Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Continuous Artifact
Whenever creatures attack, add {1} to each player's mana pool for each attacking creature he or she controls.
"Giving back involves a certain amount of giving up."
-Colin Powell
 U 
Instant
Cast Force Through only before attackers are declared.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
 U 
Creature – Giant
Protection from Blue
{t}: Flip a coin. If heads, Dumb Giant deals 4 damage to target creature an opponent controls. If tails, it deals 4 damage to target creature you control instead.
4/3
 U 
Tribal Enchantment – Giant
At the beg. of your upkeep, give birth to a 1/1 white soldier token.
Creatures you control get +2/+2 and have haste and first strike.
Kim: You know, I often describe your mom as sort of a "giant womb."
Greg: That's nice.
Kim: Not the way I say it.
 C 
Enchantment – Aura
Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.)
 C 
Creature – Angel
Flying, Haste.
You thought yo hide where angels fear to tread? Fool. I fly.
4/4
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Sorcery
Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay {1} at any time to remove a sand counter.)
 C 
Artifact Creature – Construct
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
 C 
Sorcery
Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
 C 
Sorcery
Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
 C 
Creature – Drake
Flying
Belligerent Drake blocks each turn if able.
4/1
 C 
Creature – Bear
{t}: Dominarian Bears gets +1/+1 until end of turn.
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
1/1
 C 
Enhantment – Aura
Enchant Creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature has "{t}: Draw a card, then discard a card."
Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Creature – Human Survivor
The library is gone; my life's work undone. But the future remains.
0/1

Deadwood Steeds (rare)
Force Through (uncommon)
Dumb Giant (uncommon)
Pink Room (uncommon)
Still Death (common)
Shivan Angel (common)
Stalwart Druid (common)
It Gets Everywhere (common)
Nuisance Engineer (common)
Bone Scrying (common)
Cop Per Myr (common)
Belligerent Drake (common)
Dominarian Bears (common)
Unselfconsciousness (common)
Challenge # 032 (basic)
Human Survivor (token)