Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Heart of the Cards. Discard your hand.
Look at your opponents hands, then arrange your library. It may no longer be searched or shuffled. Your hand size is zero. And I top-deck the perfect card fort his situation...
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Flying, Haste
Ink-Filcher Faerie when enters the battlefield each opponent may draw a card. Whenever Ink-Filcher Faerie attacks Ink-Filcher Faerie deals 3 damage to each opponent that drew a card this turn. 2/1
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Return target creature to its owner's hand. Put a 2/2 Blue jellyfish creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Wind's Fury deals 4 damage to target artifact, enchantment, land, planeswalker, or creature with flying.
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Equipped creature gets +1/+0 and has reach.
Equip ![]() |
Infect
: Add to your mana pool. If that mana is spent on a creature spell, it gains infect.1/2
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Trample
Whenever another creature you control dies, you may transform Guard Dragon. 2/2
Flying
5/4
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Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card. |
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Both you and an opponent choose a creature you control. Exchange control of those creatures.
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Magnify (When you cast this spell, copy it for each card in your graveyard with magnify. You may choose new targets for the copies.)
Target player puts the top two cards of his or her library into his or her graveyard. |
Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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Inspired by jmgariepy's Mashup:The gathering set,
I will post a list of 10 randomly generated cards. Those who want to participate can create up to 5 cards (by combining two cards from the pool – each card can only be used once) |
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Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
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Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Heart of the Cards
(mythic)
Ink-Filcher Faerie
(uncommon)
Bluebottle Evocation
(uncommon)
Wind's Fury
(uncommon)
Grappling Rope
(common)
Generator Serpent
(common)
Guard Dragon
(common)
Knowledge Dump
(common)
Allegiance Transferal Cannonade
(common)
Sanity Drain
(common)
2 + 2 = 5
(common)
Challenge # 001
(common)
Go Blinking
(common)
Challenge # 035
(common)
Challenge # 029
(basic)
Rune
(token)




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