Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
![]() : Put a 1/1 black and white Spirit creature token with flying onto the battlefield. Activate this ability only if you haven't cast any spells this game. |
Up to two target creatures gain flying until end of turn.
Each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts that card into his or her hand.
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Flying
When Magpie Child enter the battlefield, exile the top card of target player's library. You may cast it this turn. 1/1
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Sweep of the Overhang enters the battlefield tapped.
: Add to your mana pool.
![]() : Untap target Incarnation. It gains haste until end of turn.
![]() : Sweep of the Overhang becomes a 5/4 red Incarnation creature until end of turn. Its still a land. |
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When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
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When Resilient Thallid enters the battlefield, put a 1/1 Saproling creature token onto the battlefield.
Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)1/1
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0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield. 2
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, : Deal 1 damage to target player. If you do, gain a gem counter.
Exile a gem counter: Deep Digger Dwarf gets +2/+2 until end of turn. 2/2
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
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When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
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Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
: You gain 1 life. |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Vindicated Path #2
(rare)
Up // Coming
(uncommon)
Magpie Child
(uncommon)
Sweep of the Overhang
(uncommon)
Telescoping Homunuculus
(common)
Resilient Thallid
(common)
Planeswalking Conscriptor
(common)
Deep Digger Dwarf
(common)
Alive // Kicking
(common)
Lightning Spear
(common)
My Ambition Never Ends
(common)
Flighty Ambassador
(common)
2 + 2 = 5
(common)
Health
(common)
Challenge # 029
(basic)
Rune
(token)
: Add
to your mana pool.

: Put a 1/1 black and white Spirit creature token with flying onto the battlefield. Activate this ability only if you haven't cast any spells this game.
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