Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
During your upkeep, pay 2 life per charge counter on Canopic Jar, or sacrifice it.
{t}:Put a charge counter on Canopic Jar. Counter target spell. If you do, exile it.
When Canopic Jar leaves play, the owners of all spells exiled this way may cast them without paying their casting cost.
Only problem is, I'm running out of places to hide the hearts.
{2}{r/g}{r/g}
 
 U 
Instant
Choose one — Deal 3 damage to each flying creature; or destroy target artifact.
Fuse
Salvage
{r/w}{r/w}
 
 U 
Instant
Choose one — Deal 2 damage to all attacking creatures; or sacrifice an artifact. If you do, return an artifact from your graveyard to your hand.
 U 
Instant
Attacking creatures get +3/+0 until end of turn.
At the beginning of the end step, if a creature dealt combat damage to a player this turn, return it to its owner's hand.
 U 
Instant
You may exile a White card in your hand rather than pay Primokinesis's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
 C 
Instant – Sphinx
Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness {2}
What hides in stone, and asks riddles on the road?
Illus. TheGryph
 C 
 
Trample
Whenever another creature you control dies, you may transform Guard Dragon.
2/2
Enraged Dragon
 
 C 
Colour indicator R  
Flying
5/4
 C 
Tribal Sorcery – Cat Avatar
Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste.
 C 
Sorcery
Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
 C 
Land
{g}{t}:{g}{g}{g}. Use only mana produced from creatures to activate this ability.
 C 
Artifact Creature – Homunuculus
When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
 C 
Sorcery
Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
 C 
Creature – Illusion
Flying

At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand.
4/2
 C 
Creature – Giant Shaman
When Spirit Advocate dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
"Friends, you await new bodies at Maaku, but this stubborn one refuses to die. Please, be patient."
4/3
 C 
Creature – Louse
Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn.
1/1
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Canopic Jar (rare)
Wreck // Salvage (uncommon)
Reckless Ninjitsu (uncommon)
Primokinesis (uncommon)
Sphinx's Curse (common)
Guard Dragon (common)
Calling Hula, the Cat. (common)
Strength in Diversity (common)
Elfhaime (common)
Telescoping Homunuculus (common)
Rallying Clarion (common)
Abednego's Dreams (common)
Spirit Advocate (common)
Shadow's Lice (common)
Challenge # 011 (basic)
Fiend (token)