Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Flash
When Edgefort Enforcer enters the battlefield, exile target creature until Edgefort Enforcer leaves the battlefield.
Other creatures that share a color with the exiled creature cannot attack.
3/3
 U 
Legendary Creature – Zombie Rogue
When Vinzel the Fallen Kingpin enters the battlefield, choose a graveyard.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin.
Nobody from Phandalor had ever heard of a city named Ishav or of a man named Vinzel. Except for Laos Durn, who wasn't satisfied with his existence.
3/3
 U 
Enchantment
At the beginning of your upkeep, target creature card in your graveyard sustains.
"Damn zombies! They're eating my crops again!"
– Underwilds farmer
 U 
Enchantment
Your opponents can’t put cards in graveyards into any other zone.
Whenever a creature card enters the graveyard from anywhere, you gain 1 life.
 C 
Artifact Creature – Thrull
Defender
When Thrull Totem dies, add {b}.
When a necromancer isn't on call, a darksmith will do.
0/2
 C 
Creature – Horror
Morbid – When Marsh Stalker enters the battlefield, if a creature died this turn, draw a card.
2/1
 C 
Sorcery
You gain 1 life for each creature you control.
Draw a card.
 C 
Instant
Frenzied Flames deals 1 damage to target player and each creature they control.
 C 
Creature – Human Pirate
First Strike
{1}{r}: Reckless Canoneer deals 1 damage to target creature. Activate this ability only if you've plundered.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
2/1
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Creature – Beast
{4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Creature – Serpent
Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand.
It sways the storm to flood the shore.
3/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Human Artificer
1/1

Edgefort Enforcer (rare)
Vinzel the Fallen Kingpin (uncommon)
Underwild Paradise (uncommon)
Curse of the Marsh (uncommon)
Thrull Totem (common)
Marsh Stalker (common)
Community (common)
Frenzied Flames (common)
Reckless Canoneer (common)
Induce Sleep (common)
Axe of Rage (common)
Bloating Baloth (common)
Power Gorge (common)
Tidal Serpent (common)
Plains (basic)
Human Artificer (token)