Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Device Unit – Drone
Whenever a unit enters the battlefield under an opponent's command, 17-X Advance Scout deals 1 damage to that unit.
"WARNING: Do not activate your Model 17-X in the vicinity of civilians, friendly troops, or other lifeforms that you wish to remain uninjured."
1/2
 U 
Enchantment
Creatures you control are black.
 U 
Creature – Illusion
Vigilance, thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
At the beginning of your upkeep, put a number of +1/+1 counters on Shimmering Glory equal to the number of creatures you control.
-8/-8
 U 
Creature – Horror Shaman
Other Horror creatures you control get +0/+1.
{t}: Prevent all damage that would be dealt to target Horror creature this turn.
1/2
 C 
Creature – Beast Mutant
Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample
It may primitive or it may be our future out there.
4/5
 C 
Terrain
Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
 C 
Enchantment – Aura
Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
What if all these fantasies come flailing around? Now I've said too much.
 C 
Instant
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
 C 
Creature – Imp Wizard
Flying

Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card.
2/1
 C 
Instant
Target creature gains deathtouch until end of turn.
"You are not worthy to be deemed prey. You are a mere nuisance, and the world will be better with your passing."
- Lyron, moonglove winnower
 C 
Creature – Shark
Shark Attack {g}. (When a creature takes non-lethal damage, you may pay {g}. If you do, put this onto the battlefield.)
2/2
 C 
Creature – Kor Advisor
Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3.
Ah! My friend! It's good to see you! I've heard you'll be going away shortly?
2/2
 C 
Creature – Human Archer
Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
1/2
 C 
Creature – Illusion Knight
Whenever a creature an opponent controls becomes the target of a spell or ability, that player may pay {1}. If that player does not, return that creature to it's owner's hand.
2/2
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

17-X Advance Scout (rare)
Black Lot Us (uncommon)
Shimmering Glory (uncommon)
Pale Thaumaturge (uncommon)
Ridgewalker Aberration (common)
Dense Undergrowth (common)
Losing My Religion (common)
Turret Ray (common)
Blacktongue Wizard (common)
Hunter's Contempt (common)
Frenzy Shark (common)
Interim Ambassador (common)
Fletcher Fashionista (common)
Knight of the Foam (common)
Challenge # 018 (basic)
Weapon (token)