Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Put a token onto the battlefield that's a copy of target land. Sacrifice at the beginning of the next end step.
Flashback {1}{g}
 
 R 
Creature – Illusion
When Soul-Cage Phantasm enters the battlefield, you exile target nonland permanent an opponent controls until Soul-Cage Phantasm leaves the battlefield.
Whenever Soul-Cage Phantasm becomes the target of a spell or ability, sacrifice it.
1/3
 U 
Creature – Elf Shaman
{t}: The next spell you cast this turn with converted mana cost 7 or greater costs {2} less to cast.
1/1
 U 
Creature – Knight
First Strike
Blue, black and/or green creatures can't block unless their controller pays {1} for each blocking blue, black and/or green creature.
2/2
 U 
Creature
Flying
Heat Elemental attacks each turn if able.
5/3
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
 C 
Instant
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
 C 
Instant
Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
 C 
Ongoing Scheme
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
 C 
Creature – Frog
Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
 C 
Sorcery
Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature.
"The complete might of the forest supports all I do." – Multani
 C 
Creature – Goblin Pirate
Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card.
2/1
 C 
Instant
Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
 C 
Mount Creature – Horse
Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)
2/2
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Mirage #2 (uncommon, foil)
Soul-Cage Phantasm (rare)
Caller of Greatness (uncommon)
Order of Extreme Prejudice (uncommon)
Heat Elemental (uncommon)
Disenchant #2 (common)
Thunder Charm (common)
Sisay's Charm (common)
I Take Your Future For My Own (common)
Ætherskin Toad (common)
Nature's Strength (common)
Goblin Vikings (common)
2 + 2 = 5 (common)
Fine Charger (common)
Challenge # 011 (basic)
Fiend (token)