Phandalor: Virtual Booster
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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Destroy target creature. If it was Aquatic, create a Bounty token with ", Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers |
Coastal Strongold enters the battlefield tapped
: Add or . , , Sacrifice Coastal Strongold: Create a 1/1 white and red Soldier creature token with First Strike for each creature attacking you. |
Choose one:
– Create a 1/1 white and green Elk creature token with Vigilance, then populate. (Create a token that's a copy of a creature token you control.) – Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both: – Destroy target token permanent. – Remove all counters from target permanent. |
Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card. |
Untap target land.
Draw a card. Awaken 1 – (If you cast this spell for , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked. How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
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Theft of Vitality costs less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
Enchant creature
When Hypnotize enters the battlefield, draw a card Enchanted creature gets -4/-0 |
Prevent all combat damage that would be by nonland creatures this turn.
Draw a card. |
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Cannot be blocked by creatures with power less than the number of tapped creatures you control.
12/12
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Prized Catch
(common, foil)
Coastal Strongold
(rare)
Blessing of the One
(uncommon)
Hunter's Hex
(uncommon)
Curse of Madness
(uncommon)
Land Fissure
(common)
Shipbind
(common)
Theft of Vitality
(common)
Helbolt
(common)
Plume of Glory
(common)
Power Gorge
(common)
Brave the Wilderlands
(common)
Hypnotize
(common)
Rolling Fog
(common)
Island
(basic)
Jysmak
(token)