Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If you would lose the game, instead exile an enchantment you control. If you do, your life total becomes 1.
 U 
Creature – Platypus
Wither, vigilance
{t}: Grizzled Platypus fights target creature that has activated an ability this turn.
1/4
 U 
Creature – Human Knight
{1}: Roll a six-sided die.
If the last number you rolled on a six-sided die was 1, Fickle Knight has lifelink; 2, flying; 3, double strike; 4, haste, 5, protection from red and black; 6, protection from white and blue.
2/2
 U 
Creature – Knight
First Strike
Blue, black and/or green creatures can't block unless their controller pays {1} for each blocking blue, black and/or green creature.
2/2
 C 
Combat Creature – Human Soldier
Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)
3/3
 C 
Creature – Human Cleric
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
 C 
Instant
Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
 C 
Colour indicator R Reaction
Whenever a creature you control deals combat damage to an opponent, you may cast Captured Information.
Deal 3 damage to target creature or player.
 C 
Instant
Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
 C 
Creature – Human Monk
Rage 2 (When this becomes blocked, it gets +2/+0 until end of turn.)
2/2
 C 
Creature – Human Scout
When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
 C 
Creature – Giant
Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn.
Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you.
Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you.
5/5
 C 
Creature – Illusion
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +2/-1.
{t}: Unequip Two Blaves.
"True Love is the greatest thing in the world, except for a nice MLT—mutton, lettuce and tomato sandwich."
- Miracle Max
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
Eye
 T 
Token Creature – Eye
Deathtouch
Non-Eye creatures cannot attack.
3/3

Shelter of the Sun God (rare)
Grizzled Platypus (uncommon)
Fickle Knight (uncommon)
Order of Extreme Prejudice (uncommon)
Ready Reserve (common)
Antiquities Collector (common)
Sisay's Charm (common)
Captured Information (common)
Arrogance of the Quick (common)
Temur Furyfist (common)
Reptile Rider (common)
Giant Prick (common)
Twinned Illusion (common)
Two Blaves (common)
Realm's Edge (basic)
Eye (token)