Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
Protection from blue, black, red and green.
2/2
 
 R 
Creature – Azra Warlock
At the beginning of your upkeep, you may pay {1} and reveal this card from your hand. If you do, you draw an additional card during your draw step this turn.
{1}{b}{b}: Return Dark Outlander from your graveyard to your hand.
3/3
 U 
Creature – Human Wizard
Shroud
{t}: Untap target artifact.
The wizard bends the steam produced by the machines back into their own pipes, refueling it and acting as a sapient piping network
0/4
 U 
Legendary Creature – Human Artificer
At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card.
2/3
 U 
Artifact
{t}: Add {u} or {r} and Cursed Engine deals 2 damage to you unless you control another artifact with a higher converted mana cost.
 C 
Creature – Human Druid
When Roilmage Apprentice enters the battlefield, untap target land or creature you control. Put a +1/+1 counter on that permanent.
2/2
 C 
Instant
Create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
It's not always wise to ask questions...
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Sorcery
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Demon
Haste, Trample
5/5

Guard of Edgefort (common, foil)
Dark Outlander (rare)
Steambender (uncommon)
Oz, Steamworker Patriarch (uncommon)
Cursed Engine (uncommon)
Roilmage Apprentice (common)
Reckless Inquiry (common)
Land Fissure (common)
Tinkering Project (common)
Induce Sleep (common)
Hound Keeper (common)
Fervent Bloodchanter (common)
Raging Necrosaur (common)
Overseas Outlaw (common)
Forest (basic)
Demon (token)