Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equip {3}
Whenever equipped creature deals combat damage to a player, create a 1/1 black Imp creature token with flying and lifelink for each creature card in your graveyard.
All lost things eventually find their way down to the Underwilds. The prizes of kings are no exceptions.
 U 
Creature – Wolf Spirit Druid
Whenever Undying Familiar enters the battlefield or sustains, put a +1/+1 counter on each other creature you control.
Sustain {2}{g}{g} ({2}{g}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
3/4
 U 
Creature – Vampire
Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent.
3/3
 U 
Legendary Land
{t}: Add {c}.
{2}{b}, {t}: Return target Pirate from your graveyard to your hand. Activate this ability only if you have an ace fleet.‎ (You have an ace fleet as long as you control six or more creatures.)
 C 
Sorcery
Create four bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life.
"Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist
 C 
Creature – Elf Druid
When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 C 
Creature – Homarid
{q}, Sacrifice Aspiring Homarid: Draw a card
All Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
 C 
Instant
Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand.
"Many relics are very strong, we must grant their power to the Ancients!"
– Cultist
 C 
Instant
Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
{w}
 
 C 
Instant
Target creature becomes the colors of your choice this turn.
Draw a card.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Durnwulf
Haste, Vigilance
"I created them for this very reason; They will never stop hunting you..."
– Collar inscription
2/2

Izenvirg's Scepter (rare)
Undying Familiar (uncommon)
Cultist Punisher (uncommon)
Shipyard of The Dead (uncommon)
Inquiry of Blood (common)
Shepherd of the One (common)
Reckless Ravaging (common)
Raging Necrosaur (common)
Aspiring Homarid (common)
Potent Artifice (common)
Seasickness (common)
Axe of Rage (common)
Feral Cub (common)
Enroll (common)
Mountain (basic)
Durnwulf (token)