Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from Black
![]() : The next time you discard a card, draw a card.
![]() : The next time a creature you control dies, return target sorcery or instant spell from your graveyard to your hand.4/4
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You may cast Sobek Oracle from your graveyard for
![]() ![]() . If you do Sobek Oracle gains islandwalk and put 2 +1/+1 counters on Sobek Oracle.The priests of Sobek mummified the crocodiles to please the God of the Nile so the waters would be kind.
0/1
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Equip
Equipped creature gets +3/+0 and wither. If equipped creature is a knight, it has first strike and prevent all non-combat damage that would be dealt to it. |
At least half of non-flying attacking creatures must attack in Inconvenient Marsh.
Creatures in Inconvenient Marsh get -1/-0. |
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(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn. |
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead. |
Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.1/2
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: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control. Uh... oops.
6/6
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Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it. Destroy target nonblack creature.
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When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player. 1/1
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Defender
0/3
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Community
(rare)
Sobek Oracle
(uncommon)
Second-hand Lightsaber
(uncommon)
Inconvenient Marsh
(uncommon)
Fickle Fog
(common)
Exploit Weakness
(common)
Sweettalk Scammer
(common)
Infernally Stupid Titan
(common)
Rallying Clarion
(common)
I Take Your Future For My Own
(common)
Diffuse Essence
(common)
Late
(common)
Flamespittle Goblin
(common)
2 + 2 = 5
(common)
Realm's Edge
(basic)
Wall
(token)






: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.

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