Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When The Price is Right enters the battlefield, put any number of gold counters on it.
Whenever a spell is cast, sacrifice The Price is Right. If that spell has the same converted mana cost as the number of gold counters on The Price is Right, draw that many cards.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
 U 
Land
Nightmare Realm enters the battlefield tapped.
{t}: Add {b} to your mana pool.
If a Horror you own would die, instead put it onto the bottom of your library.
 U 
Sorcery
Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step.
 C 
Tribal Instant – Rhino
Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn.
 C 
Creature – Minion
Lifelink
The bard has a thousand stories of Terhan's benevolence and compassion, and every one is a lie.
1/1
 C 
Creature – Beast Advisor
Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn.
A duel to the death? But I don't even like to sing!
2/2
 C 
Creature – Wurm
Trample
6/3
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 C 
Creature – Illusion
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
 C 
Instant
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
 C 
Creature – Boat
Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
 C 
Creature – Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
 C 
Enchantment – Aura
Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
What if all these fantasies come flailing around? Now I've said too much.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Token Creature – Frog Ninja
Hexproof
1/1

The Price is Right (rare)
Homeward Bound (uncommon)
Nightmare Realm (uncommon)
Upwelling's Pull (uncommon)
Rhox Charm (common)
Terhan's Bard (common)
Bogle Ambassador (common)
Yavimaya Firewurm (common)
Locamotive Golem (common)
Twinned Illusion (common)
All to Arms (common)
Lifeboat (common)
Highlander (common)
Losing My Religion (common)
Challenge # 032 (basic)
Frog Ninja (token)