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CardName: Conjurer's Conscript Cost: {1}{G} Type: Creature - Human Nomad Pow/Tgh: 2/1 Rules Text: *Wildmight* (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for {2} more for the remainder of the game.) If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. Flavour Text: Set/Rarity: Shattered Kingdom Common |
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This is a nomad who defected to Matafawwiq's side.
Fury seems just.... bad in many ways. It's wordy, has use of a variable, and despite that it affects the gameplay comparably little. This design is especially trying to hide the mechanic's shortcomings but IMO it just pronounces them.
Like this could say
> Discard a creature card: ~ gets +1/+1 until end of turn. If the discarded card was an arfifact, put a +1/+1 counter on ~.
or if we "straighten" it even further
> Discard a card: ~ gets +1/+1 until end of turn.
> Discard an artifact card: ~ gets +2/+2 until end of turn.
What I'm getting it that this all is just wasting a ton of words to get what is functionally pretty much a Noose Constrictor anyway.
I liked Vitenka's suggestion for fixing Fury on (((Intimidating Manticore))), but I have to get around to figuring out the best way to word the ability.
Updated Wilmight