Deliverance

Deliverance by Camruth

157 cards in Multiverse

57 commons, 44 uncommons,
44 rares, 5 mythics, 7 tokens

1 token hybrid whitered, 1 token hybrid bluered, 2 token colourless, 1 token hybrid bluegreen, 1 token red, 1 token multicolour, 20 white,
20 blue, 20 black, 20 red, 20 green, 31 multicolour, 9 artifact, 10 land

280 comments total

The False dreadlord is defeated, the Empire has crumbled and a new day has dawned.

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Deliverance (reply):

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Deliverance (reply):

This is set 3 of the Aerikal block. the sets that make up the block are:
Aerikal
Dark Omens
Deliverance - this set

Recently active cards: (all recent activity)

Sacredgrottobyraphaellacoste
 U 
Land
Sacred Grotto enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Raphael Lacoste at deviantART
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
1 comment
2013-03-10 05:01:54 by Shiny_Umbreon
 U 
Enchantment – Aura
Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
1 comment
2011-03-17 12:03:08 by Alex
 R 
Creature – Merfolk Shaman
{1}{g}{u}, {t}: Target creature loses all abilities and becomes a 1/1 green and blue Fish creature until end of turn.
0/1
4 comments
last 2011-03-18 15:05:33 by Camruth
 U 
Creature – Goblin Berserker
Flash
Haste, First Strike
Sacrifice Cliffdiver Fanatic at the start of the next end phase.
They literally hurl themselves from clifftops to get at their victims, usually reaching terminal velocity in the process.
2/1

Recent comments: (all recent activity)
On Flames of Knowledge:

­Underworld Dreams or half a Psychic Possession. Seems reasonable.

On Haze Visions:

Hm. So it's like Concentrate costing {u}{r} and 6 life... kinda like Jace's Ingenuity with phyrexian mana. Or if you want library manipulation, it's a 2-mana sorcery Brainstorm.

Doesn't seem broken to me.

On Deliverance:

FINALLY !!!!!
The whole block has been posted up, now I just need to go back through it and make a second sweep for changes/replacements. (But not until I finish another set - most likely Storm)

On Haze Visions:

Not sure how broken this is yet but it is broken in some way.

On Mana Blast:

­Counterspell + Shock + single-card-premium. Seems simpler and right now. Plus it's a counterspell that shoots your opponent in the creature; what's not to love? (Well, that it cosst 4 of course, but still.)

On Mana Blast:

Made multiplayer friendly

On Mana Blast:

I.. guess there MIGHT be a situation where you're on 2 life and can see that your opponent has a reflect shield available?

But yeah, just have it let you choose a target. "Hah! Piddly opponent one's spell is not only countered, but actually shoots piddly opponent two in the face! Bask in my awe!" isn't a downside :)

On Mana Blast:

Why not just say "deals 2 damage to target creature or player"? More multiplayer-friendly, simpler template, simpler rules.

On Mana Blast:

Changed it to up to one so you can choose 0 and just blast to the face.
And yes, it IS similar to Suffocating Blast just a bit less powerful but more versatile.

On Mana Blast:

I don't think this actually gets rid of the Blast's problem of not being able to play it at all against a creatureless opponent. You would have to choose a target creature, then on resolution-time choose whether to shock it or to completely ignore the target and just burn to the face. That's awkward.

(All recent activity)
See other cardsets