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Recent updates to Infinite Potential Well: (Generated at 2025-07-14 13:00:03)
Well, it isn't very common, but that's kind of by design. Shelter, and a pile of cards that swarm around Shelter's mindspace, only target your own creatures, and for good reason. Knocking two Boar Umbras off your opponent's creature is a pretty rude move for
.
So, I guess, avoid giving your opponents creatures Immunity (like you would Protection, anyway), and the problem won't come up that often, and the fact that your creatures could be enchanted (by a creature with "
: ~ gains immunity from green until end of turn" for example) will often be appreciated, instead of soured over. Flavor purist won't like it, but they can go play L5R.
It sure would have solved the White Ward problem. In fact, you may want to make an an aura that grants immunity from its own color, just to highlight the difference.
Shroud variant, templated as a tweak on immunity, my protection variant. This takes the Devoted Caretaker approach.
@Link: As jmg said, this is a replacement for protection.
@jmg: That's a downside to removing "can't be enchanted," but I don't know how big. Is removing auras by granting protection common enough for it to matter?
Mmm. But I wonder if Dude is making this as his version of 'a replacement' for protection, instead of in addition to. I think there's a fair number of players out there that like protection, but don't think attacking or blocking should be involved.
Oh, also, this can oddly have a green aura (or equipment) on it (for example, a blue aura is turned green. This pops up a lot more when protection is granted by an instant). Does that bother you, Dude?
People are definitely going to mix up this and protection. It took me a minute to see the difference.
It's a mythic in a core set though; I'd expect that :)
I note that even Sublime Archangel, a mythic, has reminder text for how multiple lots of exalted work. This should probably have that too.
Multiple creatures having exalted will all work as a sort of "cheering section"; see the new Sublime Archangel and the plane Bant.
Ultimately, though, the effect ends up being rather similar to Might of the Masses, which is reflected in the name. The difference is that it doesn't work outside of the attacking side of combat, it limits you to using a single creature which has to be locked in before the opponent is faced with a blocking decision, and it costs 2 mana instead of 1 for some reason. I'm not really convinced the
needs to be here at all.
Heh; every creature gets something that only works on one thing at a time. This is making me itch to abuse it somehow. Multiple combat phases maybe?
Or at least just whipped.
Try "all unbelievers" instead of "all who disbelieve". Also, cool idea. Maybe make it 1/1 so it can attack as a 3/3?