Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
When you cast Temporal Crash from you hand, exile it.
Whenever a player casts a spell, he or she flips a coin. If that player loses the flip, cast Temporal Crash from exile without paying its mana cost.
Counter all spells.
 U 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature and it deals 1 damage to a random creature.
Enchanted creature is indestructible.
The secret of eternal youth is arrested development. -Alice Roosevelt Longworth
 U 
Instant
Exile target creature, then put it in its owner's sideboard. That card cannot be sided back into its controller's deck for the rest of the match. (If a player cannot achieve minimum deck size at the beginning of a game, he or she loses the game.)
You can't keep me in the penthouse. I'm going back to my plow.
 U 
Enchantment – Aura
Enchanted creature is a goblin.
Eww! It's... sticky!
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Creature – Drake
Flying
Belligerent Drake blocks each turn if able.
4/1
 C 
Mount Artifact Creature
Haste
Mount {1}
1/1
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains "{t}: Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls.
 C 
Enchantment – Aura
Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
 C 
Artifact Creature – Homunuculus
When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
 C 
Instant
Choose an attacking creature for each card in your hand. Those creatures are blocked.
Language is the source of misunderstandings.
- Antoine de Saint-Exupery
 C 
Tribal Sorcery – Cat Avatar
Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Temporal Crash (rare)
Independent Streak (uncommon)
Goodbye Yellow Brick Road (uncommon)
Goblin Lace (uncommon)
Focus Fire (common)
Belligerent Drake (common)
Robo Quadbike (common)
Stalwart Druid (common)
Pacific Geist (common)
Lockpicks (common)
Council Resolution (common)
Telescoping Homunuculus (common)
Confused Orders (common)
Calling Hula, the Cat. (common)
Challenge # 018 (basic)
Fiend (token)