Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchanted enchantments are creatures with a power and toughness equal to the converted mana cost of each its own plus each enchantment enchanting it.
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Enchant Creature
Enchanted creature gains " , : Choose one — Switch target creature's power and toughness until end of turn; or, if there's a card in your hand, discard a card, then draw a card; or untap enchanted creature. It becomes a 3/3 flying Elemental until end of turn. |
Choose one — Up to two target creatures gain intimidate until end of turn; or counter target spell unless its controller pays 2 life; or each player draws a card, then each opponent discards a card.
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card. 2/1
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+1 Draw a card, then discard a card.
+0 Discard a card, then draw a card. -6 Draw two cards. 3
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Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
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The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
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When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
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Flash, first strike
When Sudden Weasel enters the battlefield, deal 2 damage to target creature or player. 2/2
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Protection from enchanted creatures.
2/3
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Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
: You choose how enchanted creature attacks this turn. |
Whenever a Unit is Annihilated; as long as you control only Tau Units, you may put a +1/+1 counter on Fire Caste 'Saal.
1/1
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
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Living Magic
(rare)
Izzetification Charm
(uncommon)
Lazav's Charm
(uncommon)
Disemination
(uncommon)
Ready Reserve
(common)
Goblin Vikings
(common)
Jace's Simulacrum
(common)
Ætherskin Toad
(common)
Challenge # 031
(common)
Nuisance Engineer
(common)
Sudden Weasel
(common)
Placid Wombat
(common)
RW Morph Aura
(common)
Fire Caste 'Saal
(common)
Realm's Edge
(basic)
Tombstone
(token)
{
{
: Choose one — Switch target creature's power and toughness until end of turn; or, if there's a card in your hand, discard a card, then draw a card; or untap enchanted creature. It becomes a 3/3 flying Elemental until end of turn.



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