Phandalor: Virtual Booster

Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Azra Warlock
At the beginning of your upkeep, you may pay {1} and reveal this card from your hand. If you do, you draw an additional card during your draw step this turn.
{1}{b}{b}: Return Dark Outlander from your graveyard to your hand.
3/3
 U 
Instant
Create three 0/1 blue Tentacle creature tokens. When they leave the battlefield this turn, create a legendary 12/12 blue Leviathan creature token named Jysmak with "Cannot be blocked by creatures with power less than the number of tapped creatures you control."
 U 
Instant
Overload {3}{u}{u}
Return target creature to it's owners hand. For each creature that leaves the battlefield this way, it's controller draws a card.
"And together we dreamed the same dream, a dream of peace and pleasantries. The others never woke up from that dream..."
– Kilmoren the Survivor
 U 
Creature – Elemental
Haste
When Thundering Champion enters the battlefield, it deals 5 damage to you unless you have discarded a card this turn.
He demands the lives of those whom the eternal storm rejects.
7/5
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Instant
Untap up to two target creatures and/or artifacts.
Draw a card.
 C 
Creature – Dinosaur
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power.
 C 
Creature – Homarid Pirate
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
 C 
Creature – Beast
{4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
 C 
Creature – Elf Druid
When Midwife of the Grove enters the battlefield, populate. ‎ (Create a token that's a copy of a creature token you control.)
1/1
 C 
Creature – Elf Knight
Resist {1} (Spells you don't control that target this permanent cost {1} more to cast.)
2/2
 C 
Creature – Human Pirate
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
Plains
 
 B 
Basic Land – Plains
Imp
 T 
Token Creature – Imp
Flying, Lifelink
1/1

Dark Outlander (rare)
Jysmak's Grasp (uncommon)
Wispy Ballad (uncommon)
Thundering Champion (uncommon)
Raging Roamer (common)
Refresh Energy (common)
Seaside Stomper (common)
Underwild Rat (common)
Plume of Glory (common)
Coastal Spy (common)
Bloating Baloth (common)
Midwife of the Grove (common)
Knight of One (common)
Ghastly Corsair (common)
Plains (basic)
Imp (token)