Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Saga
[I], [II]: Create a 2/2 white and green Wolf creature token
[III]: Put a +1/+1 counter on each token creature you control.
 U 
Land
Ritual Grounds enters the battlefield tapped
{t}: Add {b} or {r}.
{t}, Exile two instant or sorcery cards from your graveyard: Add {b}{r}.
 U 
Creature – Human Shaman
Land creatures you control get +1/+1.
Awaken 1 – {2}{r}{g} (If you cast this spell for {2}{r}{g}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
3/3
 U 
Sorcery
Kicker – Sacrifice a creature
Add {r}{r}. Then, if Reckless Rites was kicked, add {b}{b}.
Ancient rituals are far from safe. Many new inductees have died from overwhelming fervor.
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
 C 
Creature – Elemental
Whenever you discard a card, Kragstorm Elemental gets +2/+0 until end of turn.
The elementals of Kragstorm survive by feeding on thunder and lightning. They are never short of food.
4/3
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Zombie Cat
Lifelink, Sustain {1}{g} ({1}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Panther sustains, return it to your hand.
3/2
{w}
 
 C 
Instant
Target creature becomes the colors of your choice this turn.
Draw a card.
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 C 
Creature – Ogre Pirate
Menace
6/7
 C 
Instant
Until end of turn, lands you control gain hexproof.
Draw a card.
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Creature – Human Pirate
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Human Artificer
1/1

Beauty of the Grove (rare)
Ritual Grounds (uncommon)
Roilmage (uncommon)
Reckless Rites (uncommon)
Feral Cub (common)
Kragstorm Elemental (common)
Power Gorge (common)
Underwild Panther (common)
Enroll (common)
Feed Information (common)
Shipbound Thug (common)
Warn the Land (common)
Treasure Thief (common)
Ghastly Corsair (common)
Swamp (basic)
Human Artificer (token)