Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental
Haste, intimidate
When Wielder of Melancholy enters the battlefield, destroy target creature. Its controller loses 2 life.
4/4
 U 
Sorcery
Enrage the Soul deals 3 damage to target creature. When that creature dies this turn, put a 1/1 red Spirit creature token with haste onto the battlefield.
 U 
Creature – Vedalken Wizard
Unwilling Assistant cannot be the target of spells or abilities you control.
2/2
 U 
Enchantment – Aura
Enchant Creature
All creatures, except for enchanted creature, get +2/+2.
"I have never been lost, but I will admit to being confused for several weeks."
- Daniel Boone
 C 
Scheme
When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
 C 
Creature – Horror Warrior
"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life
2/2
 C 
Instant
Counter target creature spell unless it shares a creature type with a creature controlled by the same player.
 C 
Creature – Dwarf Miner
{r}, {t}: Deal 1 damage to target player. If you do, gain a gem counter.
Exile a gem counter: Deep Digger Dwarf gets +2/+2 until end of turn.
2/2
 C 
Creature – Elemental Soldier
Sentra's Enforcer can't be blocked by more than one creature.
3/3
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 C 
Instant
Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
 C 
Sorcery
Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
 C 
Creature – Shark
Shark Attack {g}. (When a creature takes non-lethal damage, you may pay {g}. If you do, put this onto the battlefield.)
2/2
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Creature – Human Survivor
The library is gone; my life's work undone. But the future remains.
0/1

Wielder of Melancholy (mythic)
Enrage the Soul (uncommon)
Unwilling Assistant (uncommon)
I Don't Get It (uncommon)
Take you down with me (common)
Pale Warrior (common)
Xenophobia (common)
Deep Digger Dwarf (common)
Sentra's Enforcer (common)
Hippocamp Skirmisher (common)
Arrogance of the Quick (common)
Peek into Hell #2 (common)
Frenzy Shark (common)
Stalwart Druid (common)
Challenge # 029 (basic)
Human Survivor (token)