Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may exchange control of target Minotaur and another target nonland permanent.
3/3
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Choose one — Target creature gains flying until end of turn; or tap target permanent; or counter target creature spell unless its controller pays
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Until end of turn, each land becomes an Island Swamp in addition to its other types.
Repeat deals damage to target player equal to the damage already dealt to him or her this turn.
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Choose a number. Target player sacrifices a creature with power equal to that number, then returns a creature card with power equal to that number from his or her graveyard to the battlefield.
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: Discard a card
: ![]() What. Do. You. Know.
NOW.
Illus. Stampydragon
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
Counter target creature spell unless it shares a creature type with a creature controlled by the same player.
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Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
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Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol 3/1
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Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
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![]() : Heckle target player.2/2
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Make a common or uncommon Alara mini cycle for Bant or Grixis.
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Lord of the Labyrinth
(rare)
Ordered Charm
(uncommon)
Rinse // Repeat
(uncommon)
Regenesis #3
(uncommon)
Land of the Sphinx
(common)
It Gets Everywhere
(common)
Xenophobia
(common)
Collection
(common)
Pale Raider
(common)
Lightning Spear
(common)
Gremlin Pirate
(common)
2 + 2 = 5
(common)
Challenge # 013
(common)
Challenge # 116
(common)
Challenge # 018
(basic)
Rune
(token)


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: Discard a card


