Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, target player chooses a random creature he or she controls and returns that creature to its owner's hand.
2/3
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Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield. 3/4
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Cast Gorilla Tactics only during your combat step after blockers are declared.
Switch an attacking creature with a non-attacking creature. (If the creature that was attacking was blocked, the new attacking creature is blocked by all creatures that blocked the original creature.) |
Sweep of the Overhang enters the battlefield tapped.
: Add to your mana pool.
![]() : Untap target Incarnation. It gains haste until end of turn.
![]() : Sweep of the Overhang becomes a 5/4 red Incarnation creature until end of turn. Its still a land. |
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard.
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Defender (This creature can't attack.)
Flying When Orchidtop Archer blocks a creature, it deals 1 damage to that creature. 1/1
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Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
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Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
2/2
![]() ![]() : Awaken Voidmage Acolyte. (Transform Voidmage Acolyte. You may play this ability only if Voidmage Acolyte is face up.)
Whenever Voidmage Acolyte is awakened, counter target spell. 1/1
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: Add to your mana pool.
: Gain 1 life. |
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Destroy target creature. Its controller gains a drought counter. (Creatures controled by that player get -1/-0. Spells that player casts cost an additional
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Design a card/cards themed around a frog or other semi-aquatic creature.
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You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0
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Deranged Aethermage
(rare)
Metal Servant
(uncommon)
Gorilla Tactics
(uncommon)
Sweep of the Overhang
(uncommon)
Headstrong Healer
(common)
Forethought
(common)
Orchidtop Archer
(common)
Zombie Charm
(common)
Collection
(common)
Challenge # 013
(common)
Card16558
(common)
Bottomless Pitcher
(common)
Hanweir Skulk
(common)
Claimed by the Sands
(common)
Challenge # 032
(basic)
Shapeshifter
(token)

: Add 

Creature – Human Wizard

Creature – Werewolf