Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target nonartifact permanent, target nonenchantment permanent, target noncreature permanent and target nonland permanent.
 U 
Artifact – Fortification
Fortify {1}
Whenever fortified land is tapped for mana, target creature that shares a colour with that mana gets +2/+2 until end of turn.
Shimmeranthi masters are skilled at binding new Isles into their country's trade network.
{2}{r/g}{r/g}
 
 U 
Instant
Choose one — Deal 3 damage to each flying creature; or destroy target artifact.
Fuse
Salvage
{r/w}{r/w}
 
 U 
Instant
Choose one — Deal 2 damage to all attacking creatures; or sacrifice an artifact. If you do, return an artifact from your graveyard to your hand.
 U 
Sorcery
Choose one —
• Tap up to eight target creatures.
• Up to eight target creatures don't untap during their controllers' next untap steps.
Entwine {1}{u}
 C 
Creature – Illusion
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
 C 
Creature – Faerie Archer
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Terrain – First Stage
Roving 3
All lands you control are Forests in addition to their other types.
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 C 
Artifact – Equipment
Equipped creature can't transform and has protection from werewolves.

Equip: {1}
 C 
Creature – Beast
Rage Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Rage Feeder, it gets +1/-1 until end of turn.
2/2
 C 
Unit – Human Pilot
{t}: Target unit is Orbital.
What I put up, stays up.
1/1
 C 
Creature – Other
Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
 C 
Creature – Zombie Barbarian
Twinned Zombie cannot block.

When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
2/2
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Enchantment – Rune

Physical Superiority (rare)
Artisanal Bridge (uncommon)
Wreck // Salvage (uncommon)
Grasp of the Octopus (uncommon)
Twinned Illusion (common)
Orchidtop Archer (common)
Stalwart Druid (common)
Edges of Fyndhorn (common)
Machine's Solace (common)
Red Cloak (common)
Rage Feeder (common)
Lift Driver (common)
Pale Invader (common)
Twinned Zombie (common)
Challenge # 029 (basic)
Rune (token)