Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Equip and implant abilities targeting artifact creatures you control cost less.
Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted. 4/5
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Equipped creature gains deathtouch.
Equip: Pay 2 life, ![]() Collected from ogre's foul innards, the poison works on humans and ghouls alike.
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As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.
As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance. 2/3
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Enchant creature
Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).). |
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)2/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life. 4/4
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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Rikkar's Armorer
(rare)
Shock Toxin
(uncommon)
Honorable Wazir
(uncommon)
Feigned Martrydom
(uncommon)
Wish Salvager
(common)
Conjurer's Conscript
(common)
Fanciful Vision
(common)
Grave Thief
(common)
Funerary Attendant
(common)
Kaabat's Cornering
(common)
Tusked Support
(common)
Pretentious Poetry
(common)
The Sultan's Paradise
(common)
Gradual Dissenter
(common)
Swamp
(basic)


less.




: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.