Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate |
Solitary Sentence costs
less to cast during your turn.
Opponents cannot cast spells this turn. "I went mad three days ago. Then, I met you, friend".
– Prisoner |
Overload
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Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card. "And together we dreamed the same dream, a dream of peace and pleasantries. The others never woke up from that dream..."
– Kilmoren the Survivor |
Dreary Fen enters the battlefield tapped. When Dreary Fen enters the battlefield, sacrifice it unless you return another land you control to it's owner's hand.
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Awakened Grounds enters the battlefield tapped
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: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land. |
Call of the Sea 1 –
![]() (![]() , tap one creatures you control: Put this card from your hand onto the battlefield tapped.)The Youngest Leviathans are still older than most cities.
4/5
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When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn. 1/1
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Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
Double Strike
At the end of your turn, if you didn't cast a spell, sacrifice Crackling Viashino. The energies in Kragstorm are so unstable that they sometimes attach themselves to living creatures.
2/2
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Defender, reach
Never cover a Skyclaw Totem with your shadow, it will trigger it's anti-flight mechanism.
5/1
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Whenever you discard a card, Kragstorm Elemental gets +2/+0 until end of turn.
The elementals of Kragstorm survive by feeding on thunder and lightning. They are never short of food.
4/3
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Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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Haste, Vigilance
"I created them for this very reason; They will never stop hunting you..."
– Collar inscription 2/2
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Seasickness
(common, foil)
Solitary Sentence
(rare)
Wispy Ballad
(uncommon)
Dreary Fen
(uncommon)
Awakened Grounds
(uncommon)
Young Leviathan
(common)
Hound Keeper
(common)
Feral Cub
(common)
Coastal Spy
(common)
Might of the Grove
(common)
Crackling Viashino
(common)
Skyclaw Totem
(common)
Kragstorm Elemental
(common)
Marsh Stalker
(common)
Plains
(basic)
Durnwulf
(token)



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