Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature loses flying until end of turn, and must attack if able.
Land creatures you control have first strike when defending. 2/3
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Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1 |
At the beginning of the end step, if Charging Triceratops was dealt combat damage this turn, put an adaption counter on it.
As long as Charging Triceratops has an adaption counter on it, it gains first strike. 5/3
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All damage to you is prevented.
3
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During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza. "Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
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Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield. When nature calls... FUN.
6/6
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays .3/1
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Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
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Abeyance (When a player casts a spell, flip this card.)
Abeyance
5/4
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When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
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Vigilance
: Gain 1 life.1/1
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
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Shoal Seductress
(rare)
Viscera Charm
(uncommon)
Charging Triceratops
(uncommon)
Griff, the Holy
(uncommon)
Delver of Absurdly Powerful Secrets
(common)
Primitive Titan
(common)
Locamotive Golem
(common)
Alive // Kicking
(common)
Sea Cave Hermit
(common)
Shiftling Vanguard
(common)
Challenge # 021
(common)
Cave Totem
(common)
Wolf-Eyed Raider
(common)
Lesser Gatewarden
(common)
Realm's Edge
(basic)
Tombstone
(token)

: Target creature loses flying until end of turn, and must attack if able.





Creature – Wereshark

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