Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
 
 R 
Sorcery
Put four 2/2 white bird creatures tokens named Swan onto the battlefield with flying and "{t}: target bird gains protection from the colour of your choice until end of turn".
 U 
Enchantment – Aura
Enchant Creature
All creatures, except for enchanted creature, get +2/+2.
"I have never been lost, but I will admit to being confused for several weeks."
- Daniel Boone
 U 
Artifact
{t}: Add one mana of any color to your mana pool.
Project {1} (Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.)
Day
 U 
Plane – Dienoct
Whenever a player casts an instant spell from his or her hand, that player reveals the top card of his or her library. If it's an instant card, he or she casts it without paying its mana cost.
Whenever you role {chaos}, your opponents play with their hands revealed for the rest of the game.
 C 
Creature – Treefolk Warrior
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
Broken Deadwood
 
 C 
Colour indicator B Creature – Treefolk Coward
At the beginning of your upkeep, lose 2 life.
3/3
 C 
Creature – Zombie Beast
Crypt Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Crypt Feeder, it gets +1/+0 until end of turn.
2/2
 C 
Device – Equipment
Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
 C 
Creature – Snake Shaman
Infect
{t}: Add {g} to your mana pool. If that mana is spent on a creature spell, it gains infect.
1/2
 C 
Combat Creature – Human Soldier
Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)
3/3
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Artifact Creature – Construct
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
 C 
Planeswalker
+1 Deal one damage to each player.
-1 Deal one damage to each white creature.
-6 Discard a number of cards equal to your life total, then draw three cards.
3
 C 
 
Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Creature – Human Survivor
The library is gone; my life's work undone. But the future remains.
0/1

Mad Gertie's Shakes (common, foil)
Swan Chariot (rare)
I Don't Get It (uncommon)
Smokestone (uncommon)
Day (uncommon)
Noble Grove (common)
Crypt Feeder (common)
Mask of Control (common)
Generator Serpent (common)
Ready Reserve (common)
Plumebreaker (common)
Nuisance Engineer (common)
Chandra's Simulacrum (common)
Challenge # 034 (common)
Challenge # 029 (basic)
Human Survivor (token)