Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Terrain – Third Stage
Roving 4
Creatures you control at this terrain gain +1/+1 for each time counter on Fyndhorn Pine Palace.
 U 
Instant
As an additonal cost to cast Coffin Embers exile a creature card in your graveyard.
Coffin Embers deals X damage to target creature.
Graveburn – X is +1 for each creature card in your graveyard.
 U 
Creature – Eye Minion
Other Eye creatures you control get +1/+1.
Other Non-eye creatures you control get -1/-1.
2/2
 U 
Artifact – Equipment
Equip {1}
{u}{u}{1}: Attach Banishing Shackles to target creature.
When Banishing Shackles attaches to a creature, exile it until Banishing Shackles next attaches.
 C 
Mount Artifact Creature
Haste
Mount {1}
1/1
 C 
Creature – Human Warrior
Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional {1} to cast.)
{s}: Coldsword Claimant gains deathtouch until end of turn.
3/3
 C 
Instant
Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
 C 
Creature – Drone
When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
{w}: Advanced Armorguard has protection from spells until end of turn.
2/2
 C 
Creature – Bear
You may cast either side of Rampant Bears.
2/2
Runegrowth
{1}{g}
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped.
 C 
Enchantment – Gargoyle
Abeyance (When a player casts a spell, flip this card.)
Cave Guardian
 
Creature – Gargoyle
Abeyance
5/4
 C 
Combat Creature – Human Soldier
Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)
3/3
 C 
Creature – Big Dumb Giant
Fragile (Any amount of damage dealt to this creature is enough to destroy it)
Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield.
6/6
 C 
Scheme
When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
 C 
Creature – Faerie Archer
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.

Fyndhorn Pine Palace (rare)
Coffin Embers (uncommon)
Shadow Occulon (uncommon)
Banishing Shackles (uncommon)
Robo Quadbike (common)
Coldsword Claimant (common)
2 + 2 = 5 (common)
Advanced Armorguard (common)
Rampant Bears (common)
Cave Totem (common)
Ready Reserve (common)
Gravely Ill Titan (common)
Take you down with me (common)
Orchidtop Archer (common)
Challenge # 018 (basic)
Grinder (token)