Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 
 R 
Creature – Dinosaur
Whenever another creature with lower power enters the battlefield, you may have Proud Pompousaur fight that creature.
Everyone knows he is the strongest, but he still feels the need to constantly remind them.
6/6
 U 
Instant
Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
 U 
Creature – Vampire
Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent.
3/3
 U 
Creature – Homarid Cleric
Aquatic creature spells you cast cost {1} less.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
{t}: Untap target Aquatic creature.
"One day our eggs will hatch to a world flooded with the glory of the Sea-Gods!"
– Homarid prophet
1/2
 C 
Creature – Imp
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card.
2/1
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Instant
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
 C 
Creature – Human Barbarian
Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
 C 
Creature – Elf Druid
When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
 C 
Instant
Choose one, then draw a card:
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains first strike.
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Cleric
{t}, Sacrifice this token: The next spell you cast this turn costs {1} less
1/1

Feed Information (common, foil)
Proud Pompousaur (rare)
Eternal Watchers (uncommon)
Cultist Punisher (uncommon)
Priest of The Sea-Gods (uncommon)
Underwild Prowler (common)
Power Gorge (common)
Maddened Marauding (common)
Madankir Barbarian (common)
Shepherd of the One (common)
Blessing of Dreza (common)
Feed Information (common)
Plume of Honor (common)
Treasure Thief (common)
Island (basic)
Cleric (token)