Deliverance

Deliverance by Camruth

157 cards in Multiverse

57 commons, 44 uncommons,
44 rares, 5 mythics, 7 tokens

2 token colourless, 1 token hybrid whitered, 1 token hybrid bluered, 1 token red, 1 token multicolour, 1 token hybrid bluegreen, 20 white,
20 blue, 20 black, 20 red, 20 green, 31 multicolour, 9 artifact, 10 land

285 comments total

The False dreadlord is defeated, the Empire has crumbled and a new day has dawned.

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Deliverance (reply):

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Deliverance (reply):

This is set 3 of the Aerikal block. the sets that make up the block are:
Aerikal
Dark Omens
Deliverance - this set

Recently active cards: (all recent activity)

 U 
Instant
Counter target spell and Mana Blast deals 2 damage to any target.
12 comments
last 2018-10-16 10:49:30 by Tahazzar
 R 
Enchantment
Whenever an opponent draws a card, choose one:
● Draw a card and then discard a card.
● Flames of Knowledge deals 2 damage to that player.
1 comment
2013-07-22 10:53:51 by Alex
 U 
Land
Sacred Grotto enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Raphael Lacoste at deviantART
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
1 comment
2013-03-10 05:01:54 by Shiny_Umbreon
 U 
Enchantment – Aura
Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
1 comment
2011-03-17 12:03:08 by Alex

Recent comments: (all recent activity)
On Mana Blast:

Well, the whole concept of wraths in white is somewhat iffy. I still think they fit more into black, but at least now black solidly shares it with the color officially. Regardless, that's a color pie discussion.

Then we have stuff like Razia's Purification (Merciless Eviction) which only has one {w} though I guess that could be said to follow the rule of requiring at least two colored mana of which at least one matches the "main" color.

I would go as far as saying that stuff like Frazzle is fine, which many probably see as pushing the envelope or as an one-off exception. I don't find it unbelievable that the official direction would move towards this in the near future as well. For example, I'm perfectly fine with Silences Yet Unmoved that is a card in my set. I know neither of these are strictly hard counters, but they are very close. In my book {3}{u} Cancel is fine.

On Mana Blast:

Ah! I knew there was another card that did that... I just couldn't put my finger on it.

Personally, I'm not a fan of this exception. But I understand that one can only print so many cards with Undermine's casting cost.

The truth is, though, that the double blue exception is a bit of a bogus rule propped up by grandfathered cards that just happen to have UU in their cost. I understand the argument of why only serious blue players should have access to hard counters. It makes sense in the abstract. Until you realize that black gets hard creature removal on spells with only one black mana. Red gets hard burn. Green gets hard artifact destruction, etc.. It's just a rule that we all decided was fine for one color because that's what we've always done.

(Though, I guess white Wraths almost always include double white. I'm sure there are some other mechanics that operate this way, too.)

On Mana Blast:

@jmgariepy:

Ever since Psychic Strike it has been said that hard counterspells are okay as long as they have two or more colored mana in their mana costs, which of at least one is {u} - as opposed to hard counterspells always requiring double {u} in their mana cost.

On Mana Blast:

Interestingly, Ionize infers that {2}{u}{r} might also be an option now.

On Mana Blast:

I mean, "~ deals N damage to up to one target creature" would have worked as well; so would a "Choose one or both"-wording since both effects target (with the benefit that you can just cast it as a really expensive burn spell).

That said this is Dismiss except you know you always draw Shock and in turn have to cast it immediately - without additional cost. That's about the level of upgrade going multicolor should give you.

It is a perfectly servicable design if that exact thing is what you want.

I personally would probably prefer the Mana Leak variant, but those variants are why we won't run out of design space anytime soon.

On Flames of Knowledge:

­Underworld Dreams or half a Psychic Possession. Seems reasonable.

On Haze Visions:

Hm. So it's like Concentrate costing {u}{r} and 6 life... kinda like Jace's Ingenuity with phyrexian mana. Or if you want library manipulation, it's a 2-mana sorcery Brainstorm.

Doesn't seem broken to me.

On Deliverance:

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Haze Visions:

Not sure how broken this is yet but it is broken in some way.

On Mana Blast:

­Counterspell + Shock + single-card-premium. Seems simpler and right now. Plus it's a counterspell that shoots your opponent in the creature; what's not to love? (Well, that it cosst 4 of course, but still.)

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