Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Bend- {1}{b}{b} (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).

Whenever you would draw a card outside of your draw step you may return target creature from your graveyard to your hand instead.
2/2
 U 
Creature – Giant Merfolk
Trample
When Humpback Riders is blocked by a creature with defender, destroy that creature.
{3}{u}{g}: Humpback Riders gains flying until end of turn.
7/5
 U 
Decree
(Decrees cannot be affected by spells or abilities.)
Only one creature can attack each turn.
Only one creature can block each turn.
Players cannot cast spells during combat.
"The ultimate goal of humanity should be to create a world completely controlled by rules and laws, where even the worst disputes can be resolved fairly."
 U 
Sorcery
Deal an amount of damage to target creature equal to the number of cards in your graveyard, and gain that much life.
Flashback {3}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains "{t}: Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls.
 C 
Creature – Wurm
Trample
6/3
 C 
Sorcery
Draw a card.
Recur {1}{u} (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.)
 C 
Sorcery
Return two cards from your graveyard to the battlefield, face down. (Face down permanents are 2/2 colorless creatures.)
 C 
Enhantment – Aura
Enchant Creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature has "{t}: Draw a card, then discard a card."
Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland
 C 
Instant
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
 C 
Creature – Kithkin Scout
Lifelink

When Twinned Kithkin enters the battlefield, put a 2/2 white Kithkin creature token onto the battlefield under target opponent's control.
2/2
 C 
Sorcery
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
 C 
Creature – Goblin Warrior
Trample
3/2
 C 
Creature – Kithkin Warrior
Savage (For each attacking creature with savage you control, the defending player can block with one less creature.)
1/1
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Token Creature – Demon Advisor
Defender
2/4

Kheru Corpsemonger (rare)
Humpback Riders (uncommon)
Decree of Honor (uncommon)
Wail of the Banshee (uncommon)
Lockpicks (common)
Yavimaya Firewurm (common)
Examine the Data (common)
Animate Via Vines (common)
Unselfconsciousness (common)
All to Arms (common)
Twinned Kithkin (common)
Zombie Charm (common)
Goblin Treecrasher (common)
Umchut Sharkclub (common)
Challenge # 029 (basic)
Demon Advisor (token)