Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sorcery spells you cast this turn cost
less.
When you play the tenth sorcery spell this turn, you win the game. |
Flying
Humans have protection from demons. Nay! we are but Men!
1/2
|
Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn. |
Double agent (You may have this creature attack you rather than any other player.)
Whenever Industrial Infiltrator deals combat damage to a player, that player draws three cards then discards three cards. 1/3
|
![]() ![]() , Sacrifice Counter Ball: Counter target spell.
![]() ![]() , Exile Counter Ball from your graveyard: Counter target spell. |
Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
|
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
|
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
|
|
Target player draws two cards.
|
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two. |
Trample
3/1
|
Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control. 6/6
|
|
Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
|
Whenever combat damage is dealt to Stoutheart Stag, gain 2 life.
2/3
|
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
|
Create a card that cares about tokens and a token to go with that card.
|
Path of the Sorcerer
(mythic)
Aegis of Rock
(uncommon)
Swimming Lessons
(uncommon)
Industrial Infiltrator
(uncommon)
Counter Ball
(common)
Strength in Diversity
(common)
Sakashima the Deceiver
(common)
Thunder Charm
(common)
Mind Boost
(common)
Intellect
(common)
Arc Elemental
(common)
Inbred Son Titan
(common)
Collection
(common)
Stoutheart Stag
(common)
Challenge # 018
(basic)
Challenge # 050
(token)


less.


