Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.
As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance. 2/3
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Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
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Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.
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Implanted creatures get +1/+1 for each artifact creature you control.
Implant ( : Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.) |
: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.Keeping the people down is only as hard as keeping their efficiency down.
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Honorable Wazir
(uncommon, foil)
Impossible Might
(rare)
Nifaya Eye
(uncommon)
Wishbearer's Aidecraft
(uncommon)
Inhibiting Shackles
(uncommon)
Pureflesh Recruit
(common)
Rewiring Node
(common)
Cyberwilds Ram
(common)
Purging Flame
(common)
Glass Palace Advisor
(common)
Kaabat's Cornering
(common)
Khaled's Patience
(common)
Ashber's Quellers
(common)
Alerting Ally
(common)
Forest
(basic)



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: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.
