Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
 
 R 
Artifact Creature – Beast
When Tyrranax Cannon becomes tapped, it deals 1 damage to all creatures your opponents control.
Tap an untapped Telescoping Homunuculus, an untapped Throne of Command and an untapped Tyrranax Cannon: Deal 10 damage to target player. Activate this ability only any time you could cast a sorcery.
5/5
 U 
Creature – Sphinx
Hexproof
Downed Sphinx can't be blocked by creatures with flying.
Her wings crippled as a fledgling by a hunter's trap, she survived – never knowing her kind's wit or wisdom but no less cunning for it.
-Afari, Tales
4/4
 U 
Terrain
Creatures you control staged at Cannon Yard have first strike.

Creatures you don't control staged at Cannon Yard lose first strike and double strike.
4
 U 
Creature – Drake
Flying
When Dizzying Drake attacks, flip the top card of the effect deck.
2/2
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
 C 
Instant
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature.
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Mount Artifact Creature
Haste
Mount {1}
1/1
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Artifact Creature – Beast
When War Chewer leaves the battlefield, each player sacrifices an artifact and War Chewer deals 1 damage to each player.
Evoke (2)
3/2
 C 
Creature – Human Monk
Penitence {w} (At the end of each turn, if this creature was dealt damage this turn, you may pay {w}. If you do, put a +1/+1 counter on it.)
2/2
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Token Creature – Frog Ninja
Hexproof
1/1

Bone Scrying (common, foil)
Tyrranax Cannon (rare)
Downed Sphinx (uncommon)
Cannon Yard (uncommon)
Dizzying Drake (uncommon)
Disenchant #2 (common)
Shatter Spot (common)
Thought Siphon (common)
Robo Quadbike (common)
Challenge # 002 (common)
War Chewer (common)
Zhir Innitiate (common)
A Gent of Erebos (common)
Intellect (common)
Challenge # 029 (basic)
Frog Ninja (token)