Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Activate abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana."Our generation's noble toiling has reduced the effort required for the next generation's labor!"
– Steamworker patriarch |
: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact."The great wheels of the Machine doth spin ever more"
– Book of the Engine 1/3
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Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card. |
Ritual Grounds enters the battlefield tapped
: Add or .
, Exile two instant or sorcery cards from your graveyard: Add ![]() . |
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Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
Protection from blue, black, red and green.
2/2
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Defender, reach
Never cover a Skyclaw Totem with your shadow, it will trigger it's anti-flight mechanism.
5/1
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As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace. |
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Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
Lifelink, Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it. Overseas Outlaw has protection from the chosen color. 2/1
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At the beginning of your end step, if you've plundered, draw a card. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
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Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
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Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped.
2/2
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Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature. |
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0/1
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Gears of Labor
(rare)
Turbine Turner
(uncommon)
Curse of Madness
(uncommon)
Ritual Grounds
(uncommon)
Induce Sleep
(common)
Guard of Edgefort
(common)
Skyclaw Totem
(common)
Reckless Ravaging
(common)
Power Gorge
(common)
Overseas Outlaw
(common)
Treasure Thief
(common)
Madankir Barbarian
(common)
Cackling Blackbark
(common)
Shroud of Darkness
(common)
Island
(basic)
Tentacle
(token)
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact.