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CardName: Limited Memory Storage Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {T}: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life. Flavour Text: When knowledge is quantifiable, one can only have so much. Set/Rarity: Shattered Kingdom Uncommon

Limited Memory Storage
{4}
 
 U 
Artifact
{t}: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.
When knowledge is quantifiable, one can only have so much.
Updated on 26 Dec 2018 by Sorrow

History: [-]

2018-01-03 02:28:17: Sorrow created the card Limited Memory Storage

That's really narrow. Why does this cost {5}? I would start playtesting at {1}.

Yeah; I'd cost this at {1} or {2}, and make it a flat "Players cannot draw cards unless they have 6 or fewer cards in hand" rather than a thing you have to remember to tap.

Might be cute if you can name it to reference Library of Leng somehow, since it partially inverts it.

Interestingly, this could be a hard lock. Cutting it down to {2} could be disasterous if a person gets mana screwed early, and is no longer allowed to draw into lands.

ouchie, yes. That is a good reason to force it to later in the game.

> As long as a player has seven or more cards in their hand, they can't draw cards except the first one they draw in each of their draw steps.

?

That's very limited. If you wanted to go that path, just "Players cannot draw more than one card a turn" would do it. But it's still a sideboard-sledgehammer for a meta that is out of control.

What's the aim behind this card? Maybe we're going about this the wrong way?

Since there's mechanics that empty out a player's hand (WIldmight and Wishpowered) I made Hidden Scroll so a player can get a card when they're hellbent. I still had artifact slots, and I thought I could make a card to punish greedy hands.

So you activate this in response to the player with seven cards in hand casting Tolarian Winds? Otherwise this is just the most ineffective way to punish a player for having a full hand since just countering them going from seven cards to ten cards is less likely to happen.

Why not go nasty?

  • {t}: If target player would draw a card this turn except the first one they draw in each of their draw steps, instead that player skips that draw and loses 1 life.
  • {t}: Target player with five or more cards in hand loses 5 life.

etc.

­Chains of Mephistopheles, Notion Thief

While I like nasty, I'm at an uncommon slot, so I'm not sure how nasty I can get. I think preventing or negating the draw is more the style of punishment I'm looking for.

Well, Black Vise suggests you can be pretty darn nasty :)

How about negate the draw unless they pay life to bypass? That avoids the lockdown issue, and you can safely make the life-cost pretty steep to make it actually matter, since it's a very narrow circumstance that triggers it.

And, well, if someone really is stuck in complete manascrew turn 3 - might just be best to put them out of their misery?

2018-01-05 01:27:53: Sorrow edited Limited Memory Storage:

Followed SecretInfiltrator and Vitenka's suggestions and punished via life loss. 3 seemed painful enough.

So now this is stupidly expensive; stupidly narrow; doesn't prevent the first draw; and barely punishes? Wow, it's a junk-rare at uncommon :)

I guess it doesn't have the 7-card hoop any more, and it will do the job of shutting down "Go infinite and draw my deck" decks. So maybe it's a sideboardable rare? It still feels like a huge sledgehammer to crush a metagame that's out of control in that particular direction.

> {5} mana
> Artifact
> {t}: This might do something relevant.

­:D

2018-12-26 00:54:26: Sorrow edited Limited Memory Storage:

reduced cmc from 5 to 4 and increased life payment from 3 to 4.

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