Deliverance

Deliverance by Camruth

157 cards in Multiverse

57 commons, 44 uncommons,
44 rares, 5 mythics, 7 tokens

2 token colourless, 1 token hybrid bluegreen, 1 token multicolour, 1 token red, 1 token hybrid bluered, 1 token hybrid whitered, 20 white,
20 blue, 20 black, 20 red, 20 green, 31 multicolour, 9 artifact, 10 land

280 comments total

The False dreadlord is defeated, the Empire has crumbled and a new day has dawned.

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Deliverance (reply):

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Deliverance (reply):

This is set 3 of the Aerikal block. the sets that make up the block are:
Aerikal
Dark Omens
Deliverance - this set

Recently active cards: (all recent activity)

 T 
Emblem – Danu
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
3 comments
last 2013-03-18 17:10:11 by Alex
 T 
Artifact Creature – Dwarf Golem
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
 T 
Creature – Fish
1/1

Recent comments: (all recent activity)
On Flames of Knowledge:

­Underworld Dreams or half a Psychic Possession. Seems reasonable.

On Haze Visions:

Hm. So it's like Concentrate costing {u}{r} and 6 life... kinda like Jace's Ingenuity with phyrexian mana. Or if you want library manipulation, it's a 2-mana sorcery Brainstorm.

Doesn't seem broken to me.

On Deliverance:

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Haze Visions:

Not sure how broken this is yet but it is broken in some way.

On Mana Blast:

­Counterspell + Shock + single-card-premium. Seems simpler and right now. Plus it's a counterspell that shoots your opponent in the creature; what's not to love? (Well, that it cosst 4 of course, but still.)

On Mana Blast:

Made multiplayer friendly

On Mana Blast:

I.. guess there MIGHT be a situation where you're on 2 life and can see that your opponent has a reflect shield available?

But yeah, just have it let you choose a target. "Hah! Piddly opponent one's spell is not only countered, but actually shoots piddly opponent two in the face! Bask in my awe!" isn't a downside :)

On Mana Blast:

Why not just say "deals 2 damage to target creature or player"? More multiplayer-friendly, simpler template, simpler rules.

On Mana Blast:

Changed it to up to one so you can choose 0 and just blast to the face.
And yes, it IS similar to Suffocating Blast just a bit less powerful but more versatile.

On Mana Blast:

I don't think this actually gets rid of the Blast's problem of not being able to play it at all against a creatureless opponent. You would have to choose a target creature, then on resolution-time choose whether to shock it or to completely ignore the target and just burn to the face. That's awkward.

(All recent activity)
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