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CardName: Lead Silahdar Cost: 2GW Type: Artifact Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Reserve {1}{G}{W} ((You may cast this creature for its reserve cost if a creature blocked this turn) When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library. Flavour Text: Set/Rarity: Shattered Kingdom Uncommon

Lead Silahdar
{2}{g}{w}
 
 U 
Artifact Creature – Human Knight
Reserve {1}{g}{w} ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library.
2/2
Updated on 08 Mar 2018 by Sorrow

History: [-]

2017-06-25 10:07:37: Sorrow created the card Lead Silahdar

This reads rather awkwardly.

While arguable in color, I was always liked this design by Ascale:

>Shred Free {r}
>Instant
>Destroy target permanent attached to a permanent you own.

2018-02-15 04:24:26: Sorrow edited Lead Silahdar :

.Was an aura for GW that was :"Enchant creature Destroy all other permanents attached to the enchanted creature. Then, gain 7 life." Not too great in this set tbh since implants don't attach. Replaced with a new card to add more creatures with reserve.

2018-02-15 04:24:37: Sorrow edited Lead Silahdar
2018-02-16 14:55:39: Sorrow edited Lead Silahdar

Words {1}{g}{w} (Words words) Words words words words words. Words words words words words words words words words words...

2018-03-02 04:34:01: Sorrow edited Lead Silahdar :

Replaced "Ashber's" with "Lead" only because I had too many cards with Ashber's name already.

I didn't have a lot of cards that used Reserve, so I tried to include more. At uncommon rarity a french-vanilla sounded boring so I came up with what I thought was a neat ability for green-white. Admittedly, the ability is very wordy, including making to tokens artifacts to match the set's themes.

In addition to being wordy, creating copies of creatures and then putting the actual creature cards on bottom of library has memory issues.

It's functionally the same to having a Clone of something that leaves the battlefield.

Usually that thing leaving is still in a graveyard, exile or in some other nonhidden zone. Plus, this can even create multiple copies at once. Regardless, it just feels quite clumsy if you ask me. I think I would have those cards be put onto the battlefield rather being created copies of.

2018-03-02 17:09:18: Sorrow edited Lead Silahdar :

No longer copies, just OTB.

Bouncing and putting the creature to the library are effects that show up. That being said, I don't think I had any real reason I was generating tokens versus just putting the creatures onto the battlefield, and the latter is slightly shorter.

"Top two cards" seems like it would whiff most of the time... Maybe make it like 4+ cards, but you choose among them only a single creature?

Why is the power the restricting factor instead of CMC btw?

Could reserve be dropped here? That would really help with the word count.

I made this a creature because I didn't have enough reserve in the set. Also, I think it the ability supports the flavor of the reserve mechanic, the silahdar bringing reinforcements.

Power is the restriction instead of CMC since it just felt more natural that the silahdar shouldn't be leading others stronger than themself.

This shouldn't tutor a non-creature artifact, the artifact conversion is a by-product of the setting.

2018-03-02 17:44:47: Sorrow edited Lead Silahdar

Tiny text!

"all other cards revealed this way" >> "the rest"?

The text size is so precious that I would probably leave out the turning stuff into artifacts part... or turn things around from "creatures with power 1 or less" + "they become artifacts" to "artifact creatures with power 2 or less", maybe?

I think there has to be some artifact related thing in there since otherwise this being an artifact itself doesn't make that much sense IMO.

I was playing around with something like, but it's really wordy as well, even without reserve:

> When ~ ETBs, look at the top four cards of your library. You may reveal an artifact or creature card from among them. If that card’s converted mana cost is 1 or less, put it onto the battlefield. Otherwise, put it into your hand. Then put the rest of the cards revealed this way on the bottom of your library in any order.

Artifact is a side-effect of trying to implement the cyberpunk aspects of the block. I mean, stinks for the edh player when they hit Sol Ring. In colors, with what the card tries to do, only equipment or implant artifacts would make sense. Has white tutored non-equipment artifacts recently?

­Sol Ring should be banned in EDH, but whatever.

­{w} can recur artifacts and generally has effects that care about them. I would even say it has more general artifact affinity than {r}, which would make it second in that after {u}. Fetching for one from the top four cards of your library isn't really a "tutor" per se so I hardly think it would even be a stretch. Plus we have the CMC 1 or less restriction there which also makes it more white IMO. Like, people have suggested white tutors that fetch for a card with a CMC of exactly 1, but that's pushing that theme a bit too far (it's a minor theme that stems from {w}'s tendency towards weenies).

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