Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.Mobs, shock troops and rioters? This way, let me see your authorisation.
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Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
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: Add to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn. |
Equip
Damage dealt by equipped creature can't be prevented or redirected. If the equipped creature would deal less than 4 damage, it instead deals 4 damage. |
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Pace — When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it.
2/3
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Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
: You choose how enchanted creature attacks this turn. |
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
: You gain 1 life. |
When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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Equipped creature gets +1/-1.
Equip
Burden ( : Attach this to target creature an opponent controls. Burden only as a sorcery.) |
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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Magnify (When you cast this spell, copy it for each card in your graveyard with magnify. You may choose new targets for the copies.)
Target player puts the top two cards of his or her library into his or her graveyard. |
![]() : Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)2/5
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Add 3 white mana to your mana pool.
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When Resilient Thallid enters the battlefield, put a 1/1 Saproling creature token onto the battlefield.
Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)1/1
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Design one or more lands each affiliated with a type of creature.
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Create a card that cares about tokens and a token to go with that card.
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Joint Air Control
(rare)
Spectral Precursor
(uncommon)
Ancient Hieroglyphs
(uncommon)
Ulfberht
(uncommon)
Otarian Axehurl
(common)
RW Morph Aura
(common)
Health
(common)
Ameboganger
(common)
Blackened Shakujō
(common)
Flighty Ambassador
(common)
Sanity Drain
(common)
Toxin Vessel
(common)
Mana from Heaven
(common)
Resilient Thallid
(common)
Challenge # 011
(basic)
Challenge # 050
(token)

for each creature he or she controls that's attacking you.
: Add
to your mana pool.
(