Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted with Everbody get +1/+1 and are indestructible.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.) |
As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost
less.The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
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Creatures lose indestructible and can't gain indestructible until end of turn.
Double all damage dealt to creatures until end of turn. |
Flying
When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card. Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)2/2
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Trample 5/5
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor. What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
Flash
Deceit (When this leaves the battlefield you may pay . If you do, draw a card).1/2
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Everbody
(rare)
Body Looter
(uncommon)
Sundering Fury
(uncommon)
Gaining Schemer
(uncommon)
Pretentious Poetry
(common)
Annurad Security
(common)
Tamed Stallions of Bajr
(common)
Glass Palace Advisor
(common)
Mystic Mentor
(common)
Purecode Ahkal-Teke
(common)
Tusked Support
(common)
Wild Rush
(common)
Scroll Runner
(common)
Royal Defender
(common)
Island
(basic)






: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.