Shattered Kingdom: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Trample
Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types. 4/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace. 3/5
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
![]() If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn. 2/2
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Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ![]() ![]() |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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![]() Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
![]() 2/5
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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![]() ![]() Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
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Scars of Madness
(common, foil)
Drenth's Blossomer
(rare)
Swirling Smoke
(uncommon)
Rageshell Warrior
(uncommon)
Djinnguard Program
(uncommon)
Warith Initiate
(common)
Khaled's Patience
(common)
Tusked Support
(common)
Gradual Dissenter
(common)
Fanciful Vision
(common)
Cyberwilds Ram
(common)
Lone Head
(common)
Filter of Despair
(common)
Purecode Ahkal-Teke
(common)
Mountain
(basic)