Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Artifact creatures gets -8/-8 until end of turn.
As political turmoil ran rampant the Pureflesh community made one last effort to push their views.
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Gain control of target creature with flying.
Flight is freedom, and freedom is always a tempting offer.
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: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.When knowledge is quantifiable, one can only have so much.
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Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).). |
: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Deathtouch
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Where Ashber kept his friend Rikkar at arm's length, the Sultan made the mistake of letting Veerpal close.
1/2
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Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
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Flash
Deceit (When this leaves the battlefield you may pay . If you do, draw a card).1/2
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Cybernetics Drain
(rare)
Aerial Betrayal
(uncommon)
Limited Memory Storage
(uncommon)
Feigned Martrydom
(uncommon)
Rewiring Node
(common)
Cyberwilds Ram
(common)
The Sultan's Paradise
(common)
Matafawwiq's Raider
(common)
Newborn Manticore
(common)
Whispersnatcher
(common)
Djinn's Trickery
(common)
Scroll Runner
(common)
Second-World Scavenger
(common)
Conjurer's Conscript
(common)
Mountain
(basic)



: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.
. If you do, draw a card).).


