Phandalor: Virtual Booster
| Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
[I], [II]: Make an Offering to the Machine.
[III]: Draw a card for each artifact you control. The machine will cause small failures, so it's followers will rebuild it. The more attention that is payed, the quicker it develops.
|
Call of the Sea 4 –
![]() (![]() , tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent. 4/6
|
Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand.
The depths of the earth and seas hold many mysteries, but many horrors too.
|
At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card. 2/3
|
|
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch 2/1
|
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
Choose one:
– Return target artifact you control to it's owners hand – Return target artifact card in your graveyard to your hand. |
Choose one, then draw a card:
– Put two +1/+1 counters on target permanent – Target permanent you control gains Shroud this turn. |
|
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
|
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain ![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)1/1
|
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
|
Frenzied Flames deals 1 damage to target player and each creature they control.
|
|
Shroud
![]() : Return target creature card from your graveyard to it's owners hand.3/3
|
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked. How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
|
|
Menace
2/2
|
The Falling Apart
(rare)
Will-Seizing Serpent
(uncommon)
Grim Delve
(uncommon)
Oz, Steamworker Patriarch
(uncommon)
Shambling Gears
(common)
Brave the Wilderlands
(common)
Emergency Repair
(common)
Blessing of Dreza
(common)
Raging Roamer
(common)
Underwild Rat
(common)
Ghastly Corsair
(common)
Frenzied Flames
(common)
Marsh Scavenger
(common)
Shipbind
(common)
Forest
(basic)
Barbarian
(token)



