Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Rage Stoker deals combat damage to a player, put a +1/+1 counter on it.
As long as Rage Stoker has three or more +1/+1 counters on it, it has flying. As long as Rage Stoker has six or more +1/+1 counters on it, it has double strike. 1/1
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(Decrees cannot be affected by spells or abilities.)
Only one creature can attack each turn. Only one creature can block each turn. Players cannot cast spells during combat. "The ultimate goal of humanity should be to create a world completely controlled by rules and laws, where even the worst disputes can be resolved fairly."
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Choose one — Target creature gets +1/+0 and gains trample until end of turn; or Wild Charm deals 2 damage to target creature with flying; or target spell can’t be countered this turn.
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Cast Force Through only before attackers are declared.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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Flying
Belligerent Drake blocks each turn if able. 4/1
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-1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent 1
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Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Flashforward
![]() (You may cast this spell when you draw it for ![]() . If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield. |
Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness ![]() What hides in stone, and asks riddles on the road?
Illus. TheGryph
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Spells and abilities that target Twinned Wolf cost
more.
When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control. 2/2
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Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
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(-
can only be paid for with red mana that was already spent this turn)
(Impacts can only be cast during your own fossil turn) All fossil lands become fossil mountains until end of turn. |
Whenever a creature blocks or is blocked by Despised Ambassador, it gains lifelink until end of turn.
It appears you killed the ambassador. Don't worry too much, no one liked him anyway.
2/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
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Rage Stoker
(rare)
Decree of Honor
(uncommon)
Wild Charm
(uncommon)
Force Through
(uncommon)
Wellspring
(common)
Belligerent Drake
(common)
Emeralda
(common)
Bone Scrying
(common)
Perimeter Watch
(common)
Sphinx's Curse
(common)
Twinned Wolf
(common)
Lightning Spear
(common)
Climate Shift
(common)
Despised Ambassador
(common)
Challenge # 032
(basic)
Tombstone
(token)


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