Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Homarid Cleric
When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
2/2
{w}
 
 U 
Enchantment – Aura
Flash
Enchant creature you don't control
Whenever enchanted creature attacks or blocks, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Creature – Imp
Flying, Lifelink
Sustain {x}{b}{b} ({x}{b}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
1/1
 U 
Instant
Gargantuan Slaughter costs {2} less to cast if you control a creature with power 4 or greater.
Gargantuan Slaughter deals 7 damage to target creature.
 C 
Instant
Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Homarid
{q}, Sacrifice Aspiring Homarid: Draw a card
All Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
{1}{b}
 
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If it's a Pirate, destroy it instead.
The insulting phrase, 'eat a lemon' becomes earnest health advice when spoken on the sea.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
 C 
Instant
Prevent all combat damage that would be by nonland creatures this turn.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Creature – Dinosaur
Trample
These beasts are big, strong, angry and far too common.
6/6
{w}
 
 C 
Instant
Target creature becomes the colors of your choice this turn.
Draw a card.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Spirit
Flying
1/1

Homarid Harbinger (mythic)
Wanted! (uncommon)
Underwild Horde (uncommon)
Gargantuan Slaughter (uncommon)
Prized Catch (common)
Power Gorge (common)
Aspiring Homarid (common)
Scurvy (common)
Shipbind (common)
Rolling Fog (common)
Plume of Glory (common)
Raging Roamer (common)
Dreaded Colossal-Maw (common)
Enroll (common)
Forest (basic)
Spirit (token)