Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Reveal the top card of your library. If it's a land card, put it into your hand. You may play an additional land this turn.
: Add to your mana pool.1/3
|
All Slivers have protection from multicolor.
Some slivers don't look kindly on their own kind.
2/2
|
Design a card that represents a non-human child and one card to represent that child's actions or outlooks.
|
, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land) |
|
Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
|
Flying
Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card. 2/1
|
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
|
Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
|
Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
|
Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana).
|
Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
|
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
|
|
Put a 2/5 white creature token onto the battlefield.
2/5
|
Make a common or uncommon Alara mini cycle for Bant or Grixis.
|
Design one or more lands each affiliated with a type of creature.
|
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
|
Champion Woodcutter
(rare)
Gold Sliver
(uncommon)
Challenge # 047
(uncommon)
Biorhythms
(uncommon)
Guardian Spirit
(common)
Blacktongue Wizard
(common)
Thunder Charm
(common)
Lockpicks
(common)
Ashwalker Dryad
(common)
Challenge # 014
(common)
Rallying Clarion
(common)
Zombie Charm
(common)
Baby Got Back
(common)
Challenge # 116
(common)
Challenge # 011
(basic)
Tombstone
(token)

: Reveal the top card of your library. If it's a land card, put it into your hand. You may play an additional land this turn.


, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)
Creature – Spirit



