Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
{t}, Exile any number of instant or sorcery cards from your graveyard: The next noncreature spell you cast this turn costs {1} less for each two cards exiled this way.
"The pain you feel now could never match the pain the Ancients will bring!"
2/3
 U 
Creature – Beast
Trample
{2}{g}: Wilderlands Grazer gets +1/+3 and can block an additional creature this turn.
3/3
 U 
Land
Agitated Steppes enters the battlefield tapped
{t}: Add {r}
{1}{r}, {t}: Target attacking creature you control gets +2/+0 this turn. If it's a land, it gets +4/+0 instead.
 U 
Sorcery
Target player discards two cards.
Fatigue – If three or more cards have been put in that player's hand this turn, they discard those cards instead.
"I will have you culling your loved ones as if you were a wild beast consuming your stillborn"
 C 
Artifact Creature – Thrull
Defender
When Thrull Totem dies, add {b}.
When a necromancer isn't on call, a darksmith will do.
0/2
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains first strike.
 C 
Instant
Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
 C 
Instant
Create two 1/1 red Pirate creature tokens.
 C 
Instant
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
 C 
Creature – Elf Druid
When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
 C 
Sorcery
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Durnwulf
Haste, Vigilance
"I created them for this very reason; They will never stop hunting you..."
– Collar inscription
2/2

Herald of Destruction (rare)
Wilderlands Grazer (uncommon)
Agitated Steppes (uncommon)
Imposed Apathy (uncommon)
Thrull Totem (common)
Feed Information (common)
Plume of Honor (common)
Prized Catch (common)
All Aboard! (common)
Might of the Grove (common)
Grove Tender (common)
Tinkering Project (common)
Plume of Glory (common)
Raging Roamer (common)
Island (basic)
Durnwulf (token)