Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Add
to your mana pool.
-1: Put X 1/1 green hydra tokens onto the battlefield, where X is Drenth's loyalty. -5: Destroy up to X non-creature permanents, where X is the number of hydras you control. 2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for
more for the remainder of the game.).
Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it 1/2
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: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.When knowledge is quantifiable, one can only have so much.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand. 3/1
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When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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Drenth, Legion
(mythic)
Data Desert Wanderer
(uncommon)
Limited Memory Storage
(uncommon)
Warith Retriever
(uncommon)
Filter of Serenity
(common)
Outflank
(common)
Matafawwiq's Raider
(common)
Scars of Madness
(common)
The Sultan's Paradise
(common)
Lone Head
(common)
Kaabat's Cornering
(common)
Obscure the Details
(common)
Djinn's Imperviousness
(common)
Gradual Dissenter
(common)
Plains
(basic)



more for the remainder of the game.).
: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.

to your mana pool.