Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top five cards of your deck. Any opponent may choose to discard cards; exiling one revealed card of their choice per card they discard in this way. Then take the rest into your hand.
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You may return an Island and a Mountain you control to their owner's hand rather than pay Delirious Daze's mana cost.
Counter target creature spell. Delirious Daze deals damage to that spell's controller equal to that creature's power. |
, , sacrifice Magnetic Mine #2: Destroy target attacking or blocking artifact creature. |
Equipped creature has "
: Add to your mana pool. Spend this mana only to cast Artifact spells".
Equip ![]() |
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+1 Draw a card, then discard a card.
+0 Discard a card, then draw a card. -6 Draw two cards. 3
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Gain control of target creature until end of turn. Untap that creature. It gains haste and flying until end of turn.
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At the start of each player's upkeep, put a -1/-1 counter on Phyrexian Dabbler.
Die now, Flay Later.
6/6
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Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3.
Ah! My friend! It's good to see you! I've heard you'll be going away shortly?
2/2
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, Pay 1 life: Tap target creature, it's controller loses 1 life.2/3
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Put a 2/5 white creature token onto the battlefield.
2/5
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
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+1 Add
to your mana pool.
-1 You may play an additional land this turn. 1
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Design one or more lands each affiliated with a type of creature.
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Defender
0/3
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Ravenous Ultimatum
(rare)
Delirious Daze
(uncommon)
Magnetic Mine #2
(uncommon)
Nature's Pan-o'-Ply
(uncommon)
Jace's Simulacrum
(common)
Sarkhan's Influence
(common)
Phyrexian Dabbler
(common)
Interim Ambassador
(common)
Pale Shaman
(common)
Baby Got Back
(common)
Locamotive Golem
(common)
Challenge # 034
(common)
Siveixx
(common)
Enlightened Mulchtiller
(common)
Challenge # 011
(basic)
Wall
(token)



, sacrifice Magnetic Mine #2: Destroy target attacking or blocking artifact creature.

