Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Lurking Evotan blocks or becomes blocked by a non-Evotan creature, return Lurking Evotan to its owner's hand.
2/2
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First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn. (1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn. 1/1
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, : Tap target creature. |
Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1 |
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Flying, trample.
Leashed Lightning attacks each turn if able. 5/1
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-1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent 1
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Deathtouch
Whenever Silverback Scorpion becomes the target of a spell or ability, Silverback Scorpion deals 1 damage to that spell or ability's controller. 1/3
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![]() ![]() , Sacrifice Counter Ball: Counter target spell.
![]() ![]() , Exile Counter Ball from your graveyard: Counter target spell. |
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"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life 2/2
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Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.) |
Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Lurking Evotan
(common, foil)
Advanced-in-Years Scout
(rare)
Anemic Rod
(uncommon)
Viscera Charm
(uncommon)
Leashed Lightning
(uncommon)
Emeralda
(common)
Silverback Scorpion
(common)
Counter Ball
(common)
Pale Warrior
(common)
Still Death
(common)
Arrogance of the Quick
(common)
Hanweir Skulk
(common)
Challenge # 034
(common)
Sea Cave Hermit
(common)
Challenge # 029
(basic)
Grinder
(token)

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: Tap target creature.

Creature – Werewolf