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Mechanics | The Unity Pact | Skeleton |
CardName: Goblin Warmonger Cost: 1RR Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: Goblins you control get +1/+1 and have "At the start of your combat phase, untap this creature, it attacks this turn if able". Flavour Text: Set/Rarity: Deliverance Rare |
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A defensive goblin lord? I know it helps on offense, but this effectively gives your goblins vigilance.
Giving them vigilance isn't usually seen as defensive.
This is potentially SCARY good with things that power from tapping goblins though.
... probably not Skirk Fire Marshal; but that sort of thing.
This and Goblin Sharpshooter would work well together.
The idea was to have them available for every combat phase.
I was originally going to have him give goblins +2/+1 and attack each turn if able