Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
Protection from Black
{w/g}{w/g}: The next time you discard a card, draw a card.
{u/r}{u/r}: The next time a creature you control dies, return target sorcery or instant spell from your graveyard to your hand.
4/4
 U 
Creature – Crocodile Mummy
You may cast Sobek Oracle from your graveyard for{3}{b}{b}. If you do Sobek Oracle gains islandwalk and put 2 +1/+1 counters on Sobek Oracle.
The priests of Sobek mummified the crocodiles to please the God of the Nile so the waters would be kind.
0/1
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +3/+0 and wither.
If equipped creature is a knight, it has first strike and prevent all non-combat damage that would be dealt to it.
 U 
Terrain
At least half of non-flying attacking creatures must attack in Inconvenient Marsh.
Creatures in Inconvenient Marsh get -1/-0.
 C 
Sorcery – Fickle
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
 C 
Instant
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead.
 C 
Creature – Elf Rogue
Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
{t}: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
1/2
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 C 
Sorcery
Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
 C 
Ongoing Scheme
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
 C 
Enchantment
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
Concentrated Essence
{r}
 
 C 
Enchantment – Aura
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
{1}{u}{b}
 
 C 
Sorcery
Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it.
Never
 
 C 
Sorcery
Destroy target nonblack creature.
 C 
Creature – Goblin Shaman
When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player.
1/1
 C 
Instant
Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Token Artifact Creature – Wall
Defender
0/3

Community (rare)
Sobek Oracle (uncommon)
Second-hand Lightsaber (uncommon)
Inconvenient Marsh (uncommon)
Fickle Fog (common)
Exploit Weakness (common)
Sweettalk Scammer (common)
Infernally Stupid Titan (common)
Rallying Clarion (common)
I Take Your Future For My Own (common)
Diffuse Essence (common)
Late (common)
Flamespittle Goblin (common)
2 + 2 = 5 (common)
Realm's Edge (basic)
Wall (token)