Shattered Kingdom

Shattered Kingdom by Sorrow

165 cards in Multiverse

60 commons, 60 uncommons, 35 rares, 10 mythics

15 white, 15 blue, 15 black, 15 red,
15 green, 65 multicolour, 25 artifact

215 comments total

Deshub pt. II

Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

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On Lethal Axerider (reply):

So this looks wonky. I wanted to do a reserve creature with flash. I wanted that creature to be a mid-sized aggressive creature with maybe some evasion. Deathtouch seemed the best route for evasion in mono-green. I didn't want Ambush Viper though, so I added the clause to make deathtouch only when attacking. Essentially, I want the creature cast after combat on the opponent's turn, so that the creature can attack on its controller's turn.

On Violent Instincts (reply):

This wording is whack, but the idea is if the creature deals damage to a player because the creature had trample, then the creature gets a +1/+1 counter after the damage has been dealt.

On Newborn Manticore (reply):

That's pretty brilliant Vitenka. Thank you. Now I have to figure out how to template it.

On Foul-Fume Efreet (reply):

Potential {b}{r} mechanic?

Recently active cards: (all recent activity)

Artifact Creature – Human Knight
First strike, vigilance

{x}: Destroy all creatures. X must equal to the number of creatures on the battlefield.
If she is summoned, it has become the final mission.
1 comment
2019-07-14 14:07:55 by Tahazzar
Artifact Creature – Human Soldier
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
last 2019-07-13 06:30:43 by Vitenka
Creature – Djinn Wizard
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
His wishes come with spares.
last 2019-07-11 17:26:40 by Sorrow
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
last 2018-12-26 15:26:24 by dude1818
Artifact Creature – Cat
When Elusive Leopard attacks, target creature an opponent controls becomes Blank (Until end of turn that creature loses all abilities.).
last 2018-12-27 20:58:10 by Vitenka (unlogged)

Recent comments: (all recent activity)
On Wrathful Sentinel:

Seems insane. It could be interesting to see how this would play irl.

On Royal Defender:

Defenders tend to have high toughness; low power. I'd say 3/5 maybe?

On Royal Defender:

So +2/+2? Current stats but Chop off the {1}? Do you have a suggested solution for this defender?

On Royal Defender:

As a vanilla unit this would gain +1 bonus stat for requiring an additional color when compared to Centaur Courser and Those Who Serve. With defender though... ugh.

On Freewisher:

I just want to be clear iwth the wording here. Maybe "Whenever the activated ability of a creature or artifact is activated, you may copy that ability."? Ye,s, I think that ill be better.

On Freewisher:

That seems a silly change; I mean, how can you activate an inactivatable ability?

If we're fighting templating; I also note that very few creatures activate their own abilities. Usually a player has to do it :)

On Elusive Leopard:
on 2018-12-27 20:58:10 by Vitenka (unlogged):

I don't know where my leopard is and, It's after dark I hope he isn't getting mugged Out in the park

On Fanciful Vision:

This sadly would be better to use the reflexive trigger template. Replace the last sentence with "When you exile a creature card this way, target creature..."

On Fanciful Vision:

Is certainly better than Anticipate. I don't know if that's a good thing though...

On Elusive Leopard:

If this is the only creature on the battlefield, it has to blank itself :/

(All recent activity)
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