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CardName: Sea-Gods' Tempest Cost: 4uu Type: Instant Pow/Tgh: / Rules Text: Return all non-Aquatic creatures to their owners' hands. Flavour Text: "The day has finally come! The Sea-Gods are upon us! Our salvation is nigh!" - Homarid harbinger Set/Rarity: Phandalor Rare |
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awaken my masters!
Jojo reference hahHHAahAHHA!
By the way, i really like how this card works in this set.
First of all, it's pretty good win-condition for the Big Blue theme. It's also a bit of an all-or-nothing card, since if you're opponent has even a single (((Dreza's Fog))) in hand, you've cucked yourself, because you don't have any Homarids left in play to tap mercilessly for alternate costs. Honestly, fine by me.
Secondly, this will absolutely trigger Fatigue almost always. Unless you're opponent is playing super heavy artifacts without any Offerings (which would be la dumb), then you've just fatigued both players (awesome). Chances are, you might want to not play this if you have it in hand, just because of how dangerous it can be to give your opponent the opportunity to play their best spells with a setup cost of for them and for you.
Thirdly, this could actually make the current iteration of Storm's Eye playable, if you've just got a bunch of things you don't want to replay bounced, I guess. Which isn't probs true.
Also it's a shoutout to Titanic Flood so i'm happy.
I like how this set's mechanics play into each other in interesting ways. Honestly if things had been different this could have been similar to Unsanctioned, where you can play certain archetypes interchangeably. BRB; Imagining Temur land-artifacts for Dreza's Steamworkers (literally wouldn't work, but maybe could have).