Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Wrecking Crew or another Goblin enters the battlefield under your control, destroy target land.
1/1
|
Choose One —
• Return target permanent to its owner's hand. • Target creature becomes a 2/1 blue Zombie until end of turn. • Transform Stitcher Geralf's Charm. When Geralf's Helper goes to the graveyard from the battlefield, choose one —
• Draw a card. • Put a 2/1 blue Homunculus Zombie creature token on the battlefield. 2/1
|
Whenever an Instant goes to your graveyard, exile it. If three such cards have been exiled this way, flip Mirror Mage Journeyman.
2/2
You may cast spells exiled by this card as if they were in your hand.
2/2
|
Unearth
![]() (![]() : Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip
Equipped creature gains " : Exchange control of Bone of Contention and target creature." |
|
Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has deathtouch. |
Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
|
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature. |
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Infiltrator Frog deals combat damage to a player, draw a card. 1/3
|
|
YOu may cast Pharaoh's Cheetah from your graveyard for
![]() If you do it comes into play with 2 +1/+1 counters on it.0/1
|
-1 Draw a card, then discard a card.
If Splinter of Jace is put into a graveyard from the battlefield, search your library for a planeswalker card and put it into your hand, then shuffle your library. 5
|
Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
|
Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.) Galaxies finest pilots.
4/3
|
|
You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down. */*
|
Penitence
(At the end of each turn, if this creature was dealt damage this turn, you may pay . If you do, put a +1/+1 counter on it.)2/2
|
Design a card/cards themed around a frog or other semi-aquatic creature.
|
Equipped creature gets +1/+1.
Equip ![]() |
Wrecking Crew
(rare)
Stitcher Geralf's Charm
(uncommon)
Mirror Mage Journeyman
(uncommon)
Bone of Contention
(uncommon)
GB Morph Aura
(common)
Collection
(common)
Shatter Spot
(common)
Infiltrator Frog
(common)
Pharaoh's Cheetah
(common)
Splinter of Jace
(common)
Dense Undergrowth
(common)
Xeroc Processate
(common)
Baby Elephant
(common)
Zhir Innitiate
(common)
Challenge # 032
(basic)
Weapon
(token)



: Exchange control of Bone of Contention and target creature."
