Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1 and gains "Whenever the equipped creature deals damage to a player, if the equipped creature isn't equipped with a token, create a token copy of Endless Daggers."
Equip ![]() |
Flying
: Add to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.1/1
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You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
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Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
: Add to your mana pool.
, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn. |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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Endless Daggers
(rare)
Access Granter
(uncommon)
Djinnborn Warrior
(uncommon)
Nifaya Eye
(uncommon)
Cyberwilds Ram
(common)
Peace Talks
(common)
Wild Rush
(common)
Visage Projector
(common)
Royal Defender
(common)
Tusked Support
(common)
Djinn's Imperviousness
(common)
Glass Palace Advisor
(common)
Warith Initiate
(common)
Obscure the Details
(common)
Swamp
(basic)
: Add
to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.



