Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2025-09-02 02:39:41)
Sword of Fire and Ice. I see what you did there!
Sword of Feast and Famine. That's weird: The abilities are in the wrong order. If this happens on any other Swords, I'll fix it.
Sword of Body and Mind. Neither ability on the Sword is synergistic, so I changed them to grow based on how much you focus on the other half.
Amusingly, +1/+1 is white (or green or black), -1/-1 is black, +1/-1 is black (or red), but -1/+1 is blue (or green). Defensive Stance, Pemmin's Aura.
It grants +1/+1, +1/-1, -1/+1, or -1/-1. I like you idea, though.
Is this supposed to allow +1/-1? -1/+1? Or is it just "Target creature has an increased margin of error, and when it hits stuff you can be fairly sure they're dead, but not certain" and is then mostly usable in quantum magic?
Um; yeah. A land drop probably shouldn't utterly destroy every dual (or more) coloured deck.
Is removing other abilities to powerful?
I suppose not attacking is the same thing (barring Teferi's Isle)). They could still defend during the next player's turn, so being tapped is advantageous there. It doesn't make a huge difference.
Would it just be easier to write "Creatures that phase in cannot attack or block this turn"? Or is being tapped important?
By the by, I just noticed that this card is murder with... ooh, this thing just dodged Sands of Time. Any spell, however, that just phased lands every other turn would result in a strong lock...
I think it works as intended now. I wish it was a little more elegant.
Interesting. I'd suggest a slightly different name, though: "Healer" in MtG has a strong association with damage prevention (Samite Healer, Kitsune Healer, etc).
The intent is perfectly clear. If the rules don't work, that's the rules' problem.
(Saying that; how about "Permanents phase in tapped, and do not untap the turn they phase in")
Bombo! Phasing happens before the untap action, so they just untap right away anyway.