Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Once each turn, during your first main phase, you may search target opponent's library for a nonland card and cast it without paying its mana cost.

At the beginning of your endstep, if you control 5 or more permanents you don't own you win the game.
 U 
Artifact – Implant
Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."

Implant {r}{g} ({r}{g}:Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.)
 U 
Instant
Target creature you control gains indestructible until end of turn. You gain life equal to that creature's power.
Being blessed is another's curse.
 U 
Artifact Creature – Human Wizard
When Sultan's Analyst enters the battlefield you may tap target creature. Then, gain 1 life for each tapped creature on the battlefield.
Data provides an edge.
3/3
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
 C 
Artifact
{t}: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.

{3}, sacrifice Rewiring Node: Draw a card.
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Instant
Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
 C 
Creature – Human Cleric
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life.
4/4
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Fatal Betrayal (mythic)
Violent Instincts (uncommon)
Untouchable Arrogance (uncommon)
Sultan's Analyst (uncommon)
Matafawwiq's Raider (common)
Rewiring Node (common)
Pureflesh Recruit (common)
Blundering Confusion (common)
Funerary Attendant (common)
Tamed Stallions of Bajr (common)
Annurad Security (common)
Second-World Scavenger (common)
Grave Thief (common)
Filter of Security (common)
Plains (basic)