Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
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When Wild Rules Change enters the battlefield, each player with fewer than seven cards in hand draws cards equal to the difference.
Each player skips his or her draw step. Players can only play one card per turn. When a player has zero cards in hand at the beginning of his or her end step, he or she wins the game. |
Search your library for a Forest or Plains card and put it into your hand.
Reinforce 3 — ![]() ![]()
Procreate ![]() — 2/2 green white bear creature token (![]() , Discard this card: Put onto the battlefield the corresponding creature token.) |
Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
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Erupt 2RR (You may cast this for its erupt cost. It gains haste. Sacrifice it at the beginning of the end step.)
When Foundation Shaker erupts, you may destroy target artifact. 4/4
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When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.)
1/1
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Equipped creature gets +1/-1.
Equip
Burden ( : Attach this to target creature an opponent controls. Burden only as a sorcery.) |
0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield. 2
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(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn. |
Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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Tap target creature. It gets -3/-0 until end of turn.
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Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.)
2/2
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Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Create a card that cares about tokens and a token to go with that card.
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Pale Invader
(common, foil)
Wild Rules Change
(mythic)
Creation Charm
(uncommon)
Dangerlands Ranger
(uncommon)
Foundation Shaker
(uncommon)
Goblin Digger
(common)
Blackened Shakujō
(common)
Planeswalking Conscriptor
(common)
Fickle Fog
(common)
Strength in Diversity
(common)
Journeying Craghorn
(common)
Tame the Passions
(common)
Daredevil Pilot
(common)
Ætherskin Toad
(common)
Challenge # 032
(basic)
Challenge # 050
(token)




