Phandalor: Virtual Booster
Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, Vigilance, Resist
![]() ![]() Whenever another nontoken creature enters the battlefield under your control, you may populate. If you don't, proliferate. At the center of the One Grove where no soul may tread, she remains. The first angel to walk Phandalor and the cause of it's Shattering.
4/4
|
When Memory Eraser enters the battlefield, target player exiles the top three cards of their library.
Fatigue – Then, if that player had three or more cards put into their hand this turn, repeat this process. 3/2
|
Flash
You cannot be attacked by permanents with one or more types other than creature. "Edgefort will not fall as long as those blasted Roamers stay far away!"
– Edgefort captain |
Aquatic creatures you control have hexproof while you control a tapped permanent. (Serpents, Leviathans and Octopuses are Aquatic.)
|
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
|
Create four bounty tokens with "
![]() You lose 4 life. "Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist |
Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it.
"Sir, you have an illegal bounty on your head, let us take you into custody, for your protection!"
– Edgefort guard |
Equip
![]() Equipped creature gets +2/+0 and gains haste. |
Create two Bounty tokens with "
![]() It's not always wise to ask questions...
|
Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
|
Protection from blue, black, red and green.
2/2
|
Trample
These beasts are big, strong, angry and far too common.
6/6
|
Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
|
Untap up to two target creatures and/or artifacts.
Draw a card. |
|
Haste
1/1
|
Aelfyn Dyira the One
(mythic)
Memory Eraser
(uncommon)
The Wildergates
(uncommon)
Tidal Mists
(uncommon)
Seaside Stomper
(common)
Inquiry of Blood
(common)
Sentence for Safety
(common)
Axe of Rage
(common)
Reckless Inquiry
(common)
Primal Revival
(common)
Guard of Edgefort
(common)
Dreaded Colossal-Maw
(common)
Helbolt
(common)
Refresh Energy
(common)
Island
(basic)
Elemental
(token)