opponent controls would deal noncombat damage to you, it deals that damage to its controller instead.
6 comments
last 2013-07-01 11:16:21 by Camruth
 C 
Creature – Vampire
Lifelink
2/2
1 comment
2013-03-18 11:21:40 by Alex
 U 
Creature – Zombie Wurm
Intimidate, Trample
Sacrifice a Swamp or a Forest: Return Cemetery Wurm from your graveyard to your hand.
6/4
3 comments
last 2013-07-05 02:55:01 by jmgariepy
 R 
Enchantment
{b}: Exile target creature in any graveyard and put a 2/2 black Zombie creature token onto the battlefield.
{g}: Exile target creature in any graveyard, you gain 3 life.
 C 
Creature – Insect Drone
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
 U 
Sorcery
Destroy target creature, enchantment or artifact.
2 comments
last 2013-07-05 01:16:03 by Camruth
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
3 comments
last 2013-03-18 17:10:11 by Alex
 R 
Legendary Creature – Treefolk
Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control.
{b/g}: Target land you control becomes a Swamp or a Forest until end of turn.
2/2
6 comments
last 2013-07-03 08:04:11 by Camruth
 R 
Creature – Merfolk Shaman
{1}{g}{u}, {t}: Target creature loses all abilities and becomes a 1/1 green and blue Fish creature until end of turn.
0/1
4 comments
last 2011-03-18 15:05:33 by Camruth
 U 
Instant
Counter target spell that targets a land or creature you control. Search your library for an Island or a Forest and put it onto the battlefield tapped. Then shuffle your library.
3 comments
last 2013-01-30 16:41:08 by Link
 R 
Creature – Kraken
Sargasso Kraken enters the battlefield with X +1/+1 counters on it.
{g}{u}, Remove a +1/+1 counter: Put a tentacle counter on target creature.
Creatures with one or more tentacle counters don't untap during their controller's untap phase as long as Sargasso Kraken is on the battlefield.
1/1
2 comments
last 2011-07-08 02:50:55 by Camruth
 C 
Creature – Merfolk Scout
When Sargasso Scavengers enters the battlefield, you may draw a card and then discard a card.
4/4
1 comment
2013-03-10 05:15:38 by Shiny_Umbreon
 U 
Creature – Merfolk Barbarian
Trample
Selachi Throwback can't attack unless defending player controls an Island.
5/3
 C 
Creature – Merfolk Warrior
Islandwalk
2/2
2 comments
last 2013-03-10 12:59:00 by Camruth
 U 
Creature – Illusion
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
3/1
 R 
Enchantment
Whenever an opponent draws a card, choose one:
● Draw a card and then discard a card.
● Flames of Knowledge deals 2 damage to that player.
1 comment
2013-07-22 10:53:51 by Alex
 R 
Creature – Dwarf Artificer
{t}, Exile a creature card in your graveyard: Put a 2/2 blue and red Dwarf Golem artifact creature token with Resilient 2 named Granite Guardian onto the battlefield.
2/2
 U 
Sorcery
Draw three cards, then put up to two cards from your hand on top of your library in any order.
For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you.
2 comments
last 2013-07-22 10:52:55 by Alex
 C 
Creature – Dwarf Warrior
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
 U 
Instant
Counter target spell and Mana Blast deals 2 damage to any target.
12 comments
last 2018-10-16 10:49:30 by Tahazzar
 C 
Instant
Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
4 comments
last 2013-03-12 11:07:44 by Alex
 R 
Sorcery
Put X 2/2 Red and White Cat Warrior creature tokens with Haste and "sacrifice this at the start of the next end step." onto the battlefield.
 C 
Creature – Cat Soldier
{1}: Leonar Legionnaire gains First Strike until end of turn.
2/2
5 comments
last 2013-03-11 05:29:19 by Camruth
 U 
Creature – Cat Warrior
Whenever another Cat enters the battlefield, Might of the Prides gets +2/+2 until end of turn.
2/2
 R 
Creature – Cat Shaman
Whenever another Cat enters the battlefield, Rage of the Prides deals 2 damage to target creature or player.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has First Strike and Vigilance.
If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead.
 R 
Sorcery
If you control a basic land of each basic land type and a mono-coloured creature of each colour, you win the game.
The False Dreadlord is defeated and Aerikal has been renewed.
5 comments
last 2011-01-26 09:23:49 by Alex
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead.
Equip {1}
2 comments
last 2013-03-11 05:30:31 by Camruth
 R 
Legendary Artifact – Equipment
Equipped creature gets +1/+1 for each basic land type amongst lands you control.
{w}{u}{b}{r}{g}, Exile Blade of Unity: Put a 5/5 Spirit creature token named Spirit of Unity onto the battlefield, it is all colours and has "This gets +1/+1 for each basic land type amongst lands you control."
Equip {3}
2 comments
last 2011-05-26 02:36:12 by Camruth
 U 
Artifact
{b/g} or {3}, {t}: Target creature gains Deathtouch until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk.
Equip {1}
 U 
Artifact
{w/b} or {3}, {t}: Target creature gains Lifelink until end of turn.
4 comments
last 2011-08-04 05:06:59 by Camruth
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach.
Equip {1}
 R 
Artifact
{3},{t}: Target player puts the top 3 cards of their library into their graveyard.
{3}, {t}: Target player discards a card at random from their hand. Play this ability as a Sorcery.
2 comments
last 2012-10-21 22:34:32 by Camruth
 R 
Artifact
{3}, {t}: Each player sacrifices a permanent.
 U 
Artifact Creature – Golem
{2}: Add one mana of any colour to your mana pool.
3/3
 R 
Land
Grove of Renewal enters the battlefield tapped.
{3}: Add {g}{g} to your mana pool.
{t}: Add {g} to your mana pool.
5 comments
last 2012-08-29 21:11:39 by Alex
 R 
Land
Ironguard Sanctuary enters the battlefield tapped.
{2}{r}{r}, {t}, Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.
{t}: Add {r} to your mana pool
 U 
Land
Madir Crypt enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}, Sacrifice Madir Crypt: Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library.
1 comment
2012-10-01 04:34:33 by Neuromancer
 U 
Land – Mine
Mine Lair enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Sacrifice Mine Lair: Search your library for a Goblin card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Fyreant at deviantART
 R 
Land
New Sendaria enters the battlefield tapped.
Whenever a Plains enters the battlefield under your control, if you control at least three other Plains, you may gain 2 life.
{t}: Add {w} to your mana pool.
2 comments
last 2012-08-09 01:58:47 by Camruth
 U 
Land
Pridelands Camp enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library.
 R 
Land
Ruins of Valuria enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}, {t}, Sacrifice a creature: Target black creature gets +2/+2 until end of turn.
 U 
Land
Sacred Grotto enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Raphael Lacoste at deviantART
1 comment
2022-03-08 20:26:53 by Tahazzar
 U 
Land
Treetop Watchpost enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Sacrifice Treetop Watchpost: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library.
 R 
Land
Wavecrest Citadel enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{3}{u}, {t}: Return Wavecrest Citadel and target creature you don't control to their owners hands.
14 comments
last 2012-08-10 00:56:38 by Camruth
 T 
Artifact Creature – Dwarf Golem
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
 T 
Creature – Cat Warrior
Haste
Sacrifice this at the start of the next end step.
2/2
 T 
Creature – Dwarf Warrior
2/2
 T 
Creature – Spirit
Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control.
5/5
 T 
Creature – Fish
1/1
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
 T 
Emblem – Danu
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.

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