Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste.
At the beginning of your upkeep, pay or sacrifice Young Cheetah.2/2
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Roving 5
![]() : Put a 1/1 green Elf creature token onto the battlefield.
Creatures you control get +1/+1 at this terrain. |
, : Put two charge counters on Secret Blueprints.
, Remove X charge counters from Secret Blueprints: Put an artifact card with converted mana cost X or less from your hand onto the battlefield. |
City (Attach Sanctuary City to a land you control. If either leaves play, both do.)
Non-Flying creatures cannot attack you. Sacrifice Sanctuary City at the end of turn if you attacked that turn. |
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As an additional cost to cast Dazing Spoil, sacrifice an island.
Counter target spell unless its controller pays or . Creatures that spell's controller controls get -2/-2 until end of turn.Daze + Rolling Spoil.
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Bend-
![]() ![]() (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).3/4
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Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant. Sleepytime Giant can't attack or block as long as there is a sleep counter on it. 3/3
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Morph
![]()
Morph Swap
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life. 2/3
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Abeyance (When a player casts a spell, flip this card.)
Abeyance
5/4
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Whenever you cast a spell, you may gain 1 life.
0/2
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Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn. At the beginning of each end step, if enchanted creature is untapped, tap it. |
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn. |
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Regenerate target creature. If that creature is regenerated this way this turn, you may pay
. If you do, target creature gets +5/+5 until end of turn. Otherwise, you may pay . If you do, you may gain life equal to either the power or toughness of the targeted creature. |
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0
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Young Cheetah
(rare)
Fyndhorn Training Grounds
(uncommon)
Secret Blueprints
(uncommon)
Sanctuary City
(uncommon)
Dazing Spoil
(common)
Sultai Gildscale
(common)
Sleepytime Giant
(common)
Tartoolian Lasher
(common)
Cave Totem
(common)
Eivolar's Servant
(common)
Disenchant #2
(common)
Fickle Fog
(common)
Whatisthisidonteven
(common)
Hanweir Skulk
(common)
Challenge # 032
(basic)
Shapeshifter
(token)


: Put two charge counters on Secret Blueprints.



or 
Creature – Werewolf