Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top five cards from your library. Your opponent chooses one – You put all permanents revealed this way onto the battlefield. Those permanents gain haste until end of turn; or that opponent discards five cards from their hand.
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, : Reveal the top card of your library. If its converted mana cost is less than X, put it into your graveyard. |
TRACK 1:
![]() : Target creature attacks if able this turn. |![]() ![]() | : Target creature attacks if able this turn.
---- TRACK 2: ![]() : Target creature can't block this turn. |![]() ![]() | : Target creature can't block this turn. |
Top down flavor text design. See comments for more details.
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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Return two cards from your graveyard to the battlefield, face down. (Face down permanents are 2/2 colorless creatures.)
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Leech (Whenever Reach Leech deals combat damage to a creature, put a -1/-1 counter on that creature and you gain 1 life.)
Reach 1/3
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Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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Fourcast (If there are four cards called Phosphour Bolt in your graveyard, you may return them to your hand.)
Phosphour Bolt deals 4 damage to target creature or player. |
Mount
( : Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)2/2
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Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
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Tap an untapped creature you control,
: Draw a card, then discard a card. |
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Hexproof
1/1
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Strategies Undone
(rare)
Urza's Quality Control
(uncommon)
Whims of War
(uncommon)
Challenge # 015
(uncommon)
Entropy Initiate
(common)
Animate Via Vines
(common)
Reach Leech
(common)
Guardian Spirit
(common)
Peek into Hell #2
(common)
Phosphour Bolt
(common)
Fine Charger
(common)
Lunging Evotan
(common)
Smuggler's Skiff
(common)
Power From The Aether
(common)
Challenge # 029
(basic)
Frog Ninja
(token)



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: Reveal the top card of your library. If its converted mana cost is less than X, put it into your graveyard.

Creature – Spirit
