Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, Worldsoul's Warcry deals 5 damage to each opponent that was attacked this turn by two or more lands you control.
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Until end of turn, you gain control of target land and it becomes a Swamp in addition to it's other types. Untap it.
Everywhere their circles are drawn is drained of normality.
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When Rampant Roilmage enters the battlefield, target creature you control deals damage equal to it's power to another target.
Awaken 2 – ![]() ![]() (If you cast this spell for ![]() ![]() , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Chant of Blood deals 3 damage to target creature. If Chant of Blood was kicked, it destroys that creature instead. |
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Reveal the top card of your library. If it's an artifact with converted mana cost 2 or less, you may put it onto the battlefield tapped.
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Prevent all combat damage that would be dealt by sources of a color of your choice this turn.
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You gain 1 life for each creature you control.
Draw a card. |
Target player discards a card
Fervor – If you've cast another spell this turn, that player discards a card at random instead. Only the maddened would delightfully deliver their own dooms.
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Shroud
![]() : Return target creature card from your graveyard to it's owners hand.3/3
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Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature. |
: Add . If you control a creature with power 4 or greater, add one mana of any color instead.The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
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Choose one, then draw a card:
– Put two +1/+1 counters on target permanent – Target permanent you control gains Shroud this turn. |
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Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
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Helbolt deals 3 damage to any target.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.) Most disputes in Kragstorm can be settled with a Helbolt or two.
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0/1
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Worldsoul's Warcry
(rare)
Contaminate with Darkness
(uncommon)
Rampant Roilmage
(uncommon)
Chant of Blood
(uncommon)
Tinkering Project
(common)
Shield of Salvation
(common)
Community
(common)
Chant of Madness
(common)
Marsh Scavenger
(common)
Shroud of Darkness
(common)
Wilderlands Leyhorn
(common)
Blessing of Dreza
(common)
Raging Roamer
(common)
Helbolt
(common)
Forest
(basic)
Tentacle
(token)




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