Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each end step, exile target permanent you own. Return that permanent to the battlefield at the beginning of the next end step.
 U 
Instant
Choose one – all creatures gain flying until end of turn; or all creatures lose flying until end of turn.
 U 
Creature – Treefolk
{t}: Add {g}.

Whenever this creature gets tapped, every opponent loses 1 life

Deathtouch
2/3
 U 
Decree
(Decrees cannot be affected by spells or abilities.)
Whenever a player casts a spell, he or she may pay any amount of life, including zero. Any other player may pay more life to counter the spell.
"The ultimate goal of each human should be to rise above everyone else, at any cost."
 C 
Creature – Wolf
Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.)
2/2
 C 
Instant
Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
 C 
Enormous Creature – Turtle
(Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk
6/3
 C 
Creature – Fairie
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
3/2
 C 
Creature – Human Minion
Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall.
2/2
Army of Thralls
 
 C 
Colour indicator B Creature – Human Minion
Vigilance
5/4
 C 
Mana Source
Create a card that produces mana with a restriction or bonus.
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 C 
Creature – Plant Homunculus
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/1
 C 
Creature – Treefolk
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
0/0
 C 
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed.
You may play the top card of your library.
At the beginning of the end step, if no player cast a spell this turn, abandon this scheme.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Farcaster (rare)
Control Gravity (uncommon)
Mangling Tree (uncommon)
Decree of Ruthlessness (uncommon)
Artic Pup (common)
Drain Dry (common)
Island Turtle (common)
Tricksy Stinger II (common)
Vampire's Thrall (common)
Challenge # 107 (common)
Machine's Solace (common)
Varlan's Familiar (common)
Dominion Wood (common)
Shudder at my Vision of the Future (common)
Challenge # 018 (basic)
Weapon (token)