Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature. Permanents lose indestructible this turn. Each player loses 3 life.
"My family is dead, our village is in flames, and their spirit is broken. What else do I have left to lose by fighting?"
– Ulena Dimerci, She-Knight |
When Suicidal Defense enters the battlefield, you may discard a card. If you do, draw a card.
Creatures must block if able. "It was hopeless for us to stand against the Madankir, but we did so anyway!"
– Aphora Calmargo, She-Knight Captain |
At the beginning of each opponent's end step, Insomniac's Curse deals 1 damage to them for each card put into their hand this turn.
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[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards. [III]: For the remainder of the game, creatures you control are 4/4. |
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Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
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Target creature becomes the colors of your choice this turn.
Draw a card. |
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card. (Serpents, Leviathans and Octopuses are Aquatic.) "We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
– The Wavewatcher Song 0/3
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When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch 2/1
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Trample
These beasts are big, strong, angry and far too common.
6/6
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Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
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Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
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, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent. |
Left in Despair
(rare)
Suicidal Defense
(uncommon)
Insomniac's Curse
(uncommon)
Leylines of the Wilderlands
(uncommon)
Helbolt
(common)
Raging Roamer
(common)
Enroll
(common)
Wavewatcher
(common)
Shambling Gears
(common)
Dreaded Colossal-Maw
(common)
Coastal Spy
(common)
Theft of Vitality
(common)
Maddened Marauding
(common)
Midwife of the Grove
(common)
Island
(basic)
Bounty
(token)




