Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Jungle Kraken enters the battlefield with seven +1/+1 counters on it.
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Whenever Stinger Ray deals combat damage to a player tap target creature that player controls. That creature doesn't untap during its controller's next upkeep.
2/4
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Persist, wither
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Target player discards a card and you draw a card.
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When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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Until end of turn, creatures you control gain "
![]() In desperate times, even the nobility must learn to wield a bow.
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player. 1/1
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1/2
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Enchant Creature
Prevent all damage that would be dealt by enchanted creature. Enchanted creature has " ![]() Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland |
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Design one or more lands each affiliated with a type of creature.
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Equipped creature gets +1/+1.
Equip ![]() |
Jungle Kraken
(rare)
Untangling Shears
(uncommon)
Stinger Ray
(uncommon)
Spearmonger
(uncommon)
Thought Siphon
(common)
Ameboganger
(common)
All to Arms
(common)
I Take Your Future For My Own
(common)
Turret Ray
(common)
Flamespittle Goblin
(common)
Somebody That I Used to Know
(common)
Unselfconsciousness
(common)
Flighty Ambassador
(common)
Challenge # 013
(common)
Challenge # 011
(basic)
Weapon
(token)