Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
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Whenever another creature with lower power enters the battlefield, you may have Proud Pompousaur fight that creature.
Everyone knows he is the strongest, but he still feels the need to constantly remind them.
6/6
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Until end of turn, whenever a creature you control leaves the battlefield, create a 1/1 white and green Elk creature token with vigilance.
The One has granted the Elks eternal serenity. They will spend their time waiting until she is ready to accept hers.
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Flash, Lifelink
Fervor – When Cultist Punisher enters the battlefield or attacks, if you've cast another spell this turn, Cultist Punisher deals 1 damage to each opponent. 3/3
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Aquatic creature spells you cast cost
less. (Serpents, Leviathans and Octopuses are Aquatic.)
: Untap target Aquatic creature."One day our eggs will hatch to a world flooded with the glory of the Sea-Gods!"
– Homarid prophet 1/2
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Underwild Prowler sustains, each player discards a card. 2/1
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Kicker
(You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent. |
Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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Madankir Barbarian attacks each turn if able.
To the Madankir, unrelenting aggression is not a personal flaw, but a rewarding way of life.
2/2
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When Shepherd of the One enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
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Choose one, then draw a card:
– Put two +1/+1 counters on target permanent – Target permanent you control gains Shroud this turn. |
Look at the top two cards of each player's library. Then, each player draws two cards.
The sleeping mind is the mind at it's most vulnerable
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Enchant creature
Enchanted creature gets +1/+1 and gains first strike. |
At the beginning of your end step, if you've plundered, draw a card. (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
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, Sacrifice this token: The next spell you cast this turn costs less1/1
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Feed Information
(common, foil)
Proud Pompousaur
(rare)
Eternal Watchers
(uncommon)
Cultist Punisher
(uncommon)
Priest of The Sea-Gods
(uncommon)
Underwild Prowler
(common)
Power Gorge
(common)
Maddened Marauding
(common)
Madankir Barbarian
(common)
Shepherd of the One
(common)
Blessing of Dreza
(common)
Feed Information
(common)
Plume of Honor
(common)
Treasure Thief
(common)
Island
(basic)
Cleric
(token)





: Untap target Aquatic creature.