Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.) |
Flying
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy. His wishes come with spares.
3/4
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent. 2/5
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Exile a non-land card from your graveyard,
: Tap target card sharing a type with the exiled card |
Flying
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard. 2/4
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Violent Instincts
(uncommon, foil)
Freewisher
(rare)
Raucous Elephant
(uncommon)
Misused Data
(uncommon)
Djinn of Aspirations
(uncommon)
Gradual Dissenter
(common)
Peculiar Resources
(common)
Fanciful Vision
(common)
The Sultan's Paradise
(common)
Lone Head
(common)
Alerting Ally
(common)
Cyberwilds Ram
(common)
Glass Palace Advisor
(common)
Warith Initiate
(common)
Island
(basic)







: Tap target card sharing a type with the exiled card
to your mana pool.