Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flip seven coins. Seven Stars deals 1 damage to each opponent for each coin that comes up heads. You draw a card for each coin that comes up tails.
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Ninjutsu
![]() ![]() (![]() ![]() , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking unblocked.)
You may count blocked creatures as unblocked for the purpose of activating Moonlit Savior's ninjutsu ability. 2/2
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: Add to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn. |
At least half of non-flying attacking creatures must attack in Inconvenient Marsh.
Creatures in Inconvenient Marsh get -1/-0. |
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When Spirit Advocate dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
"Friends, you await new bodies at Maaku, but this stubborn one refuses to die. Please, be patient."
4/3
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Flying
Belligerent Drake blocks each turn if able. 4/1
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Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn. 1/1
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Sentra's Enforcer can't be blocked by more than one creature.
3/3
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Abbey Monk gets +1/+2.
2/2
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Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield. When nature calls... FUN.
6/6
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Equipped creature gets +1/+1.
Equip ![]() |
Seven Stars
(rare)
Moonlit Savior
(uncommon)
Ancient Hieroglyphs
(uncommon)
Inconvenient Marsh
(uncommon)
Spirit Advocate
(common)
Belligerent Drake
(common)
Shadow's Lice
(common)
Sentra's Enforcer
(common)
Abbey Monk
(common)
Primitive Titan
(common)
Knight of the Starlit Eye
(common)
Headstrong Healer
(common)
I Take Your Future For My Own
(common)
Whispered Oglond
(common)
Challenge # 032
(basic)
Weapon
(token)




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