Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, intimidate
When Wielder of Melancholy enters the battlefield, destroy target creature. Its controller loses 2 life. 4/4
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Enrage the Soul deals 3 damage to target creature. When that creature dies this turn, put a 1/1 red Spirit creature token with haste onto the battlefield.
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Unwilling Assistant cannot be the target of spells or abilities you control.
2/2
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Enchant Creature
All creatures, except for enchanted creature, get +2/+2. "I have never been lost, but I will admit to being confused for several weeks."
- Daniel Boone |
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life 2/2
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Counter target creature spell unless it shares a creature type with a creature controlled by the same player.
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, : Deal 1 damage to target player. If you do, gain a gem counter.
Exile a gem counter: Deep Digger Dwarf gets +2/+2 until end of turn. 2/2
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Sentra's Enforcer can't be blocked by more than one creature.
3/3
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When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
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Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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Shark Attack
. (When a creature takes non-lethal damage, you may pay . If you do, put this onto the battlefield.)2/2
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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The library is gone; my life's work undone. But the future remains.
0/1
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Wielder of Melancholy
(mythic)
Enrage the Soul
(uncommon)
Unwilling Assistant
(uncommon)
I Don't Get It
(uncommon)
Take you down with me
(common)
Pale Warrior
(common)
Xenophobia
(common)
Deep Digger Dwarf
(common)
Sentra's Enforcer
(common)
Hippocamp Skirmisher
(common)
Arrogance of the Quick
(common)
Peek into Hell #2
(common)
Frenzy Shark
(common)
Stalwart Druid
(common)
Challenge # 029
(basic)
Human Survivor
(token)






: Deal 1 damage to target player. If you do, gain a gem counter.