Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one: destroy all creatures with odd converted mana cost; or destroy all creatures with even converted mana cost.
"There are many who can live in harmony with the Conclave. But there are also many who... cannot."
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Living weapon
Equipped creature gets +1/+1. When equipped creature dies, draw a card. Equip ![]() ![]() |
Flying, haste
At the beginning of the end step, put Tricksy Stinger on top of its owner's library. 2/1
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Choose one —
• Put two 1/1 white Spirit creature tokens with flying onto the battlefield. • Exile target creature you control and target creature you don't control. • Return target permanent card from your graveyard to your hand. |
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(Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk 6/3
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When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player. 1/1
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
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Destroy two target artifacts and/or enchantments.
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Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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Bend-
![]() ![]() (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).3/4
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When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0
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Trostani's Decree
(rare)
Spiritual Cage
(uncommon)
Tricksy Stinger
(uncommon)
Teysa's Charm
(uncommon)
Island Turtle
(common)
Flamespittle Goblin
(common)
Giant Prick
(common)
Telescoping Homunuculus
(common)
Terraformer
(common)
Yes, I Do Mind
(common)
Crushing Chamber
(common)
Sultai Gildscale
(common)
Wolf-Eyed Raider
(common)
Stalwart Druid
(common)
Challenge # 029
(basic)
Shapeshifter
(token)







: Add