Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you draw a card you may blank target creature. (Until end of turn that creature loses all abilities).) To hear the sphinxes' wisdom, one must be silent.
3/3
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Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).). |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace. 3/5
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When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Keeper of Stability
(rare)
Feigned Martrydom
(uncommon)
Swirling Smoke
(uncommon)
Distraction Ghoul
(uncommon)
Foul-Fume Efreet
(common)
Scavenging Ghoul
(common)
Djinn's Imperviousness
(common)
Second-World Scavenger
(common)
The Sultan's Paradise
(common)
Rewiring Node
(common)
Transferred Message
(common)
Peace Talks
(common)
Pureflesh Recruit
(common)
Purging Flame
(common)
Mountain
(basic)







: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
