Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an artifact enters the battlefield under an opponent's control, if it's not a token, you may create a token copy of that artifact.
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Equipped creature gains deathtouch.
Equip: Pay 2 life, ![]() Collected from ogre's foul innards, the poison works on humans and ghouls alike.
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Lifelink, trample
Though not truly domesticated, solifugae and humans get along very well, and many of the arachnids have been welcomed onto people's property.
3/5
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Haste, first strike, menace, vigilance
At the beginning of your upkeep sacrifice Dune Elemental. 4/1
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Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.) |
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life. 4/4
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Room of Infinite Treasure
(mythic)
Shock Toxin
(uncommon)
Eight-Legged Pet
(uncommon)
Dune Elemental
(uncommon)
Frog Quadriceps
(common)
Funerary Attendant
(common)
Formless Crowd
(common)
Fanciful Vision
(common)
Gradual Dissenter
(common)
Rewiring Node
(common)
Cyberwilds Ram
(common)
Second-World Scavenger
(common)
Filter of Cunning
(common)
Matafawwiq's Raider
(common)
Plains
(basic)







: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.