Phandalor: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Antimagic Shieldbearer White Rare 3{2}{w} Creature – Human Soldier 1 3 Flash
You have hexproof.
4 1592789554 on 22 Jun 2020 by Froggychum
2 Authorized Inquiry White Common 3{2}{w} Sorcery Create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You gain 2 life.
0
3 Brave the Wilderlands White Common 3{2}{w} Instant As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn.
1 1593118499 on 25 Jun 2020 by Froggychum
4 Community White Common 1{w} Sorcery You gain 1 life for each creature you control.
Draw a card.
0
5 Condemn Aggression White Uncommon 3{2}{w} Instant Exile target attacking creature. Create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". 1 1592449517 on 18 Jun 2020 by Froggychum
6 Consecrate the Dead White Uncommon 1{w} Sorcery Overload {2}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Exile target card from target player's graveyard.
Draw a card.
1 1592502301 on 18 Jun 2020 by wurms
7 Defend as One White Common 1{w} Instant Target blocking creatures gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
0
8 Edgefort Enforcer White Rare 6{5}{w} Creature – Human Soldier 3 3 Flash
When Edgefort Enforcer enters the battlefield, exile target creature until Edgefort Enforcer leaves the battlefield.
Other creatures that share a color with the exiled creature cannot attack.
1 1592584805 on 19 Jun 2020 by Froggychum
9 Edgefort Peace-Captain White Rare 3{1}{w}{w} Creature – Human Soldier 3 3 When Edgefort Peace-Captain enters the battlefield, choose a color.
Soldiers you control have Hexproof from the chosen color.
0
10 Edgefort Warhorn White Rare 4{2}{w}{w} Artifact – Equipment Equip {3}
Whenever equipped creature attacks, create a 1/1 white and red Soldier creature token with first strike for each creature you control that shares a color with it.
0
11 Enroll White Common 1{w} Instant Target creature becomes the colors of your choice this turn.
Draw a card.
0
12 Grove Gathering White Uncommon 1{w} Instant Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Populate.‎ (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control.
1 1590792847 on 29 May 2020 by Froggychum
13 Grove Savior White Common 3{2}{w} Creature – Elf Knight 2 2 Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
1 1591910313 on 11 Jun 2020 by Froggychum
14 Guard of Edgefort White Common 3{2}{w} Creature – Human Soldier 2 2 Protection from blue, black, red and green. 1 1592449652 on 18 Jun 2020 by Froggychum
15 Hinder Development White Uncommon 2{1}{w} Enchantment Flash, Resist {1}
Whenever one or more tokens enter the battlefield under an opponent's control, exile them unless that player pays {1} for each token created this way.
0
16 Hound Keeper White Common 3{2}{w} Creature – Elf Knight 2 2 When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token. 0
17 Knight of One White Common 2{1}{w} Creature – Elf Knight 2 2 Resist {1} (Spells you don't control that target this permanent cost {1} more to cast.) 0
18 Plume of Honor White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and gains first strike.
0
19 Ringan Tephiti, Trophy Hunter White Rare 4{2}{w}{w} Legendary Creature – Human Mercenary 4 4 Indestructible
{2}{w}, {t}: Destroy target creature with power 4 or greater and create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
1 1592265874 on 16 Jun 2020 by wurms
20 Sentence for Safety White Common 1{w} Instant Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it. 0
21 Shield of Salvation White Common 3{2}{w} Instant Prevent all combat damage that would be dealt by sources of a color of your choice this turn. 1 1592583800 on 19 Jun 2020 by Froggychum
22 Solitary Sentence White Rare 3{2}{w} Instant Solitary Sentence costs {2} less to cast during your turn.
Opponents cannot cast spells this turn.
3 1592502310 on 18 Jun 2020 by wurms
23 The Wildergates White Uncommon 1{w} Legendary Enchantment Flash
You cannot be attacked by permanents with one or more types other than creature.
1 1592509829 on 18 Jun 2020 by Froggychum
24 Wanted! White Uncommon 1{w} Enchantment – Aura Flash
Enchant creature you don't control
Whenever enchanted creature attacks or blocks, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
7 1592449415 on 18 Jun 2020 by Froggychum
25 Armada's Abjuration Blue Rare 5{3}{u}{u} Instant Counter target spell. Create X 1/1 red Pirate creature tokens, where X is that spell's converted mana cost. 1 1592584021 on 19 Jun 2020 by Froggychum
26 Asmavati, Dream Mentor Blue Rare 6{4}{u}{u} Legendary Creature – Sphinx Wizard 4 5 Flash, Flying, Shroud
Whenever a card is put into an opponent's hand, they reveal that card. Then, you may search your library for a card of the same type and put it into your hand. Then, shuffle.
4 1589589100 on 16 May 2020 by Froggychum
27 Aspiring Homarid Blue Common 1{u} Creature – Homarid 1 1 {q}, Sacrifice Aspiring Homarid: Draw a card 5 1561987555 on 1 Jul 2019 by wurms
28 Bellowtide's Call Blue Rare 5{4}{u} Legendary Sorcery Put a creature card from your hand onto the battlefield tapped. If it's Aquatic, untap it.‎ (Serpents, Leviathans and Octopuses are Aquatic.) 0
29 Bellowtide, the Enormous Blue Rare 7{5}{u}{u} Legendary Creature – Leviathan 6 7 Aquatic creature cards in your hand have Call of the Sea 3 – {u}(Serpents, Leviathans and Octopuses are Aquatic.) 3 1562309900 on 5 Jul 2019 by SecretInfiltrator
30 Capture The Crew Blue Rare 4{2}{u}{u} Sorcery You gain control of target creature this turn. If you've plundered this turn, gain control of it instead (the second effect lasts indefinitely). 1 1592680837 on 20 Jun 2020 by Froggychum
31 Coastal Spy Blue Common 2{1}{u} Creature – Homarid Pirate 1 3 Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
9 1562062076 on 2 Jul 2019 by Tahazzar
32 Deep-Dwelling Elder Blue Rare 8{6}{u}{u} Creature – Octopus 6 6 Call of the Sea 6 – {1}{u}
Deep-Dwelling Elder can't be blocked.
If Deep-Dwelling Elder would leave the battlefield, return it to it's owners hand instead.
3 1562654221 on 9 Jul 2019 by SecretInfiltrator
33 Emergency Repair Blue Common 2{1}{u} Instant Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
2 1562705013 on 9 Jul 2019 by SecretInfiltrator
34 Engine Meddler Blue Uncommon 2{1}{u} Creature – Human Artificer 1 3 When Engine Meddler enters the battlefield, reveal the top five cards of your library. You may put an artifact card from among them into your hand. Put the rest on the bottom of your library in any order. 1 1588891944 on 7 May 2020 by Froggychum
35 Epiphany in The Chaos Blue Common 2{1}{u} Instant Draw a card.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
2 1562113723 on 3 Jul 2019 by Froggychum
36 Fanatic Caretaker Blue Common 2{1}{u} Creature – Homarid Cleric 2 1 When Fanatic Caretaker enters the battlefield, create two 0/1 blue Egg creature tokens with "Cannot attack or block". 1 1590357316 on 24 May 2020 by Froggychum
37 Feed Information Blue Common 2{1}{u} Instant Look at the top two cards of each player's library. Then, each player draws two cards. 2 1561924836 on 30 Jun 2019 by wurms
38 Flood of Memories Blue Uncommon 4{3}{u} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target nonland permanent, and each permanent that shares a name with it to their owner's hands.
Draw a card.
0
39 Glacial Mimic Blue Rare 3{1}{u}{u} Creature – Elemental Shapeshifter 0 0 You may have Glacial Mimic enter the battlefield as a copy of any Aquatic creature.‎ (Serpents, Leviathans and Octopuses are Aquatic.) 0
40 Harbinger of Reverence Blue Uncommon 6{4}{u}{u} Creature – Octopus 3 4 Flash, Call of the Sea 2 – {2}{u}{u} ({2}{u}{u}, tap two creatures you control: Put this card from your hand onto the battlefield tapped.)
When Harbinger of Reverence enters the battlefield, tap target creature for each tapped creature you control.
2 1590521204 on 26 May 2020 by wurms
41 Heart of the Sea Blue Rare 5{4}{u} Legendary Artifact Aquatic creature spells you cast cost {2} less.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
Whenever an Aquatic creature enters the battlefield under your control, draw a card.
0
42 Homarid Harbinger Blue Mythic 4{3}{u} Creature – Homarid Cleric 2 2 When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
2 1589589834 on 16 May 2020 by Froggychum
43 Hypnagogic Jerk Blue Uncommon 2{1}{u} Instant Until end of turn, you may cast noncreature spells as though they had flash.
Draw a card.
2 1562310520 on 5 Jul 2019 by SecretInfiltrator
44 Hypnotize Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
1 1561989277 on 1 Jul 2019 by Froggychum
45 Induce Sleep Blue Common 2{1}{u} Instant Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
0
46 Jysmak's Grasp Blue Uncommon 2{1}{u} Instant Create three 0/1 blue Tentacle creature tokens. When they leave the battlefield this turn, create a legendary 12/12 blue Leviathan creature token named Jysmak with "Cannot be blocked by creatures with power less than the number of tapped creatures you control." 3 1589416292 on 14 May 2020 by Froggychum
47 Lucid Duplicate Blue Rare 7{6}{u} Sorcery Create a token that is a copy of target permanent. For each permanent attached to it, create a token that is a copy of that permanent, attached to the first token. 0
48 Mass Fatigue Blue Uncommon 2{1}{u} Instant Return target creature to it's owners hand. Creature spells that share a creature type with it cost {1} more to cast this turn. 1 1589590294 on 16 May 2020 by Froggychum
49 Mechanical Denial Blue Rare 4{2}{u}{u} Instant You may discard an artifact card from your hand rather than paying Mechanical Denial's mana cost.
Counter target spell or ability.
2 1590539629 on 27 May 2020 by Froggychum
50 Mesmerizing Blast Blue Rare 4{2}{u}{u} Instant Target player skips their next untap step.
Fatigue – If three or more cards have been put into that player's hand this turn, they skip their next turn instead.
0
51 Priest of The Sea-Gods Blue Uncommon 2{1}{u} Creature – Homarid Cleric 1 2 Aquatic creature spells you cast cost {1} less.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
{t}: Untap target Aquatic creature.
0
52 Refresh Energy Blue Common 2{1}{u} Instant Untap up to two target creatures and/or artifacts.
Draw a card.
3 1588700288 on 5 May 2020 by Froggychum
53 Sea-Gods' Oracle Blue Uncommon 3{2}{u} Creature – Homarid Wizard 3 2 When Sea-Gods' Oracle enters the battlefield, reveal the top five cards of your library. You may put an Aquatic creature card revealed this way into your hand. Put the rest on the bottom of your library in any order.‎ (Serpents, Leviathans and Octopuses are Aquatic.) 1 1588692488 on 5 May 2020 by Froggychum
54 Sea-Gods' Temperament Blue Rare 6{4}{u}{u} Enchantment Players cannot untap more than four lands during their untap step.
{2}, Skip your next turn: Exile Sea-Gods' Temperament. Any player may activate this ability. Players may only activate this ability whenever they could cast a sorcery.
0
55 Sea-Gods' Tempest Blue Rare 6{4}{u}{u} Instant Return all non-Aquatic creatures to their owners' hands. 2 1589478381 on 14 May 2020 by wurms
56 Seasickness Blue Common 2{1}{u} Instant Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands. 0
57 Secrets of the Deep Blue Uncommon 4{2}{u}{u} Sorcery Put up to three target instant or sorcery cards from your graveyard on top of your library in any order.
Exile Secrets of the Deep.
0
58 Shipbind Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
1 1592446738 on 18 Jun 2020 by Froggychum
59 Spawntide Blue Rare 4{2}{u}{u} Legendary Artifact – Equipment Equip {3}
Whenever equipped creature becomes tapped, create a blue 6/6 Leviathan creature token.
0
60 Spell Slumber Blue Uncommon 2{1}{u} Instant Counter target spell or ability. It's controller draws two cards. 1 1590187007 on 22 May 2020 by Froggychum
61 Steambender Blue Uncommon 3{2}{u} Creature – Human Wizard 0 4 Shroud
{t}: Untap target artifact.
5 1588693488 on 5 May 2020 by wurms
62 Storm's Eye Blue Rare 2{1}{u} Instant Return target nonland permanent to it's owners hand.

Hellstorm, Hellstorm, Hellstorm (Each instance of Hellstorm triggers seperately.)
3 1589591097 on 16 May 2020 by Froggychum
63 Storm's Eye Seeker Blue Common 2{1}{u} Creature – Viashino Wizard 1 3 Whenever you cast a spell with Hellstorm, scry 1. 1 1589591370 on 16 May 2020 by Froggychum
64 Stormspawn Blue Common 2{1}{u} Creature – Elemental 3 3 Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card. 0
65 Sudden Weakness Blue Rare 1{x}{u} Instant Creatures your opponents control get -X/-0 this turn. Each creature whose power is reduced to 0 or less this way is returned to it's owners hand. 1 1590790118 on 29 May 2020 by Froggychum
66 The Falling Apart Blue Rare 4{3}{u} Legendary Enchantment – Saga [I], [II]: Make an Offering to the Machine.
[III]: Draw a card for each artifact you control.
4 1562164425 on 3 Jul 2019 by wurms
67 The True-Name Pilferer Blue Uncommon 3{2}{u} Legendary Creature – Shapeshifter Pirate 1 1 Flash
As The True-Name Pilferer enters the battlefield, choose a legendary creature. That creature becomes a 1/1 blue Tentacle and loses all abilities.
11 1592258293 on 15 Jun 2020 by Froggychum
68 Thunderfish Blue Uncommon 2{1}{u} Creature – Elemental Fish 1 3 Whenever you cast a spell with Hellstorm, Thunderfish becomes a 4/4 red Elemental creature with Haste until end of turn. 1 1562114450 on 3 Jul 2019 by Froggychum
69 Tidal Mists Blue Uncommon 3{1}{u}{u} Enchantment Aquatic creatures you control have hexproof while you control a tapped permanent.‎ (Serpents, Leviathans and Octopuses are Aquatic.) 1 1590421057 on 25 May 2020 by Froggychum
70 Tidal Serpent Blue Common 4{3}{u} Creature – Serpent 3 4 Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand.
3 1562310049 on 5 Jul 2019 by SecretInfiltrator
71 Tide of the Sea-Gods Blue Uncommon 3{x}{u}{u}{u} Instant Counter target spell or ability. Untap up to X creatures you control. 0
72 Tinkering Project Blue Common 1{u} Sorcery Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped. 1 1562164274 on 3 Jul 2019 by wurms
73 Treasure Thief Blue Common 2{1}{u} Creature – Merfolk Pirate 1 2 At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.) 0
74 Tsel'Taal Seadream Blue Uncommon 2{1}{u} Legendary Creature – Human Pirate 2 1 Flash
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
1 1590085724 on 21 May 2020 by Froggychum
75 Tur's Serpent Blue Uncommon 2{1}{u} Creature – Serpent 3 4 Flash
{2}: Return Tur's Serpent to it's owners hand. Any player may activate this ability.
1 1593020102 on 24 Jun 2020 by wurms
76 Wavewatcher Blue Common 1{u} Creature – Homarid 0 3 Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
3 1562705066 on 9 Jul 2019 by SecretInfiltrator
77 Will-Seizing Serpent Blue Uncommon 6{5}{u} Creature – Serpent 4 6 Call of the Sea 4 – {1}{u} ({1}{u}, tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent.
0
78 Wispy Ballad Blue Uncommon 2{1}{u} Instant Overload {3}{u}{u}
Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card.
5 1562062357 on 2 Jul 2019 by Tahazzar
79 Young Leviathan Blue Common 5{4}{u} Creature – Leviathan 4 5 Call of the Sea 1 – {2}{u} ({2}{u}, tap one creatures you control: Put this card from your hand onto the battlefield tapped.) 0
80 Ancient Gifts Black Rare 5{4}{b} Sorcery Overload {b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Target player searches their library for a card and puts it into their hand. Then, each player that searched their library this way shuffles their library.
2 1590278272 on 23 May 2020 by wurms
81 Axe of Malice Black Uncommon 3{2}{b} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1 and gains deathtouch.
{b}, Sacrifice equipped creature: Target player loses 3 life.
1 1593471315 on 29 Jun 2020 by Froggychum
82 Chant of Madness Black Common 1{b} Sorcery Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead.
3 1562099927 on 2 Jul 2019 by Froggychum
83 Contaminate with Darkness Black Uncommon 2{1}{b} Instant Until end of turn, you gain control of target land and it becomes a Swamp in addition to it's other types. Untap it. 10 1562106772 on 2 Jul 2019 by dude1818
84 Cult Conversion Black Uncommon 2{1}{b} Instant Create two 1/1 black Cleric creature tokens with, "{t}, Sacrifice this token: The next spell you cast this turn costs {1} less" 0
85 Cultist Punisher Black Uncommon 4{3}{b} Creature – Vampire 3 3 Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent.
1 1588695635 on 5 May 2020 by wurms
86 Curse of Madness Black Uncommon 2{1}{b} Enchantment – Aura Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card.
2 1590276438 on 23 May 2020 by Froggychum
87 Curse of the Marsh Black Uncommon 4{3}{b} Enchantment Your opponents can’t put cards in graveyards into any other zone.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life.
4 1588900760 on 8 May 2020 by Froggychum
88 Dark Outlander Black Rare 4{2}{b}{b} Creature – Azra Warlock 3 3 At the beginning of your upkeep, you may pay {1} and reveal this card from your hand. If you do, you draw an additional card during your draw step this turn.
{1}{b}{b}: Return Dark Outlander from your graveyard to your hand.
2 1588892323 on 7 May 2020 by Froggychum
89 Dark Reinforcements Black Rare 5{3}{b}{b} Sorcery Draw a card for each creature that attacked this turn. If no cards are drawn this way, create three 2/2 black and red Barbarian creature tokens with menace. 0
90 Death Sentence Black Uncommon 3{2}{b} Enchantment – Aura Flash
Enchant creature
When enchanted creature dies, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
0
91 Dreaded Captain Black Rare 4{3}{b} Creature – Human Pirate 3 2 Menace
When Dreaded Captain enters the battlefield, if you have an ace fleet, destroy target creature.‎ (You have an ace fleet as long as you control six or more creatures.)
2 1592554242 on 19 Jun 2020 by SecretInfiltrator
92 Feaster of Dreams Black Mythic 5{3}{b}{b} Creature – Demon 4 4 {2}{u}, {t}: Look at the top two cards of target player's library. You may exile those cards.
Fatigue – Whenever Feaster of Dreams becomes tapped, each opponent that has had three or more cards put in their hand this turn exiles the top thirteen cards of their library.
2 1588695243 on 5 May 2020 by wurms
93 Forgotten Rituals Black Rare 4{3}{b} Legendary Sorcery You can cast instant and sorcery spells from your graveyard this turn. At the end of this turn, exile your graveyard. 4 1590275598 on 23 May 2020 by Froggychum
94 Garnaax, Cultist Ringleader Black Rare 3{1}{b}{b} Legendary Creature – Human Cleric 2 3 Whenever you cast a spell other than the first spell each turn, you may return target instant or sorcery card from your graveyard to your hand. 4 1588891307 on 7 May 2020 by Froggychum
95 Ghastly Corsair Black Common 1{b} Creature – Human Pirate 1 1 When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying. 0
96 Grimskull Pillager Black Uncommon 4{3}{b} Creature – Human Barbarian 0 5 Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Grimskull Pillager attacks and isn't blocked, it gets +1/+0 this turn for each creature card in target graveyard.
0
97 Hellcrash Demon Black Rare 5{4}{b} Creature – Demon 6 7 Trample, Flying
When Hellcrash Demon enters the battlefield, sacrifice it unless you discard two cards.
0
98 Horrific Decay Black Rare 3{2}{b} Enchantment Morbid – At the end of each of your turns, if a creature died this turn, draw a card. Otherwise, Horrific Decay deals 1 damage to you. 1 1590277009 on 23 May 2020 by wurms
99 Hunter's Hex Black Uncommon 2{1}{b} Sorcery Overload {4}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both:
– Destroy target token permanent.
– Remove all counters from target permanent.
2 1590421221 on 25 May 2020 by Froggychum
100 Imposed Apathy Black Uncommon 4{3}{b} Sorcery Target player discards two cards.
Fatigue – If three or more cards have been put in that player's hand this turn, they discard those cards instead.
1 1592256966 on 15 Jun 2020 by Froggychum
101 Inquiry of Blood Black Common 3{2}{b} Sorcery Create four bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life.
1 1592447590 on 18 Jun 2020 by Froggychum
102 Insomniac's Curse Black Uncommon 3{2}{b} Enchantment At the beginning of each opponent's end step, Insomniac's Curse deals 1 damage to them for each card put into their hand this turn. 4 1590364434 on 24 May 2020 by Froggychum
103 Intercontinental Bounty Black Uncommon 3{2}{b} Instant Destroy target creature with converted mana cost 4 or less. If it was a Pirate, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". 0
104 Izenvirg's Scepter Black Rare 4{2}{b}{b} Legendary Artifact – Equipment Equip {3}
Whenever equipped creature deals combat damage to a player, create a 1/1 black Imp creature token with flying and lifelink for each creature card in your graveyard.
1 1590698603 on 28 May 2020 by wurms
105 Madankir Pillager Black Common 2{1}{b} Creature – Human Barbarian 4 3 When Madankir Pillager enters the battlefield, sacrifice it unless you discard a card. 1 1593470477 on 29 Jun 2020 by Froggychum
106 Maddened Marauding Black Common 3{2}{b} Instant Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life. 0
107 Manifest Guilt Black Uncommon 1{b} Instant As an additional cost to cast this spell, sacrifice four Bounty tokens.
Target creature gets -6/-6 this turn. If it dies this way, exile it instead.
0
108 Marsh Stalker Black Common 2{1}{b} Creature – Horror 2 1 Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card. 0
109 Memory Planter Black Uncommon 4{3}{b} Creature – Human Wizard 2 1 Flash, Overload {1}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
When Memory Planter enters the battlefield, target player draws a card and Memory Planter deals 1 damage to them.
5 1588695418 on 5 May 2020 by wurms
110 Necrotic Favor Black Common 4{3}{b} Instant Target player returns two creature cards of your choice from their graveyard to their hand. 2 1562114744 on 3 Jul 2019 by wurms
111 Necrux Vaign, Death Wielder Black Rare 5{3}{b}{b} Legendary Creature – Human Mercenary 4 4 Deathtouch
At the end of each player's turn, destroy all creatures they control except for Necrux Vaign, Death Wielder.
0
112 Nefarious Subterfuge Black Uncommon 2{1}{b} Instant Kicker – {1}{r}
Each player reveals their hand and exiles an instant or sorcery card from among them. If Nefarious Subterfuge was kicked, you may cast those spells this turn without paying their mana costs.
0
113 Overseas Outlaw Black Common 2{1}{b} Creature – Human Pirate 2 1 Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
1 1592434642 on 17 Jun 2020 by Froggychum
114 Plague of Depravity Black Uncommon 1{b} Sorcery Each player sacrifices a creature they control. 0
115 Prized Catch Black Common 5{4}{b} Instant Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.) 0
116 Sacrificial Corpse Black Common 2{1}{b} Creature – Zombie 3 3 Sacrificial Corpse cannot attack or block unless you've cast another spell this turn. 1 1588901562 on 8 May 2020 by Froggychum
117 Scurvy Black Common 2{1}{b} Sorcery Target creature gets -2/-2 until end of turn. If it's a Pirate, destroy it instead. 0
118 Sedate Black Common 2{1}{b} Enchantment – Aura Enchant creature
When Sedate enters the battlefield, draw a card
Enchanted creature gets -2/-2
0
119 Shield of Death Black Rare 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
When enchanted creature dies, you may attach this aura to another target creature you control
3 1590691414 on 28 May 2020 by Froggychum
120 Shroud of Darkness Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
0
121 Staggering Nightmares Black Uncommon 2{1}{b} Instant Destroy target creature. It's controller draws two cards. 3 1590012161 on 20 May 2020 by Froggychum
122 Theft of Vitality Black Common 5{4}{b} Instant Theft of Vitality costs {3} less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life.
1 1592583511 on 19 Jun 2020 by Froggychum
123 Thieving Hypnotist Black Uncommon 2{1}{b} Creature – Human Wizard 1 2 {1}{u}, {t}: Draw a card 4 1588693370 on 5 May 2020 by Froggychum
124 Underwild Horde Black Uncommon 1{b} Creature – Imp 1 1 Flying, Lifelink
Sustain {x}{b}{b} ({x}{b}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
0
125 Underwild Panther Black Common 3{1}{b}{b} Creature – Zombie Cat 3 2 Lifelink, Sustain {1}{g} ({1}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Panther sustains, return it to your hand.
0
126 Underwild Prowler Black Common 2{1}{b} Creature – Imp 2 1 Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card.
0
127 Underwild Rat Black Common 1{b} Creature – Rat 1 1 Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
0
128 Underwild Tutor Black Rare 2{1}{b} Creature – Zombie Wizard 2 1 Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle.
0
129 Underwild Vampire Black Rare 5{3}{b}{b} Creature – Vampire 4 4 Flying, Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, put a +1/+1 counters on Underwild Vampire.
1 1590690409 on 28 May 2020 by Froggychum
130 Absolute Negligence Red Uncommon 1{r} Instant Discard a random card in your hand with the highest converted mana cost among cards in your hand. Put X +1/+1 counters on target creature where X is that card's converted mana cost. It gains Trample this turn. 0
131 Acolyte of The Eternal Storm Red Uncommon 3{2}{r} Creature – Viashino 3 2 When Acolyte of The Eternal Storm enters the battlefield, exile the top card of your library. You may play that card this turn. 3 1562751141 on 10 Jul 2019 by Tahazzar
132 All Aboard! Red Common 2{1}{r} Instant Create two 1/1 red Pirate creature tokens. 0
133 Axe of Rage Red Common 2{1}{r} Artifact – Equipment Equip {1}
Equipped creature gets +2/+0 and gains haste.
0
134 Blare of Enmity Red Rare 1{x}{x}{r} Instant As an additional cost to cast this spell, choose a color.
Blare of Enmity deals X damage to each player and each creature of the chosen color.
0
135 Brainwashing Note Red Uncommon 3{2}{r} Sorcery Kicker {2}{u} (You may pay an additional {2}{u} as you cast this spell.)
Untap target creature and it gains haste this turn. Gain control of it this turn. If Brainwashing Note was kicked, gain control of it instead (the kicked effect lasts indefinitely)
3 1590108634 on 22 May 2020 by Froggychum
136 Cabin Brute Red Uncommon 2{1}{r} Creature – Orc Pirate 4 3 When Cabin Brute enters the battlefield, it deals 4 damage to you unless you've plundered.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.) 0
137 Cannon Frenzy Red Uncommon 3{2}{r} Sorcery Cannon Frenzy deals 2 damage to all creatures. If you have an ace fleet, Cannon Frenzy deals 2 damage to each creature you don't control instead. 0
138 Chant of Blood Red Uncommon 2{1}{r} Instant Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Chant of Blood deals 3 damage to target creature. If Chant of Blood was kicked, it destroys that creature instead.
0
139 Chant of Rage Red Common 2{1}{r} Instant Chant of Rage deals 3 damage to any target.
Fervor – Chant of Rage costs {1} less to cast if you've cast another spell this turn.
2 1590011470 on 20 May 2020 by Froggychum
140 Crackling Viashino Red Common 3{2}{r} Creature – Elemental Viashino 2 2 Double Strike
At the end of your turn, if you didn't cast a spell, sacrifice Crackling Viashino.
1 1588706630 on 5 May 2020 by wurms
141 Crazed Hysteria Red Rare 3{2}{r} Enchantment Whenever you cast a spell other than the first one each turn, creatures you control get +1/+0 this turn. 2 1590180703 on 22 May 2020 by Froggychum
142 Cultist Goblin Red Common 1{r} Creature – Goblin 1 1 Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn. 0
143 Desperate Runner Red Common 1{r} Creature – Human Coward 1 1 Haste
When Desperate Runner dies, add {r}.
0
144 Devastation Rain Red Rare 5{3}{r}{r} Sorcery Destroy target nonbasic land.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
2 1562113630 on 3 Jul 2019 by wurms
145 Drezgor's Fumes Red Uncommon 2{1}{r} Instant Kicker – Discard an artifact card
Drezgor's Fumes deals 3 damage to any target. If this spell was kicked, it deals 6 damage to that target instead.
3 1562115595 on 3 Jul 2019 by wurms
146 Edgefort War-Captain Red Rare 4{3}{r} Creature – Human Soldier 3 3 Haste, First Strike
Whenever Edgefort War-Captain attacks, create a 1/1 white and red Soldier creature token with First Strike tapped and attacking.
0
147 Engine's Bounty Red Uncommon 2{1}{r} Instant Engine's Bounty deals 3 damage to target creature. When it dies this turn, make an Offering to the Machine (Sacrifice a creature: Return an artifact card with the same converted mana cost as that creature from your graveyard to the battlefield tapped.). 0
148 Eternal Corruption Red Uncommon 6{5}{r} Sorcery Destroy target nonbasic land.
Fervor – If you've cast another spell this turn, add {b} for each Swamp you control.
5 1590088419 on 21 May 2020 by Froggychum
149 Fervent Bloodchanter Red Common 2{1}{r} Creature – Human Wizard 4 1 Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
1 1562099711 on 2 Jul 2019 by Froggychum
150 Frenzied Flames Red Common 2{1}{r} Instant Frenzied Flames deals 1 damage to target player and each creature they control. 2 1563069179 on 14 Jul 2019 by Froggychum
151 Furious Roar Red Rare 1{r} Instant Kicker {3}{g} (You may pay an additional {3}{g} as you cast this spell.)
Creatures you control get +1/+0 this turn. If Furious Roar was kicked, create four 1/1 green Elk creature tokens with Vigilance.
1 1591912060 on 11 Jun 2020 by Froggychum
152 Gargantuan Slaughter Red Uncommon 5{4}{r} Instant Gargantuan Slaughter costs {2} less to cast if you control a creature with power 4 or greater.
Gargantuan Slaughter deals 7 damage to target creature.
1 1591994054 on 12 Jun 2020 by Froggychum
153 Guardian of Pulsation Red Uncommon 3{1}{r}{r} Creature – Human Soldier 3 2 First Strike, Haste
At the end of combat on your turn, if you attacked with two or more creatures this turn, you may make an Offering to the Machine (Sacrifice a creature: Return an artifact card with the same converted mana cost as that creature from your graveyard to the battlefield tapped.).
2 1562164299 on 3 Jul 2019 by wurms
154 Helbolt Red Common 2{1}{r} Instant Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
5 1588696244 on 5 May 2020 by Froggychum
155 Herald of Destruction Red Rare 3{1}{r}{r} Creature – Human Shaman 2 3 {t}, Exile any number of instant or sorcery cards from your graveyard: The next noncreature spell you cast this turn costs {1} less for each two cards exiled this way. 1 1589477114 on 14 May 2020 by Froggychum
156 Kilmoren the Hunter Red Uncommon 3{1}{r}{r} Legendary Creature – Human Mercenary 2 3 Protection from white and from blue
Whenever one or more nontoken creatures enter the battlefield under an opponent's control, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
7 1590286229 on 24 May 2020 by Froggychum
157 Kragstorm Elemental Red Common 4{3}{r} Creature – Elemental 4 3 Whenever you discard a card, Kragstorm Elemental gets +2/+0 until end of turn. 0
158 Madankir Banner Red Rare 3{1}{r}{r} Enchantment Attacking creatures you control get +1/+0.
{b}: Target attacking creature gains Menace this turn. Activate this ability only once per turn.
0
159 Madankir Barbarian Red Common 2{1}{r} Creature – Human Barbarian 2 2 Madankir Barbarian attacks each turn if able. 0
160 Mednok's Battle-Axe Red Rare 4{2}{r}{r} Artifact – Equipment Equip {3}
Whenever equipped creature attacks, attacking creatures you control gain Afflict X, where X is their power.
1 1593471366 on 29 Jun 2020 by Froggychum
161 Mortarpod Red Rare 5{3}{r}{r} Creature – Hellion Insect 4 4 {3}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.). Any player may activate this ability.
At the beginning of combat on your turn, if Mortarpod has no +1/+1 counters on it, it deals 4 damage to target creature.
4 1592171414 on 14 Jun 2020 by wurms
162 Phandalorian Aftershock Red Rare 7{5}{r}{r} Sorcery Phandalorian Aftershock deals 15 damage to target creature. When it dies this turn, exile it instead.
Draw a card.
0
163 Plume of Glory Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
1 1593530785 on 30 Jun 2020 by Froggychum
164 Potent Artifice Red Common 2{1}{r} Instant Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand. 0
165 Pyromancer's Invocation Red Rare 6{3}{r}{r}{r} Sorcery Exile the top six cards of your library. You may cast spells exiled this way this turn.
Fervor – If you've cast another spell this turn, add six {r}
0
166 Raging Roamer Red Common 4{3}{r} Creature – Boar 4 2 Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
2 1592265698 on 16 Jun 2020 by wurms
167 Raging Roilmage Red Uncommon 3{1}{r}{r} Creature – Human Shaman 3 2 When Raging Roilmage enters the battlefield, it deals X damage to any target, where X is the highest power among creatures you control.
Awaken 4 – {4}{r}{r} (If you cast this spell for {4}{r}{r}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1589387343 on 13 May 2020 by Froggychum
168 Rally the Guard Red Common 1{r} Instant As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
0
169 Reckless Canoneer Red Common 2{1}{r} Creature – Human Pirate 2 1 First Strike
{1}{r}: Reckless Canoneer deals 1 damage to target creature. Activate this ability only if you've plundered.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
0
170 Reckless Inquiry Red Common 3{2}{r} Instant Create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". 1 1592447654 on 18 Jun 2020 by Froggychum
171 Reckless Ravaging Red Common 3{2}{r} Instant As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
1 1593528073 on 30 Jun 2020 by Froggychum
172 Reckless Rites Red Uncommon 1{r} Sorcery Kicker – Sacrifice a creature
Add {r}{r}. Then, if Reckless Rites was kicked, add {b}{b}.
1 1589917915 on 19 May 2020 by Froggychum
173 Reckless Steamworker Red Common 3{2}{r} Creature – Human Artificer 2 3 Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn. 0
174 Research of the Mad Red Common 1{r} Sorcery Exile the top card of your library. You may play it this turn.
Fervor – That card costs {b}{r} less to cast if you've cast another spell this turn.
4 1562932686 on 12 Jul 2019 by Tahazzar
175 Roil Surge Red Common 2{1}{r} Instant Roil Surge deals 3 damage to any target. If a land you control attacked this turn, it deals 5 damage to that target instead. 1 1589416710 on 14 May 2020 by Froggychum
176 Shatterkrag's Scorn Red Uncommon 2{r}{r} Enchantment Flash
Whenever Shatterkrag's Scorn becomes targeted by a spell, it deals 3 damage to that spell's controller.
{u}{u}, Sacrifice Shatterkrag's Scorn: Counter target spell or ability.
0
177 Shipbound Thug Red Common 6{5}{r} Creature – Ogre Pirate 6 7 Menace 1 1592436926 on 17 Jun 2020 by wurms
178 Smoking Explosion Red Rare 5{3}{r}{r} Sorcery Smoking Explosion deals damage to target player and each creature they control equal to the number of artifact cards in your graveyard. 1 1562163362 on 3 Jul 2019 by wurms
179 Stomp of Rage Red Uncommon 5{4}{r} Instant Stomp of Rage deals damage to any target equal to the highest power among creatures you control.
Draw a card.
0
180 Storm Spawning Red Uncommon 3{2}{r} Sorcery Create two 1/1 red Elemental creature tokens with Haste.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
2 1588706800 on 5 May 2020 by wurms
181 Suicidal Defense Red Uncommon 3{2}{r} Enchantment When Suicidal Defense enters the battlefield, you may discard a card. If you do, draw a card.
Creatures must block if able.
0
182 Summoned Phoenix Red Rare 6{4}{r}{r} Creature – Phoenix 4 4 Summoned Phoenix cannot be countered, Flying
Whenever Summoned Phoenix attacks, it deals 1 damage to any target for each spell you've cast this turn.
When Summoned Phoenix dies, you may exile five noncreature spells from your graveyard to return it to the battlefield tapped.
0
183 Summoned Scapegoat Red Uncommon 3{2}{r} Creature – Goat 2 2 When Summoned Scapegoat enters the battlefield, exile the top card of your library. If it's a noncreature spell with converted mana cost 3 or less, you may cast it this turn without paying it's mana cost. 0
184 The Eternal Storm Red Mythic 4{3}{r} Legendary Enchantment – Saga [I], [II], [III]: Hellstorm cards you cast cost {1} less this turn for each lore counter on this enchantment.
[IV]: Exile all instant and sorcery cards from target graveyard. The Eternal Storm deals that much damage to each opponent.
1 1590527511 on 26 May 2020 by Froggychum
185 The Stirring Doom Red Mythic 3{1}{r}{r} Legendary Enchantment – Saga [I]: Put a +1/+1 counter on each land you control.
[II]: The Stirring Doom deals X damage to target creature, where X is the number of counters among lands you control.
[III]: Create a 6/6 red Mountain Hellion land creature token with Haste and Trample.
6 1589413079 on 13 May 2020 by Froggychum
186 Thundering Champion Red Uncommon 5{4}{r} Creature – Elemental 7 5 Haste
When Thundering Champion enters the battlefield, it deals 5 damage to you unless you have discarded a card this turn.
0
187 Turbine Turner Red Uncommon 2{1}{r} Creature – Human Artificer 1 3 {t}: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact. 2 1588696620 on 5 May 2020 by Froggychum
188 Unstoppable Assault Red Rare 5{3}{r}{r} Sorcery After this phase, there is an additional combat phase. Untap each creature that attacked this turn. At the end of this turn, each player sacrifices each creature they control that attacked or blocked. 0
189 Viashino Storm-Wielder Red Uncommon 2{1}{r} Creature – Viashino Wizard 2 2 Whenever you discard a card, Viashino Storm-Wielder deals 1 damage to target creature or player. 0
190 Volcanic Defiance Red Common 4{3}{r} Instant Change the target of target spell or ability with a single target. Volcanic Defiance deals 2 damage to the controller of that spell or ability. 0
191 Worldsoul's Warcry Red Rare 3{2}{r} Enchantment At the beginning of your end step, Worldsoul's Warcry deals 5 damage to each opponent that was attacked this turn by two or more lands you control. 3 1590194917 on 23 May 2020 by Froggychum
192 Aggressive Stegosaurus Green Uncommon 5{4}{g} Creature – Dinosaur 5 5 When Aggressive Stegosaurus enters the battlefield, it fights target creature an opponent controls. Repeat this process until Aggressive Stegosaurus dies. 0
193 Ancient Mastodon Green Uncommon 4{2}{g}{g} Creature – Elephant 4 5 Trample
{3}{g}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Ancient Mastodon has one or more +1/+1 counters on it, it has Resist {2}.
1 1592172033 on 14 Jun 2020 by wurms
194 Awakened Growth Green Uncommon 2{1}{g} Enchantment – Aura Enchant land
Whenever enchanted land is tapped or untapped, it's controller adds an additional {g}.
7 1589918704 on 19 May 2020 by Froggychum
195 Baloth Stampede Green Rare 2{1}{g} Instant Overload {6}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample.
1 1588697403 on 5 May 2020 by wurms
196 Beauty of the Grove Green Rare 3{2}{g} Legendary Enchantment – Saga [I], [II]: Create a 2/2 white and green Wolf creature token
[III]: Put a +1/+1 counter on each token creature you control.
1 1591053376 on 1 Jun 2020 by Froggychum
197 Blessing of Dreza Green Common 2{1}{g} Instant Choose one, then draw a card:
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
1 1590009720 on 20 May 2020 by Froggychum
198 Bloating Baloth Green Common 3{2}{g} Creature – Beast 3 4 {4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
0
199 Brawling Brontosaur Green Uncommon 4{2}{g}{g} Creature – Dinosaur 4 4 Whenever Brawling Brontosaur becomes the target of a spell or ability, it gets +2/+2 this turn. 3 1562955611 on 12 Jul 2019 by SecretInfiltrator
200 Brontosaur Matriarch Green Uncommon 4{2}{g}{g} Creature – Dinosaur 4 5 Whenever another Dinosaur creature you control dies, you may have Brontosaur Matriarch fight target creature an opponent controls. 1 1590521705 on 26 May 2020 by wurms
201 Cackling Blackbark Green Common 2{1}{g} Creature – Treefolk Horror 2 2 Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped. 0
202 Dreaded Colossal-Maw Green Common 6{4}{g}{g} Creature – Dinosaur 6 6 Trample 2 1561924854 on 30 Jun 2019 by wurms
203 Dreza's Call Green Uncommon 2{1}{g} Sorcery Search your library for a land card and put it into your hand.
Awaken 2 – {3}{g} (If you cast this spell for {3}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
204 Dreza's Reclamation Green Uncommon 4{3}{g} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact and each permanent that shares a name with it.
Opponents can't activate abilities of artifacts they control this turn.
4 1592172294 on 14 Jun 2020 by Froggychum
205 Dreza's Temperament Green Uncommon 2{1}{g} Enchantment Flash
{1}{g}, Sacrifice Dreza's Temperament: Untap all lands you control.
{3}{r}, Sacrifice Dreza's Temperament: Destroy target nonbasic land.
0
206 Enduring Cub Green Common 2{1}{g} Creature – Bear 2 2 Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
0
207 Feral Cub Green Common 1{g} Creature – Beast 1 1 Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
0
208 Frenzied Stampede Green Uncommon 3{2}{g} Sorcery Any number of creatures you control fight target creature you don't control. 5 1561989318 on 1 Jul 2019 by Froggychum
209 Fungal Feaster Green Rare 5{4}{g} Creature – Beast 1 1 Flash, trample
When Fungal Feaster enters the battlefield, put a +1/+1 counter on it for each creature card in target player's graveyard.
2 1592848622 on 22 Jun 2020 by wurms
210 Geriatric Swayback Green Uncommon 1{g} Creature – Beast 3 3 Trample
Whenever you cast another creature spell, sacrifice Geriatric Swayback.
0
211 Gigantosaur Champion Green Rare 10{7}{g}{g}{g} Creature – Dinosaur 10 10 Gigantosaur Champion cannot be countered
Indestructible, Trample
1 1591911489 on 11 Jun 2020 by Froggychum
212 Grove Tender Green Common 3{2}{g} Creature – Elf Druid 2 2 When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control. 0
213 Guardians of the Grove Green Uncommon 3{2}{g} Instant Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn.
1 1590792789 on 29 May 2020 by Froggychum
214 Land Fissure Green Common 1{g} Sorcery Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
215 Leyline Chameleon Green Rare 1{g} Creature – Lizard 1 1 Whenever a land enters the battlefield under your control, you may have Leyline Chameleon become a copy of that land until end of turn except it keep this ability. 5 1561988300 on 1 Jul 2019 by wurms
216 Leylines of the Wilderlands Green Uncommon 4{3}{g} Legendary Enchantment – Saga [I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
3 1591993350 on 12 Jun 2020 by Froggychum
217 Lumbering Marshback Green Rare 4{2}{g}{g} Creature – Dinosaur Horror 4 4 Trample
{1}{b}, Exile a creature card from any graveyard: Put two +1/+1 counters on Lumbering Marshback.
0
218 Majestic Mystisaur Green Uncommon 4{2}{g}{g} Creature – Dinosaur 3 3 Flash
Other creatures you control have Hexproof.
4 1562062016 on 2 Jul 2019 by Tahazzar
219 Majesty of Ogasha Green Common 2{1}{g} Instant Target creature gets +3/+3 until end of turn. If it's a Dinosaur, it also gains Trample. 0
220 Marsh Hunter Green Common 3{2}{g} Creature – Horror Archer 4 1 Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature. 1 1588899325 on 8 May 2020 by Froggychum
221 Marsh Scavenger Green Common 3{2}{g} Creature – Horror Druid 3 3 Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
1 1589477843 on 14 May 2020 by wurms
222 Midwife of the Grove Green Common 1{g} Creature – Elf Druid 1 1 When Midwife of the Grove enters the battlefield, populate. ‎ (Create a token that's a copy of a creature token you control.) 0
223 Might of the Grove Green Common 3{2}{g} Instant Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
0
224 Mossmound Horror Green Rare 4{2}{g}{g} Creature – Plant Ooze 1 1 Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever Mossmound Horror consumes a creature, create a 1/1 token that is a copy of that creature.
2 1594218129 on 8 Jul 2020 by dude1818
225 Nellaria, Dreza's Speaker Green Mythic 5{3}{g}{g} Legendary Creature – Human Shaman 2 4 Whenever a land you control attacks, create a token that's a copy of it. Tap that token. 0
226 Ogashan Baloth Green Common 4{3}{g} Creature – Beast 4 5 0
227 Ogashan Bounty Green Uncommon 3{2}{g} Sorcery You gain life equal to twice the number of lands and creatures you control. 0
228 Ogashan Crocodile Green Uncommon 2{1}{g} Creature – Crocodile 3 2 {1}{g}: Ogashan Crocodile fights another target creature. 0
229 Ogashan Elder-Shell Green Rare 5{3}{g}{g} Creature – Elder Turtle 6 7 At the beginning of your end step, draw a card. 1 1592172491 on 14 Jun 2020 by Froggychum
230 Ogashan Lurker Green Uncommon 4{3}{g} Creature – Crocodile 2 4 Flash, Deathtouch
{1}{u}: Return Ogashan Lurker to it's owners hand.
2 1588696173 on 5 May 2020 by wurms
231 Playful Hatchling Green Common 3{2}{g} Creature – Dinosaur 2 4 When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life. 2 1589919322 on 19 May 2020 by Froggychum
232 Power Gorge Green Common 2{1}{g} Instant Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
3 1589918350 on 19 May 2020 by Froggychum
233 Primal Revival Green Common 3{2}{g} Sorcery Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead. 2 1561988754 on 1 Jul 2019 by wurms
234 Proud Pompousaur Green Rare 6{4}{g}{g} Creature – Dinosaur 6 6 Whenever another creature with lower power enters the battlefield, you may have Proud Pompousaur fight that creature. 2 1588695080 on 5 May 2020 by wurms
235 Raging Necrosaur Green Common 3{2}{g} Creature – Zombie Dinosaur 3 2 Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
0
236 Rampant Roilmage Green Uncommon 3{1}{g}{g} Creature – Human Druid 2 2 When Rampant Roilmage enters the battlefield, target creature you control deals damage equal to it's power to another target.
Awaken 2 – {2}{g}{g} (If you cast this spell for {2}{g}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1589387486 on 13 May 2020 by Froggychum
237 Rapid Overgrowth Green Uncommon 3{1}{g}{g} Enchantment During each other player's upkeep, you may put a land from your hand onto the battlefield tapped. 0
238 Rapid Thrashodon Green Uncommon 4{3}{g} Creature – Dinosaur 3 2 Flash
When Rapid Thrashodon enters the battlefield, destroy target artifact or enchantment.
0
239 Recurring Fungus Green Common 1{g} Creature – Zombie Fungus 1 2 Sustain {1}{b} ({1}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Recurring Fungus sustains, return it to the battlefield.
0
240 Refuse Roamer Green Uncommon 5{4}{g} Creature – Beast 5 5 Trample
When Refuse Roamer enters the battlefield, target player shuffles their graveyard into their library.
0
241 Roast Pheasant Green Mythic 2{1}{g} Creature – Zombie Bird 0 2 Flying, Roast Pheasant cannot be countered.
Whenever a creature is consumed, add {g}.
1 1590690260 on 28 May 2020 by Froggychum
242 Roilmage Apprentice Green Common 3{2}{g} Creature – Human Druid 2 2 When Roilmage Apprentice enters the battlefield, untap target land or creature you control. Put a +1/+1 counter on that permanent. 2 1590079669 on 21 May 2020 by dude1818
243 Roilwurm Green Rare 7{5}{g}{g} Creature – Wurm 6 6 Trample, Indestructible
Roilwurm costs {1} less to cast for each land creature you control.
1 1589412449 on 13 May 2020 by Froggychum
244 Rolling Fog Green Common 2{1}{g} Instant Prevent all combat damage that would be by nonland creatures this turn.
Draw a card.
0
245 Seaside Stomper Green Common 3{1}{g}{g} Creature – Dinosaur 4 4 Seaside Stomper cannot be blocked by aquatic creatures. 0
246 Shepherd of the One Green Common 1{g} Creature – Elf Druid 1 1 When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 0
247 Spellfog Foulhide Green Uncommon 5{3}{g}{g} Creature – Zombie Beast 5 6 Spellfog Foulhide cannot be countered.
Creature cards in your graveyard have hexproof.
0
248 Toxisaur Green Uncommon 3{2}{g} Creature – Dinosaur Fungus 2 5 {1}{b}: Toxisaur gains Deathtouch this turn.
{1}{g}: Toxisaur fights target creature.
4 1561988897 on 1 Jul 2019 by wurms
249 Underwild Collective Green Rare 5{4}{g} Creature – Zombie Fungus 4 4 Consume
Underwild Collective has flying if a creature it consumed had flying. The same is true for first strike, double strike, deathtouch, lifelink, haste, trample, menace, hexproof, indestructible, vigilance and reach.
2 1592657948 on 20 Jun 2020 by wurms
250 Underwild Multiplier Green Uncommon 3{1}{g}{g} Creature – Ooze Mutant 2 2 Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, create a 2/2 green Ooze creature token.
2 1590676517 on 28 May 2020 by wurms
251 Underwild Scavenger Green Uncommon 3{1}{g}{g} Creature – Elf Druid 2 1 When Underwild Scavenger enters the battlefield, return target creature card from your graveyard to your hand. 0
252 Undying Familiar Green Uncommon 3{1}{g}{g} Creature – Wolf Spirit Druid 3 4 Whenever Undying Familiar enters the battlefield or sustains, put a +1/+1 counter on each other creature you control.
Sustain {2}{g}{g} ({2}{g}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1 1590537815 on 27 May 2020 by Froggychum
253 Vigil of Dreza Green Uncommon 2{1}{g} Sorcery Untap all lands that attacked this turn. If no lands are untapped this way, distribute three +1/+1 counters among lands you control. 0
254 Warn the Land Green Common 2{1}{g} Instant Until end of turn, lands you control gain hexproof.
Draw a card.
0
255 Whistlehorn Wideback Green Uncommon 6{5}{g} Creature – Dinosaur 4 5 Trample
When Whistlehorn Wideback enters the battlefield, tap any number of target creatures you control. Put a +1/+1 counter on each other creature tapped this way.
2 1589919195 on 19 May 2020 by Froggychum
256 Wild Brawl Green Uncommon 2{1}{g} Sorcery Target creature you control fights another target creature. When one of them dies this turn, put two +1/+1 counters on the other. 4 1561948345 on 1 Jul 2019 by dude1818
257 Wilderlands Grazer Green Uncommon 3{2}{g} Creature – Beast 3 3 Trample
{2}{g}: Wilderlands Grazer gets +1/+3 and can block an additional creature this turn.
0
258 Wilderlands Leyhorn Green Common 1{g} Creature – Beast 1 1 {t}: Add {g}. If you control a creature with power 4 or greater, add one mana of any color instead. 0
259 Wilderlands Murderhorn Green Rare 3{2}{g} Creature – Beast 3 5 Kicker {1}{r} (You may pay an additional {1}{r} as you cast this spell.)
When Wilderlands Murderhorn enters the battlefield, if it was kicked, it gets +2/+0 and gains haste and trample this turn.
0
260 Windfall Treant Green Rare 4{2}{g}{g} Creature – Treefolk 4 5 Whenever Windfall Treant attacks or blocks, populate.‎ (Create a token that's a copy of a creature token you control.) 0
261 Worldmaw Gorger Green Rare 7{5}{g}{g} Creature – Hydra 6 6 Trample
Whenever Worldmaw Gorger deals combat damage to a player, put those many +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.
0
262 Young Pompousaur Green Uncommon 2{1}{g} Creature – Dinosaur 2 2 As long as you control another creature with power 6 or greater, Young Pompousaur has +2/+2. 1 1588694507 on 5 May 2020 by wurms
263 Athul Idmarrow, Soul Thief Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Pirate 1 4 At the beginning of your end step, if you've plundered, create two 1/1 blue Spirit creature tokens with flying.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
{b}, Sacrifice a Spirit: Draw a card.
1 1592502151 on 18 Jun 2020 by wurms
264 Grim Delve Multicolour Uncommon 2{u}{b} Sorcery Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand. 3 1561987520 on 1 Jul 2019 by wurms
265 Memory Eraser Multicolour Uncommon 3{1}{u}{b} Creature – Human Wizard 3 2 When Memory Eraser enters the battlefield, target player exiles the top three cards of their library.
Fatigue – Then, if that player had three or more cards put into their hand this turn, repeat this process.
5 1588887838 on 7 May 2020 by Froggychum
266 Treben, Master Somnomancer Multicolour Uncommon 3{1}{u}{b} Legendary Creature – Human Wizard 1 4 When Treben, Master Somnomancer enters the battlefield or becomes tapped, look at the top card of target player's library. You may put that card onto the bottom of their library. 0
267 Ancient Wrath Multicolour Rare 3{b}{b}{r} Legendary Sorcery Choose one. If you've cast another spell this turn, choose up to two instead:
– Destroy target artifact.
– Destroy target creature.
– Destroy target nonbasic land.
5 1590186612 on 22 May 2020 by Froggychum
268 Broken Contract Multicolour Rare 2{b}{r} Instant As an additional cost to cast this spell, sacrifice a Bounty token or pay {2}.
Destroy target creature.
1 1590796719 on 29 May 2020 by Froggychum
269 Drezgorian Ancient Multicolour Mythic 8{6}{b}{r} Legendary Creature – Elder Demon 7 5 Haste, Trample
Drezgorian Ancient costs {1} less to cast for each instant and sorcery card in your graveyard.
Whenever Drezgorian Ancient deals combat damage to a player or permanent, it deals 7 damage to you unless you sacrifice a land.
3 1562112160 on 3 Jul 2019 by wurms
270 Left in Despair Multicolour Rare 4{2}{b}{r} Sorcery Destroy target creature. Permanents lose indestructible this turn. Each player loses 3 life. 0
271 Mednok the Malevolent Multicolour Mythic 4{2}{b}{r} Legendary Creature – Human Barbarian 4 4 Whenever Mednok the Malevolent attacks, sacrifice any number of creatures you control. For each creature sacrificed this way, Mednok the Malevolent gets +2/+0 and target creature cannot block this turn. 0
272 The Final Rite Multicolour Rare 3{1}{b}{r} Legendary Sorcery Overload {6}{b}{r} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way.
1 1590084466 on 21 May 2020 by Froggychum
273 Arcadian Godstomper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Beast Avatar 4 5 Trample, Indestructible, Resist {2} (Spells you don't control that target this permanent cost {2} more to cast.)
At the beginning of combat on your turn, Arcadian Godstomper deals 1 damage to each opponent for each creature you control with power 4 or greater.
1 1592171139 on 14 Jun 2020 by wurms
274 Roilmage Multicolour Uncommon 3{1}{r}{g} Creature – Human Shaman 3 3 Land creatures you control get +1/+1.
Awaken 1 – {2}{r}{g} (If you cast this spell for {2}{r}{g}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
275 Wild Aggression Multicolour Rare 4{2}{r}{g} Enchantment Wild Aggression cannot be countered.
{1}{g}, Remove a +1/+1 counter from target creature you control: Another target creature gets +3/+3 this turn.
{1}{r}, Remove a +1/+1 counter from target creature you control: Wild Aggression deals 3 damage to target creature.
0
276 Aelfyn Dyira the One Multicolour Mythic 6{4}{w}{g} Legendary Creature – Angel Druid 4 4 Flying, Vigilance, Resist {3} (Spells you don't control that target this permanent cost {3} more to cast.)
Whenever another nontoken creature enters the battlefield under your control, you may populate. If you don't, proliferate.
1 1590795956 on 29 May 2020 by Froggychum
277 Blessing of the One Multicolour Uncommon 2{w}{g} Sorcery Choose one:
– Create a 1/1 white and green Elk creature token with Vigilance, then populate.‎ (Create a token that's a copy of a creature token you control.)
– Put a +1/+1 counter on target creature, then proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
0
278 Eternal Watchers Multicolour Uncommon 3{1}{w}{g} Instant Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance. 0
279 Feed from the Grove Multicolour Rare 2{x}{w}{g} Instant Distribute X +1/+1 counters among creatures you control, then proliferate. When you do, you gain 1 life for each creature you control with one or more +1/+1 counters on it. 1 1591312968 on 4 Jun 2020 by Froggychum
280 Pack's Defense Multicolour Uncommon 5{3}{w}{g} Instant Cast Pack's Defense only during combat on an opponent's turn.
Create a 2/2 white and green Wolf creature token for each creature attacking you.
0
281 Paradise of One Multicolour Uncommon 2{w}{g} Enchantment Resist {1} (Spells you don't control that target this permanent cost {1} more to cast.)
Token creatures you control get +1/+1.
0
282 Overseer's Immortality Multicolour Mythic 5{3}{w}{b} Legendary Enchantment – Aura Enchant creature
At the beginning of your upkeep, if you control enchanted creature, your life total becomes 30.
0
283 Price of Pursuit Multicolour Rare 2{x}{x}{w}{b} Sorcery Create X Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent", then each opponent loses 1 life for each Bounty token you control and you gain that much life. 0
284 Prime Target Multicolour Rare 2{w}{b} Instant Exile target legendary nonland permanent. 3 1590677081 on 28 May 2020 by Froggychum
285 Criminal Bounty Multicolour Rare 2{b}{g} Instant Destroy target nonland permanent. If you do, it's controller creates two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent" unless you pay {2}. 1 1590796637 on 29 May 2020 by Froggychum
286 Gloom Shot Multicolour Rare 4{2}{b}{g} Instant Gloom Shot cannot be countered.
Destroy target creature. You gain life equal to it's power.
1 1588899998 on 8 May 2020 by Froggychum
287 Izenvirg, Underwild Lich Multicolour Mythic 6{4}{b}{g} Legendary Creature – Zombie Shaman 5 4 Consume (As this creature enters the battlefield, discard any number of creature cards.)
When Izenvirg, Underwild Lich enters the battlefield, destroy target nonland permanent for each creature Izenvirg consumed.
1 1590699299 on 28 May 2020 by Froggychum
288 Manhunter Multicolour Rare 3{1}{b}{g} Creature – Horror Druid 3 3 Kicker {2} (You may pay an additional {2} as you cast this spell.)
Deathtouch
When Manhunter enters the battlefield, if it was kicked, it deals 1 damage to target creature.
0
289 Rise from the Marsh Multicolour Mythic 6{4}{b}{g} Legendary Enchantment – Saga [I], [II], [III]: Destroy target nonland permanent
[IV]: Return all permanent cards in every graveyard to the battlefield under your control.
2 1589478074 on 14 May 2020 by wurms
290 The Marsh King Multicolour Rare 4{2}{b}{g} Legendary Creature – Horror Druid 2 3 {2}, Sacrifice a creature: The Marsh King gains Indestructible this turn.
{t}: Add {b} or {g} for each creature that died this turn.
1 1592266001 on 16 Jun 2020 by wurms
291 The Thing from the Marsh Multicolour Rare 2{b}{g} Creature – Horror 2 2 Flash, Shroud
Whenever one or more cards enter the graveyard from anywhere, put a +1/+1 counter on The Thing from the Marsh.
1 1590013372 on 20 May 2020 by wurms
292 Underwild Paradise Multicolour Uncommon 2{b}{g} Enchantment At the beginning of your upkeep, target creature card in your graveyard sustains. 1 1590538902 on 27 May 2020 by Froggychum
293 Vinzel the Fallen Kingpin Multicolour Uncommon 3{1}{b}{g} Legendary Creature – Zombie Rogue 3 3 When Vinzel the Fallen Kingpin enters the battlefield, choose a graveyard.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin.
0
294 Hidden Paradise Multicolour Uncommon 2{u}{g} Enchantment At the beginning of your end step, put a +1/+1 counter on each creature you control with shroud. 2 1589645933 on 16 May 2020 by wurms
295 Blitztwister Multicolour Rare 4{2}{u}{r} Creature – Elemental 4 3 Flash, Flying
When Blitztwister enters the battlefield, discard each card in your hand. Then, draw those many cards.
2 1562114500 on 3 Jul 2019 by wurms
296 Kolvis Stormfather Multicolour Uncommon 2{u}{r} Legendary Creature – Viashino Wizard 2 2 Whenever you discard an instant or sorcery card, you may pay {1}. If you do, return it to your hand. 6 1562115146 on 3 Jul 2019 by Froggychum
297 Lineage Motor Multicolour Rare 4{2}{u}{r} Artifact Whenever an opponent casts a creature spell, you may make an Offering to the Machine. 1 1590187636 on 22 May 2020 by Froggychum
298 Oz, Steamworker Patriarch Multicolour Uncommon 3{1}{u}{r} Legendary Creature – Human Artificer 2 3 At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card.
1 1590527754 on 26 May 2020 by Froggychum
299 Zelthrandur Stormdragon Multicolour Mythic 6{4}{u}{r} Legendary Creature – Elemental Dragon 4 4 Flash, Flying
When you cast Zelthrandur Stormdragon, reveal cards from the top of your library until you reveal an instant or sorcery card. If that card has Hellstorm you may cast it without paying it's mana cost. Otherwise, put it into your hand.
When Zelthrandur Stormdragon deals combat damage to a player, return it to your hand.
0
300 Marno Boroviak, Edgefort's General Multicolour Uncommon 3{1}{w}{r} Legendary Creature – Human Soldier 3 3 {w}: Target creature you control gains protection from any color of your choice this turn. Activate this ability from your graveyard or from the battlefield.
{2}{r}: Target creature you control deals damage equal to it's power to target creature that doesn't share a color with it. Activate this ability from your graveyard or from the battlefield.
0
301 Laos Durn, Syndicate Overseer Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Human Mercenary 2 4 Protection from nonlegendary.
Whenever a nontoken permanent leaves the battlefield, each player may discard a card. For each player that doesn't, create a 2/2 white and red Durnwulf creature token with haste and vigilance.
8 1591054693 on 1 Jun 2020 by Froggychum
302 Blackroot Pipe Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
Whenever equipped creature attacks, if you've cast another spell this turn, add {b} or {r}.
0
303 Bloodstained Circle Artifact Uncommon 0{0} Artifact Pay 1 life, {t}, Sacrifice Bloodstained Circle: Add {b} or {r}. 0
304 Conspicuous Chest Artifact Common 2{2} Artifact Creature – Shapeshifter 0 6 Conspicuous Chest cannot attack or block.
When Conspicuous Chest dies, create six 1/1 red Pirate creature tokens.
2 1592502220 on 18 Jun 2020 by wurms
305 Cursed Engine Artifact Uncommon 2{2} Artifact {t}: Add {u} or {r} and Cursed Engine deals 2 damage to you unless you control another artifact with a higher converted mana cost. 0
306 Devoted Automaton Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 Shroud
Whenever you make an Offering to the Machine, put a +1/+1 counter on Devoted Automaton.
0
307 Faulty Steam-Pipe Artifact Uncommon 2{2} Artifact {2}, {t}, Sacrifice Faulty Steam-Pipe: Prevent all damage that target source would deal this turn. 0
308 Gears of Labor Artifact Rare 4{4} Legendary Artifact Activate abilities of artifacts you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. 0
309 Marshal's Whip Artifact Rare 4{4} Artifact Whenever you kick a spell, you may draw a card. 1 1592171120 on 14 Jun 2020 by wurms
310 Mechanical Reaper Artifact Rare 3{3} Artifact Creature – Construct 2 2 {1}, Exile a creature card from any graveyard: Put a +1/+1 counter on Mechanical Reaper. 0
311 Paragon's Crown Artifact Rare 1{1} Legendary Artifact – Equipment Equip {2}
Equipped creature is legendary.
1 1593021320 on 24 Jun 2020 by wurms
312 Red-Eye Shambler Artifact Common 0{0} Artifact Creature – Construct 2 2 When Red-Eye Shambler enters the battlefield, each opponent draws a card. 0
313 Shambling Gears Artifact Common 3{3} Artifact Creature – Construct 2 1 When Shambling Gears enters the battlefield or dies, draw a card. 1 1590284407 on 24 May 2020 by Froggychum
314 Skyclaw Totem Artifact Common 2{2} Artifact 5 1 Defender, reach 0
315 Steamworker Artifact Uncommon 2{2} Artifact Creature – Human Construct 0 4 Defender
When Steamworker enters the battlefield, you may make an Offering to the Machine (Sacrifice a creature: Return an artifact card with the same converted mana cost as that creature from your graveyard to the battlefield tapped.).
1 1562115450 on 3 Jul 2019 by wurms
316 The Engine of Fumes Artifact Mythic 4{4} Legendary Artifact Shroud
Artifact spells you cast cost {x} less, where X is the number of Labor counters on The Engine of Fumes.
{2}, {t}: Put a Labor counter on The Engine of Fumes
Sacrifice a creature: Untap The Engine of Fumes.
5 1562167230 on 3 Jul 2019 by Vitenka
317 The Scrolls of Tur Artifact Rare 3{3} Legendary Artifact When The Scrolls of Tur enters the battlefield, draw a card.
{t}, Sacrifice The Scrolls of Tur: Search your library for a legendary sorcery card. and put it into your hand. Then shuffle.
1 1593014515 on 24 Jun 2020 by wurms
318 Thrull Totem Artifact Common 1{1} Artifact Creature – Thrull 0 2 Defender
When Thrull Totem dies, add {b}.
0
319 Agitated Steppes Land Uncommon 0 Land Agitated Steppes enters the battlefield tapped
{t}: Add {r}
{1}{r}, {t}: Target attacking creature you control gets +2/+0 this turn. If it's a land, it gets +4/+0 instead.
0
320 Awakened Grounds Land Uncommon 0 Land Awakened Grounds enters the battlefield tapped
{t}: Add {r} or {g}
{3}: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land.
0
321 Coastal Ruins Land Rare 0 Land Coastal Ruins enters the battlefield tapped.
{t}: Add {u} or {r}.
{3}{u/r}{u/r}, {t}, Sacrifice Coastal Ruins: Make an Offering to the Machine (Sacrifice a creature: Return an artifact card with the same converted mana cost as that creature from your graveyard to the battlefield tapped.).
0
322 Coastal Strongold Land Rare 0 Land Coastal Strongold enters the battlefield tapped
{t}: Add {w} or {r}.
{3}{w/r}{w/r}, {t}, Sacrifice Coastal Strongold: Create a 1/1 white and red Soldier creature token with First Strike for each creature attacking you.
2 1592599034 on 19 Jun 2020 by Froggychum
323 Dreary Fen Land Uncommon 0 Land Dreary Fen enters the battlefield tapped. When Dreary Fen enters the battlefield, sacrifice it unless you return another land you control to it's owner's hand.
{t}: Add {u}{b}
5 1589415887 on 14 May 2020 by Froggychum
324 Enraged Woodland Land Uncommon 0 Land Enraged Woodland enters the battlefield tapped
{t}: Add {g}
{2}{g}, {t}: Target creature you control gets +2/+2 this turn. If it's a land, put a +1/+1 counter on it.
2 1590278061 on 23 May 2020 by Froggychum
325 Hydrated Thicket Land Rare 0 Land Hydrated Thicket enters the battlefield tapped unless you control a creature with power 6 or greater.
{t}: Add {u} or {g}
{3}{u/g}, {t}: Until end of turn, target creature you control gains Shroud.
6 1562023334 on 1 Jul 2019 by dude1818
326 Jysmak's Tomb Land Rare 0 Legendary Land Jysmak's Tomb enters the battlefield tapped
{t}: Add {u}
{10}, {t}, Sacrifice Jysmak's Tomb: Create a legendary 12/12 blue Leviathan creature token named Jysmak with "Cannot be blocked by creatures with power less than the number of tapped creatures you control."
0
327 Necromancer's Study Land Rare 0 Land Necromancer's Study enters the battlefield tapped.
{t}: Add {b}.
{2}{b}, {t}: Target player draws a card. Necromancer's Study deals 1 damage to that player.
1 1590013585 on 20 May 2020 by wurms
328 Piety-Stained Cliffs Land Uncommon 0 Land Piety-Stained Cliffs enters the battlefield tapped unless you've cast another spell this turn.
{t}: Add {r}.
2 1590085458 on 21 May 2020 by Froggychum
329 Restless Graveyard Land Rare 0 Land Restless Graveyard enters the battlefield tapped.
{t}: Add {c}.
Morbid{t}: Add {b} or {g}. Activate this ability only if a creature died this turn.
3 1590013776 on 20 May 2020 by wurms
330 Ritual Grounds Land Uncommon 0 Land Ritual Grounds enters the battlefield tapped
{t}: Add {b} or {r}.
{t}, Exile two instant or sorcery cards from your graveyard: Add {b}{r}.
1 1590078952 on 21 May 2020 by Froggychum
331 Roilform Land Rare 0 Land Creature – Elemental Forest Mountain 1 1 Roilform enters the battlefield tapped.
{5}{r}{g}: Untap all lands you control. They get +3/+3 and gain Haste and Trample this turn.
8 1589477503 on 14 May 2020 by Froggychum
332 Shipyard of The Dead Land Uncommon 0 Legendary Land {t}: Add {c}.
{2}{b}, {t}: Return target Pirate from your graveyard to your hand. Activate this ability only if you have an ace fleet.‎ (You have an ace fleet as long as you control six or more creatures.)
3 1592439172 on 18 Jun 2020 by wurms
333 Syndicate Headquarters Land Rare 0 Legendary Land Syndicate Headquarters enters the battlefield tapped.
{t}: Add {w}, {b}, or {r}.
Sacrifice six Bounty tokens, {t}, Sacrifice Syndicate Headquarters: Destroy target permanent.
0
334 Bounty token Artifact Token 0 Token Artifact {1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent. 3 1590286147 on 24 May 2020 by Froggychum
335 Soldier token Hybrid redwhite Token 0 Token Creature – Soldier 1 1 First Strike 1 1592599083 on 19 Jun 2020 by Froggychum
336 Leviathan token Blue Token 0 Token Creature – Leviathan 6 6 0
337 Pirate token Red Token 0 Token Creature – Pirate 1 1 0
338 Spirit token Blue Token 0 Token Creature – Spirit 1 1 Flying 1 1592447034 on 18 Jun 2020 by Froggychum
339 Tentacle token Blue Token 0 Token Creature – Tentacle 0 1 1 1590528497 on 26 May 2020 by Froggychum
340 Barbarian token Hybrid blackred Token 0 Token Creature – Barbarian 2 2 Menace 0
341 Human Artificer token Hybrid bluered Token 0 Token Creature – Human Artificer 1 1 1 1590528567 on 26 May 2020 by Froggychum
342 Elk token Hybrid greenwhite Token 0 Token Creature – Elk 1 1 Vigilance 1 1590793274 on 29 May 2020 by Froggychum
343 Imp token Black Token 0 Token Creature – Imp 1 1 Flying, Lifelink 1 1590690858 on 28 May 2020 by Froggychum
344 Cleric token Black Token 0 Token Creature – Cleric 1 1 {t}, Sacrifice this token: The next spell you cast this turn costs {1} less 1 1590106066 on 22 May 2020 by Froggychum
345 Elemental token Red Token 0 Token Creature – Elemental 1 1 Haste 1 1588706835 on 5 May 2020 by wurms
346 Jysmak token Blue Token 0 Legendary Token Creature – Leviathan 12 12 Cannot be blocked by creatures with power less than the number of tapped creatures you control. 1 1588704483 on 5 May 2020 by wurms
347 Wolf token Hybrid greenwhite Token 0 Token Creature – Wolf 2 2 2 1590790245 on 29 May 2020 by Froggychum
348 Hellion token Red Token 0 Token Land Creature – Hellion Mountain 6 6 Haste, Trample 1 1590190270 on 22 May 2020 by Froggychum
349 Durnwulf token Hybrid redwhite Token 0 Token Creature – Durnwulf 2 2 Haste, Vigilance 1 1591054642 on 1 Jun 2020 by Froggychum
350 Demon token Hybrid blackred Token 0 Token Creature – Demon 5 5 Haste, Trample 1 1590190195 on 22 May 2020 by Froggychum
351 Egg token Blue Token 0 Token Creature – Egg 0 1 Cannot attack or block. 0
352 Beast token Green Token 0 Token Creature – Beast 3 3 Trample 0
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