Multiverse Design Challenge
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Showing 50 of 141 Hybrid cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Oh No! The year is 2016 and Wizards has made a terrible mistake, letting a deck by the name of Boney Control get out of Control!
Design a Christmas card that could be given away as a promo card.
There are cards with an activated ability costing that restrict you to pay all black mana, all red mana, or all white mana. Design a card with an activated ability costing that can only be paid with blue or green mana.
Design a red fairy or a white fairy.
Create a two-color command ("Choose two" from four options) where the four options are C, D, C/D, and CD.
Wizards said the cycle of Inscriptions is incomplete because they couldn't find a good design for the red or white ones. Let's prove them wrong.
Illus. Patrick Ripp
2/2
First strike, lifelink
If you would lose the game for having 0 life or less and Noce Leran, Eternal Savior is in your hand, you may reveal Noce Leran and pay . If you do, put Noce Leran onto the battlefield and your life total becomes 5.
If you would lose the game for having 0 life or less and Noce Leran, Eternal Savior is in your hand, you may reveal Noce Leran and pay . If you do, put Noce Leran onto the battlefield and your life total becomes 5.
3/3
Choose one:
• Remove a counter from target creature for each swamp you control
• Choose a creature for each mountain you control. They gain haste.
• Add to your mana pool.
• Remove a counter from target creature for each swamp you control
• Choose a creature for each mountain you control. They gain haste.
• Add to your mana pool.
: Add or to your mana pool.
Lifelink
Shambling Vent 2 can't attack or block unless you pay .
Lifelink
Shambling Vent 2 can't attack or block unless you pay .
2/3
Choose one —
• Return target spell to its owner's hand.
• Exile target creature you own then return it to the battlefield.
• Put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
• Return target spell to its owner's hand.
• Exile target creature you own then return it to the battlefield.
• Put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
At the beginning of your upkeep, if you have at least ten cards in your library, in your hand, in your graveyard, in play and in exile, you win the game.
Put a 1/1 white and blue creature token with flying onto the battlefield.
Turn target creature face down.
Whenever one or more cards are exiled, draw a card.
Illus. John-Michael Gariepy
1/3
Choose one — Return target permanent you own to your hand; or tap target creature and it doesn't untap during its controller's next untap step; or counter each other noncreature spell unless its controller pays .
Choose one — Target creature gains flying until end of turn; or tap target permanent; or counter target creature spell unless its controller pays .
For each creature you control, draw a card.
Then reveal your hand, and target opponent chooses a card for you to discard for each creature they control.
Until end of turn, all creatures have +X/+X where X is the number of cards in your hand.
Then reveal your hand, and target opponent chooses a card for you to discard for each creature they control.
Until end of turn, all creatures have +X/+X where X is the number of cards in your hand.
Uh, mister forest? Can we have a catapult? Please?
Flying
Noncreature spells your opponents cast cost more to cast.
Whenever an opponent casts a noncreature spell, you may draw a card.
Noncreature spells your opponents cast cost more to cast.
Whenever an opponent casts a noncreature spell, you may draw a card.
5/6
Shroud
: Tap or Untap target creature.
: Target player skips their next untap phase. Shiela, Ice Queen of Tewn does not untap during your next untap phase.
: Tap or Untap target creature.
: Target player skips their next untap phase. Shiela, Ice Queen of Tewn does not untap during your next untap phase.
2/4
Choose one — attacking creatures gain flying until end of turn; or put target blocking creature on top of its owner's library; or draw a card for each attacking creature you control.
Up to two target creatures gain flying until end of turn.
Each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts that card into his or her hand.
: Put a -1/-1 counter on target creature.
: Return target creature with a counter on it to its owner's hand.
: Return target creature with a counter on it to its owner's hand.
2/2
During your upkeep, pay 2 life per charge counter on Canopic Jar, or sacrifice it.
:Put a charge counter on Canopic Jar. Counter target spell. If you do, exile it.
When Canopic Jar leaves play, the owners of all spells exiled this way may cast them without paying their casting cost.
:Put a charge counter on Canopic Jar. Counter target spell. If you do, exile it.
When Canopic Jar leaves play, the owners of all spells exiled this way may cast them without paying their casting cost.
Only problem is, I'm running out of places to hide the hearts.
If was spent to cast Deathly Lullaby, tap target creature.
If was spent to cast Deathly Lullaby, destroy target creature if its tapped.
If was spent to cast Deathly Lullaby, destroy target creature if its tapped.
Exile any number of target cards in graveyards with total converted mana cost X or less. Draw cards equal to the number of cards exiled this way.
Illus. Seb McKinnon
The next time target player would draw a card this turn, they put the top card of their library into their graveyard instead.
Target creature without flying gets -0/-1 until end of turn.
Choose one — Target creature gets -3/-0 until end of turn; or draw a card; or target player puts the top four cards of his or her library into his or her graveyard.
Choose one — Up to two target creatures gain intimidate until end of turn; or counter target spell unless its controller pays 2 life; or each player draws a card, then each opponent discards a card.
Choose one — Target player mills five cards; or target creature gets -6/-0 until end of turn; or search your library for an instant card with converted mana cost 2 or less and put it into your hand, then shuffle your library.
,: Exile the top X cards of each player's library where X is the number of exiled cards they own.
1/3
Pay 2 life: Next time this turn you would draw a card, instead take one from exile instead.
When you have more cards in your hand than in exile, sacrifice Peek beyond the Gates and lose 5 life.
When you have more cards in your hand than in exile, sacrifice Peek beyond the Gates and lose 5 life.
Mad! They said I was mad!
They were wrong; but oh, so prescient.
They were wrong; but oh, so prescient.
Search the top fifteen cards of your library for a card and put that card into your hand. Then shuffle your library.
Flying
When Riddler in the Dark dies, an opponent may have you draw three cards. If no player does, return Riddler in the Dark from your graveyard to your hand and each opponent exiles the top three cards of his or her library.
When Riddler in the Dark dies, an opponent may have you draw three cards. If no player does, return Riddler in the Dark from your graveyard to your hand and each opponent exiles the top three cards of his or her library.
4/3
Until end of turn, each land becomes an Island Swamp in addition to its other types.
Repeat deals damage to target player equal to the damage already dealt to him or her this turn.
Choose one – return target nonblack creature to its owner's hand; or target player draws a card then discards two cards; or target creature can't be blocked this turn except by walls.
Target player discards a card and you draw a card.
Deal 1 damage to target creature.
Choose one: Wither, Proliferate, Deathtouch.
Choose one: Wither, Proliferate, Deathtouch.
Each player gains a poison counter, shuffles their discard pile and puts it on top of their deck.
Whenever you draw one or more cards, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and it deals damage to you equal to its converted mana cost.
4/2
Whenever a non-token creature enters the battlefield under your control sacrifice it and put a 2/2 red & black fiend token onto the battlefield instead.
Sacrifice all red and black creature tokens you control, : Deal 1 damage to each opponent and each creature each opponent controls for each token sacrificed this way.
Sacrifice all red and black creature tokens you control, : Deal 1 damage to each opponent and each creature each opponent controls for each token sacrificed this way.
4/4
Flash, Reach
When Ays, en High. Way! enters the battlefield, all creatures become blocked.
Any opponent may pay . If they do, Ays is countered unless you pay .
When Ays, en High. Way! enters the battlefield, all creatures become blocked.
Any opponent may pay . If they do, Ays is countered unless you pay .
Dude! No way!
3/3
Deathtouch, Bloodthirst 2
Whenever a creature dies, choose one—
• Scry 1
• Draw a card.
: Each player sacrifices a creature.
Whenever a creature dies, choose one—
• Scry 1
• Draw a card.
: Each player sacrifices a creature.
Illus. Dan Scott
4/3
Burn to Memory deals X damage to target creature where X is the number of exiled cards you own. If a creature dealt damage this way would die this turn, exile it instead.
Target creature gets +1/+0 and gains haste until end of turn.
Target creature gets +1/+0 and gains trample until end of turn.
Choose one — Target creature gains haste until end of turn; or Intense Charm deals 1 damage to target creature; or target opponent loses 2 life.
Whenever you gain life, put a +3/-1 counter on target creature you control and that creature becomes a Mutant.
, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.
, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.
2/7
Choose one — destroy target creature with toughness 2 or less; or damage can't be prevented this turn; or each player loses 4 life.
Roast deals 1 damage to each creature.
Ground deals 3 damage to target creature with flying. That creature loses flying until end of turn.
When Shivan Catapulter enters the battlefield, you may sacrifice a black creature. If you do, deal damage equal to the sacrificed creature's power to target creature.
"We all die sometime. What's the point in waiting?"
— Catapulter Creed
— Catapulter Creed
3/3
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
When But I'm the Victim Here! is revealed, deal 4 damage to the attacking player.
Players must attack a player that is not you, if able.
last 2012-03-02 10:37:16 by Alex