Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn. (1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn. 1/1
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Unearth
( : Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need. |
Choose one — Target creature gains first strike until end of turn; or creatures you control get +1/+0 until end of turn; or destroy target artifact with converted mana cost 2 or less.
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Two-Person Con(when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa).
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life. 0/4
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Whenever you cast a spell, you may gain 1 life.
0/2
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
, : Target creature gets +1/+1 until end of turn. |
"See! This is what comes from Teferi's 'New Alliances'. We need to put a stop to this now!"
— Iludru, Barrin of NeoTolaria 7/2
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Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall. 2/2
Vigilance
5/4
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Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
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Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample
It may primitive or it may be our future out there.
4/5
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Roving 3
All lands you control are Forests in addition to their other types. |
Twinned Goblin cannot attack alone.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. 2/2
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Flash
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand) 1/1
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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![]() , Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.1/1
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Advanced-in-Years Scout
(rare)
Nails of Need
(uncommon)
Proactive Charm
(uncommon)
Compliant Accomplice
(uncommon)
Eivolar's Servant
(common)
Growth
(common)
Volcano Spawn
(common)
Vampire's Thrall
(common)
Underwhelm
(common)
Ridgewalker Aberration
(common)
Edges of Fyndhorn
(common)
Twinned Goblin
(common)
Mistweaving Reflection
(common)
Headstrong Healer
(common)
Challenge # 029
(basic)
Rabbit
(token)

)
: Target creature gets +1/+1 until end of turn.
Creature – Hellion
Creature – Human Minion
