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CardName: Grim Delve Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand. Flavour Text: The depths of the earth and seas hold many mysteries, but many horrors too. Set/Rarity: Phandalor Uncommon

Grim Delve
{u}{b}
 
 U 
Sorcery
Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand.
The depths of the earth and seas hold many mysteries, but many horrors too.
Updated on 20 Jun 2020 by Froggychum

History: [-]

2019-07-01 13:25:05: wurms created the card Grim Delve

i made this to help you with your fatigue archetype :D

thanks ;)

I like that you crossed the flavor-streams. it's promotes cohesiveness... but i guess it also muddles it up.

idk, i'm a fan for now, but mayeb tomorrow i'll feel the other way

2020-05-05 16:51:46: Froggychum edited Grim Delve
2020-05-07 21:43:08: Froggychum edited Grim Delve
2020-05-22 00:12:25: Froggychum edited Grim Delve:

5 cards --> 7

I've decided to make exile from library the thing instead of mill for the Somnomancy archetype, since this cardset has a lot of recursion anyway, and this is meant to be a control/punishing effect rather than an effect that could in any way be useful (such as with {b}{g}'s sustain)

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