Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Siren
{t}: Target creature loses flying until end of turn, and must attack if able.
Land creatures you control have first strike when defending.
2/3
 U 
Instant
Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1
 U 
Creature – Dinosaur
At the beginning of the end step, if Charging Triceratops was dealt combat damage this turn, put an adaption counter on it.
As long as Charging Triceratops has an adaption counter on it, it gains first strike.
5/3
 U 
Planeswalker
All damage to you is prevented.
3
 C 
Creature – Human
During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying Wild Nacatyl
 
 C 
Creature – Cat Ape Insect Warrior
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza.
"Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
 C 
Creature – Big Dumb Giant
Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield.
When nature calls... FUN.
6/6
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
{g/b}
 
 C 
Instant
Regenerate target creature.
Kicking
{r/u}
 
 C 
Instant
Switch target creature's power and toughness until end of turn.
 C 
Creature – Merfolk Wereshark
Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Unloosened Wereshark
 
 C 
Colour indicator R Creature – Wereshark
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
 C 
Creature – Shiftling Warrior
Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
3/1
 C 
Creature – Not a Beast
Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
 C 
Enchantment – Gargoyle
Abeyance (When a player casts a spell, flip this card.)
Cave Guardian
 
Creature – Gargoyle
Abeyance
5/4
 C 
Creature – Shapeshifter Berserker
When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
 C 
Creature – Leonin Soldier
Vigilance
{t}: Gain 1 life.
1/1
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Token Artifact – Tombstone
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.

Shoal Seductress (rare)
Viscera Charm (uncommon)
Charging Triceratops (uncommon)
Griff, the Holy (uncommon)
Delver of Absurdly Powerful Secrets (common)
Primitive Titan (common)
Locamotive Golem (common)
Alive // Kicking (common)
Sea Cave Hermit (common)
Shiftling Vanguard (common)
Challenge # 021 (common)
Cave Totem (common)
Wolf-Eyed Raider (common)
Lesser Gatewarden (common)
Realm's Edge (basic)
Tombstone (token)