Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each two-color combination, create a 1/1 Elemental creature token that's both of those colors.
Scry 10, then draw ten cards. You gain ten life. |
Shellshock (Whenever a creature with the same power and toughness attacks you may exile Bogstalker, if you do that creature becomes a copy of Bogstalker until end of turn).
Whenever Bogstalker deals damage to a player that player loses 1 life for each swamp you control. 1/1
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Choose one —
• Chandra's Charm deals 2 damage to target creature or player. • Exile the top two cards of your library. You may play one of those cards this turn. • Add ![]() ![]() to your mana pool.
If you control a Chandra planeswalker, instead choose any number. |
When River Wanderer enters the battlefield, return a land you control to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle River Wanderer, return target land to its owner's hand. 2/2
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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Twinned Zombie cannot block.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control. 2/2
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Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste. |
Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
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Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns. Remove a +1/+1 counter: Add to your mana pool.0/0
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Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature. |
Equip
Equipped creature gets +2/+0. When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield. |
Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
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Rage Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Rage Feeder, it gets +1/-1 until end of turn. 2/2
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Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead. |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Dectet's Boon
(mythic)
Bogstalker
(uncommon)
Chandra's Charm
(uncommon)
River Wanderer
(uncommon)
Knight of the Starlit Eye
(common)
Twinned Zombie
(common)
Calling Hula, the Cat.
(common)
Challenge # 019
(common)
Dominion Wood
(common)
Piece of Loom
(common)
Amoeba Blade
(common)
Challenge # 035
(common)
Rage Feeder
(common)
Exploit Weakness
(common)
Challenge # 029
(basic)
Grinder
(token)








