Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Saga
[I], [II]: Make an Offering to the Machine.
[III]: Draw a card for each artifact you control.
The machine will cause small failures, so it's followers will rebuild it. The more attention that is payed, the quicker it develops.
 U 
Creature – Serpent
Call of the Sea 4 – {1}{u} ({1}{u}, tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent.
4/6
 U 
Sorcery
Target player exiles the top seven cards of their library. Then, they may pay 2 life to put a card from among them into their hand.
The depths of the earth and seas hold many mysteries, but many horrors too.
 U 
Legendary Creature – Human Artificer
At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card.
2/3
 C 
Artifact Creature – Construct
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch
2/1
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn.
 C 
Instant
Choose one:
– Return target artifact you control to it's owners hand
– Return target artifact card in your graveyard to your hand.
 C 
Instant
Choose one, then draw a card:
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Creature – Human Pirate
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
 C 
Instant
Frenzied Flames deals 1 damage to target player and each creature they control.
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked.
How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Barbarian
Menace
2/2

The Falling Apart (rare)
Will-Seizing Serpent (uncommon)
Grim Delve (uncommon)
Oz, Steamworker Patriarch (uncommon)
Shambling Gears (common)
Brave the Wilderlands (common)
Emergency Repair (common)
Blessing of Dreza (common)
Raging Roamer (common)
Underwild Rat (common)
Ghastly Corsair (common)
Frenzied Flames (common)
Marsh Scavenger (common)
Shipbind (common)
Forest (basic)
Barbarian (token)