Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overload
![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample. |
Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card. |
, , Sacrifice Faulty Steam-Pipe: Prevent all damage that target source would deal this turn. |
Whenever Undying Familiar enters the battlefield or sustains, put a +1/+1 counter on each other creature you control.
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)3/4
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When Roilmage Apprentice enters the battlefield, untap target land or creature you control. Put a +1/+1 counter on that permanent.
2/2
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Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch 2/1
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First Strike
![]() : Reckless Canoneer deals 1 damage to target creature. Activate this ability only if you've plundered. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)2/1
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Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
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Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
Protection from blue, black, red and green.
2/2
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Flying, Lifelink
1/1
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Baloth Stampede
(rare)
Curse of Madness
(uncommon)
Faulty Steam-Pipe
(uncommon)
Undying Familiar
(uncommon)
Roilmage Apprentice
(common)
Marsh Stalker
(common)
Shambling Gears
(common)
Reckless Canoneer
(common)
Sedate
(common)
Tinkering Project
(common)
Enduring Cub
(common)
Plume of Glory
(common)
Induce Sleep
(common)
Guard of Edgefort
(common)
Mountain
(basic)
Imp
(token)


, Sacrifice Faulty Steam-Pipe: Prevent all damage that target source would deal this turn.