Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top card of your library. You may play it this turn.
Fervor – That card costs ![]() less to cast if you've cast another spell this turn. |
Menace
When Dreaded Captain enters the battlefield, if you have an ace fleet, destroy target creature. (You have an ace fleet as long as you control six or more creatures.) "For he's a jolly good fellow, and nobody dare deny it!"
– Sea shanty 3/2
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Flash
You cannot be attacked by permanents with one or more types other than creature. "Edgefort will not fall as long as those blasted Roamers stay far away!"
– Edgefort captain |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn. |
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At the beginning of your upkeep, target creature card in your graveyard sustains.
"Damn zombies! They're eating my crops again!"
– Underwilds farmer |
Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
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Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
![]() : Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it. 3/4
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Equip
Equipped creature gets +2/+0 and gains haste. |
Target blocking creatures gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
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As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace. |
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch 2/1
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Cannot be blocked by creatures with power less than the number of tapped creatures you control.
12/12
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Research of the Mad
(common, foil)
Dreaded Captain
(rare)
The Wildergates
(uncommon)
Guardians of the Grove
(uncommon)
Underwild Paradise
(uncommon)
Tidal Serpent
(common)
Marsh Hunter
(common)
Theft of Vitality
(common)
Bloating Baloth
(common)
Axe of Rage
(common)
Defend as One
(common)
Coastal Spy
(common)
Reckless Ravaging
(common)
Shambling Gears
(common)
Swamp
(basic)
Jysmak
(token)




