Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Planeswalker – Ghoulbark
+1: Untap target land.
-4: Put up to three Forests from your hand onto the battlefield, tapped.
-7: You gain an emblem with "At the beginning of your upkeep, if you control 10 or more lands, you may draw a card and gain 5 life."
2
 U 
Sorcery
Choose one —
• Until end of turn, artifacts you control gain "{t}: Add {c}{c} to your mana pool."
• Target creature becomes the color of your choice until end of turn. Draw a card.
• Search your library for a legendary card and reveal that card. Put that card in your hand, then shuffle your library.
 U 
Creature – Ogre Berserker
Prevent all combat damage that Bloodhunger Ogre would deal to players. Bloodhunger Ogre must be blocked if able.
2/2
 U 
Creature – Human Rogue
Whenever Bazaar Infiltrator deals combat damage to a player, draw two cards, then discard three cards.
2/2
 C 
Instant
Soul Slash deals 2 damage to target creature. Tap that creature.
 C 
Creature – Beast
Terra Feeder doesn't untap during its controller's untap phase.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn.
2/2
 C 
Instant
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
 C 
Sorcery – Thematic
(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life.
Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn.
 C 
Instant
Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
 C 
Creature – Treefolk Warrior
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
Broken Deadwood
 
 C 
Colour indicator B Creature – Treefolk Coward
At the beginning of your upkeep, lose 2 life.
3/3
 C 
Device – Equipment
Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains "{t}: Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls.
 C 
Creature – Louse
Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn.
1/1
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Ghoulbark, Arborist (rare)
Sisay's Other Charm (uncommon)
Bloodhunger Ogre (uncommon)
Bazaar Infiltrator (uncommon)
Soul Slash (common)
Terra Feeder (common)
Turret Ray (common)
Silver Bullets (common)
Drain Dry (common)
Noble Grove (common)
Mask of Control (common)
Plumebreaker (common)
Lockpicks (common)
Shadow's Lice (common)
Challenge # 018 (basic)
Weapon (token)