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Recent updates to Infinite Potential Well: (Generated at 2025-07-14 16:54:33)
Post-Conflux cycle: Bant+Esper.
A shame Conquer is an enchant land. I'd have said "Just use Conquer. It's underpowered anyway, and while Rosewater, and any good designer should have their misgivings, that doesn't mean it can't be done."
But, alas, Enchant Land. Though you do make me want to add a cycle of cards like this to some future block. Find 5 cards that are well past their prime and smoosh them into a split card. I'm sure you'd end up with a love/hate thing.
I didn't realize Conquer was already a card. I came up with the name and worked from there.
switched abilities
increased cost
You could take this down to Shock and Reach through Mists at one mana each, if you wanted to be closer to the Sword's abilities. You'd have to change the names though :P
I find it interesting that Electrolyze is very nearly the two halves of the SoFaI stapled together, but not quite.
Not to be confused with Feast or Famine :)
Are you seriously attaching the green name to the black effect and vice versa for the sake of having a B/G split card rather than having a G/B one?
Hmm. MaRo says there have been potential rules issues with reprinting one half of an existing card as a split card. And this is similar to that with Conquer, but changing it a bit too. And names are so key to split cards that this may be a pretty fundamental problem.
I do like the "Divide" idea a lot. It's a little reminiscent of Stand or Fall or Do or Die, but less fiddly.
Does it bother you that this is strictly better than Sudden Impact? I know we haven't seen the card in a little while, but it hasn't been printed since Tenth Edition... and it did end up in some tournament decks.
Sword of War and Peace. This is the most literal interpretation, because I couldn't think of any good tweaks that weren't so small as to be meaningless.
Sword of Light and Shadow. I did something funny with the card types so that there would be equal numbers of instant and sorcery "cards" in the cycle.
Sword of Fire and Ice. I see what you did there!
Sword of Feast and Famine. That's weird: The abilities are in the wrong order. If this happens on any other Swords, I'll fix it.
Sword of Body and Mind. Neither ability on the Sword is synergistic, so I changed them to grow based on how much you focus on the other half.
Amusingly, +1/+1 is white (or green or black), -1/-1 is black, +1/-1 is black (or red), but -1/+1 is blue (or green). Defensive Stance, Pemmin's Aura.
It grants +1/+1, +1/-1, -1/+1, or -1/-1. I like you idea, though.
Is this supposed to allow +1/-1? -1/+1? Or is it just "Target creature has an increased margin of error, and when it hits stuff you can be fairly sure they're dead, but not certain" and is then mostly usable in quantum magic?
Um; yeah. A land drop probably shouldn't utterly destroy every dual (or more) coloured deck.
Is removing other abilities to powerful?