Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 
 R 
Artifact Creature – Ogre Rogue
Menace

At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player.
6/5
 U 
Artifact Creature – Germ
If an artifact would enter a player's graveyard, exile it instead.

Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn.
1/1
 U 
Artifact – Implant
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.

Implant {2} ({2}: Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.)
 U 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).


If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand.
3/1
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Artifact Creature – Human Wizard
Flash

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card).
1/2
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
Forest
 
 B 
Basic Land – Forest

Kaabat's Cornering (common, foil)
Thieving Stallkeep (rare)
Corruption Code (uncommon)
Djinnguard Program (uncommon)
Warith Retriever (uncommon)
Grave Thief (common)
Outflank (common)
Pureflesh Recruit (common)
Scroll Runner (common)
Visage Projector (common)
Kaabat's Cornering (common)
Scavenging Ghoul (common)
Ashber's Quellers (common)
Pretentious Poetry (common)
Forest (basic)