Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Rich Uncle Pennybags enters the battlefield, and at the beginning of your upkeep, roll two six sided dice. Uncles's power is equal to the first die rolled, and his toughness is equal to the second die rolled.
If Uncle has the same the same power and toughness, exile it and return it to the battlefield at the beginning of your next upkeep. */*
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Spend only blue mana on X.
Counter target spell with converted mana cost less than or equal to two times X. |
While Sacrificial Imp is on top of your graveyard; demons are uncounterable.
When 4 or more cards go to the graveyard at once, on top of Sacrificial Imp, return 2 of them to play. "Kill me! Kill me! Killll meeee!"
2/2
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Flash, flying, haste
When Fairie Pranktitioner enters the battlefield, all Fish you control gain flying until end of turn. : Put a 1/1 blue and black Fish into play, blocking target attacking creature.2/2
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When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)1/2
Indestructible
Creatures you control have vigilance. |
![]() : Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)2/5
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Haste
At the beginning of your upkeep, discard a card at random, then draw a card. 1/1
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Defender (This creature can't attack.)
Flying When Orchidtop Archer blocks a creature, it deals 1 damage to that creature. 1/1
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(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
:Add to your mana pool.
:Target creature gets +1/-1 until end of turn.3
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Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control. The vicious ghoul is kept as a last resort against Grinine.
3/3
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Morph
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Morph Swap
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life. 2/3
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Rich Uncle Pennybags
(rare)
Power of Thought
(uncommon)
Sacrificial Imp
(uncommon)
Fairie Pranktitioner
(uncommon)
Ameboganger
(common)
Tomb Guardian
(common)
Toxin Vessel
(common)
Giant Prick
(common)
Challenge # 013
(common)
Playful Puppy
(common)
Orchidtop Archer
(common)
Emerald Snake
(common)
Blindhunger Ghoul
(common)
Tartoolian Lasher
(common)
Challenge # 018
(basic)
Eye
(token)





: Put a 1/1 blue and black Fish into play, blocking target attacking creature.


Familiar
