Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying.
• Destroy target artifact or enchantment.
 U 
Sorcery
Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
 U 
Sorcery
Return all artifact creatures from your graveyard to your hand.
What others have learned, you shall learn, and others will learn from you.
 U 
Artifact – Implant
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.

Implant {2} ({2}: Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.)
 C 
Artifact
When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {u}{b} to your mana pool.
 C 
Creature – Zombie Wizard
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact Creature – Giant Archer
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Reach
When Horizon Bowman enters the battlefield deal 2 damage to target creature.
6/3
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Instant
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
 C 
Creature – Manticore Child
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for {2} more for the remainder of the game).

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
Mountain
 
 B 
Basic Land – Mountain

Natural World (rare)
Underdog's Rush (uncommon)
Mercenary's Memories (uncommon)
Djinnguard Program (uncommon)
Filter of Cunning (common)
Wishtracker Ghoul (common)
Fanciful Vision (common)
Horizon Bowman (common)
Visage Projector (common)
Tamed Stallions of Bajr (common)
Formless Crowd (common)
Newborn Manticore (common)
Outflank (common)
Scars of Madness (common)
Mountain (basic)