Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Manticore
First strike, hexproof

Whenever Mother Manticore attacks, create a 1/1 red and green Manticore artifact creature token with first strike and hexproof.
3/4
 U 
Creature – Elemental
Haste, first strike, menace, vigilance

At the beginning of your upkeep sacrifice Dune Elemental.
4/1
 U 
Artifact
{t}: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.
Keeping the people down is only as hard as keeping their efficiency down.
 U 
Artifact Creature – Human Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures.
2/4
 C 
Creature – Human Warrior
Vigilance
Pureflesh Recruit costs {2} less to cast if an artifact creature another player controlled died this turn.
Amid the instability the Pureflesh community grew more bold and confident.
3/3
 C 
Instant
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Sorcery
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
 C 
Artifact Creature – Human Advisor
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
 C 
Instant
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
 C 
Artifact Creature – Elephant
{t}: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
Mountain
 
 B 
Basic Land – Mountain

Mother Manticore (rare)
Dune Elemental (uncommon)
Inhibiting Shackles (uncommon)
Khafdur Incinerator (uncommon)
Pureflesh Recruit (common)
Formless Crowd (common)
Tamed Stallions of Bajr (common)
Royal Defender (common)
Veerpal's Ambition (common)
Glass Palace Advisor (common)
Purecode Ahkal-Teke (common)
Matafawwiq's Raider (common)
Obscure the Details (common)
Tusked Support (common)
Mountain (basic)