Heh. Took me a while to figure out what you were going for, but it's rather fun.
Black does get to proliferate (Spread the Sickness), so it'd be okay in monoblack. It's unfortunate that one mode is Scar while another mode is Murder, though: I can't really see many times you'd want to choose Scar.
Ah, nice idea. I like to see keywords used on unusual card types :)
It bothers me that wither and deathtouch are properties of the card, but proliferate is an instruction to the player to do something as part of an ability. I think it would work as written, but I'd be happier if we could think of three abilities that were one or the other.
Funny thing is that Lifelink might be a better keyword than Wither on this card. There's probably more scenarios where 1 life saves you the game, than scenarios where a -1/-1 counter would save the game and a deathtouch wouldn't.
Also this also makes me wonder why this card doesn't have infect, since there are blue cards with infect and blue cards that give poison counters directly, but none that grant wither, awkward as that is.
For Challenge # 081 annoyingly, I couldn't think of a good third black option, so had to bring in blue.
Heh. Took me a while to figure out what you were going for, but it's rather fun.
Black does get to proliferate (Spread the Sickness), so it'd be okay in monoblack. It's unfortunate that one mode is Scar while another mode is Murder, though: I can't really see many times you'd want to choose Scar.
Ah, nice idea. I like to see keywords used on unusual card types :)
It bothers me that wither and deathtouch are properties of the card, but proliferate is an instruction to the player to do something as part of an ability. I think it would work as written, but I'd be happier if we could think of three abilities that were one or the other.
Yeah, I kinda ran out of fun things to put on. I did initially try it in green as trample, deathtouch and, um, uh... which is why I switched :)
I agree, this didn't really work out the way I'd hoped.
Funny thing is that Lifelink might be a better keyword than Wither on this card. There's probably more scenarios where 1 life saves you the game, than scenarios where a -1/-1 counter would save the game and a deathtouch wouldn't.
Also this also makes me wonder why this card doesn't have infect, since there are blue cards with infect and blue cards that give poison counters directly, but none that grant wither, awkward as that is.
But if the creature has a Treacherous Link, that'd give the player a poison counter!
...Oh, okay, never mind.