Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a creature: The Marsh King gains Indestructible this turn.
: Add or for each creature that died this turn.It's face has never been seen. Presuming it has one, of course.
2/3
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Whenever Undying Familiar enters the battlefield or sustains, put a +1/+1 counter on each other creature you control.
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)3/4
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Destroy target nonbasic land.
Fervor – If you've cast another spell this turn, add for each Swamp you control. |
Flying, Lifelink
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink. 1/1
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Lifelink, Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Panther sustains, return it to your hand. 3/2
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When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature. 3/2
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Defender
When Thrull Totem dies, add .When a necromancer isn't on call, a darksmith will do.
0/2
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
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Create four bounty tokens with "
, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life. "Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist |
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Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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Draw a card.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Many mages have journeyed to Kragstorm to behold the raw power of the skies! Most of them get zapped.
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Flying
1/1
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The Marsh King
(rare)
Undying Familiar
(uncommon)
Eternal Corruption
(uncommon)
Underwild Horde
(uncommon)
Underwild Panther
(common)
Grove Tender
(common)
Brave the Wilderlands
(common)
Raging Necrosaur
(common)
Thrull Totem
(common)
Tidal Serpent
(common)
Reckless Steamworker
(common)
Inquiry of Blood
(common)
Helbolt
(common)
Epiphany in The Chaos
(common)
Island
(basic)
Spirit
(token)


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