Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When The Price is Right enters the battlefield, put any number of gold counters on it.
Whenever a spell is cast, sacrifice The Price is Right. If that spell has the same converted mana cost as the number of gold counters on The Price is Right, draw that many cards. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn. |
Nightmare Realm enters the battlefield tapped.
: Add to your mana pool.
If a Horror you own would die, instead put it onto the bottom of your library. |
Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step.
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Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn.
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Lifelink
The bard has a thousand stories of Terhan's benevolence and compassion, and every one is a lie.
1/1
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Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn.
A duel to the death? But I don't even like to sing!
2/2
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Trample
6/3
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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Until end of turn, creatures you control gain "
: This creature deals 1 damage to target attacking creature."In desperate times, even the nobility must learn to wield a bow.
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Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Hexproof
1/1
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The Price is Right
(rare)
Homeward Bound
(uncommon)
Nightmare Realm
(uncommon)
Upwelling's Pull
(uncommon)
Rhox Charm
(common)
Terhan's Bard
(common)
Bogle Ambassador
(common)
Yavimaya Firewurm
(common)
Locamotive Golem
(common)
Twinned Illusion
(common)
All to Arms
(common)
Lifeboat
(common)
Highlander
(common)
Losing My Religion
(common)
Challenge # 032
(basic)
Frog Ninja
(token)


: Add
to your mana pool.


