Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Implant
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."

Implant {1}{r}{b} ({1}{r}{b} Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
 U 
Creature – Zombie Rogue
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 U 
Artifact
{t}: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.
When knowledge is quantifiable, one can only have so much.
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
 C 
Artifact Creature – Goat
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Artifact Creature – Elephant
{t}: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Creature – Giant Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for {2} more for the remainder of the game.)
2/5
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 C 
Artifact Creature – Bird
Flying

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Both the bird and its message are the distractions.
2/2
 C 
Artifact Creature – Construct
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Nadam's Fire (rare)
Distraction Ghoul (uncommon)
Marid's Hate (uncommon)
Limited Memory Storage (uncommon)
Matafawwiq's Raider (common)
Cyberwilds Ram (common)
Ashber's Quellers (common)
Tusked Support (common)
The Sultan's Paradise (common)
Gradual Dissenter (common)
Glass Palace Advisor (common)
Lone Head (common)
Decoy Messenger (common)
Wish Salvager (common)
Swamp (basic)