Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Tutor sustains, search your library for a creature card and put it into your graveyard. Then, shuffle.
2/1
 U 
Enchantment
At the beginning of your upkeep, target creature card in your graveyard sustains.
"Damn zombies! They're eating my crops again!"
– Underwilds farmer
 U 
Instant
Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
 U 
Sorcery
Cannon Frenzy deals 2 damage to all creatures. If you have an ace fleet, Cannon Frenzy deals 2 damage to each creature you don't control instead.
 C 
Instant
Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand.
"Many relics are very strong, we must grant their power to the Ancients!"
– Cultist
 C 
Creature – Dinosaur
Seaside Stomper cannot be blocked by aquatic creatures.
4/4
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
 C 
Creature – Zombie
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
 C 
Creature – Homarid Pirate
Flash
When Coastal Spy enters the battlefield, look at target opponent's hand.
Certain Homarid groups are tasked by their Sea-Gods to scout the shores for signs of land-dwellers gaining dangerous knowledge.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains first strike.
 C 
Instant
Return target creature to it's owners hand. If that creature was a pirate, untap up to two target lands.
"Landlubber this, landlubber that! I'm just so sick of the sea, matey! If man was meant to swim, we'd have gills!"
– Itzul Seaworn, Weary Pirate
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Durnwulf
Haste, Vigilance
"I created them for this very reason; They will never stop hunting you..."
– Collar inscription
2/2

Underwild Tutor (rare)
Underwild Paradise (uncommon)
Eternal Watchers (uncommon)
Cannon Frenzy (uncommon)
Potent Artifice (common)
Seaside Stomper (common)
Axe of Rage (common)
Primal Revival (common)
Sacrificial Corpse (common)
Reckless Ravaging (common)
Coastal Spy (common)
Plume of Honor (common)
Seasickness (common)
Land Fissure (common)
Plains (basic)
Durnwulf (token)