Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose any number —
• Counter target creature spell. • Counter target noncreature spell. • Draw a card. • Untap two target permanents. Arcane Wisdom costs more to cast for each mode chosen beyond the first. |
Whenever an Instant goes to your graveyard, exile it. If three such cards have been exiled this way, flip Mirror Mage Journeyman.
2/2
You may cast spells exiled by this card as if they were in your hand.
2/2
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Look at the top 5 cards of your library. You may reveal a card with converted mana cost 7 or more from among these and put it into your hand. Put the rest on the bottom of your library in any order.
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+1 Target player loses 1 life and you gain 1 life.
-X Target creature gets -X/-X until end of turn. 3
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Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
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Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.) |
: Target creature gains flying until end of turn.1/1
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Whenever Looming Evotan blocks or becomes blocked by a non-Evotan creature, Looming Evotan gets +2/+2 until end of turn.
2/2
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Whenever Lagging Evotan blocks or becomes blocked by a non-Evotan creature, that creature gains first strike until end of turn.
2/2
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Light Schooner has protection from non-ship creatures.
1/1
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Enchant Creature
Shelter (You may use this aura to completely cover the creature it enchants.) Enchanted creature gains +2/+4 |
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Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life. 1/1
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When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Hexproof
1/1
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Arcane Wisdom
(rare)
Mirror Mage Journeyman
(uncommon)
Ambitious Plans
(uncommon)
Transcendant Sangromancer
(uncommon)
Strength in Diversity
(common)
Guardian Spirit
(common)
Still Death
(common)
Sky Maester
(common)
Looming Evotan
(common)
Lagging Evotan
(common)
Light Schooner
(common)
Spiked Turtleshell
(common)
Benevolent Faerie
(common)
Éminence Grise
(common)
Challenge # 029
(basic)
Frog Ninja
(token)


more to cast for each mode chosen beyond the first.


Creature – Spirit
: Target creature gains flying until end of turn.