Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
 
 R 
Artifact Creature – Warrior Shaman
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for {2} more for the remainder of the game.)

Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.
5/5
 U 
Artifact Creature – Hydra
Heads in the Second World enters the battlefield with X +1/+1 counters.

Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn.
1/1
 U 
Creature – Zombie Rogue
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost {2} less.
The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
 U 
Artifact Creature – Human Soldier
When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 C 
Artifact Creature – Warrior
When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.

When Hypocritical Creation dies gain 2 life if you control an artifact.
3/3
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Artifact Creature – Goat
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
 C 
Instant
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for {2} more for the remainder of the game.)

If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript.
2/1
Swamp
 
 B 
Basic Land – Swamp

Rikkar's Trainees (uncommon, foil)
Fury Formed to Life (rare)
Heads in the Second World (uncommon)
Body Looter (uncommon)
Repossessionist (uncommon)
Dual Guards (common)
Hypocritical Creation (common)
Ashber's Quellers (common)
Visage Projector (common)
Scavenging Ghoul (common)
Cyberwilds Ram (common)
Obscure the Details (common)
The Sultan's Paradise (common)
Conjurer's Conscript (common)
Swamp (basic)