Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, indestructible
Return Simurgh to your hand: Tap up to two target permanents and untap up to two target permanents. 3/5
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: Deal X damage to target creature, where X is the number of creatures you own in exile.Matafawwiq's violent supports were jailed. That only made his other supporters more violent.
3/3
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Heads in the Second World enters the battlefield with X +1/+1 counters.
Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn. 1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
Whenever a player pays life, that player must pay an additional 2 life. 2/2
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Dissenting Giant attacks each turn if able.
When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less. 4/2
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Simurgh
(mythic)
Unbridled Marid
(uncommon)
Heads in the Second World
(uncommon)
Hatesinger
(uncommon)
Dissenting Giant
(common)
Tusked Support
(common)
Veerpal's Ambition
(common)
Newborn Manticore
(common)
The Sultan's Paradise
(common)
Purecode Ahkal-Teke
(common)
Formless Crowd
(common)
Glass Palace Advisor
(common)
Transferred Message
(common)
Peace Talks
(common)
Forest
(basic)



: Deal X damage to target creature, where X is the number of creatures you own in exile.

