Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one – all creatures gain flying until end of turn; or all creatures lose flying until end of turn.
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Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn. |
Reveal target player's hand, then exile a card from it. That player loses life equal to the number of cards in his or her hand that share a color with the exiled card.
Thoughtcrime does not entail death: thoughtcrime is death.
-from the diary of Winston Smith |
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it. Destroy target nonblack creature.
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: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.)1/1
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Name a creature type. Creatures of the chosen type cannot attack this turn.
"How my achievements mock me!"
- William Shakespeare, Troilus and Cressida, Act IV |
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning ![]() (When this is put into your graveyard from anywhere, you may pay ![]() . If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)Return target creature card from your graveyard to your hand.
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When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn. |
Exile the top five cards of target player's library.
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Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Infiltrator Frog deals combat damage to a player, draw a card. 1/3
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: Stunted Drake gets +1/+0 until end of turn."Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary 0/2
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Defender
0/3
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Vashdu Survivilist
(rare)
Control Gravity
(uncommon)
Swimming Lessons
(uncommon)
Thoughtcrime
(uncommon)
Ready Reserve
(common)
Late
(common)
Sludge Skeletons
(common)
Breader's Digestion
(common)
Challenge # 013
(common)
Panicked Search
(common)
You Better Not Cry
(common)
Future Slip
(common)
Infiltrator Frog
(common)
Stunted Drake
(common)
Realm's Edge
(basic)
Wall
(token)





Sorcery
: Add
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