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CardName: Encrypted Wurm Cost: 2G Type: Artifact Creature - Wurm Pow/Tgh: 2/1 Rules Text: Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.).  Hexproof Flavour Text: Set/Rarity: Shattered Kingdom Common

Encrypted Wurm
{2}{g}
 
 C 
Artifact Creature – Wurm
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.)
Hexproof
2/1
Updated on 04 Mar 2018 by Sorrow

History: [-]

2017-12-23 17:14:34: Sorrow created the card Encrypted Wurm

What is the trigger condition for fury?

Mmm. The way it's written now, you can just exile your hand to give this all the +1/+1 counters, then cast the exiled cards as spells whenever you feel like it. I'm sure that wasn't the intention.

> Fury 1 (Exile a creature form your hand. If you do, this creature gets a +1/+1 counter. You may cast that creature for more for the remainder of the game).

Considering the former variations on fury that seems exactly the intention. It's always been about using a card from hand to boost a creature on the battlefield and at some point added a way to reduce the card advantage.

The current wording implies a special action that can be used at any time though. This means this is an on-board combat trick.

Also there is the "for more" part that seems to be missing an additional cost probably supposed to counterbalance emptying your hand.

From former version it's an ambitious change to go from counting cards to +1/+1 counters.

I think the ability overall has improved, but I still don't really get how all the parts supposedly add up to "fury". I could buy flavors of animal shamanism or ,ilitaristic reinforcements.

"Fury" sounds more short-term.

2017-12-24 23:06:19: Sorrow edited Encrypted Wurm

Should I give Fury a trigger condition? I also only picked fury as a name, since it sounded like the name of a red-green mechanic.

Yeah, it needs something I think. As it's still not obvious when you can activate fury. On ETB? Any time you like?

And I also don't understand the raitonale behind the name. I show you what I'm thinking of, and pay {2} later. And this creature grows slightly larger; and somehow that equates to 'hulk smash'?

I agree, fury does sound like a good name for an {r/g} mechanic. But.. not for this mechanic. So, if you're not particularly wedded to the name; hmm. How about "Boast"?

I think etb makes the most sense, although it might be better game play as a replacement effect than a trigger, i.e. "You mat exile a creature card from your hand as ~ enters the battlefield. If you do, etc." Gets around feel-bads when it gets killed in response to the trigger.

Otoh, a monstrous variant is interesting too.

I have to disagree with the EBT timing. My disagreement comes mostly because I envisioned this mechanic being something that could be done multiple times. I would also imagine forcing the decision on etb to be more feelbad than attempting to fury and having your creature get killed.

Assuming we can go ahead with using this ability multiple times, I guess assigning a phase would be the next logical step. Since this gives +1/+1 counters, I would think that the beginning of the combat phase makes the most sense, with possibility of the need to specify your combat phase is using the mechanic on an opponent's turn would be considered too complex or powerful.

As for a different name, maybe Wildmight?

2017-12-25 15:31:32: Sorrow edited Encrypted Wurm
2018-03-04 01:35:49: Sorrow edited Encrypted Wurm:

Updated Wildmight

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