Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Warrior
Prowess

Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
 
 R 
Artifact Creature – Human Wizard
At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 U 
Artifact Creature – Human Wizard
Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).).
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Sorcery
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Artifact
{t}: Exile the top card of target player's library. Add {c} to your mana pool.

{t}, sacrifice Peculiar Resources: Add {c}{c}{c} to your mana pool. Activate this ability only if you own 7 or more cards in exile.
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
Swamp
 
 B 
Basic Land – Swamp

Mystic Mentor (common, foil)
Body Puppeteer (rare)
Marid's Hate (uncommon)
Sultan's Asset Collector (uncommon)
Feigned Martrydom (uncommon)
Outflank (common)
Pretentious Poetry (common)
Glass Palace Advisor (common)
Ashber's Quellers (common)
Veerpal's Ambition (common)
The Sultan's Paradise (common)
Scars of Madness (common)
Peculiar Resources (common)
Kaabat's Cornering (common)
Swamp (basic)