Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Overload {6}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample.
 U 
Creature – Elemental
Haste
When Thundering Champion enters the battlefield, it deals 5 damage to you unless you have discarded a card this turn.
He demands the lives of those whom the eternal storm rejects.
7/5
 U 
Instant
Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
 U 
Creature – Beast
Trample
{2}{g}: Wilderlands Grazer gets +1/+3 and can block an additional creature this turn.
3/3
 C 
Artifact Creature – Shapeshifter
Conspicuous Chest cannot attack or block.
When Conspicuous Chest dies, create six 1/1 red Pirate creature tokens.
"And that's the story of how my entire crew foolishly turned the key of their own deaths!"
– Captain's log
0/6
 C 
Creature – Homarid
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
The Wavewatcher Song
0/3
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 C 
Creature – Human Artificer
Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
 C 
Creature – Human Soldier
Protection from blue, black, red and green.
2/2
 C 
Creature – Human Barbarian
When Madankir Pillager enters the battlefield, sacrifice it unless you discard a card.
4/3
 C 
Instant
Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it.
"Sir, you have an illegal bounty on your head, let us take you into custody, for your protection!"
– Edgefort guard
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Barbarian
Menace
2/2

Baloth Stampede (rare)
Thundering Champion (uncommon)
Eternal Watchers (uncommon)
Wilderlands Grazer (uncommon)
Conspicuous Chest (common)
Wavewatcher (common)
Marsh Hunter (common)
Underwild Rat (common)
Fervent Bloodchanter (common)
Raging Necrosaur (common)
Reckless Steamworker (common)
Guard of Edgefort (common)
Madankir Pillager (common)
Sentence for Safety (common)
Plains (basic)
Barbarian (token)