Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste.
Whenever this becomes blocked, it gets +4/+4 until end of turn. 3/3
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Put a 6/6 red and green Ninja creature token with first strike and hexproof onto the battlefield.
Put six 0/1 blue and black Ninja creature tokens onto the battlefield.
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: Target creature's power or toughness becomes 6.3/6
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Deal X damage to target creature or player, where X is the number of cards in your graveyard.
Yes, it is.
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.2/2
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
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Infect
: Add to your mana pool. If that mana is spent on a creature spell, it gains infect.1/2
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Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn. 3/1
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Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control. 6/6
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Design one or more lands each affiliated with a type of creature.
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Create a card that cares about tokens and a token to go with that card.
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Berserk Giants
(rare)
One Ninja // Six Ninjas
(uncommon)
Educated Quanar
(uncommon)
Hell's Warm
(uncommon)
Losing My Religion
(common)
Arrogance of the Quick
(common)
Advanced Armorguard
(common)
Peek into Hell #2
(common)
My Ambition Never Ends
(common)
Challenge # 034
(common)
Siveixx
(common)
Generator Serpent
(common)
Stromkirk Vanguard
(common)
Inbred Son Titan
(common)
Challenge # 011
(basic)
Challenge # 050
(token)





: Target creature's power or toughness becomes 6.

: Add