Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Multikicker – Sacrifice a land. (You may sacrifice a land any number of times when you cast this spell.)
Haste When Goblin Wakemaker enters the battlefield, each opponent sacrifices a number of nonbasic lands equal to the amount of times Goblin Wakemaker was kicked. 2/2
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: Target land becomes an Island until end of turn.Everywhere it goes, the land morphs to accommodate it.
1/1
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Sacrifice a red Serf: Exile the top card of your library. You may play that card.
Sacrifice a green Serf: Untap target land. Sacrifice a blue Serf: Scry 2. |
Implant (When this creature dies, distribute a number of +1/+1 counters equal to its toughness among any number of target creatures.)
1/5
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At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
1/1
Flying
"A 1/1 for 1 seems on par. We don't actually have to test it, do we?" – WotC employee
3/2
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Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample
It may primitive or it may be our future out there.
4/5
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Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn. 1/1
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: Target creature has the name of your choice until end of turn.1/2
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: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control. Uh... oops.
6/6
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Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
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When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step.
When creatures fight, the pettiest wins.
1/2
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Lifelink
The bard has a thousand stories of Terhan's benevolence and compassion, and every one is a lie.
1/1
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Defender
0/3
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Goblin Wakemaker
(mythic)
Terraformer Frogling
(uncommon)
Callous Landowner
(uncommon)
Silicon Golem
(uncommon)
Delver of Basically Anything
(common)
Ridgewalker Aberration
(common)
Shadow's Lice
(common)
Epitaph Scriber
(common)
Infernally Stupid Titan
(common)
Challenge # 035
(common)
Envious Courtiers
(common)
Headstrong Healer
(common)
Locamotive Golem
(common)
Terhan's Bard
(common)
Challenge # 018
(basic)
Wall
(token)


: Target land becomes an Island until end of turn.
Creature – Horror


