Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Sorcery
Overload {6}{b}{r} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sacrifice target creature you control. Then, create a 5/5 red and black Demon creature token with Haste and Trample for each creature that dies this way.
 U 
Instant
Overload {3}{u}{u}
Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card.
"And together we dreamed the same dream, a dream of peace and pleasantries. The others never woke up from that dream..."
– Kilmoren the Survivor
 U 
Instant
Destroy target creature with converted mana cost 4 or less. If it was a Pirate, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Artifact Creature – Human Construct
Defender
When Steamworker enters the battlefield, you may make an Offering to the Machine (Sacrifice a creature: Return an artifact card with the same converted mana cost as that creature from your graveyard to the battlefield tapped.).
0/4
 C 
Creature – Beast
{4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn.
 C 
Creature – Elf Druid
When Shepherd of the One enters the battlefield, proliferate.‎ (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
 C 
Creature – Dinosaur
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
 C 
Creature – Elf Knight
Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
2/2
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Creature – Homarid
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
The Wavewatcher Song
0/3
 C 
Creature – Homarid Pirate
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
 C 
Creature – Zombie
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
 C 
Creature – Elemental Viashino
Double Strike
At the end of your turn, if you didn't cast a spell, sacrifice Crackling Viashino.
The energies in Kragstorm are so unstable that they sometimes attach themselves to living creatures.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Land Creature – Hellion Mountain
Haste, Trample
6/6

The Final Rite (rare)
Wispy Ballad (uncommon)
Intercontinental Bounty (uncommon)
Steamworker (uncommon)
Bloating Baloth (common)
Rally the Guard (common)
Shepherd of the One (common)
Playful Hatchling (common)
Grove Savior (common)
Underwild Rat (common)
Wavewatcher (common)
Coastal Spy (common)
Sacrificial Corpse (common)
Crackling Viashino (common)
Forest (basic)
Hellion (token)