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Mechanics | Skeleton |
CardName: Scars of Madness Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Scars of Madness pay 3 life. Put two +1/+1 counters on target creature you control. Flavour Text: Set/Rarity: Shattered Kingdom Common |
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Seems incredibly narrow for a common.
You're right. Additionally, aside from Wildmight, which is limited to the small set, creatures don't have a way to repeatedly increase their +1/+1 counters. My previous two-set block did have two mechanics in the large set that allowed for creatures to repeatedly gain counters. After reviewing Quinnesheen, I came across (((Self-Inflicted Scars))). Without a specific name or even any flavor text, it seems an easy switch. Taste-Sand would hose flagellate and hearty, which would be plentiful enough in limited to justify the narrow ability.
swapped with (((Taste Sand))) which is now in Quinnesheen
Name changed from Self-Inflicted Scars to be more generic.