Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c} to your mana pool.
Whenever a spell or ability an opponent controls destroys one or more lands you control or causes you to sacrifice one or more lands, take two extra turns after this one.
 U 
Tribal Instant – Licid
Target creature you control becomes an Aura enchantment with enchant creature and "Enchanted creature gets +5/+5". Attach it to target creature. You may pay {g} to end this effect.
 U 
Decree
(Decrees cannot be affected by spells and abilities.)
Spells can't be countered.
Whenever a creature deals combat damage to a player or is put into a graveyard
from the battlefield, its controller may draw a card.
"The ultimate goal of humanity should be to try and sustain the natural order. Oh, and screwing over blue mages is important too."
 U 
Instant
Choose one —
• Exile target creature, then return it to the battlefield under its owner's control.
• Counter target spell unless its controller pays {3}.
• Draw three cards, then discard two cards.
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 C 
Legendary Creature – World
Flash, Reach
When Ays, en High. Way! enters the battlefield, all creatures become blocked.
Any opponent may pay {x}. If they do, Ays is countered unless you pay {x}.
Dude! No way!
3/3
 C 
Terrain
Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
 C 
Instant
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
 C 
Tribal Sorcery – Cat Avatar
Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste.
 C 
Creature – Golem
"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus."
3/3
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Enhantment – Aura
Enchant Creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature has "{t}: Draw a card, then discard a card."
Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland
 C 
Creature – Wolf
Spells and abilities that target Twinned Wolf cost {1} more.

When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control.
2/2
 C 
Creature – Human
During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying Wild Nacatyl
 
 C 
Creature – Cat Ape Insect Warrior
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza.
"Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Tazri's Stronghold (rare)
Licidify (uncommon)
Decree of Nature (uncommon)
Subtlety Charm (uncommon)
Hippocamp Skirmisher (common)
Ays, en High. Way! (common)
Dense Undergrowth (common)
Thunder Charm (common)
Calling Hula, the Cat. (common)
Everyman Golem (common)
Focus Fire (common)
Unselfconsciousness (common)
Twinned Wolf (common)
Delver of Absurdly Powerful Secrets (common)
Challenge # 032 (basic)
Fiend (token)