Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your end step, Worldsoul's Warcry deals 5 damage to each opponent that was attacked this turn by two or more lands you control.
 U 
Instant
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Chant of Blood deals 3 damage to target creature. If Chant of Blood was kicked, it destroys that creature instead.
 U 
Sorcery
Create two 1/1 red Elemental creature tokens with Haste.
Hellstorm (As you cast this spell, you may discard a card. If you do, create a copy it without Hellstorm and you may choose new targets for the copy.)
 U 
Instant
Counter target spell or ability. Untap up to X creatures you control.
"Their waves wash away not just the disbelievers but their magic too!"
– Homarid witness
 C 
Instant
Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand.
"Many relics are very strong, we must grant their power to the Ancients!"
– Cultist
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
 C 
Instant
Prevent all combat damage that would be by nonland creatures this turn.
Draw a card.
 C 
Instant
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace.
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/+0 and gains haste.
 C 
Sorcery
Create four bounty tokens with "{1}, Sacrifice this token: Put a +1/+1 or -1/-1 counter on target permanent".
You lose 4 life.
"Where does my quarry rest, great foul one?"
– Kilmoren the Diabolist
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 C 
Creature – Treefolk Horror
Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Elemental
Haste
1/1

Worldsoul's Warcry (rare)
Chant of Blood (uncommon)
Storm Spawning (uncommon)
Tide of the Sea-Gods (uncommon)
Potent Artifice (common)
Treasure Thief (common)
Rolling Fog (common)
Reckless Ravaging (common)
Hound Keeper (common)
Axe of Rage (common)
Inquiry of Blood (common)
Induce Sleep (common)
Raging Necrosaur (common)
Cackling Blackbark (common)
Forest (basic)
Elemental (token)