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CardName: Impossible Might Cost: {4}{W}{G} Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control. Flavour Text: A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood. Set/Rarity: Shattered Kingdom Rare

Impossible Might
{4}{w}{g}
 
 R 
Sorcery
Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
Updated on 20 Nov 2017 by Sorrow

History: [-]

2017-11-13 05:13:45: Sorrow created and commented on the card Impossible Might

Currently costing at 4. I did consider 3 cmc a la Vindicate. Original name was "Royal Edict." Earlier version drew cards equal to CMC (when costing that, would have been much more than 4 of course). Just getting an exile and life wasn't too exciting, so I added in a way to draw a single card. I'm unsure if green would have such an effect in its area when it comes to card draw.

2017-11-20 13:05:25: Sorrow edited Impossible Might:

No longer exiles a permanent. Now a pseudo, one-sided wrath effect. No longer an instant. Upped cmc to 6.

Reminds me of Alpha Brawl... does it need to worded the same way (say if the creatures have infect/wither)?

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