Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 
 R 
Artifact – Implant
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."

Implant {1}{r}{b} ({1}{r}{b} Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
 U 
Creature – Bear Dancer
When Dancing Bear enters the battlefield create a 1/1 white-green human token.

Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn.
2/2
 U 
Creature – Djinn
Flying

When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/2
 U 
Artifact Creature – Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for {2} more for the remainder of the game.)

If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn.
2/2
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact
When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {u}{b} to your mana pool.
 C 
Sorcery
Target creature you control fights target creature you don't control.

If you targeted a creature with a counter on it this way you may destroy target artifact.
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Artifact
{t}: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.

{3}, sacrifice Rewiring Node: Draw a card.
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 C 
Instant
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
Forest
 
 B 
Basic Land – Forest

Kaabat's Cornering (common, foil)
Nadam's Fire (rare)
Dancing Bear (uncommon)
Gaining Schemer (uncommon)
Rageshell Warrior (uncommon)
Fanciful Vision (common)
Filter of Cunning (common)
Wild Rush (common)
Glass Palace Advisor (common)
Outflank (common)
Rewiring Node (common)
Lone Head (common)
Djinn's Trickery (common)
Purging Flame (common)
Forest (basic)