Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an artifact enters the battlefield under an opponent's control, if it's not a token, you may create a token copy of that artifact.
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Flying
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard. 2/4
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Return all artifact creatures from your graveyard to your hand.
What others have learned, you shall learn, and others will learn from you.
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Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
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Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.) |
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life. 4/4
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Room of Infinite Treasure
(mythic)
Djinn of Aspirations
(uncommon)
Mercenary's Memories
(uncommon)
Palace Raid
(uncommon)
Obscure the Details
(common)
Wish Salvager
(common)
Veerpal's Ambition
(common)
Wild Rush
(common)
Frog Quadriceps
(common)
Dual Guards
(common)
Pretentious Poetry
(common)
Funerary Attendant
(common)
Djinn's Imperviousness
(common)
Royal Defender
(common)
Mountain
(basic)





