Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the start of each player's upkeep, put a -1/-1 counter on Phyrexian Dabbler.
Die now, Flay Later.
6/6
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: Add to your mana pool.
When Snake Pit enters the battlefield, you may pay . If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield. |
Equipped creature can't block or be blocked.
Equip
Burden ( : Attach this to target creature an opponent controls. Burden only as a sorcery.) |
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Target creature gets -X/-X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.
Target creature gets +X/+X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.
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Infernal attacking 1 (when Hell's Shock Troops is blocked by a creature, put a -1/-1 counter on that creature.)
1/1
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Put target creature or land on top of its owner's library.
"Steady, Hans. Now very, very carefully, run for it!"
– Saffi Eriksdotter |
Destroy target artifact you control.
Draw two cards. "Smash the spyglass,
Crush the clock, Press into a New flintlock." - Song of the Dwarven Salvagers |
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Leech (Whenever Reach Leech deals combat damage to a creature, put a -1/-1 counter on that creature and you gain 1 life.)
Reach 1/3
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: Attach Noisome Query to target creature.
At the beginning of the attached creature's controller's upkeep, put an Inquest counter on it. Then, that creature's controller may pay for each Inquest counter or sacrifices that creature and you sacrifice Noisome Query. |
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant. Sleepytime Giant can't attack or block as long as there is a sleep counter on it. 3/3
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Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Phyrexian Dabbler
(common, foil)
Consumate Digger
(rare)
Snake Pit
(uncommon)
Wraith's Armaments
(uncommon)
Pride // Prejudice
(uncommon)
Hell's Shock Troops
(common)
Subsidence
(common)
Rejigger
(common)
Reach Leech
(common)
Noisome Query
(common)
Sleepytime Giant
(common)
Challenge # 028
(common)
Terraformer
(common)
Highlander
(common)
Challenge # 029
(basic)
Eye
(token)



: Add
to your mana pool.
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