Phandalor: Virtual Booster

Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target creature. Permanents lose indestructible this turn. Each player loses 3 life.
"My family is dead, our village is in flames, and their spirit is broken. What else do I have left to lose by fighting?"
– Ulena Dimerci, She-Knight
 U 
Enchantment – Aura
Flash
Enchant creature
When enchanted creature dies, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Creature – Dinosaur
Trample
When Whistlehorn Wideback enters the battlefield, tap any number of target creatures you control. Put a +1/+1 counter on each other creature tapped this way.
4/5
 U 
Creature – Dinosaur
As long as you control another creature with power 6 or greater, Young Pompousaur has +2/+2.
Ogashan creatures do not prey on the feeble hatchling, they fear angering it's parents.
2/2
 C 
Creature – Human Barbarian
When Madankir Pillager enters the battlefield, sacrifice it unless you discard a card.
4/3
 C 
Artifact Creature – Construct
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch
2/1
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Instant
Untap up to two target creatures and/or artifacts.
Draw a card.
 C 
Instant
Prevent all combat damage that would be dealt by sources of a color of your choice this turn.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Wolf
2/2

Left in Despair (rare)
Death Sentence (uncommon)
Whistlehorn Wideback (uncommon)
Young Pompousaur (uncommon)
Madankir Pillager (common)
Shambling Gears (common)
Fervent Bloodchanter (common)
Raging Roamer (common)
Enduring Cub (common)
Brave the Wilderlands (common)
Axe of Rage (common)
Refresh Energy (common)
Shield of Salvation (common)
Primal Revival (common)
Swamp (basic)
Wolf (token)