Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
CardName: Helbolt Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Helbolt deals 3 damage to any target. Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Flavour Text: Most disputes in Kragstorm can be settled with a Helbolt or two. Set/Rarity: Phandalor Common |
History: [-] Add your comments: |
This flavor text is perfect
Made it a common.
Love this card, but just so you know, it breaks the new rule you can find on the front page cardset comment.
the reason for this rule is because, 1-drop disruption is just too strong for this metagame, in my opinion.
Also, since every other instant card costs
cmc or
+ cmc, if you have an untapped mountain, your opponent will always know that you are holding Helbolt barring the turn-1 mindgame of not having a one drop and then they play Aspiring Homarid into your bolt trap.
Actually, if you play second, then perhaps when you pass to them, they could actually play out a land and have the mana to play Engine Meddler or Coastal Spy, in which case you can Hellstorm this to kill their dude.
Quick rules question: Does this kill Coastal Spy before it's ETB triggers? I'd assumed so, but maybe you can't because it's on the stack before the field... dunno... maybe the active player gets to choose? But do you become active if you get priority from casting Helbolt? Ughhh so confusing.
Edit: Did my research and even if you bolt the Coastal Spy, it's ability still goes on the stack and triggers after your bolt, even if you kill the spy first.
Still, this will never trick an opponent if you're keeping your tempo (meaning you use all your mana but the 1 mountain you need for this). You are certainly going to keep your tempo over 'deceit' with the Kragstorm mechanic. Though, if you're not being aggro'd against, it could be smarter to play slow early on to get enough resources in hand, since Hellstorm virtually doubles your card output without giving you any card advantage alone.
@Wurms; Permission to change this from Shock variant to Lightning Strike variant? My prev. comments on this card explain why. You've not given a response :shrug:
thats a great idea, do that. i was going to reccomend it yesterday but i forgot.