Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target player discards a card and you draw a card.
 
 R 
 
Take an existing creature type that has 6+ creatures of that type but no non-Legendary "Lord" specific to it. For that creature type create a "Lord" of that type and a Tribal Spell (Enchantment, Instant or Sorcery).
 U 
Instant
Target creature gets -X/-0 until end of turn.
Put X 0/1 blue Jellyfish creature tokens onto the battlefield.
 U 
Terrain – Second Stage
Roving 5
{2}{g}: Put a 1/1 green Elf creature token onto the battlefield.
Creatures you control get +1/+1 at this terrain.
 U 
Artifact Creature – Golem
Defender
{t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{t}: You gain 1 life. Activate this ability only if you control a white permanent.
0/2
 C 
Instant
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead.
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Creature – Fish
Capybara gets +0/+3 as long as it's the only creature on the battlefield.
1/4
 C 
Creature – Orose Knight
Flying
{r}: Orosian Forerunner becomes red and gains haste until end of turn.
1/1
 C 
Creature – Frog
Trample
"That's the biggest frog I've ever-"
-Nibb, goblin explorer, last words
3/3
{g}
 
 C 
Sorcery
Put a 1/1 Green Fungus token creature on the battlefield.
When Gus was done his spores, he went to the party to shiitake down.
Funk Earl
{3}{w}
 
 C 
Sorcery
Put a 3/3 Green Fungus token creature with Soul on the battlefield. (When this creature taps, tap target creature.)
But there weren't many fun girls there that he lichened.
 C 
Instant
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
{1}{u}{b}
 
 C 
Sorcery
Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it.
Never
 
 C 
Sorcery
Destroy target nonblack creature.
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Thought Siphon (common, foil)
Challenge # 008 (rare)
Smack of Jellyfish (uncommon)
Fyndhorn Training Grounds (uncommon)
Jade Servant (uncommon)
Exploit Weakness (common)
Focus Fire (common)
Capybara (common)
Orosian Forerunner (common)
Giant Bullfrog (common)
Fungi // Funk Earl (common)
All to Arms (common)
Late (common)
Stalwart Druid (common)
Challenge # 029 (basic)
Fiend (token)