Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Flying.
Whenever damage would be dealt to Quantal Quetzal .jv, instead roll a die. If you roll less than or equal to the amount of damage, sacrifice Quantal Quetzal .jv. 1/6
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When Rage Wanderer enters the battlefield, it deals 1 damage to you.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Rage Wanderer, it deals 1 damage to target player. 2/2
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Each player puts a token into play that's a copy of target non-legendary creature.
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First Strike
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature. 3/2
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Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
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Whenever a creature blocks or is blocked by Despised Ambassador, it gains lifelink until end of turn.
It appears you killed the ambassador. Don't worry too much, no one liked him anyway.
2/2
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card. 2/1
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Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
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Target player discards a card and you draw a card.
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Flying
If a permanent an opponent controls is untapped during your turn Zap Stinger gets +1/+0 until end of turn. 1/1
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If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
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Flashforward
![]() (You may cast this spell when you draw it for ![]() . If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield. |
: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Create a card that cares about tokens and a token to go with that card.
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Alive // Kicking
(common, foil)
Quantal Quetzal .jv
(rare)
Rage Wanderer
(uncommon)
Dark Reflection
(uncommon)
Hippocamp Charger
(uncommon)
Frozen Charm
(common)
Despised Ambassador
(common)
Locamotive Golem
(common)
Goblin Vikings
(common)
Challenge # 019
(common)
Thought Siphon
(common)
Zap Stinger
(common)
Siveixx
(common)
Perimeter Watch
(common)
Realm's Edge
(basic)
Challenge # 050
(token)






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