Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw a card for each creature that attacked this turn. If no cards are drawn this way, create three 2/2 black and red Barbarian creature tokens with menace.
"Sure, we've profited off a few wars, but our end goal was justice. The Madankir would starve and live with roaches if it meant they could fight another day"
– Edgefort general
 U 
Creature – Homarid Wizard
When Sea-Gods' Oracle enters the battlefield, reveal the top five cards of your library. You may put an Aquatic creature card revealed this way into your hand. Put the rest on the bottom of your library in any order.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
3/2
 U 
Sorcery
You gain life equal to twice the number of lands and creatures you control.
The island of Ogasha is built around three waterfalls; each one being a source of immense mana and providing magical healing waters to those who seek it.
 U 
Creature – Octopus
Flash, Call of the Sea 2 – {2}{u}{u} ({2}{u}{u}, tap two creatures you control: Put this card from your hand onto the battlefield tapped.)
When Harbinger of Reverence enters the battlefield, tap target creature for each tapped creature you control.
3/4
 C 
Instant
Chant of Rage deals 3 damage to any target.
Fervor – Chant of Rage costs {1} less to cast if you've cast another spell this turn.
 C 
Sorcery
Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead.
Only the maddened would delightfully deliver their own dooms.
 C 
Creature – Dinosaur
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
 C 
Instant
Prevent all combat damage that would be dealt by sources of a color of your choice this turn.
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Instant
Frenzied Flames deals 1 damage to target player and each creature they control.
 C 
Creature – Elf Knight
Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
2/2
 C 
Instant
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
 C 
Instant
Roil Surge deals 3 damage to any target. If a land you control attacked this turn, it deals 5 damage to that target instead.
Plains
 
 B 
Basic Land – Plains
Imp
 T 
Token Creature – Imp
Flying, Lifelink
1/1

Dark Reinforcements (rare)
Sea-Gods' Oracle (uncommon)
Ogashan Bounty (uncommon)
Harbinger of Reverence (uncommon)
Chant of Rage (common)
Chant of Madness (common)
Seaside Stomper (common)
Shield of Salvation (common)
Enduring Cub (common)
Treasure Thief (common)
Frenzied Flames (common)
Grove Savior (common)
Might of the Grove (common)
Roil Surge (common)
Plains (basic)
Imp (token)