Phandalor: Virtual Booster

Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
Flash, Shroud
Whenever one or more cards enter the graveyard from anywhere, put a +1/+1 counter on The Thing from the Marsh.
2/2
 U 
Instant
Create two 1/1 black Cleric creature tokens with, "{t}, Sacrifice this token: The next spell you cast this turn costs {1} less"
 U 
Legendary Enchantment – Saga
[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
{w}
 
 U 
Enchantment – Aura
Flash
Enchant creature you don't control
Whenever enchanted creature attacks or blocks, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 C 
Creature – Dinosaur
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
 C 
Instant
Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 C 
Instant
Untap up to two target creatures and/or artifacts.
Draw a card.
 C 
Creature – Zombie Cat
Lifelink, Sustain {1}{g} ({1}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Panther sustains, return it to your hand.
3/2
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 C 
Instant
Roil Surge deals 3 damage to any target. If a land you control attacked this turn, it deals 5 damage to that target instead.
 C 
Creature – Elf Knight
Resist {1} (Spells you don't control that target this permanent cost {1} more to cast.)
2/2
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Tentacle
0/1

The Thing from the Marsh (rare)
Cult Conversion (uncommon)
Leylines of the Wilderlands (uncommon)
Wanted! (uncommon)
Playful Hatchling (common)
Prized Catch (common)
Feed Information (common)
Refresh Energy (common)
Underwild Panther (common)
Red-Eye Shambler (common)
Marsh Hunter (common)
Roil Surge (common)
Knight of One (common)
Fervent Bloodchanter (common)
Forest (basic)
Tentacle (token)