Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Whenever Young Zur attacks, reveal the the top three cards of your library. Put any number of aura cards from among them onto the battlefield, and the rest on the bottom of your library in any order.
1/1
 U 
Creature – Wolf Shaman
When ~ dies, if a source an opponent controls dealt 4 or more damage to it this turn, gain two trick counters. (A player with ten or more trick counters wins the game.)
2/2
 U 
Enchantment – Aura
Enchanted creature is a goblin.
Eww! It's... sticky!
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
 C 
Instant
Confused Orders deals 2 damage to each of two target attacking or blocking creatures.
--His month's advice transcends the confused tray
– Tineat Moag, Prophet of the Lost Coast
 C 
Creature – Not a Beast
Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
2/2
Hanweir Ravager
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
 C 
Creature – Drake
Flying
Belligerent Drake blocks each turn if able.
4/1
 
 C 
∞ Land – Cavern
{t}: Add {1} to your mana pool
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 C 
Creature – Frog
Trample
"That's the biggest frog I've ever-"
-Nibb, goblin explorer, last words
3/3
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Creature – Zombie
Flying
At the beginning of your upkeep, tap another untapped creature you control.
2/1
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Young Zur (rare)
Card14675 (uncommon)
Goblin Lace (uncommon)
Homeward Bound (uncommon)
Confused Orders (common)
Challenge # 021 (common)
A Gent of Erebos (common)
Hanweir Skulk (common)
Belligerent Drake (common)
Cavern (common)
Hippocamp Skirmisher (common)
Giant Bullfrog (common)
Plumebreaker (common)
Parasitic Krasue (common)
Challenge # 029 (basic)
Weapon (token)