Shattered Kingdom
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Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
When Elusive Leopard attacks, target creature an opponent controls becomes Blank (Until end of turn that creature loses all abilities.).
Doublestrike
Doublestrike
2/4
Flying
When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature.
When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature.
3/3
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."
Implant

(

: Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.)
Implant






At the beginning of your upkeep blank up to X target creatures, where X is the number of charge counters on Humbling Tethers.

,
: Put a charge counter on Humbling Tethers.



Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
Flying
Equip and implant abilities targeting artifact creatures you control cost
less.
Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted.
Equip and implant abilities targeting artifact creatures you control cost

Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted.
4/5
Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.



When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
Enchant creature
Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated.
Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated.
Equipped creature gets +2/+2 and gains "creatures dealt lethal damage by this creature are exiled."
Equip

Equip



Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
First strike, vigilance
: Destroy all creatures. X must equal to the number of creatures on the battlefield.

If she is summoned, it has become the final mission.
2/2
Flying
: Add
to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.


1/1
Gain control of target creature with flying.
Flight is freedom, and freedom is always a tempting offer.



Whenever another creature becomes blanked, Anonymous Imposter becomes a copy of that creature until end of turn.
2/5
Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
Flying
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
Deceit ((When this leaves the battlefield you may pay

Both the bird and its message are the distractions.
2/2
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
Implanted creatures gain "this creature gers +1/+1 whenever an instant or sorcery spell is cast."
Implant
(
: Target creature you control is implanted for as long as you control Heart of Lies. Implant only as a sorcery.)
Implant




Flying
Whenever you draw a card you may blank target creature. (Until end of turn that creature loses all abilities).)
Whenever you draw a card you may blank target creature. (Until end of turn that creature loses all abilities).)
To hear the sphinxes' wisdom, one must be silent.
3/3
Exile a non-land card from your graveyard,
: Tap target card sharing a type with the exiled card

Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
Flying
: The mana costs of activated abilities of up to X target artifacts become
until end of turn, where X is the number of cards in your hand.


4/4
Whenever an artifact enters the battlefield under an opponent's control, if it's not a token, you may create a token copy of that artifact.
Flash
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card).
Deceit (When this leaves the battlefield you may pay

1/2
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
Artifact creatures gets -8/-8 until end of turn.
As political turmoil ran rampant the Pureflesh community made one last effort to push their views.
Once each turn, during your first main phase, you may search target opponent's library for a nonland card and cast it without paying its mana cost.
At the beginning of your endstep, if you control 5 or more permanents you don't own you win the game.
At the beginning of your endstep, if you control 5 or more permanents you don't own you win the game.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life.
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life.
4/4
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
Return all artifact creatures from your graveyard to your hand.
What others have learned, you shall learn, and others will learn from you.
As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control.
Put two +1/+1 counters on target creature you control.
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
Equipped creature gains deathtouch.
Equip: Pay 2 life,
Equip: Pay 2 life,

Collected from ogre's foul innards, the poison works on humans and ghouls alike.
Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
Whenever an opponent draws a card The Price of Secrets deals 3 damage to that opponent.
At the beginning of each opponent's upkeep that player may sacrifice a permanent at random. If they do they may skip their draw step.
At the beginning of each opponent's upkeep that player may sacrifice a permanent at random. If they do they may skip their draw step.
Target creature you control gains indestructible until end of turn. You gain life equal to that creature's power.
Being blessed is another's curse.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand.
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand.
3/1
Deathtouch
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
Deceit ((When this leaves the battlefield you may pay

Where Ashber kept his friend Rikkar at arm's length, the Sultan made the mistake of letting Veerpal close.
1/2
Until end of turn target creature and each creature that shares a color with it can't block unless their controller pays
for each creature.

The lack of discipline in Matafawwiq's supporters was so stunning it left Ashber's forces open to their attack.
Dissenting Giant attacks each turn if able.
When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less.
When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less.
4/2
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach
When Horizon Bowman enters the battlefield deal 2 damage to target creature.
Reach
When Horizon Bowman enters the battlefield deal 2 damage to target creature.
6/3
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.)

1/1
Flying
During your main phase you may tap an untapped creature you control: Choose one —
• Mushussu gets +1/+0 until end of turn.
• Mushussu deals 1 damage to target creature.
During your main phase you may tap an untapped creature you control: Choose one —
• Mushussu gets +1/+0 until end of turn.
• Mushussu deals 1 damage to target creature.
5/5
Deal 2 damage to any target. Then, copy Orchestrated Lightning for each artifact creature you control. You may choose new targets for the copies.
Matafawwiq's army marched on Junun Haqad and Rayie. The great djinn made the fatal mistake of thinking the Creator's army would use weapons.
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Haste
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Shooting Star Inheritor. You may cast that creature for
more for the remainder of the game.)
Whenever you exile with Shooting Star Inheritor's wildmight, you may deal X damage to target player, where X is the exiled creature's power.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Shooting Star Inheritor. You may cast that creature for

Whenever you exile with Shooting Star Inheritor's wildmight, you may deal X damage to target player, where X is the exiled creature's power.
1/2
Creatures lose indestructible and can't gain indestructible until end of turn.
Double all damage dealt to creatures until end of turn.
Double all damage dealt to creatures until end of turn.

Matafawwiq's violent supports were jailed. That only made his other supporters more violent.
3/3
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
Doublestrike
Sacrifice Warith Mentor: Target artifact creature gains doublestrike until end of turn. Activate this ability only during the main phase.
Sacrifice Warith Mentor: Target artifact creature gains doublestrike until end of turn. Activate this ability only during the main phase.
2/2
First strike
When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade.
When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade.
2/2
First strike, haste
Whenever Wishpurger Brute deals damage to an artifact creature, deal that much damage to each other artifact creature you don't control.
Whenever Wishpurger Brute deals damage to an artifact creature, deal that much damage to each other artifact creature you don't control.
4/4
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript.

If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript.
2/1
Target creature gains indestructible until end of turn. Then, that creature fights target creature with flying.
Junun Haqad cannot stand the sight of the lesser efreet.
+1: Add
to your mana pool.
-1: Put X 1/1 green hydra tokens onto the battlefield, where X is Drenth's loyalty.
-5: Destroy up to X non-creature permanents, where X is the number of hydras you control.

-1: Put X 1/1 green hydra tokens onto the battlefield, where X is Drenth's loyalty.
-5: Destroy up to X non-creature permanents, where X is the number of hydras you control.
2
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof

Hexproof
2/1
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant
(
:Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.)
Implant




Heads in the Second World enters the battlefield with X +1/+1 counters.
Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn.
Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn.
1/1
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn).
When Instinctive Tacticial enters the battlefield, draw a card for each creature that blocked this turn.



When Instinctive Tacticial enters the battlefield, draw a card for each creature that blocked this turn.
3/3
Reserve 
(You may cast this creature for its reserve cost if a creature blocked this turn).
Flash
As long as Lethal Axerider is attacking, Lethal Axerider has deathtouch.


Flash
As long as Lethal Axerider is attacking, Lethal Axerider has deathtouch.
3/2


Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying.
• Destroy target artifact or enchantment.
• That creature fights target creature with flying.
• Destroy target artifact or enchantment.
Flash, trample
Paradise Risen costs
less if five or more creatures you control died this turn.
Paradise Risen costs

Beauty and death entwined as power.
7/7
Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn).
If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent.



If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent.
2/5
Whenever you cast a colored artifact creature spell add
to your mana pool.

Time is no burden in traversing the Second World, only experience.
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn).
Trample



Trample
5/5
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
Sacrifice Effortless Poet: Tap target creature and destroy all auras and equipment attached to that creature.
Simple words, unforgettable works.
2/3
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
Flying
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
His wishes come with spares.
3/4
Enchant creature
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities).
At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature.
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities).
At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature.
Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
Flying, indestructible
Return Simurgh to your hand: Tap up to two target permanents and untap up to two target permanents.
Return Simurgh to your hand: Tap up to two target permanents and untap up to two target permanents.
3/5
When Sultan's Analyst enters the battlefield you may tap target creature. Then, gain 1 life for each tapped creature on the battlefield.
Data provides an edge.
3/3
Whenever The Sultan's Champion attacks The Sultan's Champion gets +X/+X until end of turn, where X is the number of tapped creatures you don't control.
2/2



The warning scroll was supposed to sow fear in the people, but in only showcased the Quiet King's own fear.
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost
less.

The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3




The memories stored in Warith implants are delicacies to the ghouls.
Flying
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
2/4
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).).
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay

Flying
When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.
Deceit ((When this leaves the battlefield you may pay

2/2
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).)
Deceit ((When this leaves the battlefield you may pay

2/3
Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
Flying
At the beginning of each endstep if a player discarded a card create a 1/1 artifact rogue with "this creature can't be blocked" and Deceit ((When this leaves the battlefield you may pay
. If you do, draw a card).).
At the beginning of each endstep if a player discarded a card create a 1/1 artifact rogue with "this creature can't be blocked" and Deceit ((When this leaves the battlefield you may pay

6/4
+2: Tap target permanent. It's controller loses 1 life.
-3: Untap up to one target creature and return up to one target tapped creature to its owner's hand.
-10: Choose 1: Target player draws cards equal to their life total or target player puts the top X cards of their library into their graveyard, where X is their life total.
-3: Untap up to one target creature and return up to one target tapped creature to its owner's hand.
-10: Choose 1: Target player draws cards equal to their life total or target player puts the top X cards of their library into their graveyard, where X is their life total.
4
Whenever Veerpal's Agent deals combat damage to a player exile the top card of that player's library.
: Counter target spell that shares a name with a card exiled by Veerpal's Agent.

3/4
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch
Flying, deathtouch
2/1
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
Whenever a player pays life, that player must pay an additional 2 life.
Whenever a player pays life, that player must pay an additional 2 life.
2/2
Flying
If you would draw a card exile that card instead. Cards exiled this way may be played during the turn they were exiled.
Whenever you play a card from exile Impulse Granter deals 2 damage to target creature or player.
If you would draw a card exile that card instead. Cards exiled this way may be played during the turn they were exiled.
Whenever you play a card from exile Impulse Granter deals 2 damage to target creature or player.
3/2
Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
2/4
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."
Implant

(

Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
Implant






Draw two cards, then discard three cards.
For each creature discarded this put an artifact token copy of it with haste and "sacrifice this creature at the beginning of your next endstep" unless an opponent pays 4 life for each creature.
For each creature discarded this put an artifact token copy of it with haste and "sacrifice this creature at the beginning of your next endstep" unless an opponent pays 4 life for each creature.
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace.
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace.
3/5
Menace
At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player.
At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player.
6/5
Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for
more for the remainder of the game.).
Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
Haste, first strike, menace, vigilance
At the beginning of your upkeep sacrifice Dune Elemental.
At the beginning of your upkeep sacrifice Dune Elemental.
4/1
Efreeti Roar can't be countered by spells or abilities.
Deal 3 damage to target creature or player.
Until end of turn another target creature gets +3/+3 and gains trample.
Deal 3 damage to target creature or player.
Until end of turn another target creature gets +3/+3 and gains trample.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for
more for the remainder of the game.)
Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.

Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.
5/5
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)

2/5
When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact.
3/3
First strike, hexproof
Whenever Mother Manticore attacks, create a 1/1 red and green Manticore artifact creature token with first strike and hexproof.
Whenever Mother Manticore attacks, create a 1/1 red and green Manticore artifact creature token with first strike and hexproof.
3/4
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
more for the remainder of the game.)
If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn.

If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn.
2/2
Whenever a creature you control deals combat damage put a +1/+1 counter on that creature.
, Remove a +1/+1 counter from a creature you control: Deal 1 damage to target player.

Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."
Implant
(
:Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.)
Implant




Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact.
If you targeted a creature with a counter on it this way you may destroy target artifact.
When Dancing Bear enters the battlefield create a 1/1 white-green human token.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn.
2/2
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn).
When Desperate Defender enters the battlefield return a creature with converted mana cost 3 or less from your graveyard to the battlefield and another card with converted mana cost 3 or less to your hand.



When Desperate Defender enters the battlefield return a creature with converted mana cost 3 or less from your graveyard to the battlefield and another card with converted mana cost 3 or less to your hand.
2/2
Lifelink, trample
Though not truly domesticated, solifugae and humans get along very well, and many of the arachnids have been welcomed onto people's property.
3/5
Creatures implanted with Everbody get +1/+1 and are indestructible.
Implant

(

: Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.)
Implant






As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.
As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance.
As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance.
2/3
Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
Reserve 

((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library.



When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library.
2/2
Vigilance
Pureflesh Recruit costs
less to cast if an artifact creature another player controlled died this turn.
Pureflesh Recruit costs

Amid the instability the Pureflesh community grew more bold and confident.
3/3
Reserve 


(You may cast this creature for its reserve cost if a creature blocked this turn)
When Ransomer Wurm enters the battlefield, Ransomer Wurm fights target creature an opponent controls. Then, exile target creature that opponent controls until Ransomer Wurm leaves the battlefield.




When Ransomer Wurm enters the battlefield, Ransomer Wurm fights target creature an opponent controls. Then, exile target creature that opponent controls until Ransomer Wurm leaves the battlefield.
5/5
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
Cast Sudden Assistance only during the combat phase after attacks have been declared.
Create a token copy of target creature you control that gains "This creature must block this turn if able. At the beginning of the next endstep, sacrifice this creature."
Create a token copy of target creature you control that gains "This creature must block this turn if able. At the beginning of the next endstep, sacrifice this creature."
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
If an artifact would enter a player's graveyard, exile it instead.
Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn.
Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn.
1/1
Equipped creature gets +2/+0 and can only be blocked by artifact creatures.
Equip
Equip

Those who cannot enter the Second World have a glaring weakness.
You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant
(
: Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.)
Implant


Trample
Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types.
Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types.
4/3
Equipped creature gets +1/+1 and gains "Whenever the equipped creature deals damage to a player, if the equipped creature isn't equipped with a token, create a token copy of Endless Daggers."
Equip
Equip

When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.
,
: Add 
to your mana pool.




When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.
,
: Add 
to your mana pool.




When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.
,
: Add 
to your mana pool.




When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.
,
: Add 
to your mana pool.




When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.
,
: Add 
to your mana pool.





Hide knowledge, make what that knowledge be worked for through endeavor's, don't let it be easily accessible.

Keeping the people down is only as hard as keeping their efficiency down.

When knowledge is quantifiable, one can only have so much.
Whenever a creature becomes equipped with Memory Formed, put a memory counter on that creature.
Whenever a creature with a memory counter on it dies you may sacrifice Memory Formed. If you, return that creature to the battlefield.
Equip
Whenever a creature with a memory counter on it dies you may sacrifice Memory Formed. If you, return that creature to the battlefield.
Equip

Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.






Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip
Equip



You may choose not to untap Scepter of the Ancient Kings during your untap step.
: Another target artifact or creature doesn't untap as long as Scepter of the Ancient Kings is tapped, If that permanent is an artifact and a creature you may draw 2 cards.

Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
Whenever another artifact creature enters the battlefield under your control you may put a +1/+1 counter on target creature.
Remove all +1/+1 counters from creatures you control: Choose 1
•Gain X life, where X is the amount of +1/+1 counters removed this way
• Target player loses X life, where X is the amount of +1/+1 counters removed this way.
Remove all +1/+1 counters from creatures you control: Choose 1
•Gain X life, where X is the amount of +1/+1 counters removed this way
• Target player loses X life, where X is the amount of +1/+1 counters removed this way.



Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
Implanted creatures get +1/+1 for each artifact creature you control.
Implant
(
: Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.)
Implant


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If an artifact creature was untapped this way put a +1/+1 counter on it.
2017-03-13 11:15:36 by Sorrow