Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Morbid – At the end of each of your turns, if a creature died this turn, draw a card. Otherwise, Horrific Decay deals 1 damage to you.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Populate. (Create a token that's a copy of a creature token you control.) Then, if Grove Gathering was kicked, you gain 1 life for each creature you control. |
Haste
When Thundering Champion enters the battlefield, it deals 5 damage to you unless you have discarded a card this turn. He demands the lives of those whom the eternal storm rejects.
7/5
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Chant of Blood deals 3 damage to target creature. If Chant of Blood was kicked, it destroys that creature instead. |
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Enchant creature
Enchanted creature gets +1/+1 and gains first strike. |
Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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Sacrifice an artifact: Reckless Steamworker gets +2/+1 and gains haste this turn. Activate this ability only once per turn.
2/3
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Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
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When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
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Prevent all combat damage that would be by nonland creatures this turn.
Draw a card. |
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
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Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
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Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card. (Serpents, Leviathans and Octopuses are Aquatic.) "We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
– The Wavewatcher Song 0/3
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature. 3/2
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Flying
1/1
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Horrific Decay
(rare)
Grove Gathering
(uncommon)
Thundering Champion
(uncommon)
Chant of Blood
(uncommon)
Plume of Honor
(common)
Helbolt
(common)
Reckless Steamworker
(common)
Theft of Vitality
(common)
Ghastly Corsair
(common)
Rolling Fog
(common)
Marsh Hunter
(common)
Feed Information
(common)
Wavewatcher
(common)
Raging Necrosaur
(common)
Forest
(basic)
Spirit
(token)


(You may pay an additional 
less to cast if you sacrifice a pirate as you cast it.