Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 06:03:28)
I'm not familiar with the source material, but the name made it obvious.
If this hoses Commander quite this badly, you're right that it wouldn't get printed.
Thanks Vitenka for the flavor text.
I wanted it to also prevent your opponent from casting things from exile or the graveyard. Referencing the command zone seems like a bad idea outside of a Commander precon deck.
"Cast out the uncast caste!"
Or say "From hand or command zone", you've already paid the rarity cost, so you're allowed to use words :)
You could get rid of the 'hoses commander' by just requesting the card be cast, and not care about the hand. That would also allow players to use suspend creatures and Haakon, Stromgald Scourge... but, for the most part, it would do what you want.
Designed to hose token or reanimator strategies; incidentally breaks Commander. Wizards would do the former but not the latter; could this be printed?
Mmm... makes it take a couple of readings. And make players legitimately ask "Why can I pay
as a sorcery to unequip only if I've got another duff creature?"
although... now I want to stick it on a creature with protection from itself...
I'll take that. It certainly doesn't seem worse for being clever... just that a different group of players will appreciate it.
My original idea was to put a -1/-1 counter, but then I realized that wither meant that 1 damage was the same thing. This is intentionally being a too-clever designer.
There's an interesting, and very picky argument as to whether or not this card should have the creature deal damage to itself, or whether it should put a -1/-1 counter on the creature, and bypass the 'clever designer'. I'm not too interested in getting into it, because no matter which side I choose, I figure I'll be a loser. That being the case, I thought you might be too close to the card to see the other option, and it occurs to me that I wrote an infinitely looping paragraph, continuously leading back to the first sentence...
Just imagine that the sword is covered in mystical symbols prophesying the deterioration of all life.
I gave it deathtouch and trample because that is a travesty of design. It's meta.
On the card itself though, I like it and it is definitely mythic, though it will cause a lot of rules headaches (Wizards customer support desk will inevitably get a call from a guy with an EDH deck supporting this, Opalescence and Humility.) Characteristic-defining, "when ETB" and "as ETB" abilities are the worst. Will this kill Boneyard Wurm? Will this allow me to cast Simic Initiate without it dying? Will this allow me to bounce your creature when I cast Aether Adept?
I think that a 5/5 without deathtouch and trample would be ok, even if it lessens its ability to attack.
Man, I'm still sleepy. I read this as "horde of transvestites".
Is that second part supposed to be a permanent effect? I get the impression it is, but I had to roll it around in my head for a while.
I would have suggested exiling Filigree Repairs instead, but I assume you're trying to link this up with Unearth. With a casting cost like this, though, I get the feeling that we should be sacrificing (exiling) this artifact at end of turn, like how Unearth works, and maybe giving it Haste, too. Otherwise, this makes one heck of an instant speed Zombify for artifact creatures. Do you remember Footsteps of the Goryo? It was surprisingly good... and that was without the haste or instant speed.
Post-Conflux cycle: Esper+Grixis.