Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Enchantment – Dinosaur
At the beginning of the end step, if an effect an opponent controls forces you to discard a card, put an adaption counter on Jungle Rush.
{3}{g}, Discard a card: Put a 3/3 Green Dinosaur creature token into play. Then, if Jungle Rush has an adaption counter on it, put a +1/+1 counter on all creatures you control.
 U 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target permanent with a converted mana cost of 4 or more.
 U 
Land
{t}: Add {1} to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn.
 U 
Sorcery
Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature.
They raised me, and now they're going to take you down.
 C 
Creature – Faerie Mystic
Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
2/4
 C 
 
Design up to three Transform cards that start as one type of permanent and transform into a totally different type of permanent (they don't all have to be the same start/transformed type)
 C 
Creature – Drake
{r}: Stunted Drake gets +1/+0 until end of turn.
"Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary
0/2
 C 
Sorcery
Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
 C 
Creature – Zombie Barbarian
Twinned Zombie cannot block.

When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
2/2
 C 
Instant
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
 C 
Terrain
Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
 C 
Terrain – First Stage
Roving 3
All lands you control are Forests in addition to their other types.
 C 
Creature – Human Cleric
{b}: Target creature has the name of your choice until end of turn.
1/2
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Jungle Rush (rare)
Drop It Hard (uncommon)
Ancient Hieroglyphs (uncommon)
Take Down (uncommon)
Headstrong Healer (common)
Challenge # 030 (common)
Stunted Drake (common)
Cop Per Myr (common)
Twinned Zombie (common)
Health Charm (common)
Fortifications (common)
Edges of Fyndhorn (common)
Epitaph Scriber (common)
Hungry Eyes (common)
Challenge # 032 (basic)
Challenge # 050 (token)