Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Enchanting Enchantress enter the battlefield choose a non-aura white or green enchantment you own from outside the game.
Enchanting Enchantress's power and toughness are equal to that enchantment's converted mana cost and Enchanting Enchantress has any effects that enchantment has as static abilities. */*
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As an additional cost to cast Magic Beans, sacrifice a creature.
When Magic Beans enters the battlefield, put X 1/1 Saproling token onto the battlefield, where X is the sacrificed creature's power. , sacrifice a Saproling: draw a card. |
Flash
, , Sacrifice Hegemon's Charm: Return target artifact you own or artifact card in a graveyard to its owner's hand.
, , Sacrifice Hegemon's Charm: Scry 3, then draw a card.
, , Sacrifice Hegemon's Charm: Each player sacrifices a nonartifact creature. |
Whenever Stinger Ray deals combat damage to a player tap target creature that player controls. That creature doesn't untap during its controller's next upkeep.
2/4
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, Pay 1 life: Tap target creature, it's controller loses 1 life.2/3
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Put a blaze counter on target creature. At the beginning of each end step, deal 1 damage to it.
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Flying (This creature can attack from the Support Row.)
First Strike 2/2
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Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures. The launch potentiometers have a third setting, for organic disposal.
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Design are finishing off a small set, and they want a 2-droppable piece of equipment. (That is, casting and equip costs add up to 2.)
What can it be? |
Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn. 3/1
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+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
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Entmoot can't attack or block unless you pay
![]() ![]() 5/5
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"If you do not recognize it, attack. Give no quarter or warning. Radiant's Realm receives no foreign dignitaries; only invaders."
-Aludrel, Dragoon Taskmaster 5/3
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Design one or more lands each affiliated with a type of creature.
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Defender
2/4
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Enchanting Enchantress
(rare)
Magic Beans
(uncommon)
Hegemon's Charm
(uncommon)
Stinger Ray
(uncommon)
Pale Shaman
(common)
Fire arrow
(common)
SkyKnight
(common)
Orbital Jump
(common)
Challenge # 020
(common)
Stromkirk Vanguard
(common)
Sakashima the Deceiver
(common)
I Take Your Future For My Own
(common)
Entmoot
(common)
Dragoon Patrol
(common)
Challenge # 011
(basic)
Demon Advisor
(token)

, sacrifice a Saproling: draw a card.
,
, 