Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Overload {4}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both:
– Destroy target token permanent.
– Remove all counters from target permanent.
 
 R 
Creature – Human Soldier
Flash
You have hexproof.
1/3
 U 
Sorcery
Overload {4}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both:
– Destroy target token permanent.
– Remove all counters from target permanent.
 U 
Creature – Serpent
Call of the Sea 4 – {1}{u} ({1}{u}, tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent.
4/6
 U 
Instant
Discard a random card in your hand with the highest converted mana cost among cards in your hand. Put X +1/+1 counters on target creature where X is that card's converted mana cost. It gains Trample this turn.
"The roamers are too reckless to live, everyone last one of them is a threat!"
– Ringan Tephiti, Trophy Hunter
 C 
Sorcery
You gain 1 life for each creature you control.
Draw a card.
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Artifact Creature – Thrull
Defender
When Thrull Totem dies, add {b}.
When a necromancer isn't on call, a darksmith will do.
0/2
 C 
Creature – Elemental
Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
 C 
Instant
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
{1}{b}
 
 C 
Enchantment – Aura
Enchant creature
When Sedate enters the battlefield, draw a card
Enchanted creature gets -2/-2
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
 C 
Creature – Imp
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card.
2/1
 C 
Enchantment – Aura
Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
Island
 
 B 
Basic Land – Island
Imp
 T 
Token Creature – Imp
Flying, Lifelink
1/1

Hunter's Hex (uncommon, foil)
Antimagic Shieldbearer (rare)
Hunter's Hex (uncommon)
Will-Seizing Serpent (uncommon)
Absolute Negligence (uncommon)
Community (common)
Land Fissure (common)
Thrull Totem (common)
Stormspawn (common)
Might of the Grove (common)
Sedate (common)
Reckless Ravaging (common)
Underwild Prowler (common)
Hypnotize (common)
Island (basic)
Imp (token)