Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Haste, First Strike
{r}: Mage of the Burning Path gets +1/+0 until end of turn.
2/2
 U 
Creature – Frog Rogue
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Just when those pesky fliers thought they were safe.
2/3
 U 
Sorcery
Destroy target land. Then, if you discarded a card named Shriek of the Horde this turn, add {r}{r}{r} to your mana pool.
Flashback {3}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Sorcery
Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn.
 C 
Creature – Goblin
Blur – {g/u}: Counter target spell or ability targeting Pargreased Boggle unless its controller pays {1}.
2/2
 C 
Artifact Creature – Construct
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
 C 
Creature – Elemental
Spark — Whenever Flashing Forgeling is dealt damage, it deals 2 damage to each player.
1/1
 C 
Sorcery
Fourcast (If there are four cards called Phosphour Bolt in your graveyard, you may return them to your hand.)
Phosphour Bolt deals 4 damage to target creature or player.
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
 
 C 
Enchantment – Aura
Enchant creature
Morph {r/u} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {r/u})
Enchanted creature has switched power and toughness.
 C 
Planeswalker
+1 Draw a card, then discard a card.
+0 Discard a card, then draw a card.
-6 Draw two cards.
3
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Token Artifact Creature – Wall
Defender
0/3

Mage of the Burning Path (rare)
Frog Ambush Team (uncommon)
Shriek of the Horde (uncommon)
Swimming Lessons (uncommon)
Pargreased Boggle (common)
Nuisance Engineer (common)
Flashing Forgeling (common)
Phosphour Bolt (common)
A Gent of Erebos (common)
Tomb Guardian (common)
Stalwart Druid (common)
Terraformer (common)
RU Morph Aura (common)
Jace's Simulacrum (common)
Challenge # 011 (basic)
Wall (token)