Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
Morbid – At the end of each of your turns, if a creature died this turn, draw a card. Otherwise, Horrific Decay deals 1 damage to you.
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When Rampant Roilmage enters the battlefield, target creature you control deals damage equal to it's power to another target.
Awaken 2 – ![]() ![]() (If you cast this spell for ![]() ![]() , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)2/2
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target nonland permanent, and each permanent that shares a name with it to their owner's hands. Draw a card. |
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Target player discards two cards.
Fatigue – If three or more cards have been put in that player's hand this turn, they discard those cards instead. "I will have you culling your loved ones as if you were a wild beast consuming your stillborn"
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Enchant creature
Enchanted creature gets +2/+0 and cannot be blocked by creatures with lower power. |
Trample
These beasts are big, strong, angry and far too common.
6/6
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Defender
When Thrull Totem dies, add .When a necromancer isn't on call, a darksmith will do.
0/2
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card. 2/1
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Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
, Sacrifice Aspiring Homarid: Draw a cardAll Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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1/1
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Plume of Glory
(common, foil)
Horrific Decay
(rare)
Rampant Roilmage
(uncommon)
Flood of Memories
(uncommon)
Imposed Apathy
(uncommon)
Tidal Serpent
(common)
Plume of Glory
(common)
Dreaded Colossal-Maw
(common)
Thrull Totem
(common)
Underwild Prowler
(common)
Power Gorge
(common)
Aspiring Homarid
(common)
Brave the Wilderlands
(common)
Maddened Marauding
(common)
Forest
(basic)
Human Artificer
(token)





, Sacrifice Aspiring Homarid: Draw a card