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CardName: Witherbark, Corrupted Guardian Cost: 3BG Type: Legendary Creature - Treefolk Pow/Tgh: 2/2 Rules Text: Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control. {B/G}: Target land you control becomes a Swamp or a Forest until end of turn. Flavour Text: Set/Rarity: Deliverance Rare

Witherbark, Corrupted Guardian
{3}{b}{g}
 
 R 
Legendary Creature – Treefolk
Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control.
{b/g}: Target land you control becomes a Swamp or a Forest until end of turn.
2/2
Updated on 03 Jul 2013 by Camruth

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History: [-]

2013-07-01 11:30:44: Camruth created the card Witherbark, Corrupted Guardian
2013-07-01 11:31:47: Camruth edited Witherbark, Corrupted Guardian

Thinking the abilities may be better costed as either {1}{b} & {1}{g} OR just {b} & {g} ???

I'd say keep the colorless. I'd want to encourage Black, splash green and Green, splash black decks to run this card. The BB/GG activation makes that unlikely.

By the by, this is another fine example of why dual-typed lands screw everything up. without them, on round 5, this is an underwhelming 0/7 to 5/2 for 5. With Overgrown Tombs and a basic Swamp, this starts off as a 5/6 and goes up from there.

But, yeah, I'd say this compares poorly to Nightmare... and that's not the all-star card it used to be. Perhaps this should be 2+/2+? Assuming a Standard environment where dual lands that don't exist? (Maybe you have duals in your file? I didn't check.)

2013-07-01 14:19:18: Camruth edited Witherbark, Corrupted Guardian

The activated abilities are very expensive too. In fact if this is a 5-mana legend, I'd say it could have "{1}: Target land you control becomes a Swamp or Forest UEOT" with no problems. That turns into an amusing form of almost-firebreathing, but again, on a 5-mana gold legend that's something like 5/4 by default, that's not a problem.

2013-07-02 14:52:08: Camruth edited Witherbark, Corrupted Guardian

will look at it at {1} may make it {b/g} though.

The first ability would be a lot more concise as "~ gets +1/+0 for each Swamp you control and gets +0/+1 for each Forest you control." The land-changing ability, at least the previous version, made me think of the SHM/EVE cycle of "A or B (or both)" spells. It could have been "{1}{b/g}: Choose target land. It becomes a Forest UEOT if {b} was spent to activate this ability. It becomes a Swamp UEOT if {g} was spent. It becomes both if {b}{g} was spent."

2013-07-03 08:02:54: Camruth edited Witherbark, Corrupted Guardian

Changed the first ability as you are right it's more concise. also changed the activation cost to {b/g} for now as you would usually only run him if playing black an/or green.

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