Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, , Transform Unstable Fault: Destroy target nonbasic land if its controller controls more lands than you. : Add to your mana pool.0/1
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After your opponent's first declare blockers step on your turn, there is an additional declare attackers step and an additional declare blockers step. (Blocking creatures cannot be assigned to block additional creatures.)
4/5
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Leashed Falcon can only be blocked by creatures with flying or reach.
When Leashed Falcon enters the battlefield, you may have it fight target creature with flying. 1/1
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Choose one--Target creature is unblockable this turn; counter target spell that targets a permanent; or withdraw target permanent.
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Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn. 2/2
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Courageous (Whenever any creature becomes blocked, this creature gets +1/+1 until end of turn.)
1/1
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Advanced Canopyguard cannot be blocked except by creatures with flying or reach.
: Advanced Canopyguard has hexproof until end of turn.2/2
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Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
"Us Elves believe the forest is filled with beauty. Sometimes, we forget it is beautiful because we made it so."
-Nath, the Gilt-Leaf |
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Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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When Gideon's Acolyte or another Ally comes into play under your control, choose a permanent with counters on it, then put another on it of the same kind.
2/2
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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Design one or more lands each affiliated with a type of creature.
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: Add to your mana pool. |
Unstable Fault
(rare)
Wave Threader
(uncommon)
Leashed Falcon
(uncommon)
Mister
(uncommon)
Aura Feeder
(common)
Frontline Infantry
(common)
Advanced Canopyguard
(common)
Makes Me Stronger
(common)
Arrogance of the Quick
(common)
Gideon's Acolyte
(common)
Twinned Illusion
(common)
Challenge # 028
(common)
Entropy Initiate
(common)
Crushing Chamber
(common)
Challenge # 011
(basic)
Cave
(token)
: Add
to your mana pool.
,
Creature – Treefolk

to your mana pool.