Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target creature. Permanents lose indestructible this turn. Each player loses 3 life.
"My family is dead, our village is in flames, and their spirit is broken. What else do I have left to lose by fighting?"
– Ulena Dimerci, She-Knight
 U 
Creature – Beast
Trample
Whenever you cast another creature spell, sacrifice Geriatric Swayback.
3/3
 U 
Enchantment – Aura
Flash
Enchant creature
When enchanted creature dies, create two Bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
 U 
Creature – Ooze Mutant
Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever a creature is consumed, create a 2/2 green Ooze creature token.
Everything it absorbs is expunged as a duplicate of itself.
2/2
 C 
Instant
Destroy target creature. If it was Aquatic, create a Bounty token with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers
 C 
Instant
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
 C 
Instant
Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand.
"Many relics are very strong, we must grant their power to the Ancients!"
– Cultist
 C 
Creature – Dinosaur
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
 C 
Creature – Dinosaur
Trample
These beasts are big, strong, angry and far too common.
6/6
 C 
Creature – Boar
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.).
4/2
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Creature – Rat
Whenever Underwild Rat enters the battlefield or sustains, put a -1/-1 counter on target creature
Sustain {2}{b} ({2}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
1/1
 C 
Creature – Homarid
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card.‎ (Serpents, Leviathans and Octopuses are Aquatic.)
"We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
The Wavewatcher Song
0/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Cleric
{t}, Sacrifice this token: The next spell you cast this turn costs {1} less
1/1

Left in Despair (rare)
Geriatric Swayback (uncommon)
Death Sentence (uncommon)
Underwild Multiplier (uncommon)
Prized Catch (common)
Feed Information (common)
Potent Artifice (common)
Seaside Stomper (common)
Dreaded Colossal-Maw (common)
Raging Roamer (common)
Marsh Scavenger (common)
Hound Keeper (common)
Underwild Rat (common)
Wavewatcher (common)
Swamp (basic)
Cleric (token)