Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: The mana costs of activated abilities of up to X target artifacts become until end of turn, where X is the number of cards in your hand.4/4
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When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
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Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ( : Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.) |
Reserve
![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Flash As long as Lethal Axerider is attacking, Lethal Axerider has deathtouch. 3/2
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.) |
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Rayie, the Enabler
(rare)
Repossessionist
(uncommon)
Djinnguard Program
(uncommon)
Lethal Axerider
(uncommon)
Transferred Message
(common)
Wish Salvager
(common)
Warith Initiate
(common)
Glass Palace Advisor
(common)
The Sultan's Paradise
(common)
Kaabat's Cornering
(common)
Outflank
(common)
Ashber's Quellers
(common)
Pureflesh Recruit
(common)
Frog Quadriceps
(common)
Forest
(basic)


: The mana costs of activated abilities of up to X target artifacts become
until end of turn, where X is the number of cards in your hand.


