Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Intangible Saint attacks, put a 6/6 white Angel Spirit creature token onto the battlefield tapped and attacking.
Hexproof Defender Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn. 4/4
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You may return an Island and a Mountain you control to their owner's hand rather than pay Delirious Daze's mana cost.
Counter target creature spell. Delirious Daze deals damage to that spell's controller equal to that creature's power. |
You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated. |
Flying
: Exile Amblyn Flickerer and return it to the battlefield under your control.2/1
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Whenever Leering Evotan blocks or becomes blocked by a non-Evotan creature, you lose 1 life.
2/2
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Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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Equipped creature gets +1/+0 and has reach.
Equip ![]() |
Spells and abilities that target Twinned Wolf cost
more.
When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control. 2/2
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You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
Flash, first strike
When Sudden Weasel enters the battlefield, deal 2 damage to target creature or player. 2/2
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Choose one:
• Add 2 mana of any colour to your mana pool. • Put a 1/1 green cat token into play. • Target creature prevents all damage until end of turn. |
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
2/2
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Equipped creature gets +1/+1.
Equip ![]() |
Intangible Saint
(mythic)
Delirious Daze
(uncommon)
Autoclave
(uncommon)
Amblyn Flickerer
(uncommon)
Leering Evotan
(common)
Lifeboat
(common)
Highlander
(common)
2 + 2 = 5
(common)
Grappling Rope
(common)
Twinned Wolf
(common)
Diffuse Essence
(common)
Sudden Weasel
(common)
Sisay's Charm
(common)
Cave Chigger
(common)
Challenge # 018
(basic)
Weapon
(token)





