Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature Land – Dwarf
(Hill Gullies isn't a spell, and is affected by summoning sickness.)
If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
{t}: Add {r} or {w} to your mana pool.
0/1
 U 
Terrain
Creatures you control staged at Cannon Yard have first strike.

Creatures you don't control staged at Cannon Yard lose first strike and double strike.
4
{1}{u}
 
 U 
Instant
Choose one--Target creature is unblockable this turn; counter target spell that targets a permanent; or withdraw target permanent.
 U 
Instant
Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1
 C 
Creature – Big Dumb Giant
Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield.
When nature calls... FUN.
6/6
 C 
Creature – Clone
When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up).
While Ameboganger is in play, that creature has only half power and toughness. (also rounded up)
*/*
 C 
Instant
Destroy target artifact you control.
Draw two cards.
"Smash the spyglass,
Crush the clock,
Press into a
New flintlock."
- Song of the Dwarven Salvagers
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Instant
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
 C 
Creature – Faerie
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
1/1
 C 
Planeswalker
0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield.
2
 C 
Artifact – Treasure
{t}: Add one mana of any color to your mana pool.

Bury {2} ({2}, Reveal My Precious from your hand: Draw a card. Then shuffle My Precious into your library.)
 C 
Creature – Elemental
Trample
3/1
 C 
Creature – Human Wizard
{t}: Target creature gains flying until end of turn.
1/1
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Hill Gullies (rare)
Cannon Yard (uncommon)
Mister (uncommon)
Viscera Charm (uncommon)
Primitive Titan (common)
Ameboganger (common)
Rejigger (common)
Challenge # 002 (common)
Health Charm (common)
Benevolent Faerie (common)
Planeswalking Conscriptor (common)
My Precious (common)
Arc Elemental (common)
Sky Maester (common)
Realm's Edge (basic)
Weapon (token)