Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Artifact or Creature
Mark ![]() (You may enchant this aura face-down for . Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2. |
Put four 2/2 white bird creatures tokens named Swan onto the battlefield with flying and "
: target bird gains protection from the colour of your choice until end of turn". |
Enchant Creature
All creatures, except for enchanted creature, get +2/+2. "I have never been lost, but I will admit to being confused for several weeks."
- Daniel Boone |
: Add one mana of any color to your mana pool.
Project (Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.) |
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Whenever a player casts an instant spell from his or her hand, that player reveals the top card of his or her library. If it's an instant card, he or she casts it without paying its mana cost.
Whenever you role
, your opponents play with their hands revealed for the rest of the game. |
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
At the beginning of your upkeep, lose 2 life.
3/3
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Crypt Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Crypt Feeder, it gets +1/+0 until end of turn. 2/2
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Equip
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice. |
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Infect
: Add to your mana pool. If that mana is spent on a creature spell, it gains infect.1/2
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Destroy target land. Up to one target creature you control gains flying until end of turn.
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When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
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+1 Deal one damage to each player.
-1 Deal one damage to each white creature. -6 Discard a number of cards equal to your life total, then draw three cards. 3
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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The library is gone; my life's work undone. But the future remains.
0/1
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Mad Gertie's Shakes
(common, foil)
Swan Chariot
(rare)
I Don't Get It
(uncommon)
Smokestone
(uncommon)
Day
(uncommon)
Noble Grove
(common)
Crypt Feeder
(common)
Mask of Control
(common)
Generator Serpent
(common)
Ready Reserve
(common)
Plumebreaker
(common)
Nuisance Engineer
(common)
Chandra's Simulacrum
(common)
Challenge # 034
(common)
Challenge # 029
(basic)
Human Survivor
(token)



: target bird gains protection from the colour of your choice until end of turn".
(Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.)
, your opponents play with their hands revealed for the rest of the game.
Creature – Treefolk Coward