Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has +1/+3 and flying. At the end of your turn, if enchanted creature is untapped, gain life equal to its power and draw a card. |
Black creatures you control have intimidate.
"Hmm, I don't share its fondness for decay, but the terror it inspires is undeniably useful."
2/2
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Exile any number of target cards in graveyards with total converted mana cost X or less. Draw cards equal to the number of cards exiled this way.
Illus. Seb McKinnon
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Flying
![]() : Tap target non-flying creature.
![]() : Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.2/3
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Enchant Permanent
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
If BW Morph Aura is destroyed, destroy enchanted permanent. |
Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Savage (For each attacking creature with savage you control, the defending player can block with one less creature.)
1/1
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Crypt Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Crypt Feeder, it gets +1/+0 until end of turn. 2/2
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Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard.
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Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
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Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.)
2/2
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(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
:Add to your mana pool.
:Target creature gets +1/-1 until end of turn.3
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: Stunted Drake gets +1/+0 until end of turn."Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary 0/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Serene Rapture
(rare)
Analyst of Waste
(uncommon)
Guarded Secrets
(uncommon)
Oliven, the Stormcloud
(uncommon)
Terraformer
(common)
BW Morph Aura
(common)
Lifeboat
(common)
Umchut Sharkclub
(common)
Crypt Feeder
(common)
Forethought
(common)
Zombie Charm
(common)
Artic Pup
(common)
Emerald Snake
(common)
Stunted Drake
(common)
Challenge # 029
(basic)
Jellyfish
(token)








: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
Familiar
:Add