Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a token onto the battlefield that's a copy of target land. Sacrifice at the beginning of the next end step.
Flashback ![]() ![]() |
When Soul-Cage Phantasm enters the battlefield, you exile target nonland permanent an opponent controls until Soul-Cage Phantasm leaves the battlefield.
Whenever Soul-Cage Phantasm becomes the target of a spell or ability, sacrifice it. 1/3
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: The next spell you cast this turn with converted mana cost 7 or greater costs less to cast.1/1
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First Strike
Blue, black and/or green creatures can't block unless their controller pays for each blocking blue, black and/or green creature.2/2
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Flying
Heat Elemental attacks each turn if able. 5/3
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Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn. At the beginning of each end step, if enchanted creature is untapped, tap it. |
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
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Choose one:
• Add 2 mana of any colour to your mana pool. • Put a 1/1 green cat token into play. • Target creature prevents all damage until end of turn. |
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
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Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature. "The complete might of the forest supports all I do." – Multani
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Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card. 2/1
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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Mount
( : Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)2/2
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Design one or more lands each affiliated with a type of creature.
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Illus. Patrick Ripp
2/2
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Mirage #2
(uncommon, foil)
Soul-Cage Phantasm
(rare)
Caller of Greatness
(uncommon)
Order of Extreme Prejudice
(uncommon)
Heat Elemental
(uncommon)
Disenchant #2
(common)
Thunder Charm
(common)
Sisay's Charm
(common)
I Take Your Future For My Own
(common)
Ætherskin Toad
(common)
Nature's Strength
(common)
Goblin Vikings
(common)
2 + 2 = 5
(common)
Fine Charger
(common)
Challenge # 011
(basic)
Fiend
(token)



: The next spell you cast this turn with converted mana cost 7 or greater costs
less to cast.
