Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked. How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
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At the beginning of your end step, draw a card.
They are the slowest of creatures, yet they walked Ogasha far before the first egg was hatched.
6/7
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Your opponents can’t put cards in graveyards into any other zone.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life. |
Flying, Lifelink
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink. 1/1
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Awakened Grounds enters the battlefield tapped
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: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land. |
: Add . If you control a creature with power 4 or greater, add one mana of any color instead.The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
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When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
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Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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Frenzied Flames deals 1 damage to target player and each creature they control.
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When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
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Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead. Only the maddened would delightfully deliver their own dooms.
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Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
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Choose one, then draw a card:
– Put two +1/+1 counters on target permanent – Target permanent you control gains Shroud this turn. |
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
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6/6
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Shipbind
(common, foil)
Ogashan Elder-Shell
(rare)
Curse of the Marsh
(uncommon)
Underwild Horde
(uncommon)
Awakened Grounds
(uncommon)
Wilderlands Leyhorn
(common)
Midwife of the Grove
(common)
Marsh Stalker
(common)
Frenzied Flames
(common)
Hound Keeper
(common)
Chant of Madness
(common)
Induce Sleep
(common)
Blessing of Dreza
(common)
Plume of Glory
(common)
Forest
(basic)
Leviathan
(token)




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