Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may discard an artifact card from your hand rather than paying Mechanical Denial's mana cost.
Counter target spell or ability. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Populate. (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control. |
: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact."The great wheels of the Machine doth spin ever more"
– Book of the Engine 1/3
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Put up to three target instant or sorcery cards from your graveyard on top of your library in any order.
Exile Secrets of the Deep. Buried in the deepest darkness of Phandalor's oceans lies the last remnants of the ages before The Shattering.
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Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead. Only the maddened would delightfully deliver their own dooms.
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Call of the Sea 1 –
![]() (![]() , tap one creatures you control: Put this card from your hand onto the battlefield tapped.)The Youngest Leviathans are still older than most cities.
4/5
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Equip
Equipped creature gets +2/+0 and gains haste. |
Conspicuous Chest cannot attack or block.
When Conspicuous Chest dies, create six 1/1 red Pirate creature tokens. "And that's the story of how my entire crew foolishly turned the key of their own deaths!"
– Captain's log 0/6
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn.
1/1
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Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
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Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
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Flying, Lifelink
1/1
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Mechanical Denial
(rare)
Grove Gathering
(uncommon)
Turbine Turner
(uncommon)
Secrets of the Deep
(uncommon)
Chant of Madness
(common)
Young Leviathan
(common)
Axe of Rage
(common)
Conspicuous Chest
(common)
Brave the Wilderlands
(common)
Power Gorge
(common)
Cultist Goblin
(common)
Raging Roamer
(common)
Coastal Spy
(common)
Enduring Cub
(common)
Plains
(basic)
Imp
(token)



(You may pay an additional
: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact.

