Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you draw a card you may blank target creature. (Until end of turn that creature loses all abilities).) To hear the sphinxes' wisdom, one must be silent.
3/3
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Haste, first strike, menace, vigilance
At the beginning of your upkeep sacrifice Dune Elemental. 4/1
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Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
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Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
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Keeper of Stability
(rare)
Dune Elemental
(uncommon)
Murderous Plot
(uncommon)
Palace Raid
(uncommon)
Formless Crowd
(common)
Foul-Fume Efreet
(common)
Filter of Compulsion
(common)
Rewiring Node
(common)
Silencing Operative
(common)
Pureflesh Recruit
(common)
Peace Talks
(common)
Blundering Confusion
(common)
Matafawwiq's Raider
(common)
Scars of Madness
(common)
Island
(basic)







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