Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, hexproof
Whenever Visionlord Atarka or another nontoken creature enters the battlefield, you may draw a card. 6/8
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Spend only blue mana on X.
Counter target spell with converted mana cost less than or equal to two times X. |
When Treasure Chest enters the battlefield, you gain a treasure counter. (A player with 10 treasure counters wins the game.)
: Add one mana of any color to your mana pool. |
: Roll a six-sided die.
If the last number you rolled on a six-sided die was 1, Fickle Knight has lifelink; 2, flying; 3, double strike; 4, haste, 5, protection from red and black; 6, protection from white and blue. 2/2
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: Discard a card
: ![]() What. Do. You. Know.
NOW.
Illus. Stampydragon
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Create a card that produces mana with a restriction or bonus.
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Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player. |
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
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Whenever a creature an opponent controls becomes the target of a spell or ability, that player may pay
. If that player does not, return that creature to it's owner's hand.2/2
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Destroy two target artifacts and/or enchantments.
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You may cast either side of Rampant Bears.
2/2
Search your library for a basic land card and put it onto the battlefield tapped.
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+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Flying
Belligerent Drake blocks each turn if able. 4/1
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Illus. Patrick Ripp
2/2
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Visionlord Atarka
(mythic)
Power of Thought
(uncommon)
Treasure Chest
(uncommon)
Fickle Knight
(uncommon)
Land of the Sphinx
(common)
Challenge # 107
(common)
Arc Spray
(common)
Turret Ray
(common)
Collection
(common)
Knight of the Foam
(common)
Yes, I Do Mind
(common)
Rampant Bears
(common)
Sakashima the Deceiver
(common)
Belligerent Drake
(common)
Challenge # 018
(basic)
Fiend
(token)



: Add one mana of any color to your mana pool.
: Roll a six-sided die.

