Phandalor: Virtual Booster
| Phandalor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
Equip
Whenever equipped creature deals combat damage to a player, create a 1/1 black Imp creature token with flying and lifelink for each creature card in your graveyard. All lost things eventually find their way down to the Underwilds. The prizes of kings are no exceptions.
|
Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
|
Search your library for a land card and put it into your hand.
Awaken 2 – ![]() (If you cast this spell for ![]() , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)The roilmages believe in an entity called Dreza, perhaps the worldsoul of this plane.
|
|
Agitated Steppes enters the battlefield tapped
: Add
![]() , : Target attacking creature you control gets +2/+0 this turn. If it's a land, it gets +4/+0 instead. |
You gain 1 life for each creature you control.
Draw a card. |
Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
|
Haste
Reveal two land cards from your hand and exile each card revealed this way: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.). 4/2
|
|
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature. |
Defender
When Wavewatcher enters the battlefield, if you control an Aquatic creature, draw a card. (Serpents, Leviathans and Octopuses are Aquatic.) "We watch the stirring of the seas and trembling of the tides, waiting patiently for our Sea-Gods to rise!"
– The Wavewatcher Song 0/3
|
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
|
Frenzied Flames deals 1 damage to target player and each creature they control.
|
|
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand. Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
|
Conspicuous Chest cannot attack or block.
When Conspicuous Chest dies, create six 1/1 red Pirate creature tokens. "And that's the story of how my entire crew foolishly turned the key of their own deaths!"
– Captain's log 0/6
|
|
Vigilance
1/1
|
Induce Sleep
(common, foil)
Izenvirg's Scepter
(rare)
Eternal Watchers
(uncommon)
Dreza's Call
(uncommon)
Agitated Steppes
(uncommon)
Community
(common)
Enduring Cub
(common)
Raging Roamer
(common)
Shroud of Darkness
(common)
Wavewatcher
(common)
Marsh Hunter
(common)
Frenzied Flames
(common)
Coastal Spy
(common)
Conspicuous Chest
(common)
Mountain
(basic)
Elk
(token)




: Add