Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horror Warrior
Horrify (Creatures blocking or blocked by this creature get -1/-0.)
The Pale Ones are a sight to behold.
2/1
 
 R 
Enchantment
Whenever a land enters the battlefield its controller mills three cards.
{2}{u}{u}, Sacrifice Deck the Halls: You may cast target Instant or Sorcery card from any graveyard and you may spend mana as though it were mana of any colour to cast it.
 U 
Artifact
Flash
{w}, {t}, Sacrifice Hegemon's Charm: Return target artifact you own or artifact card in a graveyard to its owner's hand.
{u}, {t}, Sacrifice Hegemon's Charm: Scry 3, then draw a card.
{b}, {t}, Sacrifice Hegemon's Charm: Each player sacrifices a nonartifact creature.
 U 
Creature – Scorpion
First strike, Deathtouch.
Also known as the gold scorpion.
1/1
 U 
Instant
Split Second
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature.
Glub!
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
2/2
Hanweir Ravager
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
 C 
Creature – Scorpion
{3}{b}: Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)
2/5
 C 
Enchantment
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
Concentrated Essence
{r}
 
 C 
Enchantment – Aura
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
 C 
Challenge
Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions.
 C 
Creature – Dryad
Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Instant
Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains "{t}: Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls.
 C 
Interrupt
Add 3 white mana to your mana pool.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Token Land – Cave
{t}: Add {c} to your mana pool.

Intimidating One (common, foil)
Deck the Halls (rare)
Hegemon's Charm (uncommon)
Deathstalker Scorpion (uncommon)
Instant Immersion (uncommon)
Hanweir Skulk (common)
Toxin Vessel (common)
Diffuse Essence (common)
Challenge # 033 (common)
Ashwalker Dryad (common)
Stoutheart Hydra (common)
Forethought (common)
Lockpicks (common)
Mana from Heaven (common)
Challenge # 032 (basic)
Cave (token)