Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted with Everbody get +1/+1 and are indestructible.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.) |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
more for the remainder of the game.)
If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn. 2/2
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Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
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Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
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When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.) |
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Everbody
(rare)
Rageshell Warrior
(uncommon)
Murderous Plot
(uncommon)
Underdog's Rush
(uncommon)
Rewiring Node
(common)
Outflank
(common)
Matafawwiq's Raider
(common)
Djinn's Trickery
(common)
Filter of Security
(common)
Annurad Security
(common)
Blundering Confusion
(common)
Impromptu Medic
(common)
Scars of Madness
(common)
Frog Quadriceps
(common)
Swamp
(basic)



more for the remainder of the game.)



: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.