Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
At the beginning of your upkeep, target player chooses a random creature he or she controls and returns that creature to its owner's hand.
2/3
 U 
Creature – Elemental
Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
3/4
 U 
Instant
Cast Gorilla Tactics only during your combat step after blockers are declared.
Switch an attacking creature with a non-attacking creature. (If the creature that was attacking was blocked, the new attacking creature is blocked by all creatures that blocked the original creature.)
 U 
Land
Sweep of the Overhang enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}: Untap target Incarnation. It gains haste until end of turn.
{4}{r}: Sweep of the Overhang becomes a 5/4 red Incarnation creature until end of turn. Its still a land.
 C 
Creature – Faerie Mystic
Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
2/4
 C 
Instant
Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard.
 C 
Creature – Faerie Archer
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
 C 
Sorcery
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
 C 
Instant
Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead.
Pull the crumbs together.
 C 
 
13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad)
 C 
Creature
2/2
Voidmage Acolyte
 
 C 
Colour indicator U Creature – Human Wizard
{2}{u}{u}: Awaken Voidmage Acolyte. (Transform Voidmage Acolyte. You may play this ability only if Voidmage Acolyte is face up.)
Whenever Voidmage Acolyte is awakened, counter target spell.
1/1
 C 
Artifact
{t}: Add {1} to your mana pool.
{t}: Gain 1 life.
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
2/2
Hanweir Ravager
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
 C 
Sorcery
Destroy target creature. Its controller gains a drought counter. (Creatures controled by that player get -1/-0. Spells that player casts cost an additional {1}.)
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Token Creature – Shapeshifter
You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0

Deranged Aethermage (rare)
Metal Servant (uncommon)
Gorilla Tactics (uncommon)
Sweep of the Overhang (uncommon)
Headstrong Healer (common)
Forethought (common)
Orchidtop Archer (common)
Zombie Charm (common)
Collection (common)
Challenge # 013 (common)
Card16558 (common)
Bottomless Pitcher (common)
Hanweir Skulk (common)
Claimed by the Sands (common)
Challenge # 032 (basic)
Shapeshifter (token)