Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-14 12:12:37)
renamed
Heh. Amusing.
Name is sadly taken by Refresh.
The flavour of this isn't normally refreshment so much as, um... madness? (Madblind Mountain) Unpredictability? (Soldier of Fortune) Foresight? (Lantern of Insight) The flavour of Myr Mindservant at least makes sense.
I guess so. And a Misthollow Griffin engine isn't exactly terrifying either.
The copy effect only lasts until end of turn, so you have to keep feeding it cards until it can finish everyone off. Which in Emrakul's case, doesn't take long anyway.
You can also pull out a Reveillark, sacrifice it, then shuffle all the exiled cards back in and have it bring itself back from death, but having to wait until upkeep to get the copy effect again really puts a damper on the abuse compared to some other Reveillark recursion you can do.
The "may" pretty much means "This becomes Emrakul (or whatever "I win" creature you prefer) and then never switches back.
A slightly more sane version of The Schrander, but not by much.
I know unnecessary shuffling is frowned upon, but this card isn't playable, so that makes it okay.
increased cost by
Mmm.. getting this on turn 3 or 2 and forcing a discard down to 3 is pretty harsh. Still Hymn to Tourach is nearly to as bad; and this lets you choose which to keep.... Maybe upcost by one? You don't want to keep too many, because on yourself this is card draw.
And, amusingly, it's a very very funny way to dodge card-discarders. Exile cards until you need them, then exile them back.
Interesting. I like the phrasing that allows it to be good either on an opponent or on yourself. Reminiscent of Monomania. I fear even at 3 cards this will often be Fugue but
cheaper, which sounds pretty backbreaking.
I'm not sure what the correct number of cars would be. I think 2 or 3 is correct.
Yeah, but you've got to pull out a Terminus or a Final Judgment to get rid of it.
Except you can chump-block it.
Yeah. Gaining protection from Wrath of God is probably better than being protected from Prison Term or Zur the Enchanter firing Pacifism.
I feel like the Immunity version of Progenitus might be stronger in some ways.
To illustrate a difference between protection and immunity. See also: White Ward.
You mean, like if a card had immunity from black, and a player cast a very large Mutilate? Like protection from black, the creature would be destroyed by a state based effect (having zero or less life), not from "a black effect"...
What if an untargetted green effect reduced this card's toughness to be equal to the damage on it. It'd be destroyed, but is that the intuitive feel you want?
Ha. Just yesterday I was discussing Devon Rule's / Jay Treat's reimagined versions of protection/shroud/hexproof/regeneration/indestructible.