Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire
Flying, Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, put a +1/+1 counters on Underwild Vampire.
4/4
 U 
Sorcery
Overload {2}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Exile target card from target player's graveyard.
Draw a card.
 U 
Creature – Human Artificer
{t}: Until end of turn, target artifact you control becomes a 3/1 red Construct creature with Haste. It's still an artifact.
"The great wheels of the Machine doth spin ever more"
Book of the Engine
1/3
 U 
Legendary Enchantment
Flash
You cannot be attacked by permanents with one or more types other than creature.
"Edgefort will not fall as long as those blasted Roamers stay far away!"
– Edgefort captain
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Artifact Creature – Shapeshifter
Conspicuous Chest cannot attack or block.
When Conspicuous Chest dies, create six 1/1 red Pirate creature tokens.
"And that's the story of how my entire crew foolishly turned the key of their own deaths!"
– Captain's log
0/6
{1}{r}
 
 C 
Instant
Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
Most disputes in Kragstorm can be settled with a Helbolt or two.
 C 
Instant
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn.
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Sorcery
Create four bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life.
"Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist
 C 
Creature – Homarid Pirate
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
 C 
Instant
Chant of Rage deals 3 damage to any target.
Fervor – Chant of Rage costs {1} less to cast if you've cast another spell this turn.
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Tentacle
0/1

Underwild Vampire (rare)
Consecrate the Dead (uncommon)
Turbine Turner (uncommon)
The Wildergates (uncommon)
Land Fissure (common)
Conspicuous Chest (common)
Helbolt (common)
Brave the Wilderlands (common)
Raging Roamer (common)
Inquiry of Blood (common)
Coastal Spy (common)
Chant of Rage (common)
Power Gorge (common)
Treasure Thief (common)
Plains (basic)
Tentacle (token)