Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
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Enchant creature
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities). At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature. |
Heads in the Second World enters the battlefield with X +1/+1 counters.
Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn. 1/1
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Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).). |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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Regroup
(rare)
Immobilizing Virus
(uncommon)
Heads in the Second World
(uncommon)
Feigned Martrydom
(uncommon)
Encrypted Wurm
(common)
Transferred Message
(common)
Matafawwiq's Raider
(common)
Filter of Security
(common)
Wishtracker Ghoul
(common)
Scavenging Ghoul
(common)
Djinn's Imperviousness
(common)
Second-World Scavenger
(common)
Peculiar Resources
(common)
Impromptu Medic
(common)
Plains
(basic)



. If you do, draw a card).).
: Add
to your mana pool.