Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle. 2/1
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Ritual Grounds enters the battlefield tapped
: Add or .
, Exile two instant or sorcery cards from your graveyard: Add ![]() . |
Discard a random card in your hand with the highest converted mana cost among cards in your hand. Put X +1/+1 counters on target creature where X is that card's converted mana cost. It gains Trample this turn.
"The roamers are too reckless to live, everyone last one of them is a threat!"
– Ringan Tephiti, Trophy Hunter |
When Vinzel the Fallen Kingpin enters the battlefield, choose a graveyard.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin. Nobody from Phandalor had ever heard of a city named Ishav or of a man named Vinzel. Except for Laos Durn, who wasn't satisfied with his existence.
3/3
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Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
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Frenzied Flames deals 1 damage to target player and each creature they control.
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Target creature becomes the colors of your choice this turn.
Draw a card. |
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Trample
These beasts are big, strong, angry and far too common.
6/6
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Enchant creature
When Hypnotize enters the battlefield, draw a card Enchanted creature gets -4/-0 |
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
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Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
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Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked. How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
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Equip
Equipped creature gets +2/+0 and gains haste. |
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Haste, Trample
6/6
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Underwild Tutor
(rare)
Ritual Grounds
(uncommon)
Absolute Negligence
(uncommon)
Vinzel the Fallen Kingpin
(uncommon)
Maddened Marauding
(common)
Midwife of the Grove
(common)
Frenzied Flames
(common)
Enroll
(common)
Dreaded Colossal-Maw
(common)
Hypnotize
(common)
Seaside Stomper
(common)
Reckless Steamworker
(common)
Shipbind
(common)
Axe of Rage
(common)
Island
(basic)
Hellion
(token)


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