Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Homarid Cleric
When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped.
2/2
 U 
Creature – Dinosaur
Whenever another Dinosaur creature you control dies, you may have Brontosaur Matriarch fight target creature an opponent controls.
Don't touch their babies...
4/5
 U 
Artifact
Pay 1 life, {t}, Sacrifice Bloodstained Circle: Add {b} or {r}.
Every carving in the circle represents an act of depravity by it's creator.
 U 
Sorcery
Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand.
The depths of the earth and seas hold many mysteries, but many horrors too.
 C 
Creature – Horror
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
 C 
Creature – Elf Druid
When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Creature – Goblin
Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn.
1/1
 C 
Creature – Homarid
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
– The Wavewatcher Song
0/3
 C 
Instant
Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
Forest
 
 B 
Basic Land – Forest
Egg
 T 
Colour indicator U Token Creature – Egg
Cannot attack or block.
0/1

Homarid Harbinger (mythic)
Brontosaur Matriarch (uncommon)
Bloodstained Circle (uncommon)
Grim Delve (uncommon)
Marsh Stalker (common)
Underwild Rat (common)
Rally the Guard (common)
Shepherd of the One (common)
Land Fissure (common)
Marsh Scavenger (common)
Cultist Goblin (common)
Wavewatcher (common)
Emergency Repair (common)
Hound Keeper (common)
Forest (basic)
Egg (token)