Phandalor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.). Any player may activate this ability.
At the beginning of combat on your turn, if Mortarpod has no +1/+1 counters on it, it deals 4 damage to target creature. 4/4
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Discard a random card in your hand with the highest converted mana cost among cards in your hand. Put X +1/+1 counters on target creature where X is that card's converted mana cost. It gains Trample this turn.
"The roamers are too reckless to live, everyone last one of them is a threat!"
– Ringan Tephiti, Trophy Hunter |
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact and each permanent that shares a name with it. Opponents can't activate abilities of artifacts they control this turn. |
Ritual Grounds enters the battlefield tapped
: Add or .
, Exile two instant or sorcery cards from your graveyard: Add ![]() . |
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When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
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Until end of turn, lands you control gain hexproof.
Draw a card. |
Sacrificial Corpse cannot attack or block unless you've cast another spell this turn.
3/3
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Destroy target artifact. You may return an instant or sorcery card from your graveyard to your hand.
"Many relics are very strong, we must grant their power to the Ancients!"
– Cultist |
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When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
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, Sacrifice Aspiring Homarid: Draw a cardAll Homarids dream of serving their Sea-Gods. And most do... in one way or another.
1/1
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Enchant creature
When Sedate enters the battlefield, draw a card Enchanted creature gets -2/-2 |
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card. |
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As an additional cost to cast this spell, choose a color.
Creatures of the chosen color get +1/+0 this turn. |
Enchant creature
Enchanted creature is a Pirate in addition to it's other types and cannot be blocked. How individuals contract the Shipbinding Curse is unknown as is any method of removing it.
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0/1
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Mortarpod
(rare)
Absolute Negligence
(uncommon)
Dreza's Reclamation
(uncommon)
Ritual Grounds
(uncommon)
Grove Tender
(common)
Warn the Land
(common)
Sacrificial Corpse
(common)
Potent Artifice
(common)
Hound Keeper
(common)
Aspiring Homarid
(common)
Sedate
(common)
Might of the Grove
(common)
Rally the Guard
(common)
Shipbind
(common)
Swamp
(basic)
Tentacle
(token)


: Add
or 

, Sacrifice Aspiring Homarid: Draw a card