Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+1: Creatures you control gain +1/+0 and first strike until end of turn.
-2: Search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library. 0: Until end of turn, Sarkhan is Furious becomes a 5/5 Dragon creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 3
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Deal X damage to target creature or player, where X is the number of cards in your graveyard.
Yes, it is.
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Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. When a creature dealt damage by enchanted creature dies, transform Nebulous Rage. Equipped creature gets +4/-1.
Equip (2) When equipped creature dies, choose one – Rage Made Manifest deals 2 damage to target creature or player; or attach Rage Made Manifest to target creature and transform it. |
Deal 2 damage to target attacking or blocking creature, then prevent all damage to that creature not dealt by Shelter of the Sun God #3 until end of turn.
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Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
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Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.) Galaxies finest pilots.
4/3
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During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza. "Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
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Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
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Defender (This creature can't attack.)
Flying When Orchidtop Archer blocks a creature, it deals 1 damage to that creature. 1/1
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Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
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Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall. 2/2
Vigilance
5/4
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
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Rubber Band deals 2 damage to target creature or player.
Elastic (You may cast this spell for ![]() ![]() Less: Rubber Band deals 2 damage to target player. More: Rubber Band deals 3 damage to target creature. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Radiant's Realm hovers between beauty and logic.
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1/1
3/3
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Sarkhan is Furious
(mythic)
Hell's Warm
(uncommon)
Nebulous Rage
(uncommon)
Shelter of the Sun God #3
(uncommon)
Underwhelm
(common)
Xeroc Processate
(common)
Delver of Absurdly Powerful Secrets
(common)
Rallying Clarion
(common)
Orchidtop Archer
(common)
Elfhaime
(common)
Collection
(common)
Vampire's Thrall
(common)
Growth
(common)
Rubber Band
(common)
Realm's Edge
(basic)
Human
(token)