Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 
 R 
Land
Coastal Strongold enters the battlefield tapped
{t}: Add {w} or {r}.
{3}{w/r}{w/r}, {t}, Sacrifice Coastal Strongold: Create a 1/1 white and red Soldier creature token with First Strike for each creature attacking you.
 U 
Enchantment
At the beginning of each opponent's end step, Insomniac's Curse deals 1 damage to them for each card put into their hand this turn.
 U 
Instant
Overload {3}{u}{u}
Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card.
"And together we dreamed the same dream, a dream of peace and pleasantries. The others never woke up from that dream..."
– Kilmoren the Survivor
 U 
Instant
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Populate.‎ (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control.
 C 
Instant
Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it.
"Sir, you have an illegal bounty on your head, let us take you into custody, for your protection!"
– Edgefort guard
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Horror
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
 C 
Creature – Elemental
Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
 C 
Creature – Human Wizard
Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn.
4/1
 C 
Creature – Ogre Pirate
Menace
6/7
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Human Barbarian
Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
 C 
Artifact Creature – Construct
When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker
2/2
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Elemental
Haste
1/1

Enduring Cub (common, foil)
Coastal Strongold (rare)
Insomniac's Curse (uncommon)
Wispy Ballad (uncommon)
Grove Gathering (uncommon)
Sentence for Safety (common)
Induce Sleep (common)
Marsh Stalker (common)
Stormspawn (common)
Fervent Bloodchanter (common)
Shipbound Thug (common)
Power Gorge (common)
Madankir Barbarian (common)
Red-Eye Shambler (common)
Island (basic)
Elemental (token)