Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
 
Design an Archenemy scheme.
 U 
Sorcery
Whenever a player discards a card this turn, the discarded card deals 1 damage to that player.
Each player draws 3 cards. At the end of turn, each player discards 3 cards.
 U 
Creature – Pirate Spirit
Whenever Briny Scavenger attacks, loot (Draw a card, then discard a card.)
Prevent all combat damage that would be done to and by Briny Scavenger.
0/4
 U 
Creature – Faerie Wraith
Flying
{t}: Each player puts the bottom card of their library on the top.
A foul stench, A sense of dread, malicious laughter — and my trousers are missing again.
1/3
 C 
Creature – Insect
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
2/2
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Creature – Skeleton Mutant
{b}: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.)
1/1
 C 
Artifact – Equipment
Equip {2}
Equipped creature gains "{t}: Reverse Boomerang deals 1 damage to target creature or player. Return the equipped creature to its owner's hand."
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
2/2
Hanweir Ravager
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
 C 
Enchantment – Aura
Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
 C 
Creature – Wolf
Spells and abilities that target Twinned Wolf cost {1} more.

When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control.
2/2
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Creature – Bear
{t}: Dominarian Bears gets +1/+1 until end of turn.
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
1/1
 C 
Creature – Human Scout
Community — When Sahalan Field Researcher enters the battlefield, gain 1 life for each color among permanents you control.
"White Grubs: Surprisingly tasty w/ vinegar. The goblin desire for stink bug, however, is beyond me."
— Arthenos, Field Notes
2/2
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Creature – Rabbit
{2}{g}, Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.
1/1

Challenge # 026 (rare)
Tibalt's Twist (uncommon)
Briny Scavenger (uncommon)
Doom Snitches (uncommon)
Cave Chigger (common)
Plumebreaker (common)
Sludge Skeletons (common)
Reverse Boomerang (common)
Hanweir Skulk (common)
Council Resolution (common)
Twinned Wolf (common)
Thought Siphon (common)
Dominarian Bears (common)
Sahalan Field Researcher (common)
Challenge # 011 (basic)
Rabbit (token)