Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Sorcerer
First Strike
{r}, Exile a red creature you control: Advance Pyrokineticist deals damage equal to the exiled creature's power to all creatures blocking that creature.
Advance Scout + Pyrokinesis
2/1
 U 
Artifact Creature – Skeleton
Defender
When Seat of Command becomes tapped, target opponent discards a card.
{b}: Regenerate Seat of Command. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4/2
 U 
Creature – Human Rogue
Whenever Bazaar Infiltrator deals combat damage to a player, draw two cards, then discard three cards.
2/2
 U 
Creature – Cephalid Wizard
Whenever Voidhatch Cephalid is dealt damage, return up to that many target nonland permanents to their owners' hands. (You can't target creatures that died in combat.)
Morph {2}{u}
1/1
 C 
Creature – Insect
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
2/2
 C 
Sorcery
Target player puts two 1/2 green Spider creature tokens with reach onto the battlefield.
 C 
Creature – Human Rabbit
At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
 C 
Sorcery
Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
{g/b}
 
 C 
Instant
Regenerate target creature.
Kicking
{r/u}
 
 C 
Instant
Switch target creature's power and toughness until end of turn.
 C 
Creature – Human
During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying Wild Nacatyl
 
 C 
Creature – Cat Ape Insect Warrior
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza.
"Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Artifact – Equipment
Equipped creature can't transform and has protection from werewolves.

Equip: {1}
 C 
Sorcery
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
 C 
Sorcery
Each player sacrifices two permanents.
 B 
 
Design one or more lands each affiliated with a type of creature.

Advance Pyrokineticist (rare)
Seat of Command (uncommon)
Bazaar Infiltrator (uncommon)
Voidhatch Cephalid (uncommon)
Cave Chigger (common)
Mind the Webs (common)
Old Man Rabbit (common)
Cop Per Myr (common)
Alive // Kicking (common)
Delver of Absurdly Powerful Secrets (common)
Stalwart Druid (common)
Red Cloak (common)
Zombie Charm (common)
Mined Terrain (common)
Challenge # 011 (basic)
Grinder (token)