Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overload
![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both: – Destroy target token permanent. – Remove all counters from target permanent. |
Flash
You have hexproof. 1/3
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Overload
![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Choose one or both: – Destroy target token permanent. – Remove all counters from target permanent. |
Call of the Sea 4 –
![]() (![]() , tap four creatures you control: Put this card from your hand onto the battlefield tapped.)
When Will-Seizing Serpent enters the battlefield, gain control of target creature for as long as you control Will-Seizing Serpent. 4/6
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Discard a random card in your hand with the highest converted mana cost among cards in your hand. Put X +1/+1 counters on target creature where X is that card's converted mana cost. It gains Trample this turn.
"The roamers are too reckless to live, everyone last one of them is a threat!"
– Ringan Tephiti, Trophy Hunter |
You gain 1 life for each creature you control.
Draw a card. |
Untap target land.
Draw a card. Awaken 1 – ![]() (If you cast this spell for ![]() , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Defender
When Thrull Totem dies, add .When a necromancer isn't on call, a darksmith will do.
0/2
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Whenever Stormspawn becomes the target of a spell or ability, sacrifice it unless you discard a card.
The Eternal Storm spawns many odd creatures.
3/3
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Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
As an additional cost to cast this spell, discard a card.
Create two 2/2 black and red Barbarian creature tokens with menace. |
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card. 2/1
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Enchant creature
When Hypnotize enters the battlefield, draw a card Enchanted creature gets -4/-0 |
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Flying, Lifelink
1/1
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Hunter's Hex
(uncommon, foil)
Antimagic Shieldbearer
(rare)
Hunter's Hex
(uncommon)
Will-Seizing Serpent
(uncommon)
Absolute Negligence
(uncommon)
Community
(common)
Land Fissure
(common)
Thrull Totem
(common)
Stormspawn
(common)
Might of the Grove
(common)
Sedate
(common)
Reckless Ravaging
(common)
Underwild Prowler
(common)
Hypnotize
(common)
Island
(basic)
Imp
(token)



