Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. |
Corrupt (When a creature you control is targeted by Ungodly Oathdealer, put a Corruption counter on it.)
, : Target creature gets +2/+1 until end of turn.
When Ungodly Oathdealer leaves the battlefield, remove all corruption tokens on creatures you control and put an equal number of -1/-1 counters on them. 2/1
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Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature.
They raised me, and now they're going to take you down.
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Put a 2/2 white cat token and a 2/2 green wolf token onto the battlefield under your control.
Storm |
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When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn. |
You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
When Shivan Catapulter enters the battlefield, you may sacrifice a black creature. If you do, deal damage equal to the sacrificed creature's power to target creature.
"We all die sometime. What's the point in waiting?"
— Catapulter Creed 3/3
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Reveal the top nine cards of your library. You may put a creature from among them into your hand, then, put the rest in your graveyard.
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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When Sahala Talegatherer enters the battlefield, draw two cards.
1/1
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
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Destroy target artifact.
Booty (Whenever a creature you control deals damage to an opponent, you may pay . If you do, return this from your graveyard to the battlefield, else exile it.) |
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Hexproof
1/1
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Adaptive Automaton
(rare)
Ungodly Oathdealer
(uncommon)
Take Down
(uncommon)
Raining Cats and Dogs
(uncommon)
You Better Not Cry
(common)
Diffuse Essence
(common)
Shivan Catapulter
(common)
Wolf Call
(common)
Losing My Religion
(common)
Journeying Craghorn
(common)
Sahala Talegatherer
(common)
It Gets Everywhere
(common)
Pirate Raid
(common)
Sakashima the Deceiver
(common)
Challenge # 029
(basic)
Frog Ninja
(token)

: Target creature gets +2/+1 until end of turn.


: Flip Diffuse Essence and attach it to a creature you control.
Creature – Viashino Barbarian
