Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
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Implanted creatures get +1/+1 for each artifact creature you control.
Implant ( : Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.) |
Enchant creature
Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated. |
Lifelink, trample
Though not truly domesticated, solifugae and humans get along very well, and many of the arachnids have been welcomed onto people's property.
3/5
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Veerpal's Ambition
(common, foil)
Body Puppeteer
(rare)
Wishbearer's Aidecraft
(uncommon)
State of Non-Objection
(uncommon)
Eight-Legged Pet
(uncommon)
Scars of Madness
(common)
Wild Rush
(common)
Fanciful Vision
(common)
Alerting Ally
(common)
Matafawwiq's Raider
(common)
Formless Crowd
(common)
The Sultan's Paradise
(common)
Rewiring Node
(common)
Veerpal's Ambition
(common)
Swamp
(basic)






: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.