Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Noble
Serf creatures can't attack or block.
{u}, {t}: Target creature becomes a Serf until end of turn.
{3}{u}: Gain control of target Serf if it attacked or blocked this turn.
2/2
 U 
Creature – Human Cleric
When Patron Preacher dies gain 3 life and target opponent discards a card.
If I do not rise I pray that my teachings aid one who will be Perfected.
3/3
 U 
Enchantment
{t}: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land.
 U 
Land
Mind of the Spray enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}: Target Incarnation gains flying until end of turn..
{u}: Mind of the Spray becomes a 1/1 blue Incarnation creature until end of turn. Its still a land.
 C 
Sorcery
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
 C 
Creature – Treefolk Warrior
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
Broken Deadwood
 
 C 
Colour indicator B Creature – Treefolk Coward
At the beginning of your upkeep, lose 2 life.
3/3
 C 
Scheme
When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn.
 C 
Creature – Elemental
Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
 C 
Creature – Human Scout
When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
 C 
Creature – Not a Beast
Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
 C 
Instant – Sphinx
Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness {2}
What hides in stone, and asks riddles on the road?
Illus. TheGryph
 C 
Instant
Counter target creature spell unless it shares a creature type with a creature controlled by the same player.
 C 
Instant
Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Master of Indentures (rare)
Patron Preacher (uncommon)
Dam Nation (uncommon)
Mind of the Spray (uncommon)
Zombie Charm (common)
Noble Grove (common)
You Better Not Cry (common)
Gathering Fieldstones (common)
Reptile Rider (common)
Hungry Eyes (common)
Challenge # 021 (common)
Sphinx's Curse (common)
Xenophobia (common)
Knowledge Dump (common)
Realm's Edge (basic)
Weapon (token)