Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Treat your library as if it doesn't exist (You don't draw cards from your library, effects that would target or use your library don't apply to you, and you don't lose the game for being unable to draw cards from your library).
 U 
Creature – Human Druid
{t}: Add {g}{g} to your mana pool.
Unearth {g} ({g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/3
 U 
Creature – Human Shaman
When Martyred Prophet dies, if it was dealt combat damage by a creature with first strike this turn, gain two trick counters. (A player with ten or more trick counters wins the game.)
2/2
{2}
 
 U 
Artifact
{2}{t}: Stick Deals 1 damage to target creature. If that creature dies this turn, put a charge counter on Stick.

At the end of your turn, if Stick has 3 or more charge counters on it, remove them, transform Stick, then attach Carrot to target creature.
Carrot
 
 U 
Colour indicator U Enchantment – Aura
You control enchanted creature.
Mmmmm, tasty.
 C 
Sorcery
Target player puts two 1/2 green Spider creature tokens with reach onto the battlefield.
 C 
Creature – Human Scout
When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
 C 
Artifact
Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
 C 
Creature – Dinosaur
When Xixianykus Zhangi is blocked, remove it from combat.
When Xixianykus Zhangi attacks and is not blocked, gain 2 life.
0/2
 C 
 
Magic has fundamental rules.

Remove one, and come up with a card or two that lives in the new environment.
Is a rule fundamental? Up to you.
 C 
Creature – Illusion Knight
Whenever a creature an opponent controls becomes the target of a spell or ability, that player may pay {1}. If that player does not, return that creature to it's owner's hand.
2/2
 C 
Creature – Not a Beast
Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
 C 
Creature – Human Minion
Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall.
2/2
Army of Thralls
 
 C 
Colour indicator B Creature – Human Minion
Vigilance
5/4
 C 
Artifact Creature – Homunuculus
When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
 C 
Sorcery
Choose one: Destroy target artifact, or target player discards a card.
 B 
 
Design one or more lands each affiliated with a type of creature.

I am Nothing (rare)
Eternal Druid (uncommon)
Martyred Prophet (uncommon)
Stick (uncommon)
Mind the Webs (common)
Reptile Rider (common)
Crushing Chamber (common)
Xixianykus Zhangi (common)
Challenge # 035 (common)
Knight of the Foam (common)
Challenge # 021 (common)
Vampire's Thrall (common)
Telescoping Homunuculus (common)
Ing Charm (common)
Challenge # 011 (basic)
Gideon's Ego (token)