Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Human Soldier
Whenever The Sultan's Champion attacks The Sultan's Champion gets +X/+X until end of turn, where X is the number of tapped creatures you don't control.
2/2
 U 
Artifact – Implant
Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."

Implant {r}{g} ({r}{g}:Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.)
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 U 
Artifact – Implant
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."

Implant {1}{w}{w} ({1}{w}{w}: Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.)
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Sorcery
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
 C 
Sorcery
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Artifact
When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {w}{u} to your mana pool.
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
Forest
 
 B 
Basic Land – Forest

The Sultan's Champion (rare)
Violent Instincts (uncommon)
Marid's Hate (uncommon)
Glare of Greatness (uncommon)
Fanciful Vision (common)
Second-World Scavenger (common)
Filter of Security (common)
Djinn's Imperviousness (common)
Khaled's Patience (common)
Veerpal's Ambition (common)
Pureflesh Recruit (common)
Warith Initiate (common)
Filter of Serenity (common)
Lone Head (common)
Forest (basic)