Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Sorcery
Overload {6}{b}{r} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way.
 U 
Legendary Creature – Human Pirate
Flash
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
Born to sail the seas, doomed to fight against them.
2/1
 U 
Creature – Imp
Flying, Lifelink
Sustain {x}{b}{b} ({x}{b}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink.
1/1
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1 and gains deathtouch.
{b}, Sacrifice equipped creature: Target player loses 3 life.
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
 C 
Creature – Zombie
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
 C 
Instant
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 C 
Sorcery
You gain 1 life for each creature you control.
Draw a card.
 C 
Creature – Elf Druid
When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
 C 
Sorcery
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Tentacle
0/1

The Final Rite (rare)
Tsel'Taal Seadream (uncommon)
Underwild Horde (uncommon)
Axe of Malice (uncommon)
Rally the Guard (common)
Sacrificial Corpse (common)
Might of the Grove (common)
Axe of Rage (common)
Marsh Hunter (common)
Community (common)
Shepherd of the One (common)
Induce Sleep (common)
Plume of Glory (common)
Tinkering Project (common)
Swamp (basic)
Tentacle (token)