Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kraken
Jungle Kraken enters the battlefield with seven +1/+1 counters on it.
{1}{g}, Remove a +1/+1 counter from Jungle Kraken: Tap target creature with flying. Jungle Kraken deals 2 damage to it. When that creature dies this turn, put a +1/+1 counter on Jungle Kraken.
0/0
 U 
Artifact
{0}, {t}: Discard your hand, then draw that many cards. Untangling Shears costs {1} more to activate for each card in your hand.
 U 
Creature – Fish
Whenever Stinger Ray deals combat damage to a player tap target creature that player controls. That creature doesn't untap during its controller's next upkeep.
2/4
 U 
Creature – Human
Persist, wither
{t}: Spearmonger deals 1 damage to target creature and 1 damage to itself.
1/2
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Creature – Clone
When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up).
While Ameboganger is in play, that creature has only half power and toughness. (also rounded up)
*/*
 C 
Instant
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
 C 
Ongoing Scheme
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
 C 
Instant
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
 C 
Creature – Goblin Shaman
When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player.
1/1
 C 
Creature – Steve
1/2
 C 
Enhantment – Aura
Enchant Creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature has "{t}: Draw a card, then discard a card."
Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland
 C 
Creature – Faerie Advisor
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
 C 
 
13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad)
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Jungle Kraken (rare)
Untangling Shears (uncommon)
Stinger Ray (uncommon)
Spearmonger (uncommon)
Thought Siphon (common)
Ameboganger (common)
All to Arms (common)
I Take Your Future For My Own (common)
Turret Ray (common)
Flamespittle Goblin (common)
Somebody That I Used to Know (common)
Unselfconsciousness (common)
Flighty Ambassador (common)
Challenge # 013 (common)
Challenge # 011 (basic)
Weapon (token)