Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Windfall Treant attacks or blocks, populate. (Create a token that's a copy of a creature token you control.)
4/5
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Your opponents can’t put cards in graveyards into any other zone.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life. |
As an additional cost to cast this spell, sacrifice four Bounty tokens.
Target creature gets -6/-6 this turn. If it dies this way, exile it instead. |
At the beginning of your upkeep, create a 1/1 red and blue Human Artificer creature token.
Whenever another Human you control dies, you may discard a card. If you do, draw a card. 2/3
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Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate |
Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn. 4/1
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Choose one:
– Return target artifact you control to it's owners hand – Return target artifact card in your graveyard to your hand. |
Lifelink, Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it. Overseas Outlaw has protection from the chosen color. 2/1
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Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
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Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
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Prevent all combat damage that would be by nonland creatures this turn.
Draw a card. |
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
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Trample
3/3
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Windfall Treant
(rare)
Curse of the Marsh
(uncommon)
Manifest Guilt
(uncommon)
Oz, Steamworker Patriarch
(uncommon)
Seasickness
(common)
Theft of Vitality
(common)
Rally the Guard
(common)
Fervent Bloodchanter
(common)
Emergency Repair
(common)
Overseas Outlaw
(common)
Primal Revival
(common)
Marsh Hunter
(common)
Rolling Fog
(common)
Hound Keeper
(common)
Forest
(basic)
Beast
(token)





