Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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After this phase, there is an additional combat phase. Untap each creature that attacked this turn. At the end of this turn, each player sacrifices each creature they control that attacked or blocked.
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![]() , : Draw a cardDon't worry, you'll wake up physically unharmed. You probably won't remember where you live though.
1/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn. |
Create two 1/1 red Elemental creature tokens with Haste.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) |
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Double Strike
At the end of your turn, if you didn't cast a spell, sacrifice Crackling Viashino. The energies in Kragstorm are so unstable that they sometimes attach themselves to living creatures.
2/2
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Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
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Change the target of target spell or ability with a single target. Volcanic Defiance deals 2 damage to the controller of that spell or ability.
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Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
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Protection from blue, black, red and green.
2/2
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Equip
Equipped creature gets +2/+0 and gains haste. |
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When Shepherd of the One enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
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Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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Trample
3/3
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Unstoppable Assault
(rare)
Thieving Hypnotist
(uncommon)
Guardians of the Grove
(uncommon)
Storm Spawning
(uncommon)
Tidal Serpent
(common)
Crackling Viashino
(common)
Power Gorge
(common)
Enduring Cub
(common)
Volcanic Defiance
(common)
Feed Information
(common)
Guard of Edgefort
(common)
Axe of Rage
(common)
Shepherd of the One
(common)
Marsh Stalker
(common)
Swamp
(basic)
Beast
(token)



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: Draw a card
(You may pay an additional