Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
During your main phase you may tap an untapped creature you control: Choose one — • Mushussu gets +1/+0 until end of turn. • Mushussu deals 1 damage to target creature. 5/5
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Target creature you control gains indestructible until end of turn. You gain life equal to that creature's power.
Being blessed is another's curse.
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Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
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: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.When knowledge is quantifiable, one can only have so much.
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Mushussu
(rare)
Untouchable Arrogance
(uncommon)
Rikkar's Trainees
(uncommon)
Limited Memory Storage
(uncommon)
Impromptu Medic
(common)
Khaled's Patience
(common)
Warith Initiate
(common)
The Sultan's Paradise
(common)
Veerpal's Ambition
(common)
Djinn's Imperviousness
(common)
Blundering Confusion
(common)
Silencing Operative
(common)
Lone Head
(common)
Rewiring Node
(common)
Plains
(basic)





: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.


