Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for
more for the remainder of the game.)
Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target. 5/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand. 3/1
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
more for the remainder of the game.)
If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn. 2/2
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Flying
When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature. 3/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Fury Formed to Life
(rare)
Warith Retriever
(uncommon)
Rageshell Warrior
(uncommon)
Gentle Djinn
(uncommon)
Cyberwilds Ram
(common)
Royal Defender
(common)
Wild Rush
(common)
Alerting Ally
(common)
Purging Flame
(common)
Blundering Confusion
(common)
Ashber's Quellers
(common)
Peace Talks
(common)
Wish Salvager
(common)
Glass Palace Advisor
(common)
Forest
(basic)


more for the remainder of the game.)


