Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted with Everbody get +1/+1 and are indestructible.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.) |
Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
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Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
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When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact. 3/3
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Everbody
(rare)
Second World Echoes
(uncommon)
Murderous Plot
(uncommon)
Repossessionist
(uncommon)
Purecode Ahkal-Teke
(common)
Scars of Madness
(common)
Transferred Message
(common)
Veerpal's Ambition
(common)
The Sultan's Paradise
(common)
Second-World Scavenger
(common)
Djinn's Imperviousness
(common)
Conjurer's Conscript
(common)
Hypocritical Creation
(common)
Pretentious Poetry
(common)
Swamp
(basic)






