Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a spell other than the first one each turn, creatures you control get +1/+0 this turn.
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Resist
(Spells you don't control that target this permanent cost more to cast.)
Token creatures you control get +1/+1. Aelfyn's self-exile has lead the Goruvian Grove to become a place of health and unity.
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Put up to three target instant or sorcery cards from your graveyard on top of your library in any order.
Exile Secrets of the Deep. Buried in the deepest darkness of Phandalor's oceans lies the last remnants of the ages before The Shattering.
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Flash
![]() , Sacrifice Dreza's Temperament: Untap all lands you control.
![]() , Sacrifice Dreza's Temperament: Destroy target nonbasic land. |
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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When Shepherd of the One enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
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When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
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Exile the top card of your library. You may play it this turn.
Fervor – That card costs ![]() less to cast if you've cast another spell this turn. |
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Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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Enchant creature
Enchanted creature gets +1/+1 and gains first strike. |
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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![]() : Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it. 3/4
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Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
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Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
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Haste
1/1
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Crazed Hysteria
(rare)
Paradise of One
(uncommon)
Secrets of the Deep
(uncommon)
Dreza's Temperament
(uncommon)
Tidal Serpent
(common)
Shepherd of the One
(common)
Playful Hatchling
(common)
Research of the Mad
(common)
Marsh Stalker
(common)
Plume of Honor
(common)
Coastal Spy
(common)
Bloating Baloth
(common)
Madankir Barbarian
(common)
Theft of Vitality
(common)
Island
(basic)
Elemental
(token)


(Spells you don't control that target this permanent cost 


