Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent draws a card The Price of Secrets deals 3 damage to that opponent.

At the beginning of each opponent's upkeep that player may sacrifice a permanent at random. If they do they may skip their draw step.
 U 
Artifact – Implant
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.

Implant {2} ({2}: Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.)
 U 
Artifact
Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
 U 
Artifact Creature – Human Wizard
Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Sorcery
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
 C 
Artifact Creature – Construct
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
 C 
Creature – Manticore Child
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for {2} more for the remainder of the game).

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
Swamp
 
 B 
Basic Land – Swamp

The Price of Secrets (rare)
Djinnguard Program (uncommon)
Second World Echoes (uncommon)
Sultan's Asset Collector (uncommon)
Grave Thief (common)
Khaled's Patience (common)
Annurad Security (common)
Wish Salvager (common)
Pretentious Poetry (common)
Newborn Manticore (common)
Second-World Scavenger (common)
Fanciful Vision (common)
Royal Defender (common)
Lone Head (common)
Swamp (basic)