Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Warrior Shaman
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for {2} more for the remainder of the game.)

Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.
5/5
 U 
Artifact – Implant
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."

Implant {1}{w}{w} ({1}{w}{w}: Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.)
 U 
Artifact Creature – Human Mercenary
First strike

When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade.
2/2
 U 
Artifact Creature – Warrior Construct
You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
 C 
Instant
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Artifact
When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {r}{g} to your mana pool.
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Creature – Efreet Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).

Flying, deathtouch
2/1
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
Forest
 
 B 
Basic Land – Forest

Fury Formed to Life (rare)
Glare of Greatness (uncommon)
Warith Swiftblade (uncommon)
Djinnborn Warrior (uncommon)
Obscure the Details (common)
Pureflesh Recruit (common)
Filter of Compulsion (common)
Tamed Stallions of Bajr (common)
Second-World Scavenger (common)
Purecode Ahkal-Teke (common)
Foul-Fume Efreet (common)
Scavenging Ghoul (common)
Warith Initiate (common)
Ashber's Quellers (common)
Forest (basic)