Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You gain control of target creature this turn. If you've plundered this turn, gain control of it instead (the second effect lasts indefinitely).
'The pirates bound us in rope and held us in the cellar for three days. They were suspiciously hospitable. They were clearly after a reward and nothing else!'
– Prisoner's log |
Equip
Equipped creature gets +1/+1 and gains deathtouch. , Sacrifice equipped creature: Target player loses 3 life. |
Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent. 3/3
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Call of the Sea 4 –
![]() (![]() , tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent. 4/6
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Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
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Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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Frenzied Flames deals 1 damage to target player and each creature they control.
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Equip
Equipped creature gets +2/+0 and gains haste. |
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Enchant creature
Enchanted creature gets +1/+1 and gains first strike. |
Untap target land.
Draw a card. Awaken 1 – ![]() (If you cast this spell for ![]() , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Untap up to two target creatures and/or artifacts.
Draw a card. |
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
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Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
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Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
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2/2
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Capture The Crew
(rare)
Axe of Malice
(uncommon)
Cultist Punisher
(uncommon)
Will-Seizing Serpent
(uncommon)
Primal Revival
(common)
Maddened Marauding
(common)
Frenzied Flames
(common)
Axe of Rage
(common)
Plume of Honor
(common)
Land Fissure
(common)
Refresh Energy
(common)
Seaside Stomper
(common)
Feed Information
(common)
Reckless Steamworker
(common)
Plains
(basic)
Wolf
(token)




