Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Equip and implant abilities targeting artifact creatures you control cost less.
Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted. 4/5
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If an artifact would enter a player's graveyard, exile it instead.
Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn. 1/1
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Equipped creature gains deathtouch.
Equip: Pay 2 life, ![]() Collected from ogre's foul innards, the poison works on humans and ghouls alike.
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Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
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Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life. 4/4
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Rikkar's Armorer
(rare)
Corruption Code
(uncommon)
Shock Toxin
(uncommon)
Underdog's Rush
(uncommon)
Encrypted Wurm
(common)
Djinn's Trickery
(common)
Obscure the Details
(common)
Annurad Security
(common)
Tusked Support
(common)
Funerary Attendant
(common)
Wild Rush
(common)
Filter of Serenity
(common)
Matafawwiq's Raider
(common)
Royal Defender
(common)
Forest
(basic)


less.

: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.