Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Whenever one or more creatures attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, put that card onto the battlefield and prevent all damage that would be dealt this turn.
5/5
 U 
Enchantment
Whenever a player exiles a card, that player searches his or her library for a card named Noble Vestige, reveals it, puts it in their hand, then shuffles their library.
 U 
Creature – Minotaur
Mazerunner {3}{r} (If this would change zones, you may reveal it and pay {3}{r} instead. If you do, it stays in the same zone.)
4/2
 U 
Creature – Frog Rogue
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Just when those pesky fliers thought they were safe.
2/3
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Instant
Counter target spell, unless its controller pays {1}.
{1}{u}, Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
{1}{u} Cycling ({1}{u}, Discard this card: Draw a card.)
 C 
Instant
Deal 4 damage to any target.
Spite {6} (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)
{3}{g}
 
 C 
Creature – Treefolk
Entmoot can't attack or block unless you pay {3}{g}
5/5
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed.
You may play the top card of your library.
At the beginning of the end step, if no player cast a spell this turn, abandon this scheme.
 C 
Instant
Choose an attacking creature for each card in your hand. Those creatures are blocked.
Language is the source of misunderstandings.
- Antoine de Saint-Exupery
 C 
Instant
Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card.
 C 
Instant
Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Token Artifact Creature – Wall
Defender
0/3

Sphinx of the Veilwood Maze (rare)
Compassion Without End (uncommon)
Ith's Minotaur (uncommon)
Frog Ambush Team (uncommon)
Tomb Guardian (common)
Undead Gaze (common)
Sonic Feedback (common)
Entmoot (common)
Health (common)
Challenge # 002 (common)
Shudder at my Vision of the Future (common)
Confused Orders (common)
Knowledge Dump (common)
Arc Spray (common)
Challenge # 018 (basic)
Wall (token)