Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Implant
Creatures implanted with Everbody get +1/+1 and are indestructible.

Implant {3}{g}{w} ({3}{g}{w}: Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.)
 
 R 
Enchantment
Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying.
• Destroy target artifact or enchantment.
 U 
Creature – Zombie Rogue
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost {2} less.
The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
 U 
Enchantment
Whenever you cast a colored artifact creature spell add {g} to your mana pool.
Time is no burden in traversing the Second World, only experience.
 U 
Artifact Creature – Human Mercenary
First strike

When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade.
2/2
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
 C 
Creature – Giant Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for {2} more for the remainder of the game.)
2/5
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Creature – Giant Berserker
Dissenting Giant attacks each turn if able.

When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less.
4/2
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Artifact Creature – Goat
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Everbody (rare, foil)
Natural World (rare)
Body Looter (uncommon)
Second World Correspondence (uncommon)
Warith Swiftblade (uncommon)
Visage Projector (common)
Gradual Dissenter (common)
Outflank (common)
Warith Initiate (common)
Tamed Stallions of Bajr (common)
Dissenting Giant (common)
Filter of Security (common)
Cyberwilds Ram (common)
Fanciful Vision (common)
Swamp (basic)