Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-08-03 18:43:14)
Page 1 - Older activity
Page 1 - Older activity
See Makoto, the Scavenger.
See Bunbun, the Hare.
See Torty, the Tortoise.
Daemons of the Shadow Realm. I think they would've been best with something like Hearthstone's colossal mechanic, but partner with will have to do
See Junkminder.
See Repurposed Killbot.
See image.
See Smog Elemental.
I feel, putting a pain counter on a player should be beyond common.
Concept: unlike the Theros gods, which are reflections of what mortals believe they are, I want the Amonkhet gods to actually be aspects of the plane's world soul. They are personifications of aspects of reality, so conversely, killing the gods breaks that aspect. Killing Kefnet means the rivers stop flowing, killing the Scarab God would mean bodies stop decaying, etc
See Death of Kefnet.
See Death of Oketra.
See Death of Bontu.
See Death of Rhonas.
This wasn't supposed to be an intervening if, it was supposed to be like rumor gatherer
Fun fact: due to they way intervening if-clauses work in the rules this basically says "this ability won't trigger unless it already has triggered thrice this turn", so it will never happen.
Also even if fixed about everything on this card cospires against making it a common: losing abilities, mana abilities, the weird condition.
I'd just go with something simple like "Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature." Much less words, same flavor. If you really care about the abilities, maybe a less headache-y "Abilities of enchanted creature can't be activated its controller's next turn."
Well, the battle still only had two sides. Splitting it into two army tokens seems even more needlessly complex
I copied the 14 treasures from the Smaug token, although I do like the idea of one big artifact