Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
When you set this scheme in motion, you may pay {x}. If you do, look at the top X cards of each player's library. Exile any number of those cards, then put the rest back in any order.
 U 
Creature – Knight
First Strike
Blue, black and/or green creatures can't block unless their controller pays {1} for each blocking blue, black and/or green creature.
2/2
 U 
Instant
Choose one — Return target permanent you own to your hand; or tap target creature and it doesn't untap during its controller's next untap step; or counter each other noncreature spell unless its controller pays {2}.
 U 
Tribal Sorcery – Wolf
Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Call of the Pack from your graveyard to your hand.
 C 
Creature – Human Scholar
When Potential Slayer enters the battlefield, reveal the top four cards of you library and you may put a creature card from them on top of your library. Put the rest on the bottom in any order.
2/2
 C 
Effect
Both you and an opponent choose a creature you control. Exchange control of those creatures.
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Creature – Illusion
Flash
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand)
1/1
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Colour indicator G Familiar
(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
{t}:Add {g} to your mana pool.
{t}:Target creature gets +1/-1 until end of turn.
3
 C 
Sorcery
Destroy target creature. Its controller gains a drought counter. (Creatures controled by that player get -1/-0. Spells that player casts cost an additional {1}.)
 C 
Creature – Horror Warrior
"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life
2/2
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 C 
Creature – Ogre Warrior
When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn.
2/2
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Token Creature – Shapeshifter
You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0

Your Best Laid Plans go Awry (rare)
Order of Extreme Prejudice (uncommon)
Isperia's Charm (uncommon)
Call of the Pack (uncommon)
Potential Slayer (common)
Allegiance Transferal Cannonade (common)
Thought Siphon (common)
Mistweaving Reflection (common)
Challenge # 002 (common)
Emerald Snake (common)
Claimed by the Sands (common)
Pale Warrior (common)
Pacific Geist (common)
Gruumsh Simpleton (common)
Challenge # 018 (basic)
Shapeshifter (token)