Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Control target spell.
You may change all decisions and pay all costs, including casting cost. If you do not pay the casting cost, it is countered.
 U 
Creature – Wurm
Trample
Morphtrap {6}{g} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Root-Buster Wurm is turned face up, its owner gains control of it.
10/10
({r/g})
 
 U 
Instant
Choose one — Target creature gets +1/+0 and gains trample until end of turn; or Wild Charm deals 2 damage to target creature with flying; or target spell can’t be countered this turn.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
 C 
Challenge – Alara
Make a common or uncommon Alara mini cycle for Bant or Grixis.
 C 
Creature – Snake Shaman
Infect
{t}: Add {g} to your mana pool. If that mana is spent on a creature spell, it gains infect.
1/2
 C 
Combat Creature – Human Soldier
Reach (this creature can block creatures in an opponent's support row.)
2/2
 C 
Sorcery
Magnify (When you cast this spell, copy it for each card in your graveyard with magnify. You may choose new targets for the copies.)
Target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 C 
Sorcery
Bone Scour deals damage to target creature equal to the number of cards in your graveyard.
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed.
You may play the top card of your library.
At the beginning of the end step, if no player cast a spell this turn, abandon this scheme.
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Instant
As an additional cost to cast Sudden Shift, sacrifice a land.
Destroy target land.
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Control Magic (rare)
Root-Buster Wurm (uncommon)
Wild Charm (uncommon)
Homeward Bound (uncommon)
Challenge # 116 (common)
Generator Serpent (common)
Crossbow Infantry (common)
Sanity Drain (common)
Pacific Geist (common)
Bone Scour (common)
Shudder at my Vision of the Future (common)
Plumebreaker (common)
Sudden Shift (common)
Challenge # 002 (common)
Realm's Edge (basic)
Fiend (token)