Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."
Implant ![]() ![]() (![]() ![]() Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.) |
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
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Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
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: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.When knowledge is quantifiable, one can only have so much.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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Flying
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Both the bird and its message are the distractions.
2/2
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Nadam's Fire
(rare)
Distraction Ghoul
(uncommon)
Marid's Hate
(uncommon)
Limited Memory Storage
(uncommon)
Matafawwiq's Raider
(common)
Cyberwilds Ram
(common)
Ashber's Quellers
(common)
Tusked Support
(common)
The Sultan's Paradise
(common)
Gradual Dissenter
(common)
Glass Palace Advisor
(common)
Lone Head
(common)
Decoy Messenger
(common)
Wish Salvager
(common)
Swamp
(basic)




: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.

