Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Shapeshifter
You may have Glacial Mimic enter the battlefield as a copy of any Aquatic creature.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
This creature is rather playful and harmless, except that one time it transformed into a Leviathan.
0/0
 U 
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control with shroud.
Deep within Ogasha's heart,
Concealed by jungle vines,
Lies a land of timeless beauty,
That man shall never find!
 U 
Instant
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn.
 U 
Land
Agitated Steppes enters the battlefield tapped
{t}: Add {r}
{1}{r}, {t}: Target attacking creature you control gets +2/+0 this turn. If it's a land, it gets +4/+0 instead.
 C 
Enchantment – Aura
Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
 C 
Instant
Frenzied Flames deals 1 damage to target player and each creature they control.
 C 
Creature – Dinosaur
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
 C 
Creature – Human Artificer
Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
 C 
Creature – Elf Knight
Resist {1} (Spells you don't control that target this permanent cost {1} more to cast.)
2/2
 C 
Instant
Create two 1/1 red Pirate creature tokens.
 C 
Instant
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Artifact Creature – Construct
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Elemental
Haste
1/1

Glacial Mimic (rare)
Hidden Paradise (uncommon)
Guardians of the Grove (uncommon)
Agitated Steppes (uncommon)
Hypnotize (common)
Frenzied Flames (common)
Playful Hatchling (common)
Reckless Steamworker (common)
Knight of One (common)
All Aboard! (common)
Maddened Marauding (common)
Enduring Cub (common)
Treasure Thief (common)
Shambling Gears (common)
Swamp (basic)
Elemental (token)