Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
(Familiar – Cast Lix Desert Lizard instead of playing a land. It replaces any familiar you already control. Whenever Lix Desert Lizard takes damage, you also lose that much life.)
: Add ![]() ![]() to your mana pool. Use this ability only during a turn where an opponent was dealt 2 or more damage.
: All damage dealt to familiars is doubled this turn3
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Target creature
Flip a coin: If you called right that creature gets +2/+1 and becomes unblockable until end of turn. If you called wrong that creature gets -3/-0 until end of turn and deals 2 damage to itself instead. Flip a coin: If you called right that creature gains vigilance and infect until end of turn. If you called wrong that creature taps and gets a -1/-1 counter instead. "The brains a wonderful thing when I cut out the useless bits."- Fysax- Phyrexian Bioengineer.
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When Rot Wanderer enters the battlefield, discard a card.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Rot Wanderer, if you cycled it during your main phase, target player discards a card. 2/2
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Man a-bloom enters the battlefield with 3 petal counters on it.
Remove a petal counter from Man a-bloom: Tap target creature. Poppies! Pick yer own poppies! I grew 'em meself!
1/1
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When Resilient Thallid enters the battlefield, put a 1/1 Saproling creature token onto the battlefield.
Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)1/1
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+1 Draw a card, then discard a card.
+0 Discard a card, then draw a card. -6 Draw two cards. 3
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Bend-
![]() ![]() (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).3/4
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Spark — Whenever Flashing Forgeling is dealt damage, it deals 2 damage to each player.
1/1
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Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
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Add 3 white mana to your mana pool.
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
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When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Council Resolution
(common, foil)
Lix Desert Lizard
(rare)
Brain Splitting
(uncommon)
Rot Wanderer
(uncommon)
Man a-bloom
(uncommon)
Resilient Thallid
(common)
Jace's Simulacrum
(common)
Sultai Gildscale
(common)
Flashing Forgeling
(common)
Pale Invader
(common)
Mana from Heaven
(common)
Twinned Illusion
(common)
Wolf-Eyed Raider
(common)
Wellspring
(common)
Realm's Edge
(basic)
Rune
(token)

Familair
: Add 
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