Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Attacking creatures you control get +1/+0.
: Target attacking creature gains Menace this turn. Activate this ability only once per turn. |
Cannon Frenzy deals 2 damage to all creatures. If you have an ace fleet, Cannon Frenzy deals 2 damage to each creature you don't control instead.
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Whenever Brawling Brontosaur becomes the target of a spell or ability, it gets +2/+2 this turn.
Smash, smash, sleep, Repeat.
4/4
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Flash
Other creatures you control have Hexproof. This rare creature inhabits the waterfalls of Ogasha and keeps the peace between nearby monsters.
3/3
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Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
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When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature. 3/2
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Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn.
1/1
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Theft of Vitality costs
less to cast if you sacrifice a pirate as you cast it.
Theft of Vitality deals 3 damage to target creature or player and you gain 3 life. |
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card. |
As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+1 and gain Indestructible this turn. |
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Menace
6/7
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When Shepherd of the One enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
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Cannot be blocked by creatures with power less than the number of tapped creatures you control.
12/12
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Madankir Banner
(rare)
Cannon Frenzy
(uncommon)
Brawling Brontosaur
(uncommon)
Majestic Mystisaur
(uncommon)
Sacrificial Corpse
(common)
Grove Tender
(common)
Raging Necrosaur
(common)
Cultist Goblin
(common)
Tidal Serpent
(common)
Theft of Vitality
(common)
Induce Sleep
(common)
Brave the Wilderlands
(common)
Shipbound Thug
(common)
Shepherd of the One
(common)
Plains
(basic)
Jysmak
(token)


: Target attacking creature gains Menace this turn. Activate this ability only once per turn.



