Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Once each turn, during your first main phase, you may search target opponent's library for a nonland card and cast it without paying its mana cost.

At the beginning of your endstep, if you control 5 or more permanents you don't own you win the game.
 U 
Enchantment
Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
 U 
Enchantment
Whenever you cast a colored artifact creature spell add {g} to your mana pool.
Time is no burden in traversing the Second World, only experience.
 U 
Creature – Marid Wizard
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

Whenever a player pays life, that player must pay an additional 2 life.
2/2
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Sorcery
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Artifact Creature – Construct
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
 C 
Artifact Creature – Human Cleric
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
Forest
 
 B 
Basic Land – Forest

Fatal Betrayal (mythic)
Rikkar's Trainees (uncommon)
Second World Correspondence (uncommon)
Hatesinger (uncommon)
Scars of Madness (common)
Veerpal's Ambition (common)
Alerting Ally (common)
Djinn's Imperviousness (common)
The Sultan's Paradise (common)
Wish Salvager (common)
Impromptu Medic (common)
Lone Head (common)
Fanciful Vision (common)
Warith Initiate (common)
Forest (basic)