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CardName: Ransomer Wurm Cost: {4}{G}{W} Type: Artifact Creature - Wurm Pow/Tgh: 5/5 Rules Text: Reserve {W}{W}{G}{G} (You may cast this creature for its reserve cost if a creature blocked this turn) When Ransomer Wurm enters the battlefield, Ransomer Wurm fights target creature an opponent controls. Then, exile target creature that opponent controls until Ransomer Wurm leaves the battlefield. Flavour Text: Set/Rarity: Shattered Kingdom Mythic |
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previous ability was too similar to Desperate Defender. Gave vigilance and different effect when it becomes equipped, enchanted, or implanted.
New card. Was "Vigilance Whenever ~ becomes equipped, enchanted, or implanted gain 6 life and put two +1/+1 counters on ~." 6/6 artifact creature wurm

" I wanted more reserve creatures. Wurm remained as the creature type since I didn't have any other creatures that didn't necessitate keywords for GW.
Link to how survive works?
I have the feeling this could be shortened.
Technically this doesn't even need the "if ~ survives the fight" in the rules text proper.
Took SecretInfiltrator's advice and cut the part about surviving the fight.