Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Colour indicator W Familair
(Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
{t}: Add {w} to your mana pool.
{t}: Remove all counters from all artifacts you don't control.
2
 U 
Creature – Beaver Merchant
{g/w}, Tap two untapped Beavers: Create a 0/2 Green Wall with Defender.
1/3
 U 
Land – Lair
{t}: Add {1} to your mana pool.
{1}{r}, {t}: Target red creature or Villain creature gains first strike until end of turn.
{t}: Target red Villain creature gains first strike until end of turn.
 U 
Creature – Knight
When another creature dies, you may return Risen Knight from the graveyard to the battlefield.
4/1
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
 C 
Creature – Zombie
Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control.
The vicious ghoul is kept as a last resort against Grinine.
3/3
 C 
Sorcery – Thematic
(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life.
Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn.
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
 C 
Sorcery
Exile the top five cards of target player's library.
 C 
Creature – Evotan
Whenever Looming Evotan blocks or becomes blocked by a non-Evotan creature, Looming Evotan gets +2/+2 until end of turn.
2/2
 C 
Effect
Both you and an opponent choose a creature you control. Exchange control of those creatures.
 C 
Sorcery
Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
 C 
Colour indicator R Sorcery
When you discard Tibalt Trickery, draw two cards.
 C 
Unit – Dinosaur
Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
Galaxies finest pilots.
4/3
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Creature – Human Survivor
The library is gone; my life's work undone. But the future remains.
0/1

Agga Flatland Lamb (rare)
Ahmik Logslogger (uncommon)
Fire Villain's Lair (uncommon)
Risen Knight (uncommon)
Disenchant #2 (common)
Blindhunger Ghoul (common)
Silver Bullets (common)
Éminence Grise (common)
Future Slip (common)
Looming Evotan (common)
Allegiance Transferal Cannonade (common)
Peek into Hell #2 (common)
Tibalt Trickery (common)
Xeroc Processate (common)
Challenge # 029 (basic)
Human Survivor (token)