Phandalor: Comments
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
Oh boy let's get started!
haha weeeee
DINO TIME
Cardset mechanics - Overload - Kicker - Shroud - Legendary Instant/Sorceries - Sagas
Cardset rules to remember
No 1 Mana instants from Drezgor/Western Sea/Kragstorm/Ogasha
No 3 Mana instants from Drezgor/Western Sea/Kragstorm/Ogasha
No 2 Mana instants from Broodholm
No 4 Mana instants from Broodholm.
YEAH: The set's color balance is out of wack. I've given up on it.
ALSO: 6/7
Going to start working on a new batch of cards.
Shouldn't Drezgor have a archetype?
For my continents, to limit the number of factions each will have, I'm only including factions that contain one or both of the enemy colors. is allies with and , so they will not appear in pairs which do not contain or . Each continent should have FIVE factions exactly.
oooooooooh
Thats Awesome, thanks for explaining!
overload is a thing now :)
marshmen marshmen marshmen
omg i cant wait
Hellstorm was fucked up this whole time. The copies kept Hellstorm.
Actually, do copied spells even get cast? Copies are so confusing. If not, then there's no reason to stop them from having Hellstorm (Except the fact that it overly triggers certain cards)
Edit: NVM, all those hellstorm-matters cards trigger on hellstorm cards being cast, so if copies aren't cast, there is no reason to have a few extra words in the mechanic's reminder txt. Meaning, if copies aren't cast, the mechanic can be reverted. I assume they're probably cast though...
Yay! 200 Cards :)
300 cards :))))
tree fiddy :O
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