Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
Activate abilities of artifacts you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Our generation's noble toiling has reduced the effort required for the next generation's labor!"
– Steamworker patriarch
 U 
Creature – Human Artificer
{t}: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact.
"The great wheels of the Machine doth spin ever more"
Book of the Engine
1/3
 U 
Enchantment – Aura
Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card.
 U 
Land
Ritual Grounds enters the battlefield tapped
{t}: Add {b} or {r}.
{t}, Exile two instant or sorcery cards from your graveyard: Add {b}{r}.
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Human Soldier
Protection from blue, black, red and green.
2/2
 C 
Artifact
Defender, reach
Never cover a Skyclaw Totem with your shadow, it will trigger it's anti-flight mechanism.
5/1
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Creature – Human Barbarian
Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
 C 
Creature – Treefolk Horror
Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped.
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Tentacle
0/1

Gears of Labor (rare)
Turbine Turner (uncommon)
Curse of Madness (uncommon)
Ritual Grounds (uncommon)
Induce Sleep (common)
Guard of Edgefort (common)
Skyclaw Totem (common)
Reckless Ravaging (common)
Power Gorge (common)
Overseas Outlaw (common)
Treasure Thief (common)
Madankir Barbarian (common)
Cackling Blackbark (common)
Shroud of Darkness (common)
Island (basic)
Tentacle (token)