Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Untap target land.
-4: Put up to three Forests from your hand onto the battlefield, tapped. -7: You gain an emblem with "At the beginning of your upkeep, if you control 10 or more lands, you may draw a card and gain 5 life." 2
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Choose one —
• Until end of turn, artifacts you control gain " : Add ![]() to your mana pool."
• Target creature becomes the color of your choice until end of turn. Draw a card. • Search your library for a legendary card and reveal that card. Put that card in your hand, then shuffle your library. |
Prevent all combat damage that Bloodhunger Ogre would deal to players. Bloodhunger Ogre must be blocked if able.
2/2
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Whenever Bazaar Infiltrator deals combat damage to a player, draw two cards, then discard three cards.
2/2
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Soul Slash deals 2 damage to target creature. Tap that creature.
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Terra Feeder doesn't untap during its controller's untap phase.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn. 2/2
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Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life. Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn. |
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Destroy target creature.
Drain Dry costs less to cast for each vampire you control. |
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
At the beginning of your upkeep, lose 2 life.
3/3
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Equip
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice. |
Destroy target land. Up to one target creature you control gains flying until end of turn.
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Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn. 1/1
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Equipped creature gets +1/+1.
Equip ![]() |
Ghoulbark, Arborist
(rare)
Sisay's Other Charm
(uncommon)
Bloodhunger Ogre
(uncommon)
Bazaar Infiltrator
(uncommon)
Soul Slash
(common)
Terra Feeder
(common)
Turret Ray
(common)
Silver Bullets
(common)
Drain Dry
(common)
Noble Grove
(common)
Mask of Control
(common)
Plumebreaker
(common)
Lockpicks
(common)
Shadow's Lice
(common)
Challenge # 018
(basic)
Weapon
(token)

: Add 




Creature – Treefolk Coward