Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it loses all abilities and becomes a 4/4 with haste and flying.
 
 R 
Creature – Incarnation
Incarnation of Faith enters the battlefield with X +1/+1 counters on it.
When Incarnation of Faith dies, all creatures you control get -1/-1 until end of turn, for each +1/+1 counter that was on Incarnation of Faith.
Our hopes, and lives, go with you.
0/0
 U 
Creature – Elemental
Flying
As Cirrus Elemental enters the battlefield, flip Cirrus Elemental from this side up onto the battlefield from a height of at least one foot. If Cirrus Elemental turns over completely at least once during the flip and lands face down, it enters the battlefield transformed.
1/5
Cumulonimbus Elemental
 
 U 
Creature – Elemental
Flying
5/1
{2}{r}
 
 U 
Creature – Cleric
At the start of your combat phase, add {r}{r} to your mana pool – use this only to activate the abilities of attacking creatures.
Fight! Fight! Fight!
Ra! Ra! Ra!
1/1
 U 
Creature – Goblin
When Goblin Jailer enters the battlefield, you may exile target creature an opponent controls. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Enchantment – Aura
At the beginning of your upkeep, put a corruption counter on Moral Decay, then enchanted creature's controller loses life equal to the number of corruption counters on Moral Decay.
If you tell white lies you soon grow color blind. – Austin O'Malley
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 C 
Creature – Spirit
Flying
Whenever another creature you control dies, you may transform Guardian Spirit.
2/2
Vengeant Spirit
 
 C 
Colour indicator U Creature – Spirit
Hexproof
5/4
 C 
Instant
Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player.
 C 
Tribal Sorcery – Cat Avatar
Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste.
 C 
Artifact Creature – Golem
Whenever you cast a spell, you may gain 1 life.
0/2
 C 
Creature – Boar
If you spent {r} to cast Thundering Boar, it gains haste until end of turn.
2/2
 C 
Planeswalker
+1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library.
2
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Draconify (uncommon, foil)
Incarnation of Faith (rare)
Cirrus Elemental (uncommon)
wr-m~w (uncommon)
Goblin Jailer (uncommon)
Moral Decay (common)
Machine's Solace (common)
Guardian Spirit (common)
Arc Spray (common)
Calling Hula, the Cat. (common)
Eivolar's Servant (common)
Thundering Boar (common)
Gideon's Simulacrum (common)
Challenge # 002 (common)
Challenge # 032 (basic)
Weapon (token)