Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever creatures attack, add
to each player's mana pool for each attacking creature he or she controls."Giving back involves a certain amount of giving up."
-Colin Powell |
Cast Force Through only before attackers are declared.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
Protection from Blue
: Flip a coin. If heads, Dumb Giant deals 4 damage to target creature an opponent controls. If tails, it deals 4 damage to target creature you control instead.4/3
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At the beg. of your upkeep, give birth to a 1/1 white soldier token.
Creatures you control get +2/+2 and have haste and first strike. Kim: You know, I often describe your mom as sort of a "giant womb."
Greg: That's nice. Kim: Not the way I say it. |
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Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.) |
Flying, Haste.
You thought yo hide where angels fear to tread? Fool. I fly.
4/4
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
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When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
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Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
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Flying
Belligerent Drake blocks each turn if able. 4/1
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: Dominarian Bears gets +1/+1 until end of turn.Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
1/1
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Enchant Creature
Prevent all damage that would be dealt by enchanted creature. Enchanted creature has " : Draw a card, then discard a card."Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland |
Design a card/cards themed around a frog or other semi-aquatic creature.
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The library is gone; my life's work undone. But the future remains.
0/1
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Deadwood Steeds
(rare)
Force Through
(uncommon)
Dumb Giant
(uncommon)
Pink Room
(uncommon)
Still Death
(common)
Shivan Angel
(common)
Stalwart Druid
(common)
It Gets Everywhere
(common)
Nuisance Engineer
(common)
Bone Scrying
(common)
Cop Per Myr
(common)
Belligerent Drake
(common)
Dominarian Bears
(common)
Unselfconsciousness
(common)
Challenge # 032
(basic)
Human Survivor
(token)
to each player's mana pool for each attacking creature he or she controls.
: Flip a coin. If heads, Dumb Giant deals 4 damage to target creature an opponent controls. If tails, it deals 4 damage to target creature you control instead.