Multiverse Design Challenge: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Ongoing Scheme
When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability.
When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme.
Creature – Elemental Scout
When Flame-Kin Foreguard enters the battlefield, choose one —
• Flame-Kin Foreguard Gains haste until end of turn.
• Destroy target attacking creature that entered the battlefield this turn.
Choose one — Counter target noncreature spell and you draw a card; or counter target creature spell and its controller discards a card
You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated.
Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
Soul Slash deals 2 damage to target creature. Tap that creature.
Colour indicator G Familiar
(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
{t}:Add {g} to your mana pool.
{t}:Target creature gets +1/-1 until end of turn.
Creature – Beast
Rage Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Rage Feeder, it gets +1/-1 until end of turn.
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
Planeswalker – Sakashima
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield.
-10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game.
Mutilate target nonblack creature. (Put a -1/-1 counter on that creature. Whenever it attacks or blocks, its controller loses life equal to its power.)
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
Creature – Elf Knight
Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it.
Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
Token Artifact Creature – Wall

That Is The Sound Of Inevitability (rare)
Flame-Kin Foreguard (uncommon)
Appropriate Measure (uncommon)
Autoclave (uncommon)
Challenge # 028 (common)
Soul Slash (common)
Emerald Snake (common)
Rage Feeder (common)
Intellect (common)
Sakashima the Deceiver (common)
Sorin's Mutilation (common)
Machine's Solace (common)
Knight of the Starlit Eye (common)
Degenerate (common)
Realm's Edge (basic)
Wall (token)