Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Do nothing card. There's not even a Wild Growth in your set to dream. At least Urban Burgeoning made the worst players think it did something, and if you work really hard to make it work, the effect is permanent. This does none of that.
True; it is now a cantrip
I was going to suggest the same change you made. But it still doesn't solve the "why do I do with this?" issue on a common.
has its uses, playing 2 colour & only 1 land of second colour but need CC that turn and have
to spare....as an example.