Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
 U 
Creature – Djinn
Flying

When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature.
3/3
 U 
Artifact Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for {2} more for the remainder of the game.).

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and can only be blocked by artifact creatures.

Equip {2}
Those who cannot enter the Second World have a glaring weakness.
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
 C 
Creature – Human Warrior
Prowess

Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
 C 
Sorcery
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
 C 
Artifact Creature – Warrior
When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.

When Hypocritical Creation dies gain 2 life if you control an artifact.
3/3
 C 
Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for {2} more for the remainder of the game.)

If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript.
2/1
 C 
Artifact Creature – Elephant
{t}: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
 C 
Artifact
When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {w}{u} to your mana pool.
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
Mountain
 
 B 
Basic Land – Mountain

Impossible Might (rare)
Gentle Djinn (uncommon)
Data Desert Wanderer (uncommon)
Digital Yataghan (uncommon)
Glass Palace Advisor (common)
The Sultan's Paradise (common)
Annurad Security (common)
Mystic Mentor (common)
Transferred Message (common)
Hypocritical Creation (common)
Conjurer's Conscript (common)
Tusked Support (common)
Filter of Serenity (common)
Matafawwiq's Raider (common)
Mountain (basic)