Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
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When Dancing Bear enters the battlefield create a 1/1 white-green human token.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn. 2/2
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: Deal X damage to target creature, where X is the number of creatures you own in exile.Matafawwiq's violent supports were jailed. That only made his other supporters more violent.
3/3
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Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Trample 5/5
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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: Add to your mana pool.
, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn. |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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Impossible Might
(rare)
Dancing Bear
(uncommon)
Unbridled Marid
(uncommon)
Sultan's Asset Collector
(uncommon)
Pretentious Poetry
(common)
Glass Palace Advisor
(common)
Newborn Manticore
(common)
Tamed Stallions of Bajr
(common)
Fanciful Vision
(common)
Djinn's Imperviousness
(common)
Visage Projector
(common)
Royal Defender
(common)
Veerpal's Ambition
(common)
Outflank
(common)
Plains
(basic)



: Deal X damage to target creature, where X is the number of creatures you own in exile.

more for the remainder of the game).
to your mana pool.