Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Flash, trample

Paradise Risen costs {6} less if five or more creatures you control died this turn.
Beauty and death entwined as power.
7/7
 U 
Instant
Target creature gains indestructible until end of turn. Then, that creature fights target creature with flying.
Junun Haqad cannot stand the sight of the lesser efreet.
 U 
Sorcery
Creatures lose indestructible and can't gain indestructible until end of turn.

Double all damage dealt to creatures until end of turn.
 U 
Creature – Human Wizard
Sacrifice Effortless Poet: Tap target creature and destroy all auras and equipment attached to that creature.
Simple words, unforgettable works.
2/3
 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Artifact Creature – Human Wizard
Flash

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card).
1/2
 C 
Creature – Giant Berserker
Dissenting Giant attacks each turn if able.

When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less.
4/2
 C 
Artifact Creature – Wurm
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.)
Hexproof
2/1
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 C 
Creature – Manticore Child
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for {2} more for the remainder of the game).

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
 C 
Artifact
{t}: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.

{3}, sacrifice Rewiring Node: Draw a card.
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
Forest
 
 B 
Basic Land – Forest

Paradise Risen (rare)
Dewinging Bounty (uncommon)
Sundering Fury (uncommon)
Effortless Poet (uncommon)
Alerting Ally (common)
Filter of Security (common)
Ashber's Quellers (common)
Scroll Runner (common)
Dissenting Giant (common)
Encrypted Wurm (common)
Kaabat's Cornering (common)
Newborn Manticore (common)
Rewiring Node (common)
Scars of Madness (common)
Forest (basic)