Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Homarid Cleric
When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
2/2
 U 
Artifact – Equipment
Equip {1}
Whenever equipped creature attacks, if you've cast another spell this turn, add {b} or {r}.
 U 
Creature – Ooze Mutant
Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, create a 2/2 green Ooze creature token.
Everything it absorbs is expunged as a duplicate of itself.
2/2
 U 
Creature – Imp
Flying, Lifelink
Sustain {x}{b}{b} ({x}{b}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
1/1
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
 C 
Instant
Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Elemental
Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
{1}{b}
 
 C 
Enchantment – Aura
Enchant creature
When Sedate enters the battlefield, draw a card
Enchanted creature gets -2/-2
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Cleric
{t}, Sacrifice this token: The next spell you cast this turn costs {1} less
1/1

Homarid Harbinger (mythic)
Blackroot Pipe (uncommon)
Underwild Multiplier (uncommon)
Underwild Horde (uncommon)
Hound Keeper (common)
Red-Eye Shambler (common)
Emergency Repair (common)
Overseas Outlaw (common)
Fervent Bloodchanter (common)
Stormspawn (common)
Sedate (common)
Rally the Guard (common)
Land Fissure (common)
Power Gorge (common)
Swamp (basic)
Cleric (token)