Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Players cannot untap more than four lands during their untap step.
{2}, Skip your next turn: Exile Sea-Gods' Temperament. Any player may activate this ability. Players may only activate this ability whenever they could cast a sorcery.
 U 
Instant
As an additional cost to cast this spell, sacrifice four Bounty tokens.
Target creature gets -6/-6 this turn. If it dies this way, exile it instead.
 U 
Creature – Human Wizard
Shroud
{t}: Untap target artifact.
The wizard bends the steam produced by the machines back into their own pipes, refueling it and acting as a sapient piping network
0/4
 U 
Creature – Human Shaman
Land creatures you control get +1/+1.
Awaken 1 – {2}{r}{g} (If you cast this spell for {2}{r}{g}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
3/3
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
 C 
Creature – Goblin
Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn.
1/1
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
 C 
Sorcery
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
 C 
Instant
Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it.
"Sir, you have an illegal bounty on your head, let us take you into custody, for your protection!"
– Edgefort guard
 C 
Creature – Elf Druid
When Midwife of the Grove enters the battlefield, populate. ‎ (Create a token that's a copy of a creature token you control.)
1/1
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Elemental
Haste
1/1

Sea-Gods' Temperament (rare)
Manifest Guilt (uncommon)
Steambender (uncommon)
Roilmage (uncommon)
Overseas Outlaw (common)
Cultist Goblin (common)
Red-Eye Shambler (common)
Tinkering Project (common)
Hound Keeper (common)
Rally the Guard (common)
Sentence for Safety (common)
Midwife of the Grove (common)
Axe of Rage (common)
Enduring Cub (common)
Swamp (basic)
Elemental (token)