Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 
 R 
Sorcery
After this phase, there is an additional combat phase. Untap each creature that attacked this turn. At the end of this turn, each player sacrifices each creature they control that attacked or blocked.
 U 
Legendary Creature – Human Pirate
Flash
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
Born to sail the seas, doomed to fight against them.
2/1
 U 
Creature – Dinosaur Fungus
{1}{b}: Toxisaur gains Deathtouch this turn.
{1}{g}: Toxisaur fights target creature.
2/5
 U 
Legendary Creature – Human Wizard
When Treben, Master Somnomancer enters the battlefield or becomes tapped, look at the top card of target player's library. You may put that card onto the bottom of their library.
Treben murdered the previous Master Somnomancer after seeing their cruelty. It is unknown if he has since followed in their footprints.
1/4
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Instant
Target player returns two creature cards of your choice from their graveyard to their hand.
"The woman dreams of her two sons playing together. She remembers not what happened to them..."
– Somnomancer
 C 
Creature – Elf Knight
Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
2/2
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
{1}{r}
 
 C 
Instant
Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
Most disputes in Kragstorm can be settled with a Helbolt or two.
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Instant
Create two 1/1 red Pirate creature tokens.
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Instant
Roil Surge deals 3 damage to any target. If a land you control attacked this turn, it deals 5 damage to that target instead.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Human Artificer
1/1

Marsh Hunter (common, foil)
Unstoppable Assault (rare)
Tsel'Taal Seadream (uncommon)
Toxisaur (uncommon)
Treben, Master Somnomancer (uncommon)
Marsh Scavenger (common)
Necrotic Favor (common)
Grove Savior (common)
Red-Eye Shambler (common)
Helbolt (common)
Treasure Thief (common)
All Aboard! (common)
Induce Sleep (common)
Roil Surge (common)
Plains (basic)
Human Artificer (token)