Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Edgefort Enforcer enters the battlefield, exile target creature until Edgefort Enforcer leaves the battlefield. Other creatures that share a color with the exiled creature cannot attack. 3/3
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Put up to three target instant or sorcery cards from your graveyard on top of your library in any order.
Exile Secrets of the Deep. Buried in the deepest darkness of Phandalor's oceans lies the last remnants of the ages before The Shattering.
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When Raging Roilmage enters the battlefield, it deals X damage to any target, where X is the highest power among creatures you control.
Awaken 4 – ![]() ![]() (If you cast this spell for ![]() ![]() , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)3/2
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Flash
![]() , Sacrifice Dreza's Temperament: Untap all lands you control.
![]() , Sacrifice Dreza's Temperament: Destroy target nonbasic land. |
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Lifelink, Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it. Overseas Outlaw has protection from the chosen color. 2/1
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: Add . If you control a creature with power 4 or greater, add one mana of any color instead.The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
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Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
Untap up to two target creatures and/or artifacts.
Draw a card. |
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You gain 1 life for each creature you control.
Draw a card. |
Untap target land.
Draw a card. Awaken 1 – ![]() (If you cast this spell for ![]() , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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1/1
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Edgefort Enforcer
(rare)
Secrets of the Deep
(uncommon)
Raging Roilmage
(uncommon)
Dreza's Temperament
(uncommon)
Overseas Outlaw
(common)
Wilderlands Leyhorn
(common)
Rally the Guard
(common)
Midwife of the Grove
(common)
Coastal Spy
(common)
Plume of Glory
(common)
Sedate
(common)
Refresh Energy
(common)
Community
(common)
Land Fissure
(common)
Forest
(basic)
Human Artificer
(token)







: Add