Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
 U 
Instant
Choose one — Target permanent gains hexproof until end of turn; or target creature loses flying until end of turn; or the next creature card you cast this turn can be cast as though it had flash.
 U 
Instant
Counter target spell unless it's controller chooses to give all creatures they control -2/-2 until end of turn.
Rolling Spoil + Daze
 U 
Sorcery
Destroy target nonblack creature. When that creature is put into a graveyard from the battlefield this turn, return it to the battlefield under your control. It's a black Zombie in addition to its other colors and types.
 C 
Support Creature – Human Soldier
{t}: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.)
1/2
 C 
Creature – Human Cleric
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
 C 
Instant
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature.
 C 
Sorcery
Bone Scour deals damage to target creature equal to the number of cards in your graveyard.
 C 
Artifact – Ship
Tap an untapped creature you control, {t}: Draw a card, then discard a card.
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Sorcery
Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card.
"Gentlemen! Since you are about to die anyway, I may as well tell you the entire plot."
— Benedict, Last Action Hero
 C 
Terrain – First Stage
Roving 3
All lands you control are Forests in addition to their other types.
 C 
Land
{g}{t}:{g}{g}{g}. Use only mana produced from creatures to activate this ability.
 C 
Instant
Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Can you escape my Hall of Mirrors? (rare)
Adaptative Charm (uncommon)
Spell Spoiling (uncommon)
Deathmage's Touch (uncommon)
Support Troops (common)
Antiquities Collector (common)
Shatter Spot (common)
Bone Scour (common)
Smuggler's Skiff (common)
Stoutheart Hydra (common)
Dire Monologue (common)
Edges of Fyndhorn (common)
Elfhaime (common)
Sisay's Charm (common)
Realm's Edge (basic)
Weapon (token)