Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle.
2/1
 U 
Creature – Homarid Cleric
Aquatic creature spells you cast cost {1} less.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
{t}: Untap target Aquatic creature.
"One day our eggs will hatch to a world flooded with the glory of the Sea-Gods!"
– Homarid prophet
1/2
 U 
Legendary Enchantment – Saga
[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
 U 
Legendary Creature – Human Soldier
{w}: Target creature you control gains protection from any color of your choice this turn. Activate this ability from your graveyard or from the battlefield.
{2}{r}: Target creature you control deals damage equal to it's power to target creature that doesn't share a color with it. Activate this ability from your graveyard or from the battlefield.
3/3
 C 
Creature – Zombie Fungus
Sustain {1}{b} ({1}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Recurring Fungus sustains, return it to the battlefield.
"I'm sorry. The shamans couldn't remove the infection, my love..."
– Underwild farmer, last words
1/2
 C 
Instant
Create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
It's not always wise to ask questions...
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Creature – Human Soldier
Protection from blue, black, red and green.
2/2
 C 
Enchantment – Aura
Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
 C 
Enchantment – Aura
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
 C 
Instant
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
Forest
 
 B 
Basic Land – Forest
 T 
Legendary Token Creature – Leviathan
Cannot be blocked by creatures with power less than the number of tapped creatures you control.
12/12

Underwild Tutor (rare)
Priest of The Sea-Gods (uncommon)
Leylines of the Wilderlands (uncommon)
Marno Boroviak, Edgefort's General (uncommon)
Recurring Fungus (common)
Reckless Inquiry (common)
Red-Eye Shambler (common)
Feral Cub (common)
Plume of Glory (common)
Treasure Thief (common)
Guard of Edgefort (common)
Hypnotize (common)
Shroud of Darkness (common)
Maddened Marauding (common)
Forest (basic)
Jysmak (token)