Phandalor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Pirate
Menace
When Dreaded Captain enters the battlefield, if you have an ace fleet, destroy target creature.‎ (You have an ace fleet as long as you control six or more creatures.)
"For he's a jolly good fellow, and nobody dare deny it!"
– Sea shanty
3/2
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped or untapped, it's controller adds an additional {g}.
 U 
Enchantment – Aura
Flash, Enchant permanent.
Whenever enchanted permanent deals damage to a player, that player discards a card.
 U 
Creature – Beast
Trample
When Refuse Roamer enters the battlefield, target player shuffles their graveyard into their library.
The Underwilds have areas of unimaginable beauty, and areas of unbearable decay.
5/5
 C 
Creature – Elf Druid
When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
 C 
Creature – Human Pirate
When Ghastly Corsair dies, create a 1/1 blue Spirit creature token with flying.
The Shipbinding Curse cannot be halted, even by death itself.
1/1
 C 
Creature – Elemental
Whenever you discard a card, Kragstorm Elemental gets +2/+0 until end of turn.
The elementals of Kragstorm survive by feeding on thunder and lightning. They are never short of food.
4/3
 C 
Artifact
Defender, reach
Never cover a Skyclaw Totem with your shadow, it will trigger it's anti-flight mechanism.
5/1
 C 
Enchantment – Aura
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature.
 C 
Creature – Human Pirate
First Strike
{1}{r}: Reckless Canoneer deals 1 damage to target creature. Activate this ability only if you've plundered.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
2/1
 C 
Instant
Tap target nonenchantment permanent. Fatigue – If three or more cards have been put into it's controller's hand this turn, that permanent does not untap during it's controller's next untap step.
Draw a card.
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Creature – Elf Knight
When Hound Keeper enters the battlefield, create a 2/2 white and green Wolf creature token.
2/2
 C 
Creature – Merfolk Pirate
At the beginning of your end step, if you've plundered, draw a card.‎ (You've plundered if one or more creatures you control have dealt combat damage to a player this turn.)
1/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Tentacle
0/1

Dreaded Captain (rare)
Awakened Growth (uncommon)
Curse of Madness (uncommon)
Refuse Roamer (uncommon)
Grove Tender (common)
Ghastly Corsair (common)
Kragstorm Elemental (common)
Skyclaw Totem (common)
Shroud of Darkness (common)
Reckless Canoneer (common)
Induce Sleep (common)
Marsh Scavenger (common)
Hound Keeper (common)
Treasure Thief (common)
Mountain (basic)
Tentacle (token)