Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Homarid Harbinger enters the battlefield, search your library for an Aquatic creature card and put it into your hand. Then, shuffle.
When Homarid Harbinger dies, put an Aquatic creature card from your hand onto the battlefield tapped. 2/2
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Equip
Whenever equipped creature attacks, if you've cast another spell this turn, add or . |
Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, create a 2/2 green Ooze creature token. Everything it absorbs is expunged as a duplicate of itself.
2/2
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Flying, Lifelink
Sustain ![]() ![]() (![]() ![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Horde sustains, create X 1/1 black Imp creature tokens with Flying and Lifelink. 1/1
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When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
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When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker 2/2
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Choose one:
– Return target artifact you control to it's owners hand – Return target artifact card in your graveyard to your hand. |
Lifelink, Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it. Overseas Outlaw has protection from the chosen color. 2/1
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Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn. 4/1
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Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
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Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
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Untap target land.
Draw a card. Awaken 1 – ![]() (If you cast this spell for ![]() , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
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, Sacrifice this token: The next spell you cast this turn costs less1/1
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Homarid Harbinger
(mythic)
Blackroot Pipe
(uncommon)
Underwild Multiplier
(uncommon)
Underwild Horde
(uncommon)
Hound Keeper
(common)
Red-Eye Shambler
(common)
Emergency Repair
(common)
Overseas Outlaw
(common)
Fervent Bloodchanter
(common)
Stormspawn
(common)
Sedate
(common)
Rally the Guard
(common)
Land Fissure
(common)
Power Gorge
(common)
Swamp
(basic)
Cleric
(token)

or
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, Sacrifice this token: The next spell you cast this turn costs