CardName: Wild Rush
Cost: 1RG
Type: Sorcery
Pow/Tgh: /
Rules Text: Target creature you control fights target creature you don't
control.
If you targeted a creature with a counter on it this way you
may destroy target artifact.
Flavour Text:
Set/Rarity: Shattered Kingdom Common
Wild Rush
C
Sorcery
Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact.
Trying to something for a rg fight sorcery. I wanted something extra, but didn't know what. Originally I had "draw a card" if you targeted a creature with a counter on it.
Right now it feels a little disjointed, plus theres some targetting issues that may come up in corner of corner cases.
How about single-target proliferating the creature if it has a counter on it? Like Quarry Hauler or Maulfist Revolutionary. Its a solidly green effect, though Red has gotten access to it previously in the form of Volt Charge.
>Then, if you targetted one or more creatures with a counter on it this way, you may put another counter of a kind of counter on it or remove one from it.
Trying to something for a rg fight sorcery. I wanted something extra, but didn't know what. Originally I had "draw a card" if you targeted a creature with a counter on it.
Right now it feels a little disjointed, plus theres some targetting issues that may come up in corner of corner cases.
How about single-target proliferating the creature if it has a counter on it? Like Quarry Hauler or Maulfist Revolutionary. Its a solidly green effect, though Red has gotten access to it previously in the form of Volt Charge.
>Then, if you targetted one or more creatures with a counter on it this way, you may put another counter of a kind of counter on it or remove one from it.