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CardName: Capture The Crew Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: You gain control of target creature this turn. If you've plundered this turn, gain control of it instead (the second effect lasts indefinitely). Flavour Text: 'The pirates bound us in rope and held us in the cellar for three days. They were suspiciously hospitable. They were clearly after a reward and nothing else!' - Prisoner's log Set/Rarity: Phandalor Rare

Capture The Crew
{2}{u}{u}
 
 R 
Sorcery
You gain control of target creature this turn. If you've plundered this turn, gain control of it instead (the second effect lasts indefinitely).
'The pirates bound us in rope and held us in the cellar for three days. They were suspiciously hospitable. They were clearly after a reward and nothing else!'
– Prisoner's log
Updated on 05 Jul 2020 by Froggychum

History: [-]

2020-06-18 00:04:36: wurms created the card Capture The Crew
2020-06-18 02:11:01: Froggychum edited Capture The Crew:

minor grammar edit in flavor txt

This does nothing if you haven't plundered, making it a (possibly) dead draw. I suggest we change it to resemble Brainwashing Note. I'll propose an edit, in a second.

2020-06-20 19:21:18: Froggychum edited Capture The Crew
2020-07-05 22:16:13: Froggychum edited Capture The Crew

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How much damage does this card deal? Lightning Bolt
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