Phandalor: Virtual Booster
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| Mechanics | Froggychum's Ideas | Wurms Ideas | Archetypes | Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equipped creature is legendary. "Whosoever rests this crown upon their head shall never be forgotten..."
– Crown inscription |
Destroy target creature. It's controller draws two cards.
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Call of the Sea 4 –
![]() (![]() , tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent. 4/6
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Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
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Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
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When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
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Destroy target creature. If it was Aquatic, create a Bounty token with "
, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent". (Serpents, Leviathans and Octopuses are Aquatic.)"This hefty lad will sell for a fortune on the markets!"
– Fishermen as well as traffickers |
Choose one:
– Return target artifact you control to it's owners hand – Return target artifact card in your graveyard to your hand. |
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Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
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Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
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Seaside Stomper cannot be blocked by aquatic creatures.
4/4
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Resist
(Spells you don't control that target this permanent cost more to cast.)2/2
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Roil Surge deals 3 damage to any target. If a land you control attacked this turn, it deals 5 damage to that target instead.
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Haste
1/1
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Paragon's Crown
(rare)
Staggering Nightmares
(uncommon)
Will-Seizing Serpent
(uncommon)
Eternal Watchers
(uncommon)
Madankir Barbarian
(common)
Grove Tender
(common)
Prized Catch
(common)
Emergency Repair
(common)
Sedate
(common)
Playful Hatchling
(common)
Stormspawn
(common)
Seaside Stomper
(common)
Knight of One
(common)
Roil Surge
(common)
Swamp
(basic)
Elemental
(token)


