Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, creatures controlled by the player who can sing the highest note gain flying until end of turn.
Should you really hold the hand of a supernatural illusion that could drop you any minute?
3/3
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Defender
: Add to your mana pool. Activate this ability only if you control a green permanent.
: You gain 1 life. Activate this ability only if you control a white permanent.0/2
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You may return two Forests you control to their owner's hand rather than pay Galvanize's mana cost.
If damage would be dealt to a creature you control this turn, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. |
Forbidden
![]() (While you're searching your library, you may cast this from your library for its' forbidden cost.)
Draw three cards. |
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Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
1/1
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At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
1/1
Flying
"A 1/1 for 1 seems on par. We don't actually have to test it, do we?" – WotC employee
3/2
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Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
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Each player sacrifices two permanents.
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Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
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Entmoot can't attack or block unless you pay
![]() ![]() 5/5
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When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn. |
Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Singing Snowman
(rare)
Jade Servant
(uncommon)
Galvanize
(uncommon)
Censored Knowledge
(uncommon)
Moonlight Spawn
(common)
Delver of Basically Anything
(common)
Pale Invader
(common)
Mined Terrain
(common)
Ætherskin Toad
(common)
Entmoot
(common)
You Better Not Cry
(common)
Lunging Evotan
(common)
Stalwart Druid
(common)
Peek into Hell #2
(common)
Challenge # 032
(basic)
Gideon's Ego
(token)

: Add 
Creature – Horror