Phandalor: Virtual Booster

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Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Saga
[I], [II]: Make an Offering to the Machine.
[III]: Draw a card for each artifact you control.
The machine will cause small failures, so it's followers will rebuild it. The more attention that is payed, the quicker it develops.
 U 
Land
Awakened Grounds enters the battlefield tapped
{t}: Add {r} or {g}
{3}: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land.
 U 
Instant
Until end of turn, you gain control of target land and it becomes a Swamp in addition to it's other types. Untap it.
Everywhere their circles are drawn is drained of normality.
 U 
Creature – Wolf Spirit Druid
Whenever Undying Familiar enters the battlefield or sustains, put a +1/+1 counter on each other creature you control.
Sustain {2}{g}{g} ({2}{g}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
3/4
 C 
Instant
Theft of Vitality costs {3} less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life.
 C 
Creature – Human Pirate
Lifelink, Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Overseas Outlaw enters the battlefield, if it was kicked, choose a color and put a +1/+1 counter on it.
Overseas Outlaw has protection from the chosen color.
2/1
 C 
Instant
Frenzied Flames deals 1 damage to target player and each creature they control.
 C 
Instant
Change the target of target spell or ability with a single target. Volcanic Defiance deals 2 damage to the controller of that spell or ability.
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 C 
Enchantment – Aura
Enchant creature
When Hypnotize enters the battlefield, draw a card
Enchanted creature gets -4/-0
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Creature – Elf Knight
Flash
When Grove Savior enters the battlefield, target creature gains Resist {2} until end of turn.
2/2
 C 
Artifact Creature – Construct
When Shambling Gears enters the battlefield or dies, draw a card.
"Recently, the Machine has begun to spread it's glorious influence into the realm of life-giving, it is very exciting!"
– Steamworker patriarch
2/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Soldier
First Strike
1/1

The Falling Apart (rare)
Awakened Grounds (uncommon)
Contaminate with Darkness (uncommon)
Undying Familiar (uncommon)
Theft of Vitality (common)
Overseas Outlaw (common)
Frenzied Flames (common)
Volcanic Defiance (common)
Marsh Hunter (common)
Hypnotize (common)
Raging Necrosaur (common)
Treasure Thief (common)
Grove Savior (common)
Shambling Gears (common)
Mountain (basic)
Soldier (token)