Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{g/b}
 
 C 
Instant
Regenerate target creature.
 
Kicking
{r/u}
 
 C 
Instant
Switch target creature's power and toughness until end of turn.
 R 
Creature – Bird
Flying.
Whenever damage would be dealt to Quantal Quetzal .jv, instead roll a die. If you roll less than or equal to the amount of damage, sacrifice Quantal Quetzal .jv.
1/6
 U 
Creature – Spirit
When Rage Wanderer enters the battlefield, it deals 1 damage to you.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Rage Wanderer, it deals 1 damage to target player.
2/2
 U 
Tribal Instant – Eye
Each player puts a token into play that's a copy of target non-legendary creature.
 U 
Creature – Hippocamp
First Strike
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature.
3/2
 C 
Instant
Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
 C 
Creature – Vampire Advisor
Whenever a creature blocks or is blocked by Despised Ambassador, it gains lifelink until end of turn.
It appears you killed the ambassador. Don't worry too much, no one liked him anyway.
2/2
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 C 
Creature – Goblin Pirate
Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card.
2/1
 C 
 
Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Creature – Faerie Rogue
Flying
If a permanent an opponent controls is untapped during your turn Zap Stinger gets +1/+0 until end of turn.
1/1
{2}{u}{u}
 
 C 
Creature – Shark
If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
 C 
Sorcery
Flashforward {1}{w} (You may cast this spell when you draw it for {1}{w}. If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Alive // Kicking (common, foil)
Quantal Quetzal .jv (rare)
Rage Wanderer (uncommon)
Dark Reflection (uncommon)
Hippocamp Charger (uncommon)
Frozen Charm (common)
Despised Ambassador (common)
Locamotive Golem (common)
Goblin Vikings (common)
Challenge # 019 (common)
Thought Siphon (common)
Zap Stinger (common)
Siveixx (common)
Perimeter Watch (common)
Realm's Edge (basic)
Challenge # 050 (token)