Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Flying

If you would draw a card exile that card instead. Cards exiled this way may be played during the turn they were exiled.
Whenever you play a card from exile Impulse Granter deals 2 damage to target creature or player.
3/2
 U 
Artifact Creature – Human Advisor
As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.

As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance.
2/3
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 U 
Creature – Zombie Rogue
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost {2} less.
The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
 C 
Sorcery
Target creature you control fights target creature you don't control.

If you targeted a creature with a counter on it this way you may destroy target artifact.
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Instant
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Instant
Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
 C 
Artifact
When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {b}{r} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Impulse Granter (rare)
Honorable Wazir (uncommon)
Marid's Hate (uncommon)
Body Looter (uncommon)
Wild Rush (common)
Silencing Operative (common)
Fanciful Vision (common)
Formless Crowd (common)
Annurad Security (common)
Scars of Madness (common)
Purecode Ahkal-Teke (common)
Peace Talks (common)
Matafawwiq's Raider (common)
Filter of Despair (common)
Plains (basic)