Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)1/2
Indestructible
Creatures you control have vigilance. |
All creatures get +X/+X until end of turn.
Remove all +1/+1 counters from target creature. Until end of turn, effects can't increase its power or toughness.
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Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked. Whenever a creature attacks Arrakin Wastes, remove a sand counter from it. |
Choose one — Target creature gains haste until end of turn; or Intense Charm deals 1 damage to target creature; or target opponent loses 2 life.
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Harsh Goading deals 3 damage to target creature. If that creature is an Elephant, you gain 6 life. Otherwise, if it's a Beast, you gain 3 life.
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Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.)
2/2
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Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has deathtouch. |
Target permanent becomes a basic land of your choice until end of turn.
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Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning ![]() (When this is put into your graveyard from anywhere, you may pay ![]() . If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)Return target creature card from your graveyard to your hand.
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Trample
Whenever another creature you control dies, you may transform Guard Dragon. 2/2
Flying
5/4
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Stunning Fist (
: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)2/2
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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Enchant creature
Enchanted creature gets +1/+1 and has flying. Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.) |
Enchant Artifact or Creature
Mark ![]() (You may enchant this aura face-down for . Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2. |
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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![]() , Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.1/1
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Tomb Guardian
(common, foil)
All Swell // End Swell
(rare)
Arrakin Wastes
(uncommon)
Intense Charm
(uncommon)
Harsh Goading
(uncommon)
Artic Pup
(common)
GB Morph Aura
(common)
Is Land
(common)
Panicked Search
(common)
Guard Dragon
(common)
Iron-Palm Adept
(common)
Take you down with me
(common)
Air Spirit
(common)
Mad Gertie's Shakes
(common)
Challenge # 018
(basic)
Rabbit
(token)





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Sorcery

: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)