Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
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Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.) |
Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.
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Equipped creature gets +2/+2 and gains "creatures dealt lethal damage by this creature are exiled."
Equip ![]() ![]() |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Body Puppeteer
(rare)
Glare of Greatness
(uncommon)
Nifaya Eye
(uncommon)
Tabarzin of Undoing
(uncommon)
Cyberwilds Ram
(common)
The Sultan's Paradise
(common)
Filter of Serenity
(common)
Horizon Bowman
(common)
Fanciful Vision
(common)
Impromptu Medic
(common)
Khaled's Patience
(common)
Second-World Scavenger
(common)
Ashber's Quellers
(common)
Encrypted Wurm
(common)
Swamp
(basic)







: Add
to your mana pool.