Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Horrify (Creatures blocking or blocked by this creature get -1/-0.)
The Pale Ones are a sight to behold.
2/1
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Whenever a land enters the battlefield its controller mills three cards.
![]() ![]() , Sacrifice Deck the Halls: You may cast target Instant or Sorcery card from any graveyard and you may spend mana as though it were mana of any colour to cast it. |
Flash
, , Sacrifice Hegemon's Charm: Return target artifact you own or artifact card in a graveyard to its owner's hand.
, , Sacrifice Hegemon's Charm: Scry 3, then draw a card.
, , Sacrifice Hegemon's Charm: Each player sacrifices a nonartifact creature. |
First strike, Deathtouch.
Also known as the gold scorpion.
1/1
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Split Second
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature. Glub!
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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![]() : Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)2/5
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You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
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Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions.
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Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
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Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it. 0/0
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Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard.
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Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
Add 3 white mana to your mana pool.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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: Add to your mana pool. |
Intimidating One
(common, foil)
Deck the Halls
(rare)
Hegemon's Charm
(uncommon)
Deathstalker Scorpion
(uncommon)
Instant Immersion
(uncommon)
Hanweir Skulk
(common)
Toxin Vessel
(common)
Diffuse Essence
(common)
Challenge # 033
(common)
Ashwalker Dryad
(common)
Stoutheart Hydra
(common)
Forethought
(common)
Lockpicks
(common)
Mana from Heaven
(common)
Challenge # 032
(basic)
Cave
(token)



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, Sacrifice Hegemon's Charm: Return target artifact you own or artifact card in a graveyard to its owner's hand.
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Creature – Werewolf

