Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2}({g}{w})({w}{u})({u}{b})
 
 R 
Enchantment
Creatures you control have flying.
Whenever you cast a creature spell, draw a card and gain 1 life.
 U 
Creature – Elf Shaman
{t}: You may play an additional land card this turn.
{1}, {t}: Add one mana of any colour to your mana pool.
1/1
 U 
Creature – Wall
Defender, flying
Whenever Wall of Angelflame is dealt combat damage, it deals that much damage to each attacking creature.
0/7
 U 
Artifact – Equipment
Equipped creature has hexproof.
When Isolation Plate becomes attached to a creature, unattach all other permanents attached to that creature.
Other permanents can't become attached to equipped creature.
Equip {2}
 C 
Enormous Creature – Turtle
(Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk
6/3
 C 
Artifact – Equipment
Equipped creature gets +1/-1.
Equip {1}
Burden {4} ({4}: Attach this to target creature an opponent controls. Burden only as a sorcery.)
 C 
Creature – Treefolk
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
0/0
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Instant
Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
 C 
Creature – Human Archer
Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
1/2
 C 
Creature – Cleric Ally
When Gideon's Acolyte or another Ally comes into play under your control, choose a permanent with counters on it, then put another on it of the same kind.
2/2
 C 
Creature – Elemental
Trample
3/1
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 B 
 
Design one or more lands each affiliated with a type of creature.

Anthem of Progress (rare)
Forest Fixer (uncommon)
Wall of Angelflame (uncommon)
Isolation Plate (uncommon)
Island Turtle (common)
Blackened Shakujō (common)
Dominion Wood (common)
Stalwart Druid (common)
Lightning Spear (common)
Fletcher Fashionista (common)
Gideon's Acolyte (common)
Arc Elemental (common)
A Gent of Erebos (common)
Hippocamp Skirmisher (common)
Challenge # 011 (basic)
Grinder (token)