Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horror
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
 
 R 
Sorcery
Draw a card for each creature that attacked this turn. If no cards are drawn this way, create three 2/2 black and red Barbarian creature tokens with menace.
"Sure, we've profited off a few wars, but our end goal was justice. The Madankir would starve and live with roaches if it meant they could fight another day"
– Edgefort general
 U 
Creature – Dinosaur Fungus
{1}{b}: Toxisaur gains Deathtouch this turn.
{1}{g}: Toxisaur fights target creature.
2/5
 U 
Creature – Elephant
Trample
{3}{g}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Ancient Mastodon has one or more +1/+1 counters on it, it has Resist {2}.
It roams the land in solitude, remembering the bygone days when it marched alongside its herd mates.
4/5
 U 
Sorcery
Untap all lands that attacked this turn. If no lands are untapped this way, distribute three +1/+1 counters among lands you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
 C 
Creature – Elf Knight
Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
2/2
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Beast
{t}: Add {g}. If you control a creature with power 4 or greater, add one mana of any color instead.
The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Demon
Haste, Trample
5/5

Marsh Stalker (common, foil)
Dark Reinforcements (rare)
Toxisaur (uncommon)
Ancient Mastodon (uncommon)
Vigil of Dreza (uncommon)
Shipbind (common)
Overseas Outlaw (common)
Grove Savior (common)
Marsh Scavenger (common)
Enduring Cub (common)
Induce Sleep (common)
Fervent Bloodchanter (common)
Wilderlands Leyhorn (common)
Reckless Ravaging (common)
Plains (basic)
Demon (token)