Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}{w}
 
 R 
Instant
Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
 U 
Instant
Cast Sudden Assistance only during the combat phase after attacks have been declared.

Create a token copy of target creature you control that gains "This creature must block this turn if able. At the beginning of the next endstep, sacrifice this creature."
 U 
Artifact Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for {2} more for the remainder of the game.).

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
 U 
Creature – Bear Dancer
When Dancing Bear enters the battlefield create a 1/1 white-green human token.

Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn.
2/2
 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
 C 
Sorcery
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 C 
Artifact – Implant
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.

Implant {1}{g} ({1}{g}:Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.)
 C 
Artifact
When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {b}{r} to your mana pool.
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
 C 
Artifact
{t}: Add {c} to your mana pool.

{t}, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn.
Island
 
 B 
Basic Land – Island

Regroup (rare)
Sudden Assistance (uncommon)
Data Desert Wanderer (uncommon)
Dancing Bear (uncommon)
Alerting Ally (common)
Transferred Message (common)
Pureflesh Recruit (common)
Scavenging Ghoul (common)
Kaabat's Cornering (common)
Frog Quadriceps (common)
Filter of Despair (common)
Djinn's Imperviousness (common)
Pretentious Poetry (common)
Visage Projector (common)
Island (basic)