Shattered Kingdom: Virtual Booster
| Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
|
Reserve
![]() ![]() ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library. 2/2
|
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.) |
Equipped creature gains deathtouch.
Equip: Pay 2 life, ![]() Collected from ogre's foul innards, the poison works on humans and ghouls alike.
|
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
|
|
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
|
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
|
Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
|
As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
|
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
|
Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
|
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.) |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
|
|
Regroup
(rare)
Lead Silahdar
(uncommon)
Glare of Greatness
(uncommon)
Shock Toxin
(uncommon)
Pretentious Poetry
(common)
Purecode Ahkal-Teke
(common)
Foul-Fume Efreet
(common)
Ashber's Quellers
(common)
Pureflesh Recruit
(common)
Scars of Madness
(common)
Obscure the Details
(common)
Second-World Scavenger
(common)
Frog Quadriceps
(common)
Royal Defender
(common)
Forest
(basic)




