Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Flashback {x}{w}{w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Creature – Faerie Dragon
Flying
The first time a player loses a clash during their turn, they may clash again instead.
To their credit, they are ablaze with a desire to get it done right.
As a downside; they are literally on fire.
2/3
 U 
Creature – Human Warrior
When a creature you control attacks alone, it gets +2/+2 if it has higher power than any creature controlled by defending player.
2/2
 U 
Creature – Bird
When Charm of Hummingbirds enters the battlefield, you may add {1} to your mana pool, or have Charm of Hummingbirds gain haste until end of turn, or have target creature gain flying until end of turn.
1/1
 C 
Creature – Fairie
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
3/2
 C 
Creature – Beast Shaman
{t}, Pay 1 life: Tap target creature, it's controller loses 1 life.
2/3
 C 
Creature – Shadow Warrior
Morph {1}{s}
Morph Swap {3}
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life.
2/3
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed.
You may play the top card of your library.
At the beginning of the end step, if no player cast a spell this turn, abandon this scheme.
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Creature – Hippocamp
When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn.
2/3
 C 
Enchantment – Aura
Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Sorcery
Magnify (When you cast this spell, copy it for each card in your graveyard with magnify. You may choose new targets for the copies.)
Target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Token Creature – Demon Advisor
Defender
2/4

Geist's Play (rare)
Sneezing Snitches (uncommon)
Sigilier of Awe (uncommon)
Charm of Hummingbirds (uncommon)
Tricksy Stinger II (common)
Pale Shaman (common)
Tartoolian Lasher (common)
Shudder at my Vision of the Future (common)
Tomb Guardian (common)
Hippocamp Aerialist (common)
Mad Gertie's Shakes (common)
Stalwart Druid (common)
Sanity Drain (common)
Highlander (common)
Challenge # 018 (basic)
Demon Advisor (token)