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Recent updates to Infinite Potential Well: (Generated at 2025-09-02 06:03:28)
Post-Conflux cycle: Grixis+Jund.
Post-Conflux cycle: Jund+Naya.
Let's just introduce the check at the exact right point, then?
"When a creature you control deals 5 or more points of combat damage then it deals it as though it had trample." ?
@Jack: That has even worse problems, due to layers. Basically a 3/3 hit by Giant Growth won't gain trample, and a 6/6 hit by Last Gasp won't lose it, because ability adding/losing happens in layer 6 and P/T changes happen in layer 7. There was an allusion to this on dailymtg at one point during Alara block, by way of explanation why all the Naya cards have activated abilities rather than static ones like you'd expect.
@dude1818: Yep, this works now.
I moved the if clause to the end. Now it will only check on resolution, which works the way I want it to work, right? I ended up just dropping vigilance from the triggered ability.
Hm. You could do "creatures you control with power 5 or more have trample"? That's probably unprintable because it's too confusing in the rare case where another ability shrinks the creature again before damage, but it still has more than enough power to kill all the blockers. But 95% of the time it should work as expected.
"it's got the magic "intervening if clause", which is precisely not what you want."
I don't quite know how this works, but does that mean if the "if" clause was after the "gain trample" it would work?
That doesn't help with vigilance, though.
Alternatively, you could split it up so one ability functions for creatures that attack alone and the other functions for creatures with 5+ power, and they both turn on for a pumped exalted creature?
Sadly this still won't work, because now it's got the magic "intervening if clause", which is precisely not what you want.
I think this is why Wizards took the Mosstodon approach, and it might be best to follow that. Something like:
>
: Target attacking creature you control with power 5 or greater gains trample UEOT.
But then you can't include the untap... Vigilance is just going to be a pain. I'd probably recommend you move to a different ability in place of vigilance.
Reworded its ability. Now it should grant creatures boosted by exalted trample and vigilance. I also added "another creature" so that it can't untap itself. That was supposed to be there already.
@noyahuid: When another creature attacks attacks alone, the three Exalteds would trigger, but this wouldn't. That's because "A creature you control with power 5 or greater" didn't attack... even if a creature with power 5 is now an attacking creature. That said, if I want to get super technical, I think the card might want to read "Creatures you control with power 5 or greater gain"... the way it's written right now, it only triggers once instead of once for each creature... which gets really weird as the ability moves forward.
Oh, also, Dude, are you cool with this creature getting a free untap? This card is really weird with Opposition, potentially attacking then tapping two blockers. (Attack with Vigilance, Trigger its own ability, tap to tap another creature, trigger resolve = untap, tap to tap another creature).
Wouldn't "creatures you control with power 5 or greater have trample and vigilance" achieve the same effect in 90% of cases? :)
Edit. Ah. wait. Naya + Bant. Strange rules. Will this trigger Exalted, if, say, a 2/2 attacks and gets +3/+3?
Post-Conflux cycle: Naya+Bant.
Post-Conflux cycle: Bant+Esper.
A shame Conquer is an enchant land. I'd have said "Just use Conquer. It's underpowered anyway, and while Rosewater, and any good designer should have their misgivings, that doesn't mean it can't be done."
But, alas, Enchant Land. Though you do make me want to add a cycle of cards like this to some future block. Find 5 cards that are well past their prime and smoosh them into a split card. I'm sure you'd end up with a love/hate thing.
I didn't realize Conquer was already a card. I came up with the name and worked from there.
switched abilities
increased cost
You could take this down to Shock and Reach through Mists at one mana each, if you wanted to be closer to the Sword's abilities. You'd have to change the names though :P
I find it interesting that Electrolyze is very nearly the two halves of the SoFaI stapled together, but not quite.
Not to be confused with Feast or Famine :)
Are you seriously attaching the green name to the black effect and vice versa for the sake of having a B/G split card rather than having a G/B one?
Hmm. MaRo says there have been potential rules issues with reprinting one half of an existing card as a split card. And this is similar to that with Conquer, but changing it a bit too. And names are so key to split cards that this may be a pretty fundamental problem.
I do like the "Divide" idea a lot. It's a little reminiscent of Stand or Fall or Do or Die, but less fiddly.
Does it bother you that this is strictly better than Sudden Impact? I know we haven't seen the card in a little while, but it hasn't been printed since Tenth Edition... and it did end up in some tournament decks.
Sword of War and Peace. This is the most literal interpretation, because I couldn't think of any good tweaks that weren't so small as to be meaningless.
Sword of Light and Shadow. I did something funny with the card types so that there would be equal numbers of instant and sorcery "cards" in the cycle.