Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, Flying
When Blitztwister enters the battlefield, discard each card in your hand. Then, draw those many cards. The embodiment of The Eternal Storm.
4/3
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Kicker –
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Each player reveals their hand and exiles an instant or sorcery card from among them. If Nefarious Subterfuge was kicked, you may cast those spells this turn without paying their mana costs. |
When Vinzel the Fallen Kingpin enters the battlefield, choose a graveyard.
Whenever a card is put into the chosen graveyard from anywhere, put a +1/+1 counter on Vinzel the Fallen Kingpin. Nobody from Phandalor had ever heard of a city named Ishav or of a man named Vinzel. Except for Laos Durn, who wasn't satisfied with his existence.
3/3
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Awakened Grounds enters the battlefield tapped
: Add or
: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land. |
, Sacrifice Aspiring Homarid: Draw a cardAll Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
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Though far mightier than most beasts in other lands, Ogashan Baloths are the bottom of the food chain in Ogasha.
4/5
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Exile the top card of your library. You may play it this turn.
Fervor – That card costs ![]() less to cast if you've cast another spell this turn. |
Target blocking creatures gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
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Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature. |
: Add . If you control a creature with power 4 or greater, add one mana of any color instead.The migration of the Leyhorns has long been tracked by druids and scholars alike, in order to better understand the leylines of Phandalor.
1/1
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Create two 2/2 black and red Barbarian creature tokens with menace. You lose 2 life.
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Sustain
![]() (![]() : This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life. "Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg 2/2
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Flash
When Tidal Serpent enters the battlefield, return target creature to its owners hand. It sways the storm to flood the shore.
3/4
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Fervor – When Cultist Goblin enters the battlefield, if you've cast another spell this turn, Cultist Goblin gets +2/+0 and gains Haste this turn.
1/1
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Flying, Lifelink
1/1
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Blitztwister
(rare)
Nefarious Subterfuge
(uncommon)
Vinzel the Fallen Kingpin
(uncommon)
Awakened Grounds
(uncommon)
Aspiring Homarid
(common)
Ogashan Baloth
(common)
Research of the Mad
(common)
Defend as One
(common)
Shroud of Darkness
(common)
Wilderlands Leyhorn
(common)
Maddened Marauding
(common)
Enduring Cub
(common)
Tidal Serpent
(common)
Cultist Goblin
(common)
Plains
(basic)
Imp
(token)



: Add
: Awakened Grounds becomes a 2/2 Elemental creature with Haste until end of turn. It's still a land.
, Sacrifice Aspiring Homarid: Draw a card