Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Elemental Dragon
Flash, Flying
When you cast Zelthrandur Stormdragon, reveal cards from the top of your library until you reveal an instant or sorcery card. If that card has Hellstorm you may cast it without paying it's mana cost. Otherwise, put it into your hand.
When Zelthrandur Stormdragon deals combat damage to a player, return it to your hand.
4/4
 U 
Instant
Destroy target creature. It's controller draws two cards.
 U 
Enchantment – Aura
Flash
Enchant creature
When enchanted creature dies, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Legendary Enchantment – Saga
[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
 C 
Creature – Beast
{4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
 C 
Instant
Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate
 C 
Creature – Human Barbarian
Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
 C 
Creature – Beast
{t}: Add {g}. If you control a creature with power 4 or greater, add one mana of any color instead.
The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains first strike.
 C 
Instant
Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Instant
Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
 C 
Instant
Chant of Rage deals 3 damage to any target.
Fervor – Chant of Rage costs {1} less to cast if you've cast another spell this turn.
 C 
Sorcery
Exile the top card of your library. You may play it this turn.
Fervor – That card costs {b}{r} less to cast if you've cast another spell this turn.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Tentacle
0/1

Zelthrandur Stormdragon (mythic)
Staggering Nightmares (uncommon)
Death Sentence (uncommon)
Leylines of the Wilderlands (uncommon)
Bloating Baloth (common)
Seasickness (common)
Madankir Barbarian (common)
Wilderlands Leyhorn (common)
Plume of Honor (common)
Emergency Repair (common)
Power Gorge (common)
Prized Catch (common)
Chant of Rage (common)
Research of the Mad (common)
Plains (basic)
Tentacle (token)