Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overload
![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way. |
Flash
When Tsel'Taal Seadream enters the battlefield, put target creature on top of it's owners library. If that creature is Aquatic, put it onto the bottom of it's owners library instead. (Serpents, Leviathans and Octopuses are Aquatic.) Born to sail the seas, doomed to fight against them.
2/1
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Flying, Lifelink
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink. 1/1
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Equip
Equipped creature gets +1/+1 and gains deathtouch. , Sacrifice equipped creature: Target player loses 3 life. |
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
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Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
Equip
Equipped creature gets +2/+0 and gains haste. |
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Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
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You gain 1 life for each creature you control.
Draw a card. |
When Shepherd of the One enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
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Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
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0/1
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The Final Rite
(rare)
Tsel'Taal Seadream
(uncommon)
Underwild Horde
(uncommon)
Axe of Malice
(uncommon)
Rally the Guard
(common)
Sacrificial Corpse
(common)
Might of the Grove
(common)
Axe of Rage
(common)
Marsh Hunter
(common)
Community
(common)
Shepherd of the One
(common)
Induce Sleep
(common)
Plume of Glory
(common)
Tinkering Project
(common)
Swamp
(basic)
Tentacle
(token)




