Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Flying

Equip and implant abilities targeting artifact creatures you control cost {2} less.

Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted.
4/5
 U 
Artifact Creature – Germ
If an artifact would enter a player's graveyard, exile it instead.

Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn.
1/1
 U 
Creature – Zombie Rogue
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
 U 
Creature – Marid Wizard
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

Whenever a player pays life, that player must pay an additional 2 life.
2/2
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
 C 
Artifact
When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {w}{u} to your mana pool.
 C 
Artifact
When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {b}{r} to your mana pool.
 C 
Instant
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
 C 
Artifact Creature – Wurm
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.). 
Hexproof
2/1
 C 
Artifact Creature – Bird
Flying

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Both the bird and its message are the distractions.
2/2
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
Swamp
 
 B 
Basic Land – Swamp

Rikkar's Armorer (rare)
Corruption Code (uncommon)
Distraction Ghoul (uncommon)
Hatesinger (uncommon)
Pureflesh Recruit (common)
Pretentious Poetry (common)
Filter of Serenity (common)
Filter of Despair (common)
Formless Crowd (common)
Encrypted Wurm (common)
Decoy Messenger (common)
Glass Palace Advisor (common)
Dual Guards (common)
Annurad Security (common)
Swamp (basic)