Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one--Creatures you control get +X/+0 and gain flying until end of turn; return X target instant or sorcery cards from your graveyard; or copy X target spells. You may choose new targets for the copies.
 U 
Land
{t}: Add {1} to your mana pool.
If a land card would be put into an opponent's graveyard from anywhere, exile it instead.
 U 
Artifact – Equipment
Equip {5}
Equipped creature gains "{t}: Destroy target non-artifact creature. Return the equipped creature to its owner's hand."
 U 
Creature – Hellion
Trample
Maddening Hellion is indestructible.
Whenever Maddening Hellion deals damage, put that many cards from the top of your library into your graveyard.
11/5
 C 
Creature – Big Dumb Giant
Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
6/6
 C 
Artifact
Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
 C 
Creature – Illusion
Flash
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand)
1/1
 C 
Creature – Goblin Advisor
Creatures blocking or blocked by Trumpeted Ambassador gain First Strike until end of turn.
Make Way! Make Way!
2/2
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Instant
Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
 C 
Unit – Tau
Whenever a Unit is Annihilated; as long as you control only Tau Units, you may put a +1/+1 counter on Fire Caste 'Saal.
1/1
 C 
Strategy
Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
 C 
Creature – Dryad
Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Token Land – Cave
{t}: Add {c} to your mana pool.

Experimental Charm (rare)
Eldrazi's Wake (uncommon)
Flying Guillotine (uncommon)
Maddening Hellion (uncommon)
Inbred Son Titan (common)
Crushing Chamber (common)
Mistweaving Reflection (common)
Trumpeted Ambassador (common)
Stoutheart Hydra (common)
Focus Fire (common)
Drain Dry (common)
Fire Caste 'Saal (common)
Farwander (common)
Ashwalker Dryad (common)
Realm's Edge (basic)
Cave (token)