Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Savage (For each attacking creature with savage you control, the defending player can block with one less creature.)
1/1
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Haste
: Deal 10 damage to each opponent that controls ten or more creatures.5/5
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Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1 |
When a spell or ability an opponent controls causes you to discard ~, gain two trick counters. (A player with ten or more trick counters wins the game.)
2/2
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Enchant creature
Whenever a player casts a spell, untap enchanted creature and it deals 1 damage to you. |
"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life 2/2
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(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
:Add to your mana pool.
:Target creature gets +1/-1 until end of turn.3
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YOu may cast Pharaoh's Cheetah from your graveyard for
![]() If you do it comes into play with 2 +1/+1 counters on it.0/1
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Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature. |
Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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Bone Scour deals damage to target creature equal to the number of cards in your graveyard.
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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Design a card/cards themed around a frog or other semi-aquatic creature.
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When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
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Umchut Sharkclub
(common, foil)
Avatar of Tantrums
(rare)
Viscera Charm
(uncommon)
Card14674
(uncommon)
Liveliness
(uncommon)
Pale Warrior
(common)
Emerald Snake
(common)
Pharaoh's Cheetah
(common)
Piece of Loom
(common)
Sea Cave Hermit
(common)
Giant Prick
(common)
Bone Scour
(common)
Peek into Hell #2
(common)
Journeying Craghorn
(common)
Challenge # 032
(basic)
Tombstone
(token)


: Deal 10 damage to each opponent that controls ten or more creatures.

Familiar
Creature – Wereshark