Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if an effect an opponent controls forces you to discard a card, put an adaption counter on Jungle Rush.
![]() , Discard a card: Put a 3/3 Green Dinosaur creature token into play. Then, if Jungle Rush has an adaption counter on it, put a +1/+1 counter on all creatures you control. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target permanent with a converted mana cost of 4 or more. |
: Add to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn. |
Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature.
They raised me, and now they're going to take you down.
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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Design up to three Transform cards that start as one type of permanent and transform into a totally different type of permanent (they don't all have to be the same start/transformed type)
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: Stunted Drake gets +1/+0 until end of turn."Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary 0/2
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Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
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Twinned Zombie cannot block.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control. 2/2
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Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
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Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
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Roving 3
All lands you control are Forests in addition to their other types. |
: Target creature has the name of your choice until end of turn.1/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Create a card that cares about tokens and a token to go with that card.
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Jungle Rush
(rare)
Drop It Hard
(uncommon)
Ancient Hieroglyphs
(uncommon)
Take Down
(uncommon)
Headstrong Healer
(common)
Challenge # 030
(common)
Stunted Drake
(common)
Cop Per Myr
(common)
Twinned Zombie
(common)
Health Charm
(common)
Fortifications
(common)
Edges of Fyndhorn
(common)
Epitaph Scriber
(common)
Hungry Eyes
(common)
Challenge # 032
(basic)
Challenge # 050
(token)

: Add
to your mana pool.
