Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
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Coastal Strongold enters the battlefield tapped
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![]() ![]() , , Sacrifice Coastal Strongold: Create a 1/1 white and red Soldier creature token with First Strike for each creature attacking you. |
At the beginning of each opponent's end step, Insomniac's Curse deals 1 damage to them for each card put into their hand this turn.
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Overload
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Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card. "And together we dreamed the same dream, a dream of peace and pleasantries. The others never woke up from that dream..."
– Kilmoren the Survivor |
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Populate. (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control. |
Exile target creature you control, then return it to the battlefield tapped with a +1/+1 counter on it.
"Sir, you have an illegal bounty on your head, let us take you into custody, for your protection!"
– Edgefort guard |
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
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Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
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Haste
When Fervent Bloodchanter enters the battlefield sacrifice it unless you've cast another spell this turn. 4/1
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Menace
6/7
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Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
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Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
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When Red-Eye Shambler enters the battlefield, each opponent draws a card.
"When I saw it during my hunt, I feared that it might be a Marsh Man. After I met it's mechanical gaze with mine, I realized that I had been wrong. Marsh Men are never seen..."
– Kilmoren the Stalker 2/2
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Haste
1/1
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Enduring Cub
(common, foil)
Coastal Strongold
(rare)
Insomniac's Curse
(uncommon)
Wispy Ballad
(uncommon)
Grove Gathering
(uncommon)
Sentence for Safety
(common)
Induce Sleep
(common)
Marsh Stalker
(common)
Stormspawn
(common)
Fervent Bloodchanter
(common)
Shipbound Thug
(common)
Power Gorge
(common)
Madankir Barbarian
(common)
Red-Eye Shambler
(common)
Island
(basic)
Elemental
(token)


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