Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn Wizard
Flying

{t}: The mana costs of activated abilities of up to X target artifacts become {0} until end of turn, where X is the number of cards in your hand.
4/4
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 U 
Artifact Creature – Human Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
2/4
 U 
Artifact Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for {2} more for the remainder of the game.).

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
 C 
Artifact Creature – Goat
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
 C 
Creature – Giant Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for {2} more for the remainder of the game.)
2/5
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 C 
Sorcery
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
Swamp
 
 B 
Basic Land – Swamp

Rayie, the Enabler (rare)
Marid's Hate (uncommon)
Khafdur Incinerator (uncommon)
Data Desert Wanderer (uncommon)
Cyberwilds Ram (common)
Gradual Dissenter (common)
Visage Projector (common)
Dual Guards (common)
Khaled's Patience (common)
Djinn's Imperviousness (common)
Tamed Stallions of Bajr (common)
Fanciful Vision (common)
Warith Initiate (common)
Royal Defender (common)
Swamp (basic)