Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 
 R 
Creature – Human Shaman
Reserve {g}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

When Instinctive Tacticial enters the battlefield, draw a card for each creature that blocked this turn.
3/3
 U 
Artifact
Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.
 U 
Artifact – Equipment
Equipped creature gains deathtouch.

Equip: Pay 2 life, {b}
Collected from ogre's foul innards, the poison works on humans and ghouls alike.
 U 
Creature – Djinn
Flying
{t}: Add {c} to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.
1/1
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Creature – Zombie Wizard
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
 C 
Artifact
{t}: Exile the top card of target player's library. Add {c} to your mana pool.

{t}, sacrifice Peculiar Resources: Add {c}{c}{c} to your mana pool. Activate this ability only if you own 7 or more cards in exile.
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Instant
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
 C 
Artifact Creature – Giant Archer
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Reach
When Horizon Bowman enters the battlefield deal 2 damage to target creature.
6/3
 C 
Artifact Creature – Warrior
When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.

When Hypocritical Creation dies gain 2 life if you control an artifact.
3/3
Island
 
 B 
Basic Land – Island

Fanciful Vision (common, foil)
Instinctive Tacticial (rare)
Nifaya Eye (uncommon)
Shock Toxin (uncommon)
Access Granter (uncommon)
Djinn's Imperviousness (common)
Purging Flame (common)
Second-World Scavenger (common)
Wishtracker Ghoul (common)
Peculiar Resources (common)
Royal Defender (common)
Obscure the Details (common)
Horizon Bowman (common)
Hypocritical Creation (common)
Island (basic)