Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top five cards from your library. Your opponent chooses one – You put all permanents revealed this way onto the battlefield. Those permanents gain haste until end of turn; or that opponent discards five cards from their hand.
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Other attacking creatures can't be blocked unless all attacking creatures in Battlefield Feint are blocked that can be.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint. |
When Flickering Hope enters the battlefield, exile target creature you control, then return to the battlefield.
Whenever a creature enters the battlefield under your control, you may gain 1 life. |
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When Inscribed Mail enters the battlefield, draw a card.
Equipped creature gets +0/+1. Equip ![]() |
Regenerate target creature. If that creature is regenerated this way this turn, you may pay
. If you do, target creature gets +5/+5 until end of turn. Otherwise, you may pay . If you do, you may gain life equal to either the power or toughness of the targeted creature. |
Choose one: Destroy target artifact, or target player discards a card.
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"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life 2/2
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(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life. Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn. |
Haste, Intimidate
"Get out of my way! For all you know, I might be someone important!"
1/1
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Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Flying
At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand. 4/2
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Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional
to cast.)
: Coldsword Claimant gains deathtouch until end of turn.3/3
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Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it. When you can see the green of their eyes.
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Design one or more lands each affiliated with a type of creature.
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Equipped creature gets +1/+1.
Equip ![]() |
Strategies Undone
(rare)
Triangle of Hatred: White
(uncommon)
Battlefield Feint
(uncommon)
Flickering Hope
(uncommon)
Inscribed Mail
(common)
Whatisthisidonteven
(common)
Ing Charm
(common)
Pale Warrior
(common)
Silver Bullets
(common)
Rohn Prima Donna
(common)
Sea Cave Hermit
(common)
Abednego's Dreams
(common)
Coldsword Claimant
(common)
Focus Fire
(common)
Challenge # 011
(basic)
Weapon
(token)






Creature – Wereshark
: Coldsword Claimant gains deathtouch until end of turn.