Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Selesnya Enfilade enters the battlefield with a +1/+1 counter on it for each color of mana that was spent to cast it. 1/0
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Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature.
They raised me, and now they're going to take you down.
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Koth's Hammerblow deals damage equal to the number of mountains you control to target creature and to its controller.
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Choose any number—
• Exile any number of cards from graveyards. • Target tapped creature gets -3/-3 until end of turn. • Target player loses 2 life and you gain 2 life. • Target player discards a card. Profane Wisdom costs more to cast for each mode chosen beyond the first. |
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Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/1
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
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Spark — Whenever Flashing Forgeling is dealt damage, it deals 2 damage to each player.
1/1
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Destroy target creature.
Drain Dry costs less to cast for each vampire you control. |
Twinned Goblin cannot attack alone.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. 2/2
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
:Add to your mana pool.
:Target creature gets +1/-1 until end of turn.3
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Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Equipped creature gets +1/+1.
Equip ![]() |
Selesnya Enfilade
(rare)
Take Down
(uncommon)
Koth's Hammerblow
(uncommon)
Profane Wisdom
(uncommon)
Varlan's Familiar
(common)
Knight of the Starlit Eye
(common)
Farwander
(common)
Flashing Forgeling
(common)
Drain Dry
(common)
Twinned Goblin
(common)
Journeying Craghorn
(common)
Emerald Snake
(common)
Go Blinking
(common)
Council Resolution
(common)
Challenge # 029
(basic)
Weapon
(token)






Familiar
:Add