Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus." 3/3
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Pay 1 life,
: Add or to your mana pool.
![]() ![]() : Forbidden Belfry becomes a 4/4 white and black Vampire creature with flying and lifelink until end of turn. It's still a land. |
Whenever Hunting Wolf or another wolf enters the battlefield under your control, you may have it fight target creature.
2/2
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Until end of turn all creatures that share a colour with target creature are indestrucitble.
Our righteous cause shall be our shield.
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Deal damage to each creature equal to the amount of life spent to cast Make Way.
If you spent 6 life to cast Make Way, discard your hand, then draw that many cards. |
Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
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Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol 3/1
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During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza. "Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
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Penitence
(At the end of each turn, if this creature was dealt damage this turn, you may pay . If you do, put a +1/+1 counter on it.)2/2
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Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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Design are finishing off a small set, and they want a 2-droppable piece of equipment. (That is, casting and equip costs add up to 2.)
What can it be? |
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Gigamorph
![]() (You may cast this card face down as a 2/2 creature with a +1/+1 counter on it for . Turn it face up any time for its morph cost.)4/2
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Infernal attacking 1 (when Hell's Shock Troops is blocked by a creature, put a -1/-1 counter on that creature.)
1/1
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Hexproof
1/1
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Everyman Golem
(common, foil)
Forbidden Belfry
(rare)
Hunting Wolf
(uncommon)
Right
(uncommon)
Make Way
(uncommon)
Degenerate
(common)
Pale Raider
(common)
Delver of Absurdly Powerful Secrets
(common)
Zhir Innitiate
(common)
Lockpicks
(common)
Challenge # 028
(common)
Challenge # 020
(common)
Ainok Reaver
(common)
Hell's Shock Troops
(common)
Challenge # 018
(basic)
Frog Ninja
(token)
: Add
or
to your mana pool.



. Turn it face up any time for its morph cost.)