Deliverance

Deliverance by Camruth

155 cards in Multiverse

57 commons, 44 uncommons,
44 rares, 5 mythics, 5 tokens

1 token hybrid bluegreen, 1 token multicolour, 1 token red, 1 token hybrid bluered, 1 token hybrid whitered, 20 white, 20 blue,
20 black, 20 red, 20 green, 31 multicolour, 9 artifact, 10 land

280 comments total

The False dreadlord is defeated, the Empire has crumbled and a new day has dawned.

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Deliverance (reply):

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Deliverance (reply):

This is set 3 of the Aerikal block. the sets that make up the block are:
Aerikal
Dark Omens
Deliverance - this set

Recently active cards: (all recent activity)

 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
3 comments
last 2013-03-18 17:10:11 by Alex
 T 
Artifact Creature – Dwarf Golem
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
 T 
Creature – Fish
1/1
 T 
Creature – Cat Warrior
Haste
Sacrifice this at the start of the next end step.
2/2
 T 
Creature – Spirit
Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control.
5/5

Recent comments: (all recent activity)
On Flames of Knowledge:

­Underworld Dreams or half a Psychic Possession. Seems reasonable.

On Haze Visions:

Hm. So it's like Concentrate costing {u}{r} and 6 life... kinda like Jace's Ingenuity with phyrexian mana. Or if you want library manipulation, it's a 2-mana sorcery Brainstorm.

Doesn't seem broken to me.

On Deliverance:

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Haze Visions:

Not sure how broken this is yet but it is broken in some way.

On Mana Blast:

­Counterspell + Shock + single-card-premium. Seems simpler and right now. Plus it's a counterspell that shoots your opponent in the creature; what's not to love? (Well, that it cosst 4 of course, but still.)

On Mana Blast:

Made multiplayer friendly

On Mana Blast:

I.. guess there MIGHT be a situation where you're on 2 life and can see that your opponent has a reflect shield available?

But yeah, just have it let you choose a target. "Hah! Piddly opponent one's spell is not only countered, but actually shoots piddly opponent two in the face! Bask in my awe!" isn't a downside :)

On Mana Blast:

Why not just say "deals 2 damage to target creature or player"? More multiplayer-friendly, simpler template, simpler rules.

On Mana Blast:

Changed it to up to one so you can choose 0 and just blast to the face.
And yes, it IS similar to Suffocating Blast just a bit less powerful but more versatile.

On Mana Blast:

I don't think this actually gets rid of the Blast's problem of not being able to play it at all against a creatureless opponent. You would have to choose a target creature, then on resolution-time choose whether to shock it or to completely ignore the target and just burn to the face. That's awkward.

(All recent activity)
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