Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand. • Discard a card. If you do, draw two cards, then discard a card. • Untap target creature you own and gain control of it. It gains haste until end of turn. |
If you would scry a number, instead scry that number plus one.
If an opponent would scry a number, instead that player scries that number minus one. (If they would scry less than 1, they don't scry at all.) |
, : Add to your mana pool.
Whenever a land you control goes to the graveyard from the battlefield by a spell or ability an opponent controls, choose one--You may put a land from your hand onto the battlefield; or return a land from the graveyard to your hand. |
: Add ![]() to your mana pool. Spend this mana only on nongreen spells.1/2
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Whenever Bounding Boar attacks, it gains flying until end of turn.
3/2
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Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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Target creature gains deathtouch until end of turn.
"You are not worthy to be deemed prey. You are a mere nuisance, and the world will be better with your passing."
- Lyron, moonglove winnower |
Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Mount
( : Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)2/2
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn. 2/2
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Equipped creature can't transform and has protection from werewolves.
Equip: ![]() |
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At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
1/1
Flying
"A 1/1 for 1 seems on par. We don't actually have to test it, do we?" – WotC employee
3/2
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-1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent 1
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Hexproof
1/1
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Feldon's Charm
(rare)
Siphon Thought
(uncommon)
Pumice Fields
(uncommon)
Nantuko Ambassador
(uncommon)
Bounding Boar
(common)
Challenge # 028
(common)
Hunter's Contempt
(common)
Sea Cave Hermit
(common)
Fine Charger
(common)
It Gets Everywhere
(common)
Gruumsh Simpleton
(common)
Red Cloak
(common)
Delver of Basically Anything
(common)
Emeralda
(common)
Challenge # 029
(basic)
Frog Ninja
(token)

,
: Add 

Creature – Wereshark

Creature – Horror