Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(You may begin the game with one champion on the battlefield.)
At the beginning of each player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. Intervene – As long as a graveyard has twelve or more cards in it, Mirko is a 3/2 Vampire Rogue creature with flying. He's still a champion. |
All creatures in play are named Webbed Woozle.
: All creatures lose hexproof and shroud until end of turn.1/4
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: Fire Tower deals 1 damage to target unblocked attacking creature. Put a level counter on Fire Tower.
[Level 2-4] Whenever a creature attacks you and isn't blocked, Fire Tower deals 1 damage to that creature. [Level 5+] Whenever a creature attacks you, Fire Tower deals 2 damage to that creature. |
Target creature becomes a charge counter on another target artifact. (It is no longer a permanent.)
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.)
2/2
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn. 2/2
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Target player draws two cards.
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures. 1/2
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Tap an untapped creature you control,
: Draw a card, then discard a card. |
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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When Shivan Catapulter enters the battlefield, you may sacrifice a black creature. If you do, deal damage equal to the sacrificed creature's power to target creature.
"We all die sometime. What's the point in waiting?"
— Catapulter Creed 3/3
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Mirko Vosk
(rare)
Webbed Woozle
(uncommon)
Fire Tower
(uncommon)
Fuel from Food
(uncommon)
Locamotive Golem
(common)
Daredevil Pilot
(common)
Entropy Initiate
(common)
Gruumsh Simpleton
(common)
Mind Boost
(common)
Challenge # 013
(common)
Fletcher Fashionista
(common)
Smuggler's Skiff
(common)
Highlander
(common)
Shivan Catapulter
(common)
Challenge # 032
(basic)
Eye
(token)
Champion – Mirko

: All creatures lose hexproof and shroud until end of turn.




Creature – Viashino Barbarian