Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
 U 
Creature – Human Advisor
{pw}{pw}: Target creature you control gains protection from the color of your choice until end of turn.
2/3
 U 
Artifact – Equipment
Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {3}
Equipped creature gains "{t}: Each player sacrifices an artifact, creature or land."
 U 
Land
Woven Canopy enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Elves you control have protection from creatures with flying.
 C 
Creature – Faerie
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
1/1
 C 
Creature – Hound
Haste
At the beginning of your upkeep, discard a card at random, then draw a card.
1/1
 C 
Creature – Beast Advisor
Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn.
A duel to the death? But I don't even like to sing!
2/2
 C 
Planeswalker
+1 Add {g} to your mana pool.
-1 You may play an additional land this turn.
1
 C 
Scheme
When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
 C 
 
Inspired by jmgariepy's Mashup:The gathering set,
I will post a list of 10 randomly generated cards.
Those who want to participate can create up to 5 cards (by combining two cards from the pool – each card can only be used once)
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Creature – Goblin Warrior
Trample
3/2
 C 
 
As an additional cost to cast Dazing Spoil, sacrifice an island.
Counter target spell unless its controller pays {u} or {2}. Creatures that spell's controller controls get -2/-2 until end of turn.
Daze + Rolling Spoil.
 C 
Enchantment – Aura
Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Token Artifact – Tombstone
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.

Adaptive Automaton (rare)
Cenobite Custodian (uncommon)
Skull of Doubt (uncommon)
Woven Canopy (uncommon)
Benevolent Faerie (common)
Playful Puppy (common)
Bogle Ambassador (common)
Enlightened Mulchtiller (common)
My Ambition Never Ends (common)
Challenge # 001 (common)
Sleepytime Giant (common)
Goblin Treecrasher (common)
Dazing Spoil (common)
Mad Gertie's Shakes (common)
Challenge # 032 (basic)
Tombstone (token)