Phandalor: Virtual Booster
| Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Necromancer's Study enters the battlefield tapped.
: Add .
![]() , : Target player draws a card. Necromancer's Study deals 1 damage to that player. |
Flash
You have hexproof. 1/3
|
Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent. 3/3
|
Whenever you cast a spell with Hellstorm, Thunderfish becomes a 4/4 red Elemental creature with Haste until end of turn.
One moment it's swimming, the next it is striking.
1/3
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn. |
Prevent all combat damage that would be by nonland creatures this turn.
Draw a card. |
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain ![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)1/1
|
Target creature gets -2/-2 until end of turn. If it's a Pirate, destroy it instead.
The insulting phrase, 'eat a lemon' becomes earnest health advice when spoken on the sea.
|
|
Menace
6/7
|
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
|
|
At the beginning of your end step, if you've plundered, draw a card. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
|
Resist
(Spells you don't control that target this permanent cost more to cast.)2/2
|
|
Flying, Lifelink
1/1
|
Necromancer's Study
(rare, foil)
Antimagic Shieldbearer
(rare)
Cultist Punisher
(uncommon)
Thunderfish
(uncommon)
Guardians of the Grove
(uncommon)
Rolling Fog
(common)
Underwild Rat
(common)
Scurvy
(common)
Shipbound Thug
(common)
Rally the Guard
(common)
Might of the Grove
(common)
Coastal Spy
(common)
Treasure Thief
(common)
Knight of One
(common)
Swamp
(basic)
Imp
(token)
: Add
.



