Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell. Create X 1/1 red Pirate creature tokens, where X is that spell's converted mana cost.
 U 
Creature – Beast
Trample
{2}{g}: Wilderlands Grazer gets +1/+3 and can block an additional creature this turn.
3/3
 U 
Instant
Destroy target creature with converted mana cost 4 or less. If it was a Pirate, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Instant
Create three 0/1 blue Tentacle creature tokens. When they leave the battlefield this turn, create a legendary 12/12 blue Leviathan creature token named Jysmak with "Cannot be blocked by creatures with power less than the number of tapped creatures you control."
 C 
Creature – Homarid
{q}, Sacrifice Aspiring Homarid: Draw a card
All Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
 C 
Creature – Viashino Wizard
Whenever you cast a spell with Hellstorm, scry 1.
He does not fear what he seeks, as fools do.
1/3
 C 
Creature – Human Coward
Haste
When Desperate Runner dies, add {r}.
Fear is the favorite flavor of the Drezgorian Ancients.
1/1
 C 
Creature – Human Artificer
Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
{w}
 
 C 
Instant
Target creature becomes the colors of your choice this turn.
Draw a card.
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
 C 
Creature – Horror
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
 C 
Creature – Imp
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card.
2/1
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Artifact Creature – Thrull
Defender
When Thrull Totem dies, add {b}.
When a necromancer isn't on call, a darksmith will do.
0/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Cleric
{t}, Sacrifice this token: The next spell you cast this turn costs {1} less
1/1

Armada's Abjuration (rare)
Wilderlands Grazer (uncommon)
Intercontinental Bounty (uncommon)
Jysmak's Grasp (uncommon)
Aspiring Homarid (common)
Storm's Eye Seeker (common)
Desperate Runner (common)
Reckless Steamworker (common)
Enroll (common)
Feral Cub (common)
Marsh Stalker (common)
Underwild Prowler (common)
Power Gorge (common)
Thrull Totem (common)
Swamp (basic)
Cleric (token)