Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Implant
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."

Implant {1}{r}{b} ({1}{r}{b} Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
 U 
Artifact
Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
 U 
Creature – Zombie Rogue
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost {2} less.
The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
 U 
Creature – Zombie Rogue
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
 C 
Instant
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Artifact Creature – Elephant
{t}: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
 C 
Artifact Creature – Human Wizard
Flash

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card).
1/2
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
Island
 
 B 
Basic Land – Island

Nadam's Fire (rare)
Second World Echoes (uncommon)
Body Looter (uncommon)
Distraction Ghoul (uncommon)
Djinn's Trickery (common)
Warith Initiate (common)
Pureflesh Recruit (common)
Glass Palace Advisor (common)
Tusked Support (common)
Scroll Runner (common)
Royal Defender (common)
Kaabat's Cornering (common)
Purecode Ahkal-Teke (common)
Lone Head (common)
Island (basic)