Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Call of the Sea 6 –
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Deep-Dwelling Elder can't be blocked. If Deep-Dwelling Elder would leave the battlefield, return it to it's owners hand instead. 6/6
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Flash
You cannot be attacked by permanents with one or more types other than creature. "Edgefort will not fall as long as those blasted Roamers stay far away!"
– Edgefort captain |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Populate. (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control. |
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact and each permanent that shares a name with it. Opponents can't activate abilities of artifacts they control this turn. |
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Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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Trample
These beasts are big, strong, angry and far too common.
6/6
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Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature. |
At the beginning of your end step, if you've plundered, draw a card. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
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Defender, reach
Never cover a Skyclaw Totem with your shadow, it will trigger it's anti-flight mechanism.
5/1
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Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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Choose one:
– Return target artifact you control to it's owners hand – Return target artifact card in your graveyard to your hand. |
When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
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Flash
When Grove Savior enters the battlefield, target creature gains Resist until end of turn.2/2
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Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
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Menace
2/2
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Deep-Dwelling Elder
(rare)
The Wildergates
(uncommon)
Grove Gathering
(uncommon)
Dreza's Reclamation
(uncommon)
Maddened Marauding
(common)
Dreaded Colossal-Maw
(common)
Shroud of Darkness
(common)
Treasure Thief
(common)
Skyclaw Totem
(common)
Helbolt
(common)
Emergency Repair
(common)
Midwife of the Grove
(common)
Grove Savior
(common)
Raging Roamer
(common)
Swamp
(basic)
Barbarian
(token)



(You may pay an additional 

