Multiverse Design Challenge: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Adopted Scourge Colourless Rare 0 3 1428844969 on 12 Apr 2015 by jmgariepy
2 Ajani Goldmane - Avatar Colourless Mythic 0 Avatar Hand +0
Life +5
Whenever you cast a spell, if an opponent controls at least one attacking creature, gain 3 life.
0
3 Bamboo Rocket Hedge #2 Colourless Uncommon 4{4} Creature – Wall 0 4 When Bamboo Rocket Hedge #2 attacks you may pay {8}. If you do, it gets +8/+0 and trample until end of turn, and sacrifice it at the beginning of the next end step. 1 1392198774 on 12 Feb 2014 by Jack V
4 Bamboo Rocket Hedge #3 Colourless None 3{3} Creature – Wall 0 3 {t}, sacrifice Bamboo Rocket Hedge #3: Bamboo Rocket Hedge #3 deals 3 damage to target attacking creature with flying. 3 1392818500 on 19 Feb 2014 by Jack V
5 Blind Cover Colourless Uncommon 1{s} Instant If target spell has only one target and that target is a permanent you control, change that spell's target to another permanent you control. 3 1319173684 on 21 Oct 2011 by jmgariepy
6 Card16558 (Voidmage Acolyte) Colourless Common 3 {3} Creature
‑‑‑‑
Creature – Human Wizard
2
‑‑‑‑
1
2
‑‑‑‑
1
{2}{u}{u}: Awaken Voidmage Acolyte. (Transform Voidmage Acolyte. You may play this ability only if Voidmage Acolyte is face up.)
Whenever Voidmage Acolyte is awakened, counter target spell.
5 1336807310 on 12 May 2012 by jmgariepy
7 Card57679 Colourless None 0 0
8 Card9948 Colourless Rare 0 3 1318946400 on 18 Oct 2011 by Vitenka
9 Challenge # 136 Colourless None 0 Challenge Design a split card whose name, rather than combining as a phrase "A and B" contains a HORRIBLE PUN! 25 1443445285 on 28 Sep 2015 by Jack V
10 Challenge # 035 Colourless Common 0 Magic has fundamental rules.

Remove one, and come up with a card or two that lives in the new environment.
13 1333873840 on 08 Apr 2012 by Vitenka
11 Challenge # 045 Colourless None 6{4}{?}{?} Challenge Design an un- card parodying the trend for higher powered creatures in standard magic. 12 1340629819 on 25 Jun 2012 by Vitenka
12 Challenge # 055 Colourless Mythic 0 Challenge Design a Vanguard Avatar. You must use a Planeswalker introduced in Lorwyn or later as your subject. 13 1350622153 on 19 Oct 2012 by jmgariepy
13 Challenge # 055 (alternate) Colourless None 0 Vitenka has an idea. 2 1350871049 on 22 Oct 2012 by Vitenka
14 Challenge # 080 Colourless None 0 Legendary Challenge Choose a common creature. Create a legendary creature based on that creature. 12 1371773446 on 21 Jun 2013 by Circeus
15 Challenge # 082 Colourless None 0 Random Challenge Create a card with a random effect.
For the purpose of this challenge, relying on looking at the top of your deck in a stackable way is not random.
16 1374371317 on 21 Jul 2013 by Link
16 Challenge # 087 Colourless None 0 Planeswalker Challenge -2 Choose a planeswalker with 2 or less "signature spells".
+1Design such a spell.
19 1378506734 on 06 Sep 2013 by Circeus
17 Challenge # 089 Colourless None 0 Challenge Boulderfall + free 5/5 Dragon = Bogarden Hellkite.

Pick a bad instant or sorcery and add on a relevant free creature to make it rare/mythic.
8 1380195959 on 26 Sep 2013 by cmeister2
18 Challenge # 090 Colourless None 0 Challenge Design a split card, or two or more separate cards related to each other, using different pieces of art from this challenge. (See first comment.) 7 1380663998 on 01 Oct 2013 by Jack V
19 Challenge # 093 Colourless None 0 challenge Design a cycle of cards, appealing to Timmy, Johnny, Spike, Vorthos and Melvin. 12 1383351670 on 02 Nov 2013 by Jack V
20 Challenge # 094 Colourless None 0 Design a card that can only be cast at sorcery speed. 14 1384629640 on 16 Nov 2013 by Circeus
21 Challenge # 095 Colourless None 0 Challenge Welcome to day one design for Planar Chaos II.
Choose a mechanic and swap it into a different color on the color pie. Design two cards around your change, and be prepared to defend your decision.
18 1385514149 on 27 Nov 2013 by jmgariepy
22 Challenge # 096 Colourless None 0 Challenge – Giant Design a card with the "giant" creature type. 9 1386938884 on 13 Dec 2013 by Jack V
23 Challenge # 098 Colourless None 0 Challenge Wizards of the Coast/Hasbro and Twentieth Century Fox will collaborate to make a movie based on Magic multiverse, presumably focused on the current cast of planeswalkers.

Your goal here is to choose an actor or actress to play such a neo-planeswalker, find a photo of that actor/actress befitting that character and paste it onto your card, which could be a new planeswalker card (e.g. Jace, Dark Invader) or something related to that planeswalker (e.g. Jace's Braces).
15 1390545419 on 24 Jan 2014 by amuseum
24 Challenge # 099 Colourless None 0 Challenge Design a card with new mechanics but the same name, or new name but basically the same mechanics, to any previous card in the thread. 26 1392158338 on 11 Feb 2014 by Jack V
25 Challenge # 100 Discussion Colourless None 0 12 1383787883 on 07 Nov 2013 by jmgariepy
26 Challenge # 103 Colourless None 0 Challenge Create a dinosaur! 7 1400604998 on 20 May 2014 by Jack V
27 Challenge # 107 Colourless Common 0 Mana Source Create a card that produces mana with a restriction or bonus. 25 1405561975 on 17 Jul 2014 by amuseum
28 Challenge # 115 Colourless None 0 Creature Challenge – Sphinx Design a cycle of five Sphinxes. 10 1420588197 on 06 Jan 2015 by Link
29 Challenge # 121 Colourless None 0 Create a Dragons of Tarkir mechanic for Sultai, Jeskai or Temur.
Note that the clans seem to be moving toward allied colors.
8 1424798935 on 24 Feb 2015 by Circeus
30 Challenge # 126 Colourless None 0 Challenge Create a card in the tradition of "Form of the Dragon" and "Form of the Squirrel" 11 1427710489 on 30 Mar 2015 by Jack V
31 Challenge # 130 Colourless None 0 Cycle challenge Choose a card from an existing 5-cards cycle, and use it to create a new cycle for reprinting in a new set. 11 1436530817 on 10 Jul 2015 by Alex
32 Challenge # 132 Colourless None 0 Commander Challenge Create a card from a plane that a Commander 2013 commander could come from. 8 1438337302 on 31 Jul 2015 by Circeus
33 Challenge # 133 Colourless None 0 Challenge Design a card for a superhero themed set. 24 1439253490 on 11 Aug 2015 by Jack V
34 Challenge # 134 Colourless None 0 Challenge Given the failure of Megamorph as a mechanic Wizards has decided to do a little time travelling and have gone back in time to find a different twist on Morph to have in Dragons of Tarkir.
Design a card with a new mechanical twist on Morph.
14 1441343006 on 04 Sep 2015 by Camruth
35 Challenge # 138 Colourless None 0 Challenge Take a legendary creature or planeswalker we've seen since Planar Chaos and create a new version of them in a different color for Planar Chaos 2 13 1445216386 on 19 Oct 2015 by Link
36 Challenge # 139 Colourless None 0 Design a card around a pre-existing Magic: the Gathering card name. 38 1445917165 on 27 Oct 2015 by jmgariepy
37 Challenge # 140 Colourless None 0 Challenge – Phelddagrif Design a card inspired by Phelddagrif 10 1446487643 on 02 Nov 2015 by Jack V
38 Challenge # 141 Colourless None 0 Challenge Art Challenge #4: Decopunk 22 1447390179 on 13 Nov 2015 by jmgariepy
39 Challenge # 142 Colourless None 0 Challenge It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed. 8 1450323627 on 17 Dec 2015 by jmgariepy
40 Challenge # 143 Colourless None 0 Challenge Design a card with a mechanic fitting a previously suggested name 41 1452693045 on 13 Jan 2016 by Jack V
41 Challenge # 144 Colourless None 0 Challenge Design "PROPERNAME's charm" 23 1455107615 on 10 Feb 2016 by Jack V
42 Challenge # 147 Colourless None 0 Challenge Design a card incorporating the word or words specified by one of the previous approx three posters. 38 1458140889 on 16 Mar 2016 by Jack V
43 Challenge # 148 Colourless None 0 Challenge Choose four random numbers, and design a creature card featuring those in converted mana cost, P, T and rules text in some order. 15 1460369744 on 11 Apr 2016 by Jack V
44 Challenge # 149 Colourless None 0 Challenge Design a card that could share a cycle with the previous (or earlier) card in the thread. 11 1461062959 on 19 Apr 2016 by Jack V
45 Challenge # 150 Colourless None 0 Challenge Design a card that gives an extra turn. 21 1464260834 on 26 May 2016 by Jack V
46 Challenge # 151 Colourless None 0 Challenge Chaos Orb was never banned and instead has inspired Magic to include cards that have abilities relating to physical skills such as strength, speed, and aim. Design cards for this alternate timeline where one's physical skills were incorporated into Magic:The Gathering. 11 1472031458 on 24 Aug 2016 by jmgariepy
47 Challenge # 152 Colourless None 0 Challenge Design a card that acts as a prosthesis for an element of the game that a player may not have access to. Imagine a player can't draw cards, doesn't have a hand, has no combat phase, or anything else you can imagine. These are still elements of the game but one player does not have access to them. Design a card or cards that would act as a prosthesis, that is something that accomplishes what cannot be done without doing it. 9 1473909314 on 15 Sep 2016 by jmgariepy
48 Challenge # 153 Colourless None 0 Challenge Art Challenge #5 – Post-apocalyptic dieselpunk 28 1476416821 on 14 Oct 2016 by jmgariepy
49 Challenge # 154 Colourless None 0 Challenge Flavorshift things to enemy colors, but keep the colors' mechanical identities the same. 14 1483073213 on 30 Dec 2016 by Sorrow
50 Challenge # 155 Colourless None 0 Challenge Phyrexianize stuff, Gods, vehicles, integrate arcane to Phyrexian designs, etc. 16 1485408399 on 26 Jan 2017 by Sorrow
51 Challenge # 159 Colourless None 0 Challenge Design a card featuring a never-before-seen or unusual creature type or class, that cares about a never-before-seen or unusual creature type or class. 30 1501312784 on 29 Jul 2017 by DrugsForRobots
52 Challenge # 160 Colourless None 0 Challenge Design a card for a set containing goblin tribal or zombie tribal. 8 1503046895 on 18 Aug 2017 by Jack V
53 Challenge # 161 Colourless None 0 Challenge Design a cycle with more than five cards in 22 1515445486 on 08 Jan 2018 by Jack V
54 Challenge # 162 Colourless None 0 Challenge Design a card for a set about the Arthurian legends 4 1525209436 on 01 May 2018 by Jack V
55 Challenge # 163 Colourless None 0 Design a card with a number in the text box that's nine or greater. 15 1537732680 on 23 Sep 2018 by Jack V
56 Challenge # 164 Colourless None 0 Flavourtext is a good thing. Base a card on some. 8 1542293721 on 15 Nov 2018 by Vitenka
57 Challenge # 166 Colourless None 0 Challenge Design a noncreature land, enchantment, or artifact that can be your commander. 0
58 Challenge # 167 Colourless None 1{?} Randomly choose a colour, converted mana cost, rarity, type, and archetype and design a card that fits. 22 1601324343 on 28 Sep 2020 by Jack V
59 Challenge # 169 Colourless None 0 Challenge Create a card that could be promoted as Christmas-themed, but could also be printed in a normal black-border set. 4 1609103362 on 27 Dec 2020 by Jack V
60 Challenge#168 Colourless None 0 Create a Card that uses a Keyword an unusual way. 0
61 Computer the Size of a Planet Colourless None 6{6} {7}{w}, {t}: Gain 42 life.
{7}{g}, {t}: Add 42 mana in any combination of colours.
{7}{r}, {t}: Create 42 red goblin creature tokens.
{7}{b}, {t}: Destroy 42 target creatures.
{7}{u}, {t}: Scry 42.
7 1537874141 on 25 Sep 2018 by Jack V
62 Consuming Mire Colourless None 0 Consuming Mire enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{b}, discard Consuming Mire: exile target card from a graveyard.
1 1410167635 on 08 Sep 2014 by Jack V
63 Dilemma Gate Colourless Rare 4{3}{s} Enchantment {s}, Return Dilemma Gate to your hand: Put a permanent in your hand with a converted mana cost of five or less onto the battlefield. 2 1319174199 on 21 Oct 2011 by jmgariepy
64 Eater of Planes Colourless None 12{12} Creature – Eldrazi Horror 10 10 Trample, Infect
Whenever another source with infect deals damage to an opponent, gain control of that opponent during that player's next turn.
1 1485523053 on 27 Jan 2017 by Jack V
65 Efficiency Colourless Rare 0{x} Creature – Incarnation 0 0 Efficiency enters the battlefield with X +1/+1 counters on it.
Whenver a +1/+1 counter is placed on Efficiency, choose a Magic keyword ability that has appeared on a creature card. Efficiency has that ability.
6 1340673758 on 26 Jun 2012 by Link
66 Eldrazi Charm Colourless Rare 3{3} Tribal Sorcery – Eldrazi Choose one — Each player sacrifices a permanent; or add {5} to your mana pool and spend this mana only to cast colorless Eldrazi spells; or return target Eldrazi card from your graveyard to your hand. 3 1374000448 on 16 Jul 2013 by Circeus
67 Elf Queen's Ride Colourless Mythic 6{4}{pr}{pr} Creature – Elf 3 3 When Elf Queen's Ride enters or leaves the battlefield, you may exile target creature.
When Elf Queen's Ride leaves the battlefield, exile it instead.
2 1319108934 on 20 Oct 2011 by jmgariepy
68 Emblem Colourless None 0 Emblem – Saheeli Whenever you "choose one" you may "choose one or more" instead. 2 1501154859 on 27 Jul 2017 by Jack V
69 Emrakul, That's Torn It Colourless Rare 15{15} Creature – Eldrazi 15 15 Flying, trample
When Emrakul, That's Torn It enters the battlefield, target opponent takes an extra turn after their next turn.
Whenever Emrakul, That's Torn It attacks, sacrifice six permanents.
4 1498158958 on 22 Jun 2017 by Jack V
70 End of Days Colourless Mythic 13{13} Legendary Enchantment When End of Days enters the battlefield and at the beginning of your upkeep, each player exiles the top thirteen cards of his or her library.
You may play cards exiled with End of Days for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
2 1399516577 on 08 May 2014 by Link
71 Enhanced Cybernetics Colourless None 2{2} Device You may choose not to disengage Enhanced Cybernetics during your disengagement step.
{t}: Research a card, then obsolete a card.
{5}{u},{t}: Gain control of target unit as long as Enhanced Cybernetics remains engaged.
3 1406764924 on 31 Jul 2014 by Jack V
72 Eternity Servant Colourless Rare 4{2}{s}{s} Enchantment When Eternity Servant enters the battlefield, put target creature card from an opponent's exile zone onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. When Eternity Servant leaves the battlefield, exile it and that creature. 4 1319212049 on 21 Oct 2011 by Link
73 Everyman Golem Colourless Common 4{4} Creature – Golem 3 3 2 1419477795 on 25 Dec 2014 by jmgariepy
74 Evoar, the Servile Colourless Mythic 1{1} Planeswalker – Evoar 5 If removing exactly 1 loyalty counter from Evoar would cause him to have exactly 0 loyalty counters, put 10 loyalty counters on him instead.
-1: Reveal the top card of your library and put it into your hand.
-2: Look at the top card of target opponent's library. You may put that card into that player's graveyard.
-10: Search each library for up to 10 cards and exile them. Once per turn, you may play one of those cards without paying its mana cost.
4 1317684779 on 03 Oct 2011 by Link
75 Extract Vitality Colourless Uncommon 3{2}{s} Sorcery Perpetual {1}{s} (When this resolves, exile it instead of putting it in a graveyard. At the beginning of your upkeep, if this is exiled, you may cast it for its perpetual cost.)
Put a -1/-1 counter on target creature. You gain 1 life.
3 1319117732 on 20 Oct 2011 by Alex
76 Eye of Emrakul Colourless Rare 3{2}{c} Creature – Eldrazi 3 3 Flash, vigilance
If another player would take an extra turn, you take an extra turn instead.
1 1464267916 on 26 May 2016 by Link
77 Falseflame Colourless Rare 0 4 1428844965 on 12 Apr 2015 by jmgariepy
78 Form of the Eldrazi Colourless Rare 10{10} Enchantment At the beginning of each upkeep, exile each permanent that's one or more colors.
Whenever an opponent casts a spell that's one or more colors, pay 5 or sacrifice Form of the Eldrazi.
You have protection from all colors.
4 1427980143 on 02 Apr 2015 by Samuel
79 Form of the God Colourless None 5{5} Enchantment – Aura Curse Enchant player
Cast Form of the God only if you devotion to at least one color is seven or more.

Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color.
8 1427782324 on 31 Mar 2015 by Sorrow
80 Frozen Charm Colourless Common 1{s} Instant Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures. 13 1373979376 on 16 Jul 2013 by jmgariepy
81 Future Slip Colourless Common 1{s} Sorcery Exile the top five cards of target player's library. 4 1319211875 on 21 Oct 2011 by Link
82 Get Out Of Jail Free Colourless Common 0{0} Instant Destroy target Aura enchanting a creature you control. 6 1323337208 on 08 Dec 2011 by Rachael
83 Gideon's Superego Colourless None 0 Put a 6/6 black Avatar token with defender, named "Gideon's Ego" into play. 2 1455790437 on 18 Feb 2016 by Vitenka
84 Growth Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{2}, {t}: Target creature gets +1/+1 until end of turn.
1 1330552516 on 29 Feb 2012 by Link
85 Harbinger of Ulamog Colourless Rare 2{c}{c} Creature – Eldrazi 5 6 When Harbinger of Ulamog enters the battlefield, sacrifice Harbinger of Ulamog unless you sacrifice two nonbasic lands. 1 1460414678 on 11 Apr 2016 by Mal
86 Health Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
3 1330551982 on 29 Feb 2012 by Link
87 Highland Charge Colourless Rare 0 4 1428844967 on 12 Apr 2015 by jmgariepy
88 Intellect Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
1 1330552477 on 29 Feb 2012 by Link
89 Intimidating One Colourless Common 1{c} Creature – Horror Warrior 2 1 Horrify (Creatures blocking or blocked by this creature get -1/-0.) 1 1478735088 on 09 Nov 2016 by Link
90 Jace Beleren -- Avatar Colourless Mythic 0 Hand +2, Life -4
If you would draw a card, you may instead Scry 3.
3 1350936027 on 22 Oct 2012 by SadisticMystic
91 Jedi's Lightsaber Colourless Uncommon 5{5} Aritfact – Equipment Equip to a Knight {3}
Equipped creature gets +2/+2.
Prevent all non-combat damage that would be dealt to equipped creature.
Whenever equipped creature deals damage equal to to another creature equal to or in excess of that creature's toughness, exile that creature.
4 1328761750 on 09 Feb 2012 by jmgariepy
92 Karn, the Lost Colourless Mythic 7{7} Planeswalker 5 +3 Add three mana of any color to your mana pool. You may use this mana only to cast artifact spells and activate artifact abilities.
-6 Gain control of target player's next turn.
-12 Gain control of all non-land permanents your opponents control. Take an additional turn after this one.
2 1390977979 on 29 Jan 2014 by jmgariepy
93 Living Train Colourless Rare 4{4} Creature – Construct 4 4 Whenever Living Train attacks, you may exile a creature you control.
Whenever Living Train attacks and isn't blocked, you may put a creature card exiled with Living Train onto the battlefield tapped and attacking.
1 1476712540 on 17 Oct 2016 by Jack V
94 Mask of Control Colourless Common 2{2} Device – Equipment Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
4 1406722759 on 30 Jul 2014 by Vitenka
95 Myr Inforcer Colourless None 7{7} Creature – Myr 4 4 Infinity (Myr Inforcer costs {1} less to cast for each ability or triggered ability activated or triggered this turn). 6 1358972185 on 23 Jan 2013 by Jack V
96 Observation Point Colourless Uncommon 1{1} Terrain Whenever a creature attacks in Observation Point and isn't blocked, it doesn't deal combat damage. Instead, it's controller may draw a card and discard a card. 1 1330706519 on 02 Mar 2012 by Jack V
97 Omnipotence Charm Colourless Mythic 1000000{1000000} Instant Choose one: play any number of cards from your library without paying their mana costs; or play any number of cards from outside the game without paying their mana costs; or play any number of cards from your opponents' libraries without paying their mana costs.
(This card's cost is {1000000}.)
2 1374066082 on 17 Jul 2013 by Alex
98 Pale Invader Colourless Common 2{1}{c} Creature – Other 2 2 Blank (This treats artifacts and enchantments as though they don't exist.) 9 1452690528 on 13 Jan 2016 by Link
99 Pale Raider Colourless Common 2{1}{c} Creature – Horror Warrior 3 1 Menace 1 1478621459 on 08 Nov 2016 by Link
100 Pale Thaumaturge Colourless Uncommon 1{c} Creature – Horror Shaman 1 2 Other Horror creatures you control get +0/+1.
{t}: Prevent all damage that would be dealt to target Horror creature this turn.
1 1478621693 on 08 Nov 2016 by Link
101 Pale Warrior Colourless Common 1{c} Creature – Horror Warrior 2 2 1 1478620974 on 08 Nov 2016 by Link
102 Phase Reflection Colourless Uncommon 3{2}{s} Enchantment – Aura Enchant creature
When Phase Reflection enters the battlefield, search your library for a creature card with the same name as enchanted creature and put it onto the battlefield under your control, then shuffle your library.
Creatures with the same name as enchanted creature get +1/+1.
3 1319217412 on 21 Oct 2011 by Link
103 Phix, the Σφίγξ Colourless Mythic 6{6} Planeswalker – Sphinx 3 +1: All players draw a card
-2: All players discard a card
-4: Until end of turn, cards have "Madness {1}"
4 1498925063 on 01 Jul 2017 by Vitenka
104 Planar Boots Colourless Uncommon 2{2} Planequipment 2 Attach {2} ({2}: Attach to a planeswalker you control. Attach only as a sorcery. You may remove loyalty counters from Planar Boots to pay for its loyalty abilities.)
You may use two negative loyalty abilities of attached planeswalker in your turn.
3 1330596049 on 01 Mar 2012 by Jack V
105 Promising Spawn Colourless Uncommon 2{2} Creature – Eldrazi Spawn 0 1 Sacrifice Promising Spawn: Add {1} to your mana pool. If you use that mana to cast an Eldrazi Creature Spell, it enters the battlefield with four +1/+1 counters on it. 3 1342152114 on 13 Jul 2012 by jmgariepy
106 Retractable claw lizard Colourless None 0 Creature – Lizard Peekmorph (You may cast this as a facedown 2/2 creature for {3}. You may activate abilities while its facedown, if you do, reveal this, and then shuffle your facedown creatures afterward.)
{r}: Retractable claw lizard gets +2/+0 and trample until end of turn.
2 1441369955 on 04 Sep 2015 by Jack V
107 Rune Colourless Token 0 Enchantment – Rune 1 1344985949 on 14 Aug 2012 by Link
108 Sample Challenge Art 01 Colourless None 0 1 1380705896 on 02 Oct 2013 by Jack V
109 Sample Challenge Art 02 Colourless None 0 1 1380663506 on 01 Oct 2013 by Jack V
110 Sample Challenge Art 03 Colourless None 0 5 1380660916 on 01 Oct 2013 by Jack V
111 Sample Challenge Art 04 Colourless None 0 1 1380663509 on 01 Oct 2013 by Jack V
112 Sample Challenge Art 05 Colourless None 0 1 1380663511 on 01 Oct 2013 by Jack V
113 Sample Challenge Art 06 Colourless None 0 1 1380663512 on 01 Oct 2013 by Jack V
114 Sample Challenge Art 07 Colourless None 0 1 1380663514 on 01 Oct 2013 by Jack V
115 Sample Challenge Art 08 Colourless None 0 1 1380663517 on 01 Oct 2013 by Jack V
116 Sample Challenge Art 09 Colourless None 0 1 1380663518 on 01 Oct 2013 by Jack V
117 Sample Challenge Art 10 Colourless None 0 1 1380663520 on 01 Oct 2013 by Jack V
118 Shiftling Vanguard Colourless Common 3{2}{s} Creature – Shiftling Warrior 3 1 Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
2 1319115922 on 20 Oct 2011 by Alex
119 Soul Surgery Colourless Rare 5{3}{s}{s} Sorcery Each other player discards a card. You may cast any of the cards discarded this way without paying their mana cost. 3 1319130665 on 20 Oct 2011 by Alex
120 Space: the Convergence Terms Colourless None 0 Dictionary 3 1406717039 on 30 Jul 2014 by Alex
121 Sphinx's Bargain Colourless Uncommon 3{3} Sorcery – Sphinx Target player reveals their hand. They choose a revealed card with converted mana cost 3, and you cast it without paying its cost. It has devoid (it's colourless). 3 1498918585 on 01 Jul 2017 by Vitenka
122 Sphinx's Curse Colourless Common 4{4} Instant – Sphinx Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness {2}
6 1498919015 on 01 Jul 2017 by Vitenka
123 Studded Leather Garments Colourless None 1{1} Artfiact – Equipment Equip {1}
Equipped creature has +0/+2 and "{t}: Target creature attacks this turn if able."
1 1442606333 on 18 Sep 2015 by Jack V
124 Sussudio Colourless None 4{3}{s} Sussudio If counters have a number or name, then you can turn them in for when its done.
Whenevre a permanent is in your hand, you may return it by paying its cost.
Sussudio
2 1368093805 on 09 May 2013 by jmgariepy
125 Taproot Dryad Colourless Rare 0 5 1428844974 on 12 Apr 2015 by jmgariepy
126 Tartoolian Lasher Colourless Common 3{1}{s}{s} Creature – Shadow Warrior 2 3 Morph {1}{s}
Morph Swap {3}
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life.
2 1319173284 on 21 Oct 2011 by jmgariepy
127 Terraformer Colourless Common 0 0
128 Terrible Transpiration Colourless Rare 0 10 1428844971 on 12 Apr 2015 by jmgariepy
129 That Which Masks Colourless Uncommon 8{8} Creature – Eldrazi 7 10 Annihilator 1 (Whenever this creature attacks, defending player sacrifices two permanents.)
When That Which Masks enters the battlefield, choose a creature type.
Other creatures are the chosen type and lose all other creature types.
5 1364702199 on 31 Mar 2013 by Link
130 The Butcher Unleashed Colourless None 10{10} Planeswalker – Kozilek 4 +4 Draw four cards.
-4 Target player sacrifices four permanents
-12 The Butcher Unleashed deals 12 damage to target creature or player.
8 1366925785 on 25 Apr 2013 by Jack V
131 Titanomachia Colourless None 15{15} Sorcery Search your library for any number of legendary eldrazi cards and put them onto the battlefield. Shuffle your library. 1 1485512025 on 27 Jan 2017 by Jack V
132 Tripwire Colourless None 1{1} {1}, Sacrifice Tripwire: Tripwire deals 1 damage to target creature attacking you or a planeswalker you control. Spells you cast that target it cost {2} less until end of turn. 1 1442590458 on 18 Sep 2015 by Jack V
133 Ula, God of the Deep Colourless None 6{6} Creature – Eldrazi God 6 6 Indestructible.
{t}: Tap two target permanents. If you control a God called Mangeni, Blood of the World, exile those permanents instead.
Put a card an opponent owns from exile into that player's graveyard: Exile the top card of your library. If it's a colorless Eldrazi, you may cast it this turn.
3 1485453427 on 26 Jan 2017 by Jack V
134 Ulamog's Leveler Colourless None 8{8} Creature – Eldrazi 8 8 Unspeakable (This can't be the target of spells or abilities unless their controller pays half their life rounded up. It can't be blocked unless defending player sacrifices a creature.) 1 1375698773 on 05 Aug 2013 by Jack V
135 Uxu, Amnesiac Colourless Rare 2{1}{c} Legendary Creature 2 2 Creatures lose all creature types. 1 1515544361 on 10 Jan 2018 by ChalkdustOnline
136 Warped Ascent Colourless Uncommon 2{2} Instant If you paid {r} to cast Warped Ascent, deal 1 damage to all opponents. If you paid {g}, target creature gets +2/+2. If you paid {w}, gain 3 life.
If you own ten or more exiled cards, double all other numbers in this card's text.
1 1350358529 on 16 Oct 2012 by jmgariepy
137 Wave Threader Colourless Uncommon 5{5} Creature – Wurm 4 5 After your opponent's first declare blockers step on your turn, there is an additional declare attackers step and an additional declare blockers step. (Blocking creatures cannot be assigned to block additional creatures.) 5 1419985904 on 31 Dec 2014 by jmgariepy
138 Wild Hunt Renegades Colourless Rare 3{2}{pr} Creature – Elf 3 1 Flash, Haste, Lifelink, Trample.
Exile Wild Hunt Renegades at end of turn.
2 1319108772 on 20 Oct 2011 by jmgariepy
139 Wild Hunt Scout Colourless Common 2{1}{pr} Creature – Elf 2 1 You can play Wild Hunt Scout from exile. 2 1319101203 on 20 Oct 2011 by Jack V
140 Wild Rules Change Colourless Mythic 4{4} Enchantment When Wild Rules Change enters the battlefield, each player with fewer than seven cards in hand draws cards equal to the difference.
Each player skips his or her draw step. Players can only play one card per turn. When a player has zero cards in hand at the beginning of his or her end step, he or she wins the game.
4 1326604502 on 15 Jan 2012 by Link
141 Abbey Monk White Common 3{1}{w}{w} Creature – Human Cleric 2 2 Abbey Monk gets +1/+2. 1 1333926705 on 08 Apr 2012 by jmgariepy
142 Acceptance White Rare 7{5}{w}{w} Creature – Incarnation 6 5 You don't lose the game for having 0 life or less.
Creatures you control aren't destroyed as a result of damage.
1 1486311106 on 05 Feb 2017 by Link
143 Advanced Armorguard White Common 4{3}{w} Creature – Drone 2 2 When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
{w}: Advanced Armorguard has protection from spells until end of turn.
2 1322235279 on 25 Nov 2011 by cmeister2
144 Advanced-in-Years Scout White Rare 2{1}{w} Creature – Human Scout 1 1 First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn.
(1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn.
4 1311001295 on 18 Jul 2011 by Alex
145 Aegis of Rock White Uncommon 2{1}{w} Creature – Spirit 1 2 Flying
Humans have protection from demons.
1 1368519330 on 14 May 2013 by Vitenka
146 Aerial Salvagers White None 3{2}{w} Instant When target creature dies this turn, create a 1/1 Thopter artifact creature token for each point of toughness it has. 2 1476548528 on 15 Oct 2016 by Jack V
147 Agga Flatland Lamb White Rare 0 Familair 2 (Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
{t}: Add {w} to your mana pool.
{t}: Remove all counters from all artifacts you don't control.
0
148 Aggression Inhibitor White Uncommon 3{2}{w} Disrupt (You may play a disrupt only during an opponent's turn.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
3 1333004483 on 29 Mar 2012 by Camruth
149 Air Spirit White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has flying.
Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.)
9 1431469169 on 12 May 2015 by Jack V
150 Ajani Awakened White Mythic 1{w} Planeswalker 1 +1: Gain 1 life
0: Tap target creature. It can't attack you during its controller's next attack step.
-X: Put an X/X spirit creature token with trample and vigilance onto the battlefield.
1 1317727406 on 04 Oct 2011 by Jack V
151 Ajani's Summons (Ajani, Ardent Guardian) White Mythic 3 {2}{w} Enchantment
‑‑‑‑
Planeswalker – Ajani
Whenever you are attacked or at the beginning of your upkeep, put two loyalty counters on Ajani's Summons.
When Ajani's Summons has eight or more loyalty counters on it, transform it.
‑‑‑‑
+1 Each player gains 2 life.
-6 Exile all creatures.
-10 Exchange life totals with target player. Put a number of 1/1 white cat soldier creature tokens into play equal to the amount of life you gained.
4 1330061037 on 24 Feb 2012 by jmgariepy
152 Ajani, Herder of Cats White Rare 1{w} Planeswalker – Ajani 2 +1: Put a 0/1 white Cat creature token onto the battlefield.
+1: Put a +1/+1 counter on target Cat.
-9: You gain 9 life for each Cat you control.
3 1339795173 on 15 Jun 2012 by SadisticMystic
153 All to Arms White Common 2{1}{w} Instant Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature." 0
154 All-Consuming Processor White None 4{3}{w} Artifact Creature – Construct 3 3 Whenever a creature dies exile it.

{2}{w}{w}: All-Consuming Processor gains +X/+X until end of turn, where X is the number of exiled creatures.
2 1447794400 on 17 Nov 2015 by Sorrow
155 Allegiance Flare White Rare 3{2}{w} Enchantment Players may activate Planeswalker abilities an additional time each turn. 4 1322285100 on 26 Nov 2011 by jmgariepy
156 Amblyn Flickerer White Uncommon 3{2}{w} Creature – Spirit Griffin 2 1 Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
0
157 Amblyn Flickerer White Uncommon 3{2}{w} Creature – Spirit Griffin 2 1 Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
6 1335954477 on 02 May 2012 by Jack V
158 Amblyn Protector White Uncommon 2{1}{w} Creature – Human Spellshaper 2 1 {w}, Discard a card: Counter target spell which targets a creature you control. 2 1335954385 on 02 May 2012 by Jack V
159 Ancestor of Community White Uncommon 4{2}{w}{w} Creature – Spirit 2 2 Devour 1
When Ancestor of Community enters the battlefield, you gain life equal to its power plus its toughness.
4 1341527049 on 05 Jul 2012 by dude1818
160 Ancient Dig White Rare 3{1}{w}{w} Development After each disengagement, examine the top of your archive.
If it's a device, you may reveal it: Add it to your supply and Ancient Dig annihilates one of your units.
3 1406748326 on 30 Jul 2014 by Vitenka
161 Ancient Sage Dragon White Rare 6{4}{w}{w} Creature – Dragon 5 6 Flying

If Ancient Sage Dragon would deal combat damage to a player, prevent that damage and then gain that much life.
1 1314969448 on 02 Sep 2011 by Alex
162 Anti-ballistic missile White None 2{1}{w} Creature – Missile 1 1 Flying, reach (This can block creatures with orbital.) 1 1458572203 on 21 Mar 2016 by Jack V
163 Antiquities Collector White Common 3{2}{w} Creature – Human Cleric 2 2 When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield. 2 1412251005 on 02 Oct 2014 by Jack V
164 Archangel of Light White Mythic 8{7}{w} Creature – Angel 5 5 Flying.
When Archangel of Light enters the battlefield, gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
3 1380199134 on 26 Sep 2013 by Jack V
165 Archangel of Light White Mythic 7{5}{w}{w} Creature – Angel 5 5 Flying, Lifelink
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead.
When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
4 1339775334 on 15 Jun 2012 by Camruth
166 Archon of Renewal White Rare 1{w} Legendary Creature – Archon 1 1 {w}, Sacrifice Archon of Renewal: Return all creatures you control to their owner's hand. 2 1355845826 on 18 Dec 2012 by Jack V
167 Archontes Acolyte White None 1{w} Creature – Human Monk 1 1 When Archontes Acolyte enters the battlefield, you may search your library for an archon card, reveal it, and put it into your hand. If you do, shuffle your library. 2 1355846251 on 18 Dec 2012 by Jack V
168 Ariel Hero White None 2{1}{w} Creature – Human Pilot 1 1 Flying, Odyssey (After combat, if a creature with odyssey dealt combat damage to an opponent this turn, gain an odyssey counter.)
Whenever you gain an odyssey counter, you may gain 1 life for each odyssey counter you have.
4 1485530953 on 27 Jan 2017 by Jack V
169 Armored Angel White Common 4{3}{w} Creature – Angel warrior 5 4 Flying Vigilance, Lifelink 1 1736251452 6 days ago by thurl187
170 Armoured Train White None 5{4}{w} Creature – Construct 2 4 Mount {2} ({2}: Attach or unattach a creature to this as a sorcery. Mounted creatures are attacking if this is attacking, and blocking or blocked by a creature if this is. Combat damage must be assigned to this before mounted creatures.)
Any number of creatures can mount Armoured Train.
1 1447798810 on 17 Nov 2015 by Jack V
171 Arrakin Wastes White Uncommon 4{2}{w}{w} Enourmous Enchantment Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked.
Whenever a creature attacks Arrakin Wastes, remove a sand counter from it.
1 1332907985 on 28 Mar 2012 by jmgariepy
172 Aura Feeder White Common 2{1}{w} Creature – Beast 2 2 Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
1 1320080827 on 31 Oct 2011 by Alex
173 Autoclave White Uncommon 4{3}{w} Instant You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated.
1 1322341739 on 26 Nov 2011 by dude1818
174 Avatar of Silence White Rare 6{4}{w}{w} Creature – Avatar 4 7 When Avatar of Silence enters the battlefield, if there are ten or more exiled creatures, gain 10 life.
Flying
{t}: Whenever a creature would leave the battlefield this turn, exile it instead.
1 1403136817 on 19 Jun 2014 by jmgariepy
175 Baby Elephant White Common 1{w} Creature – Elephant * * You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down.
3 1342154652 on 13 Jul 2012 by dude1818
176 Baby Got Back White Common 5{4}{w} Instant 2 5 Put a 2/5 white creature token onto the battlefield. 5 1368213940 on 10 May 2013 by Jack V
177 Balmhatch Aven White Uncommon 2{1}{w} Creature – Bird Cleric 1 1 Flying
Whenever Balmhatch Aven is dealt damage, you gain that much life.
Morph {2}{w}
3 1402665028 on 13 Jun 2014 by Alex
178 Banalish Cavalcade White Uncommon 3{2}{w} Creature – Human Ship 4 4 Flaking (When Banalish Cavalcade attacks or blocks, remove a counter from it.)
Banalish Cavalcade enters the battlefield with three -1/-1 counters on it and three cargo counters on it.
Banalish Cavalcade can't attack unless you pay {1} for each cargo counter on it.
4 1359003572 on 24 Jan 2013 by jmgariepy
179 Band of Misfits White None 4{3}{w} Sorcery Create a 2/2 colorless construct artifact creature token and two 1/1 colorless artifact creature tokens. 1 1476873613 on 19 Oct 2016 by Jack V
180 Banished from Sahala White None 2{1}{w} Sorcery Put all creatures with deathtouch onto the bottom of their owners' libraries. 2 1412359433 on 03 Oct 2014 by Sorrow
181 Barrage Commander White Rare 6{4}{w}{w} Creature – Giant Soldier 6 6 Vigilance
Tap four untapped Giants you control: Destroy target permanent.
7 1386941469 on 13 Dec 2013 by Alex
182 Battlefield Feint White Uncommon 2{1}{w} Terrain Other attacking creatures can't be blocked unless all attacking creatures in Battlefield Feint are blocked that can be.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint.
1 1330706052 on 02 Mar 2012 by Jack V
183 Belltower Recluse White None 1{w} Creature – Human Monk 1 1 Worldlessness (Whenever this is dealt damage by a source with converted mana cost 3 or greater, prevent the first 3 of that damage.) 2 1489658068 on 16 Mar 2017 by Jack V
184 Beloved Priest (Alabaster Monument) White Uncommon 1 {w} Creature – Human Cleric
‑‑‑‑
Artifact
1 1 Lifelink
Mourning {2} (When this card is put into your graveyard from anywhere, you may pay its mourning cost. If you do, return it to the battlefield transformed at the beginning of your next end step.)
‑‑‑‑
At the beginning of your upkeep, you gain 1 life.
1 1426781209 on 19 Mar 2015 by Link
185 Benalish Custodian White Rare 2{1}{w} Creature – Human Cleric 2 2 {1}{w}: Prevent all damage that would be dealt to target creature this turn. 1 1464357450 on 27 May 2016 by Link
186 Beneficent Commerce White Uncommon 2{1}{w} Instant Each player draws a card.
Each player gains life equal to the number of cards in his or her hand.
1 1421084357 on 12 Jan 2015 by Link
187 Benevolent Faerie White Common 2{1}{w} Creature – Faerie 1 1 Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
3 1423226166 on 06 Feb 2015 by Jack V
188 Benevolent Park Warden White Rare 1{w} Human Cleric 1 1 Whenever Benevolent Park Warden blocks target creature gains protection from the color of your choice. 2 1437660473 on 23 Jul 2015 by Sorrow
189 Big Zam White Rare 12{10}{w}{w} Creature – Avatar 12 12 Vigilance
When you cast Big Zam, put it in your Command Zone.
At the beginning of your end of turn step, if Big Zam is in your Command Zone, put a 12/12 white Zam creature token onto the battlefield, with vigilance.
10 1400117273 on 15 May 2014 by jmgariepy
190 Blessing of Life White Uncommon 1{w} Enchantment – Aura Enchant Creature.
Enchanted creature gets +1/+1 for each 1 life you have more than your starting total.
6 1340203705 on 20 Jun 2012 by Jack V
191 Blinking Sliver White Rare 5{4}{w} Creature – Sliver 3 3 Slivercycling {3}
All slivers have "{2}: Exile this permanent and return it to the battlefield at the beginning of the next end step."
2 1341480626 on 05 Jul 2012 by Jack V
192 Bolt from the Blue White Common 5{4}{w} Instant Suspend Disbelief (You can't lose the game this turn, and your life total can not be reduced below 3.)
Destroy target attacking creature.
5 1359192331 on 26 Jan 2013 by jmgariepy
193 Border Soldier White None 1{w} Creature – Soldier Construct 1 1 Mage wrought — When you cast a spell for the first time in a turn, Border Soldier gets +1/+1 until end of turn. 4 1499457539 on 07 Jul 2017 by Jack V
194 Bridge Collapse White None 2{1}{w} Instant Bridge Collapse deals 3 damage to target attacking or blocking creature. Remove it from combat. 1 1431790390 on 16 May 2015 by Jack V
195 Bridge Defence White None 1{w} Instant Only one creature can attack you this turn. 1 1431682012 on 15 May 2015 by Jack V
196 Bridge of Souls White None 2{1}{w} Enchantment Whenever a creature you control dies, exile it.
At the beginning of your upkeep, if there are five or more cards exiled by Bridge of Souls, return the first one to your hand.
1 1447861178 on 18 Nov 2015 by Jack V
197 Bring Low White None 2{1}{w} Instant Target creature with power 4 or greater loses all abilities and becomes 2/2 until end of turn. 2 1447970478 on 19 Nov 2015 by Jack V
198 Brothers Wong White Rare 3{1}{w}{w} Creature – Human Samurai 1 1 When you cast Brothers Wong, put a token onto the battlefield that's a copy of Brothers Wong.
Other creatures named Brothers Wong get +1/+1.
5 1332254697 on 20 Mar 2012 by cmeister2
199 Buffy, the Vampire Slayer White Rare 2{w}{w} Legendary Creature – Human Warrior 2 2 Protection from Vampires.
Human creatures you control have vigilance and first strike.
2 1328266274 on 03 Feb 2012 by Jack V
200 Burning Justice White Rare 3{1}{w}{w} Instant Until end of turn, all damage dealt to target creature you control is instead dealt to target player. 3 1369834335 on 29 May 2013 by Vitenka
201 Burning Seraph White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying, deathtouch 2 1385583226 on 27 Nov 2013 by Alex
202 Cardinal of the Holy Nimbus White Rare 5{3}{w}{w} Creature – Human Cleric 3 3 When Cardinal of the Holy Nimbus enters the battlefield, you may destroy up to one target black creature and return up to one creature card from your graveyard to the battlefield. 9 1313943514 on 21 Aug 2011 by Alex
203 Cast Out White None 4{3}{w} Sorcery Exile target nonwhite creature. 3 1412068389 on 30 Sep 2014 by Jack V
204 Celestial Dawn White Rare 3{1}{w}{w} Augment All of your resources are lux, everything else you own or control is crystal.
You may spend crystal psi as if it were wild, but all of your other psi is dull.
2 1352133553 on 05 Nov 2012 by Vitenka
205 Cenobite Custodian White Uncommon 3{1}{w}{w} Creature – Human Advisor 2 3 {pw}{pw}: Target creature you control gains protection from the color of your choice until end of turn. 1 1463304219 on 15 May 2016 by amuseum
206 Cenobite's Judgement White Rare 2{1}{w} Enchantment {pw}: The next time a source of your choice would deal damage to a creature or planeswalker you control, that source's controller discards a card. Activate this ability only once each turn. 1 1461299592 on 22 Apr 2016 by jmgariepy
207 Challenge # 118 White None 2{w}{w/g} Design a semihybrid card (A semihybrid card has normal colored mana and hybrid mana in its cost and can be cast with a single color.) 15 1422461680 on 28 Jan 2015 by Alex
208 Choke Point White Uncommon 4{3}{w} Terrain Creatures must attack in a Terrain.
Creatures in Choke Point may block any number of creatures.
1 1330706523 on 02 Mar 2012 by Jack V
209 Chorus of the Angels White Uncommon 7{6}{w} Instant Prevent all damage that would be dealt to permanents you control this turn. Gain 7 life.
Flashback {3}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053644 on 18 Jun 2014 by jmgariepy
210 Circle of Guilt White Uncommon 2{1}{w} Enchantment {w}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1 1381630122 on 13 Oct 2013 by jmgariepy
211 City Shield White Rare 2{1}{w} Enchantment {x}{x}: Creatures can't attack you or planeswalkers you control this turn unless their controller pays {x} for each creature they control that's attacking you. 4 1412167801 on 01 Oct 2014 by Jack V
212 City Shield White Uncommon 2{1}{w} Enchantment Whenever a source an opponent controls would deal damage to you, prevent all but three of that damage. 1 1476549114 on 15 Oct 2016 by Jack V
213 Civic Order White None 5{3}{w}{w} Sorcery Destroy all creatures with power 3 or greater. 2 1431792234 on 16 May 2015 by Jack V
214 Civil War White Mythic 5{3}{w}{w} Sorcery Each Player Creates x 1/1 white human tokens, Where x is the number of lands they control.

Gain Life equal to the total number of tokens created this way.
0
215 Cleansing Wind White Mythic 12{10}{w}{w} Instant Exile all non-land permanents target player controls. 1 1400084340 on 14 May 2014 by Jack V
216 Cloud Fortress White Uncommon 6{5}{w} Enormous Creature – Construct 6 3 Flying
Cloud Fortress can only be attacked by creatures with flying.
3 1332931542 on 28 Mar 2012 by Jack V
217 Commander of Golems White Rare 4{2}{w}{w} Creature – Dwarf Soldier 3 3 Other creatures you control get +1/+0.
Prevent all damage that would be dealt to attacking artifact creatures you control.
2 1412068351 on 30 Sep 2014 by Alex
218 Commando Training White None 1{w} Enchantment – Aura Whenever enchanted creature attacks and isn't blocked, you may have it deal 1 damage to target blocking creature. 2 1351093509 on 24 Oct 2012 by Jack V
219 Compassion Without End White Uncommon 2{1}{w} Enchantment Whenever a player exiles a card, that player searches his or her library for a card named Noble Vestige, reveals it, puts it in their hand, then shuffles their library. 5 1351144563 on 25 Oct 2012 by jmgariepy
220 Compliant Accomplice White Uncommon 2{w}{w} Creature – Human Advisor 0 4 Two-Person Con(when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa).
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life.
1 1442620748 on 18 Sep 2015 by Sorrow
221 Condemning Angel White None 5{3}{w}{w} Creature – Angel 3 5 Flying

Humans can't attack or block.
3 1489277400 on 12 Mar 2017 by Sorrow
222 Confering Sphinx White Uncommon 5{3}{w}{w} Creature – Sphinx 4 4 Flying
Cat creatures you control get +1/+0 and have flying.
2 1420678518 on 08 Jan 2015 by Link
223 Confused Orders White Common 1{w} Instant Confused Orders deals 2 damage to each of two target attacking or blocking creatures. 4 1352802801 on 13 Nov 2012 by Vitenka
224 Coordinated Barrage White None 3{2}{w} Instant Coordinated Barrage deals 3 damage to target attacking or blocking creature and each other creature with the same name as it. 1 1353801096 on 24 Nov 2012 by Jack V
225 Cop Per Myr White Common 2{1}{w} Sorcery Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control. 4 1324502605 on 21 Dec 2011 by Rachael
226 Cottontail Hare White None 2{w}{w} Creature – Rabbit 2 2 Haste, Vigilance

Protection from Snakes, from Wolves, from Foxes, from Hounds, from Cats, and from Birds.
1 1501792129 on 03 Aug 2017 by DrugsForRobots
227 Council Resolution White Common 2{1}{w} Enchantment – Aura Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
6 1329734294 on 20 Feb 2012 by Alex
228 Crossbow Infantry White Common 3{2}{w} Combat Creature – Human Soldier 2 2 Reach (this creature can block creatures in an opponent's support row.) 1 1333881851 on 08 Apr 2012 by Camruth
229 Dam Nation White Uncommon 4{3}{w} Enchantment {t}: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land. 3 1324506072 on 21 Dec 2011 by cmeister2
230 Daredevil Pilot White Common 3{2}{w} Creature – Human Aviator 2 2 Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.) 1 1375717441 on 05 Aug 2013 by Alex
231 Dawn Sphinx White None 6{4}{w}{w} Creature – Sphinx 4 4 Flying
When Dawn Sphinx attacks, defending player chooses one:
- Put a 2/2 white cat creature token onto the battlefield
- Gain 4 life
3 1420723491 on 08 Jan 2015 by Jack V
232 Dawnglow Burst White Uncommon 4{2}{w}{w} Instant Target blocking creature gets +13/+13 until end of turn. 4 1328311913 on 03 Feb 2012 by Jack V
233 Dawnhelm White Rare 5{3}{w}{w} Artifact Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
0
234 Dawnhelm White Mythic 5{3}{w}{w} Artifact Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
1 1351077289 on 24 Oct 2012 by jameschanlee
235 Day at the Beach White None 2{1}{w} Instant Gain 2 life for each creature that could have attacked this turn but didn't. 1 1447978586 on 20 Nov 2015 by Jack V
236 Dead // Buried White None 4 {3}{w} // {3}{w} Sorcery // Sorcery Destroy target creature with power 4 or more. // Put target permanent in its owner's library sixth from the top. 1 1476919327 on 19 Oct 2016 by Jack V
237 Death Denied #2 White Rare 2{1}{w} Enchantment If a creature card would be put into a graveyard from anywhere, put it on the bottom of its owner's library instead. 1 1445993201 on 28 Oct 2015 by Link
238 Decree of Honor White Uncommon 5{2}{w}{w}{w} Decree (Decrees cannot be affected by spells or abilities.)
Only one creature can attack each turn.
Only one creature can block each turn.
Players cannot cast spells during combat.
0
239 Decree of Kuri White None 3{2}{w} Enchant – World Creatures can block. (This effect trumps every other one.) 3 1394148268 on 06 Mar 2014 by Alex
240 Defensive Position White Uncommon 4{3}{w} Unit – Human Soldier 1 1 Whenever Defensive Position intercepts, prevent all assault damage that would be dealt to and dealt by it this turn.
{t}: Defensive Position deals 1 damage to target unit it's intercepting.
1 1352133554 on 05 Nov 2012 by dude1818
241 Denouncing Sphinx White Rare 5{3}{w}{w} Creature – Sphinx 4 4 Flying
As Denouncing Sphinx enters the battlefield, name a nonland card.
Opponents can't cast spells with the chosen name.
3 1420725779 on 08 Jan 2015 by Alex
242 Devoted Wardmancer White None 2{1}{w} Creature – Human Wizard 1 2 {t}: Target enchantment is indestructible until end of turn. At the end of the turn exile Devoted Wardmancer. 2 1413038968 on 11 Oct 2014 by Sorrow
243 Diffuse Essence (Concentrated Essence) White Common 1 {w}
‑‑‑‑
{r}
Enchantment
‑‑‑‑
Enchantment – Aura
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
‑‑‑‑
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
6 1329997856 on 23 Feb 2012 by Jack V
244 Dimensional Journeyer White None 4{3}{w} Creature – Human Weird 1 3 If Dimensional Journeyer is face-up, whenever it's moved from a zone to another zone except by dying, you may move another creature or creature card from the same zone to the same zone. (A card goes to its owner's hand or graveyard not yours.) 3 1439936306 on 18 Aug 2015 by Jack V
245 Disembark White None 6{5}{w} Sorcery Reveal the top six cards of your library. Put all creatures with a converted mana cost of 2 or less onto the battlefield. 1 1447798597 on 17 Nov 2015 by Jack V
246 Doctor Heal White None 4{2}{w}{w} Creature – Human Wizard 3 4 Whenever Doctor Heal is dealt damage, if it's not lethal, remove the damage from it. 4 1439558060 on 14 Aug 2015 by Jack V
247 Double-Check Inquestor White Rare 4{3}{w} Creature – Human Cleric 2 4 {1}{w}, {t}: Name a card. Target opponent may reveal a card in their hand with the same name. If they do, you gain 2 life. If they do not, you may sacrifice Double-Check Inquestor. If you do, that opponent reveals their hand. If that opponent reveals the named card, they lose the game. 8 1393991867 on 05 Mar 2014 by jmgariepy
248 Dragoon Patrol White Common 5{3}{w}{w} Creature – Human Knight 5 3 3 1383703674 on 06 Nov 2013 by jmgariepy
249 Drop It Hard White Uncommon 4{3}{w} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target permanent with a converted mana cost of 4 or more.
1 1477053493 on 21 Oct 2016 by jmgariepy
250 Earthsoul White None 2{1}{w} Creature – Human Shaman 2 2 Whenever you gain life, Earthsoul gains indestructible until end of turn. 2 1483657636 on 05 Jan 2017 by Jack V
251 Eivolar's Familiar White Rare 4{2}{w}{w} Creature – Griffin 2 3 Flash, Flying
Whenever you cast a spell, creatures you control get +1/+1 until end of turn.
1 1328196665 on 02 Feb 2012 by Link
252 Elite Ambushers White Rare 5{2}{w}{w}{w} Creature – Human Angel Knight 3 2 Flash, first strike
When Elite Ambushers enters the battlefield, destroy up to three target blocking creatures.
3 1383705969 on 06 Nov 2013 by jmgariepy
253 Elspeth & Ajani Reunited White Mythic 5{3}{w}{w} Planeswalker – Elspeth and Ajani 4 +1: Put a 1/1 white Soldier creature token onto the battlefield. You gain 1 life.
-2: This turn, whenever a creature attacks, you may tap target creature.
-6: You get an emblem with "Creatures you control get +2/+2 and have flying."
1 1434111415 on 12 Jun 2015 by Alex
254 Elspeth's Escape White Rare 2{w}{w} Enchantment Flash
{2}: Destroy target attacking creature. If that creature is black or has infect, draw a card and roll the planar die. Otherwise, sacrifice Elspeth's Escape.
2 1383740713 on 06 Nov 2013 by Alex
255 Elspeth's Reinforcements White Uncommon 1{x}{w} Sorcery Put X 1/1 white soldier creature tokens onto the battlefield. 5 1378822390 on 10 Sep 2013 by Jack V
256 Elspeth, Herald of Hope White Mythic 5{3}{w}{w} Planeswalker – Elspeth 4 +1: Put a 1/1 white soldier token onto the battlefield.
-3: Until end of turn tokens you control are indestructible.
-8: Exile up to X target non-land permaments, where X is the number of tokens you control.
1 1391222335 on 01 Feb 2014 by Sorrow
257 Elspeth, Protector of All White None 4{2}{w}{w} Planeswalker – Elspeth 3 +2 Put a 0/3 wall artifact creature token with defender onto the battlefield.
-1 Exile target tapped creature until you no longer control any creatures with defender.
-4 Destroy all creatures without defender.
4 1456442568 on 25 Feb 2016 by Jack V
258 End of History White None 5{3}{w}{w} Sorcery Destroy all permanents.
For each land destroyed this way, its controller may search their library for a basic land and put it onto the battlefield. Each player who did shuffles their library.
2 1488407958 on 01 Mar 2017 by Jack V
259 Enemies Make Good Friends White Uncommon 3{w}{w}{w} Instant If target creature would die this turn, exile it instead. Return it to the battlefield under your control at the beginning of your next end step. 2 1316831156 on 24 Sep 2011 by Link
260 Enola Gay White None 4{2}{w}{w} Legendary Creature – Bird Flying
{2}{w}{w}, Sacrifice Enola Gay: If Enola Gay is attacking and unblocked, destroy all creatures defending player controls.
3 1360956999 on 15 Feb 2013 by Jack V
261 Ephemeral Charging Cell White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant creature
If an activated or triggered ability of enchanted creature would require you to pay life, you may pay 0 life instead.
When enchanted creature dies, you may pay 3. If you do, return Ephemeral Charging Cell to its owner's hand.
1 1326604139 on 15 Jan 2012 by Link
262 Equal Footing White Rare 4{3}{w} Sorcery For each creature, if it's common, put three +1/+1 counters on it; uncommon, two +1/+1 counters; or rare, one +1/+1 counter. (Mythics get none.) 4 1340722216 on 26 Jun 2012 by Alex
263 Equal Treatment White Rare 1{w} Instant Regenerate all creatures that would be destroyed until end of turn. 1 1320081355 on 31 Oct 2011 by Alex
264 Eurayle, the Silent Beauty White Rare 6{4}{w}{w} Legendary Creature – Gorgon 5 6 At the beginning of your upkeep choose 1: Tap target creature, or exile target tapped creature. 2 1331661654 on 13 Mar 2012 by Link
265 Evaler, Priest of Alethe (Evaler's Regret) White Rare 3 {1}{w}{w} Legendary Creature – Human Cleric
‑‑‑‑
Enchantment
1 1 Prevent the first 1 damage that would be dealt to each creature you control each turn.
Whenever a creature you control dies, you may sacrifice Evaler, Priest of Alethe. If you do, return it to the battlefield transformed.
‑‑‑‑
{w}: Regenerate target creature.
1 1330010676 on 23 Feb 2012 by Link
266 Evanescence White Rare 3{2}{w} Enchantment Creature tokens you control get +1/+1.
At the beginning of your upkeep, put a 0/0 white Spirit creature token with flying onto the battlefield.
3 1455825599 on 18 Feb 2016 by Link
267 Exaltation of Larks White None 3{2}{w} Enchantment Whenever a creature you control attacks alone, put a 1/1 white bird creature token with flying onto the battlefield. 2 1354790736 on 06 Dec 2012 by Jack V
268 Exodus White None 4{3}{w} Sorcery Exile all creatures. Each player draws a card for each creature they control exiled this way. 1 1559901950 on 07 Jun 2019 by Jack V
269 Exotica Courier White None 3{2}{w} Creature – Human Scout 2 2 Exotica – Discard a card with converted mana cost 6 or more: Put two +1/+1 counters on Exotica Courier. Untap it. 5 1442873312 on 21 Sep 2015 by Jack V
270 Expansive Acres White Rare 2{w}{w} Instant Search your library for up to X Plains cards, where X is the number of spells your opponents have cast this turn. Reveal those cards and put them into your hand. Then shuffle your library. 3 1601572136 on 01 Oct 2020 by Alex
271 Extreme Haruspicy White Uncommon 6{5}{w} Sorcery Destroy target creature with power 4 or greater. Scry 1. 3 1381517490 on 11 Oct 2013 by Jack V
272 Faerie Congregation White Uncommon 3{2}{w} Creature – Faerie 2 3 Whenever Faerie Congregation blocks a creature exile that creature until its controller's next upkeep, then return it to the battlefield. It gains protection from Faerie Congregation. 1 1423442931 on 09 Feb 2015 by Sorrow
273 Fair Folk Changeling White Uncommon 2{w}{w} Creature – Faerie Noble 1 1 Flying
When Fair Folk Changeling enters the battlefield, you may exile another target creature with power 2 or less until Fair Folk Changeling leaves the battlefield.
1 1423194332 on 06 Feb 2015 by Link
274 Fall of the Mighty White None 4{2}{w}{w} Sorcery Destroy all creatures and planeswalkers with converted mana cost four or greater. 1 1476918782 on 19 Oct 2016 by Jack V
275 Fieldshed Brownie White None 1{w} Creature – Mouse Ouphe 1 1 Whenever you cast a spell, gain 1 life.
If an opponent casts a spell targeting Fieldshed Brownie, counter that spell. If you do, Fieldshed Brownie loses all creature types and abilities, and becomes a black Rat Goblin called Floorboard Boggart with "Whenever an opponent casts a spell, Floorboard Boggart deals 1 damage to them."
1 1501873800 on 04 Aug 2017 by DrugsForRobots
276 Fine Charger White Common 2{1}{w} Mount Creature – Horse 2 2 Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.) 2 1329770127 on 20 Feb 2012 by Jack V
277 Finortis, Peacekeeper White Mythic 3{2}{w} Legendary Creature – Human Advisor 3 3 All creatures are indestructible. 6 1311930019 on 29 Jul 2011 by Alex
278 Fire Caste 'Saal White Common 1{w} Unit – Tau 1 1 Whenever a Unit is Annihilated; as long as you control only Tau Units, you may put a +1/+1 counter on Fire Caste 'Saal. 3 1406732685 on 30 Jul 2014 by Vitenka
279 Fletcher Fashionista White Common 3{2}{w} Creature – Human Archer 1 2 Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
4 1354784962 on 06 Dec 2012 by jmgariepy
280 Flickering Hope White Uncommon 3{2}{w} Enchantment When Flickering Hope enters the battlefield, exile target creature you control, then return to the battlefield.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
1 1352725933 on 12 Nov 2012 by Mr. Man
281 Flock of Seagulls White Uncommon 4{1}{w}{w}{w} Tribal Enchantment – Bird Aura Enchant player
When Flock of Seagulls enters the battlefield, put two 1/1 white Bird creature tokens into play.
Bird creatures enchanted player controls get +1/+1 and have flying.
3 1361258442 on 19 Feb 2013 by ttt3142
282 Fly-by-Night White None 1{w} Creature – Human Scout Minion 1 (When this attacks or blocks, if you control a creature with greater power and toughness, it gets +1/+1 until end of turn.) 3 1442829748 on 21 Sep 2015 by Jack V
283 Fog of Apathy White Uncommon 2{1}{w} Enchantment – Aura Curse Enchant player
If enchanted player would begin their combat phase, they skip that phase unless they pay {3}.
3 1601482666 on 30 Sep 2020 by Link
284 Foolproof Strategum White Rare 7{6}{w} Instant Target player sacrifices all attacking creatures they control. 9 1339746057 on 15 Jun 2012 by jmgariepy
285 Fountain of Restoration White Uncommon 5{3}{w}{w} Artifact Whenever you cast a spell with converted mana cost 6 or greater, you may return Fountain of Restoration from your graveyard to the battlefield.
When Fountain of Restoration leaves the battlefield, return target permanent card with converted mana cost 4 or less from your graveyard to the battlefield.
3 1601651543 on 02 Oct 2020 by Link
286 Fox Mabel White None 2{1}{w} Creature – Fox Faerie 2 1 Immortal (Whenever you cast a spell with converted mana cost 5, you may return Fox Mabel from your graveyard to the battlefield.) 1 1498852145 on 30 Jun 2017 by Jack V
287 Frank // Beans White Rare 3 {2}{w} // {4}{w} Sorcery // Sorcery Gain 1 life for each card in your hand.

Fuse // Distribute X +1/+1 counters to any number of creatures, where X is the amount of life you gained this turn.
1 1380687085 on 02 Oct 2013 by amuseum
288 Friendly Gallows White None 2{1}{w} Enchantment When Friendly Gallows enters the battlefield put target creature into its owner's graveyard until Friendly Gallows leaves the battlefield. 2 1498813466 on 30 Jun 2017 by Jack V
289 Frisky Giant White Rare 2{w}{w} Creature – Giant 2 2 Morph--XX, spend only white mana for X

When Frisky Giant is turned face up, exile up to X target permanents. At the beginning of the next end step, return them to the battlefield. You gain X life.
2 1383592485 on 04 Nov 2013 by amuseum
290 Frontline Infantry White Common 2{1}{w} Creature – Human Soldier 1 1 Courageous (Whenever any creature becomes blocked, this creature gets +1/+1 until end of turn.) 13 1452819722 on 15 Jan 2016 by Link
291 Gathering Fieldstones White Common 4{3}{w} Creature – Elemental 0 6 Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it. 1 1453451047 on 22 Jan 2016 by jmgariepy
292 Gazeholder White Uncommon 3{2}{w} Creature – Siren 1 2 When Gazeholder enters the battlefield, choose target creature. As long as both Gazeholder and that creature are on the battlefield, neither can attack, block, or activate abilities. 3 1332126394 on 19 Mar 2012 by Link
293 Geist's Play White Rare 1{x}{w} Sorcery Create X 1/1 white Spirit creature tokens with flying.
Flashback {x}{w}{w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515623927 on 10 Jan 2018 by ChalkdustOnline
294 Gem Negotiator White Uncommon 5{4}{w} Creature – Dwarf Miner 3 5 {r}, {t}: Deal 1 damage to target player. If you do, gain a gem counter.
Target opponent gains control of a gem counter you control: Gain 3 life.
5 1341461821 on 05 Jul 2012 by jmgariepy
295 Gentle Reminder White None 1{w} Instant Gentle Reminder deals 2 damage to target attacking creature.
Justice – If you were dealt damage this turn, it deals 4 damage to that creature instead.
1 1456938790 on 02 Mar 2016 by Jack V
296 Gerrard of the Legacy White Mythic 4{2}{w}{w} Planeswalker – Gerrard 3 +1 Tap target creature. Prevent all combat damage it would deal until your next turn.
-1 Put two 1/1 white Warrior creature tokens onto the battlefield. Untap all creatures you control.
-6 Put a number of +1/+1 counters on all creatures you control equal to the number of cards in target player's hand.
1 1367465054 on 02 May 2013 by jmgariepy
297 Ghoststeel Paladin White None 2{1}{w} Creature – Human Knight 2 2 If Ghoststeel Paladin's toughness would become 1 or less, it becomes 1 instead. 1 1459245588 on 29 Mar 2016 by Jack V
298 Gideon Id, Ego and Superego White None 5{3}{w}{w} Planeswalker – Gideon 4 +1 During target opponent's next turn, creatures that player controls attack Gideon if able.
+0 Put a 6/6 legendary avatar creature token called "Gideon's Ego" with defender onto the battlefield.
-4 You get an emblem with "The legend and defender rules don't apply."
2 1455795619 on 18 Feb 2016 by Jack V
299 Gideon's Blessing White None 2{1}{w} Instant Target creature becomes 6/6 and gains indestructible until end of turn. 5 1378722075 on 09 Sep 2013 by Jack V
300 Gideon's Command White Rare 4{2}{w}{w} Instant Choose two —
• Destroy target tapped creature.
• Creatures you control get +1/+2 until end of turn.
• Your life total can't decrease this turn.
• Target creature gains indestructible until end of turn and can't be sacrificed this turn.
If you control a Gideon planeswalker, Gideon's Command costs {2} less to cast.
3 1455122387 on 10 Feb 2016 by Link
301 Gideon's Edict White None 1{w} Instant Creatures can't attack you or a planeswalker you control this turn. 4 1378722240 on 09 Sep 2013 by Jack V
302 Gideon's Simulacrum White Common 3{2}{w} Planeswalker 2 +1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library.
5 1339043339 on 07 Jun 2012 by jmgariepy
303 Gideon, Leader of Heroes White Mythic 4{3}{w} Planeswalker – Gideon 4 +2 Return up to one Ally card from your graveyard to your hand.
-1 Put a 3/3 Colorless Beast Ally Creature token onto the battlefield.
-7 Play any number of Ally cards from your hand or graveyard without paying their mana cost.
5 1311590089 on 25 Jul 2011 by Jack V
304 Glenda White Uncommon 2{w}{w} Creature – Witch 2 2 Whenever a creature you control dies, you may put a +1/+1 counter on another creature you control. 5 1320925623 on 10 Nov 2011 by Vitenka
305 Go Blinking White Common 2{1}{w} Instant Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step. 3 1324512600 on 22 Dec 2011 by Jack V
306 Goat-herd Giant White None 6{5}{w} Creature – Giant 5 5 {1}{w}, Discard Goat-herd Giant: Put two 1/1 white goat creature tokens onto the battlefield.
When Goat-herd Giant attacks, put two 1/1 white goat creature tokens onto the battlefield.
2 1438791485 on 05 Aug 2015 by Jack V
307 God's End White None 2{1}{w} Instant Exile target enchantment creature. 1 1400234971 on 16 May 2014 by Rachael
308 Goodbye Yellow Brick Road White Uncommon 4{3}{w} Instant Exile target creature, then put it in its owner's sideboard. That card cannot be sided back into its controller's deck for the rest of the match. (If a player cannot achieve minimum deck size at the beginning of a game, he or she loses the game.) 1 1367994499 on 08 May 2013 by jmgariepy
309 Graceful Unicorn White None 2{1}{w} Creature – Unicorn 2 2 Purity (Graceful Unicorn has protection from permanents and spells controlled by a player who attacked you or targeted you since your last turn.) 1 1375873639 on 07 Aug 2013 by Jack V
310 Grapeshot Ballista White Uncommon 7{5}{w}{w} Creature – Human Soldier 4 8 As long as Grapeshot Ballista is in your hand and an opponent throws or drops a card, you may throw this card and any other cards in your hand in response. Return those cards to your hand when the effect is over.
First Strike
3 1472094746 on 25 Aug 2016 by jmgariepy
311 Great Wall Guardian White None 6{4}{w}{w} Creature – Beast 6 4 If Great Wall Guardian is untapped, creatures with power two or less can't attack you. 1 1438852139 on 06 Aug 2015 by Jack V
312 Greater Stonehorn White Rare 4{3}{w} Legendary Creature – Rhino Advisor 3 3 {t}: Creatures target player control don't untap during their controller's next untap step. Greater Stonehorn doesn't untap during your next untap step. 2 1411463143 on 23 Sep 2014 by Jack V
313 Griff, the Holy White Uncommon 2{w}{w} Planeswalker 3 All damage to you is prevented. 6 1339101761 on 07 Jun 2012 by Vitenka
314 Guardian Hawk White None 2{1}{w} Creature – Bird 1 1 Flash
When Guardian Hawk enters the battlefield, you may have target other creature get +1/+1 and gain first strike until end of turn.
1 1476903970 on 19 Oct 2016 by Jack V
315 Guardian Snitches White Uncommon 4{3}{w} Creature – Faerie Knight 1 3 Flying
During their turn, the converted mana cost of all cards owned by a player is increased by 1. (They cost an additional {1} to cast.)
2 1322254471 on 25 Nov 2011 by Vitenka
316 Headstrong Healer White Common 4{3}{w} Creature – Faerie Mystic 2 4 Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
3 1425518847 on 05 Mar 2015 by jmgariepy
317 Her Royal Battleship White Rare 6{4}{w}{w} Creature – Ship 1 5 Carry 3 (Up to 3 other creatures may ride this.)

Bombard 2 (Her Royal Battleship deals an additional 2 damage to other creatures.)

{2}{w}{w}, {t}: Her Royal Battleship fights target creature.
5 1365789011 on 12 Apr 2013 by amuseum
318 Hillway Shepherd White None 2{1}{w} Creature – Herder 2 2 Whenever Hillway Shepherd attacks, attacking sheep you control gain protection from the color of your choice until end of turn. 1 1501527115 on 31 Jul 2017 by Jack V
319 Hippocamp Charger White Uncommon 3{1}{w}{w} Creature – Hippocamp 3 2 First Strike
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature.
2 1320991694 on 11 Nov 2011 by jmgariepy
320 Hippocamp Skirmisher White Common 3{2}{w} Creature – Hippocamp 2 2 When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn. 1 1320990695 on 11 Nov 2011 by jmgariepy
321 Hoplite White None 2{1}{w} Creature – Human Soldier 2 2 Phalanx (Whenever this creature attacks, each other attacking creature gets +0/+1 until end of turn.) 1 1485902593 on 31 Jan 2017 by Jack V
322 Horde Ambusher #2 White None 7{6}{w} Creature – Human Warrior 3 5 Flash, defender
Cast Horde Ambusher #2 only during the declare attack step.
When Horde Ambusher #2 enters the battlefield put X copies of it onto the battlefield, where X is the number of attacking creatures. Horde Ambusher #2 and each copy of Horde Ambusher #2 blocks this turn if possible.
6 1446046766 on 28 Oct 2015 by Sorrow
323 House of Virtue White Rare 1{w} Creature – Wall 3 3 Defender 3 1345782201 on 24 Aug 2012 by jmgariepy
324 Hunter of Ihsan White Rare 5{3}{w}{w} Creature – Human Knight 5 5 Protection from black
{w}{w}: All creatures lose protection. If a creature lost protection in this way, it gains protection from black.
1 1407895666 on 13 Aug 2014 by jmgariepy
325 I Don't Get It White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant Creature
All creatures, except for enchanted creature, get +2/+2.
2 1361529389 on 22 Feb 2013 by jmgariepy
326 I'll Temper Ed Cyclops White Rare 1{w} Enchantment – Aura Enchant creature
Enchanted creature has
"{t}: Destroy target Giant or Cyclops creature. If that creature is legendary, instead gain control of it."
2 1400168247 on 15 May 2014 by Alex
327 Imperial Charm White Rare 12{2/w}{2/w}{2/w} Instant Choose one--Exile target creature; until end of turn, your life total can't change; or put two 1/1 white Bird creature tokens with flying onto the battlefield. 8 1404777020 on 07 Jul 2014 by amuseum
328 Inbred Son Titan White Common 6{4}{w}{w} Creature – Big Dumb Giant 6 6 Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
0
329 Ingot Knight White Uncommon 5{4}{w} Creature – Elemental Knight 3 3 Flanking, Viligance
When Ingot Knight enters the battlefield, target creature gains vigilance and flanking until end of turn.
Evoke {w}
1 1311052886 on 19 Jul 2011 by Link
330 Inscription of Devotion White Rare 3{2}{w} Sorcery Kicker {2}{w}
Choose one. If this spell was kicked, choose any number instead.
• Create two 1/1 white Soldier creature tokens.
• Gain life equal to the number of creatures you control.
• Return from your graveyard to the battlefield a creature card in your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn.
3 1607995975 on 15 Dec 2020 by Alex
331 Inscription of Spirituality White Rare 4{w}{3} Instant Kicker {w}{w}{1}
Choose one of the following. If this spell was kicked, choose any of them instead.

• Create three 1/1 white Spirit creature tokens with flying.

• Creatures you control get +1/+1 and gain lifelink and indestructible until end of turn.

• Each player exiles a creature they control.
1 1667166211 on 30 Oct 2022 by amuseum
332 Insufferable Bureaucracy White Rare 4{2}{w}{w} Creature – Human Bureaucrat 2 3 Whenever a player casts a spell, counter than spell unless that player pays {1} for each bureaucrat you control. 4 1335291353 on 24 Apr 2012 by Link
333 Interim Ambassador White Common 2{1}{w} Creature – Kor Advisor 2 2 Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3. 5 1311053369 on 19 Jul 2011 by jmgariepy
334 Irina the Guardian White Mythic 12{9}{w}{w}{w} Legendary Creature – Angel 10 10 Flying
You have protection from everything.
Creatures you control have protection from everything.
5 1399566773 on 08 May 2014 by Alex
335 Iron-Palm Adept White Common 3{2}{w} Creature – Human Monk 2 2 Stunning Fist ({u/w}: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.) 3 1424878168 on 25 Feb 2015 by Sorrow
336 Isamaru, Guardian of Kamigawa White Mythic 1{w} Planeswalker – Isamaru 2 +1: Until end of turn, Isamaru, Guardian of Kamigawa becomes a Dog creature with power and toughness each equal to the number of loyalty counters on him. Prevent all damage that would be dealt to him this turn.
-1: Until your next turn, whenever a creature attacks you, put a 1/1 white Soldier token into the battlefield. Exile those tokens at end of turn.
-5: You get an emblem with "Each creature you control has bushido X, where X is that creature's mana value."
6 1367257043 on 29 Apr 2013 by dude1818
337 Isolation Shield White Rare 4{2}{w}{w} Enchantment Isolation Shield enters the battlefield with three shield counters on it.
{x}, Remove a shield counter from Isolation Shield: X target creatures can't attack this turn.
1 1412239020 on 02 Oct 2014 by Alex
338 It Gets Everywhere White Common 2{1}{w} Sorcery Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay {1} at any time to remove a sand counter.) 1 1477576018 on 27 Oct 2016 by jmgariepy
339 Ivory Cup #2 White None 1{w} Enchantment Destroy target attacking or blocking elephant. 1 1446214465 on 30 Oct 2015 by Sorrow
340 Iynx White Rare 3{1}{w}{w} Legendary Creature – Djinn 1 1 Flying, Haste
Permanents you control cannot be sacrificed.
If Iynx would be discarded, instead it enters the battlefield with X +1/+1 counters, where X is the number of cards discarded this turn.
11 1335979007 on 02 May 2012 by Vitenka
341 Jace, Guildpact Incarnate White Mythic 4{3}{w} Planeswalker – Jace 4 +1 Until you next turn, activated abilities of target permanent can't be activated.
0 Until you next turn, prevent all damage that would be dealt to and dealt by target creature.
-4 You gain an emblem with "If an opponent would draw a card other than the first he or she would draw each turn, exile that card instead."
4 1445440569 on 21 Oct 2015 by Link
342 Jeskai Battlehawk White None 2{1}{w} Creature – Bird 1 1 Flying
Initiate of the Secret Lore (Exile a noncreature nonland card from your graveyard: Jeskai Battlehawk gets +0/+1 until end of turn.)
5 1425048396 on 27 Feb 2015 by Jack V
343 Joint Air Control White Rare 4{3}{w} Creature – Human Bureaucrat Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
1 1381683793 on 13 Oct 2013 by Jack V
344 Journey into Nyx White None 3{2}{w} Enchantment As Journey into Nyx arrives, choose Elspeth or Heliod.
• Elspeth — When Journey into Nyx arrives, create two 1/1 white Soldier creature tokens. Those tokens get +1/+1 for as long as you control Journey into Nyx.
• Heliod — When Journey into Nyx arrives, exile target non-enchantment permanent until Journey into Nyx leaves the battlefield.
1 1559240485 on 30 May 2019 by Link
345 Jura Charm White None 4{3}{w} Instant Choose one -
• You choose how creatures attack this turn.
• Target permanent becomes a 4/4 creature until end of turn.
• Exile target creature which dealt damage this turn.
2 1455145908 on 10 Feb 2016 by Jack V
346 Karmic Koala White Uncommon 6{4}{w}{w} Creature – Bear 3 5 Lifelink
Play with the top card of your library revealed.
Whenever a card named Karmic Koala is on the battlefield, in your graveyard, on the stack and on top of your library, you win the game.
3 1337142965 on 16 May 2012 by Link
347 Keeping the Peace White Rare 2{1}{w} Tribal Enchantment – Dinosaur Artifact abilities cost an additional {2} to activate.
Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled.
3 1335329454 on 25 Apr 2012 by jmgariepy
348 Kuri, Champion of Order White Rare 4{2}{w}{w} Legendary Creature – Soldier 2 1 There are four enchantments in play.
If an event or action would change it so that there are not; make it so that they aren't, either by removing the oldest, or adding new ones, first from hand, then from libraries, then from outside of the game.
3 1394193550 on 07 Mar 2014 by Vitenka
349 Kāishǐ jiéshù White Mythic 2{w}{w} Legendary Creature – Spirit Cat 1 1 At the start of each upkeep, you may have Kāishǐ jiéshù tap target creature.
At the end of each turn, you may have Kāishǐ jiéshù untap target creature.
6 1394201297 on 07 Mar 2014 by Vitenka
350 Lady Bird White None 3{1}{w}{w} Creature – Human 2 2 Flying, first strike
↓↓↓
Pass the mantle (When this creature dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
3 1439418286 on 12 Aug 2015 by Link
351 Landau, Village Artifismith White Rare 3{2}{w} Legendary Creature – Human Artificer 3 1 First Strike
{w}, {t}: If target artifact with a converted mana cost of one or less is on the battlefield, put a copy of it on the battlefield under your control. When that target artifact leaves the battlefield, sacrifice all copies of it.
1 1372300858 on 27 Jun 2013 by jmgariepy
352 Landowner's Representative White Uncommon 4{2}{w}{w} Creature – Human Noble 2 3 {2}: Contract. (Create a 0/1 Serf creature token of a color spent to activate this ability.) 1 1501613470 on 01 Aug 2017 by Link
353 Larsson, Stieg (Stieg Ascendant) White Rare 2 {w}{w} Creature – Human
‑‑‑‑
Creature – Dragon
1
‑‑‑‑
5
1
‑‑‑‑
5
{r}{r}:The next time this turn Larsson, Stieg dies, flip it instead. 7 1353949296 on 26 Nov 2012 by Vitenka
354 Last-Minute Rescue White Rare 5{3}{w}{w} Instant Put a creature card from your hand onto the battlefield blocking an attacking creature an opponent controls. Prevent all combat damage that would be dealt to and dealt by that creature and the creature it's blocking until end of turn. 8 1316831182 on 24 Sep 2011 by Link
355 Leader of the Flock White Rare 3{1}{w}{w} Creature – Bird 2 2 Flying
Other birds you control have +1/+1
{w}{w}{t}: Put a 1/1 white bird token, with flying, into play.
1 1361274933 on 19 Feb 2013 by Vitenka
356 Leader's Blessing White Rare 2{w}{w} Enchant Creature (Target a creature as you cast this.)
{w}: Target creature gets +1/+1 until end of turn.
1 1369415598 on 24 May 2013 by Alex
357 Leader's Restriction White Common 1{w} Sorcery Choose a creature type. Until your next turn, creatures of that type can't attack.
Draw a card.
1 1361357484 on 20 Feb 2013 by Alex
358 Lesser Gatewarden White Common 2{1}{w} Creature – Leonin Soldier 1 1 Vigilance
{t}: Gain 1 life.
3 1412279396 on 02 Oct 2014 by Jack V
359 Licid King White Rare 5{4}{w} Creature – Licid 3 3 {2}{w}, {t}: Licid King loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {w} to end this effect.
Licid creatures you control get +1/+1.
Enchanted creature gets +1/+1 for each Licid you control.
7 1313507539 on 16 Aug 2011 by cmeister2
360 Lifeboat White Common 1{w} Creature – Boat 1 1 Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.) 5 1366154348 on 16 Apr 2013 by Jack V
361 Light Schooner White Common 1{w} Creature – Ship 1 1 Light Schooner has protection from non-ship creatures. 9 1365689684 on 11 Apr 2013 by Jack V
362 Lightning Bolt Flavourshift White None 1{w} Instant Deal 3 damage to target attacking or blocking creature. 2 1483354342 on 02 Jan 2017 by Jack V
363 Lightshield Angel White Mythic 4{2}{w}{w} Creature – Angel 2 4 Flying
Human creatures and Spirit creatures you control have indestructible.
2 1426374280 on 14 Mar 2015 by Samuel
364 Limitless Angel White Rare 6{4}{w}{w} Creature – Angel 5 3 Flying
Limit Break — As long as a player has 10 or less life, at the beginning of your upkeep, you may have target player's life total become 10.
3 1453323221 on 20 Jan 2016 by Link
365 Long // Arduous White None 1 {w} // {1}{w} Instant // Instant Target creature gets +0/+4 and gains first strike until end of turn. // Target attacking or blocking creature gets -1/-1 for each attacking creature. 1 1477045081 on 21 Oct 2016 by Jack V
366 Lost to Memory White None 2{1}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
When enchanted permanent's controller controls no other creatures, sacrifice Lost to Memory.
1 1476655741 on 16 Oct 2016 by Jack V
367 Loyal Retainers White None 2{1}{w} Creature – Human Soldier 2 2 Whenever you cast a creature spell that costs more than Loyal Retainers, you may pay {1}{w}. If you do, return Loyal Retainers from your graveyard to the battlefield. 2 1446473031 on 02 Nov 2015 by Jack V
368 Lucid Lynx White None 4{2}{D{w}}{D{w}} Creature – Cat 2 3 At the beginning of each end step, look at the top three cards of your library. Put one on the bottom of your library and the rest on top in any order. 5 1337098516 on 15 May 2012 by Link
369 Lunging Evotan White Common 2{1}{w} Creature – Evotan 2 2 Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn. 1 1320081264 on 31 Oct 2011 by Alex
370 MOAB White Rare 6{4}{w}{w} Tribal Sorcery – Mummy Construct Destroy all permanents. Empty all mana pools. 6 1335278493 on 24 Apr 2012 by Jack V
371 Mac // Beth White None 1 {w} // {5}{w} Sorcery // Sorcery Put a hamburger token onto the battlefield. It has "Sacrifice this: gain 1 life or remove 1 damage from target creature." // For each combination of creatures you control, put a 1/1 colorless infinity creature token onto the battlefield. 2 1443778974 on 02 Oct 2015 by Jack V
372 Machine's Solace White Common 1{w} Instant Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control. 1 1318414241 on 12 Oct 2011 by Vitenka
373 Mageta's Charm White Uncommon 0{0} Instant As an additional cost to cast Mageta's Charm, sacrifice a Plains.
Choose one – Return target equipment from your graveyard to your hand; or each player sacrifices a non-Legendary creature; or prevent the next X damage to yourself this turn, where X is equal to the number of lands you control on the battlefield and in your graveyard.
1 1374105429 on 17 Jul 2013 by jmgariepy
374 Magus of the Aerie White Rare 1{w} Creature – Cat Wizard 1 1 At the beginning of each player's combat step, that player may have target creature of his or her choice gain flying, vigilance and first strike until end of turn. 1 1436780781 on 13 Jul 2015 by Alex
375 Mana from Heaven White Common 1{w} Interrupt Add 3 white mana to your mana pool. 2 1318398457 on 12 Oct 2011 by jmgariepy
376 March to Glory White Rare 4{2/w}{2/w} Enchantment – Song Modulate (Whenever you cast a spell, this becomes that spell's colors.)
Creatures you control that share a color with March to Glory get +1/+1.
2 1359091524 on 25 Jan 2013 by jmgariepy
377 Marshall the Troops White Rare 3{1}{w}{w} Agenda Activate: cast three creature cards that share a creature type in one turn.
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
4 1330612115 on 01 Mar 2012 by Camruth
378 Martyred Prophet White Uncommon 3{2}{w} Creature – Human Shaman 2 2 When Martyred Prophet dies, if it was dealt combat damage by a creature with first strike this turn, gain two trick counters. (A player with ten or more trick counters wins the game.) 3 1332795199 on 26 Mar 2012 by Alex
379 Mass Cleansing White None 1{w} Sorcery Mass Cleansing costs {1} more to cast for each creature an opponent controls.
Destroy all creatures.
4 1416307161 on 18 Nov 2014 by Jack V
380 Master Scrapsmith White Rare 4{3}{w} Creature – Dwarf 2 4 {w}, {t}, Sacrifice an artifact: Search your library and hand for an Equipment card with a converted mana cost equal to or less than the sacrificed artifact. Put it on the battlefield, then, shuffle your library.
Creatures with Dwarf Equipment attached to them get +1/+2.
4 1378008788 on 01 Sep 2013 by jmgariepy
381 Master of Indentures White Rare 2{1}{w} Creature – Human Noble 2 2 Serf creatures can't attack or block.
{u}, {t}: Target creature becomes a Serf until end of turn.
{3}{u}: Gain control of target Serf if it attacked or blocked this turn.
3 1501612628 on 01 Aug 2017 by Link
382 Mercenary Troops White Uncommon 1{w} Enchantment During your upkeep, you may flip a coin. If it's heads, put a white 1/1 Mercenary creature token onto the battlefield. If it's tails, target opponent puts a white 1/1 Mercenary creature token onto the battlefield. 2 1340181051 on 20 Jun 2012 by Cymerdown
383 Meretta, Sen Firstborn White Mythic 5{4}{w} Planeswalker – Meretta 3 +1 Return up to one target artifact card from a graveyard to its owner's hand.
-4 Target player can't cast noncreature spells until the beginning of your next upkeep.
-8 Destroy all nonland permanents, then return all artifact and creature cards from your graveyard to the battlefield.
1 1367300934 on 30 Apr 2013 by Link
384 Messiach White Mythic 3{1}{w}{w} Legendary Creature – Human Zombie 1 1 {w}, {t}: Regenerate target creature.
Exile Messiach: All players win the game.
3 1311245159 on 21 Jul 2011 by Jack V
385 Metal Servant White Uncommon 4{3}{w} Creature – Elemental 3 4 Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
1 1515711697 on 11 Jan 2018 by Jack V
386 Mirror Polisher White None 2{1}{w} Creature – Human Rogue 2 1 When Mirror Polisher enters the battlefield, you may put a shine counter on target non-creature artifact. It gains "{1}, {t}: Tap target creature". (It continues to shine after Mirror Polisher leaves the battlefield.) 1 1458656916 on 22 Mar 2016 by Jack V
387 Mourning White None 6{3}{w}{w}{w} Creature – Incarnation 6 6 At the beginning of each player's upkeep, each opponent taps all creatures they control if a creature they controlled died during the last turn. 1 1486464871 on 07 Feb 2017 by Jack V
388 Mutant License Operative White None 3{2}{w} Creature – Human Advisor 1 3 Whenever a creature with power three or more enters the battlefield under an opponent's control, draw a card unless they pay {2}. 1 1439848813 on 17 Aug 2015 by Jack V
389 Nahiri, Master of the Stone (Nahiri's Hedron) White Mythic 5 {3}{w}{w} Planeswalker – Nahiri
‑‑‑‑
Legendary Artifact
2 +1 Equipment spells cost {2} less to cast this turn and equip abilities cost {2} less to activate.
+1 You gain an emblem with "Spells that target artifacts you control cost {1} more to cast."
0 Transform Nahiri, Master of the Stone.
‑‑‑‑
{t}: Exile target nonland permanent with converted mana cost less than the number of loyalty counters on Nahiri's Hedron.
{x}: Return target card exiled with Nahiri's Hedron with converted mana cost X to the battlefield under its owner's control, then transform Nahiri's Hedron. Any player may activate this ability during his or her turn.
6 1428624722 on 10 Apr 2015 by Link
390 New Changeling White None 1{w} Creature – Shapeshifter 1 1 Flash
When New Changeling enters the battlefield, you may exile the next creature to enter the battlefield this turn until New Changeling leaves the battlefield. It's controller gains control of New Changeling.
1 1498691277 on 28 Jun 2017 by Jack V
391 Nirvana White None 2{1}{w} Enchantment Creatures have lifelink. 3 1361538872 on 22 Feb 2013 by Jack V
392 Nostalgia #3 White None 3{1}{w}{w} Creature – Incarnation 3 3 Whenever a player casts the first spell each turn that player can't cast additional spells for the remainder of the turn unless they cast a spell sharing a type with the first spell cast. 1 1487078962 on 14 Feb 2017 by Sorrow
393 Not Aloud // Not Allowed White None 1 {w} // {w} Instant // Instant Target opponent can't cast spells this turn. // Target opponent can't cast spells this turn. 4 1444911758 on 15 Oct 2015 by Jack V
394 Not Aloud // Not Allowed White None 1 {w} // {w} Instant // Instant Target opponent can't cast spells this turn. // Target opponent can't attack this turn. 1 1444911797 on 15 Oct 2015 by Jack V
395 Nursery White None 5{3}{w}{w} Enchantment All creatures become 1/1 and gain the child subtype. 1 1499101128 on 03 Jul 2017 by Sorrow
396 Ogre Pacifist White Uncommon 3{2}{w} Creature – Ogre 3 3 Defender
Whenever Ogre Pacifist blocks a creature, that creature doesn't untap during its controller's untap step for as long as Ogre Pacifist is on the battlefield.
3 1311243593 on 21 Jul 2011 by Alex
397 Old Man Rabbit White Common 1{w} Creature – Human Rabbit 1 1 At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.) 4 1329630368 on 19 Feb 2012 by jmgariepy
398 One-in-a-Million Chance White Mythic 4{2}{w}{w} Instant Reveal the top card of your library. If you're being attacked by four or more creatures, you control one or fewer creatures, you have 6 or less life, and the top card of your library is a land, you win the game. 2 1315991342 on 14 Sep 2011 by Alex
399 Orim, Magestrix White Mythic 6{4}{w}{w} Planeswalker – Orim 4 +3 Any number of target players gain 3 life.
-3 Target player can't declare attackers or cast spells on their next turn.
-15 Destroy all enchantments and artifacts. Then, if you control a Mountain, Orim deals damage to target player equal to the combined coverted mana cost of all permanents destroyed this way.
5 1369363299 on 24 May 2013 by jmgariepy
400 Overprime White Rare 4{2}{w}{w} Sorcery Creatures gain cooldown X this turn, where X is equal to the number of creatures on the battlefield.
Destroy all creatures, then cooldown 9 Overprime. (Exile Overprime with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Overprime to your hand.)
1 1457068124 on 04 Mar 2016 by jmgariepy
401 Pacific Geist White Common 2{1}{w} Creature – Spirit 0 3 Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
1 1426465373 on 16 Mar 2015 by Link
402 Pale-Wing, the Balancer White Mythic 5{w}{w}{w}{w}{w} Legendary Creature – Demon 6 6 Flying, Lifelink, Shroud
When Pale-Wing, the Balancer enters the battlefield, destroy all other creatures, then you sacrifice a number of other permanents equal to the number of creatures that died this way. Each player's life total becomes the highest life total among all players.
7 1311092729 on 19 Jul 2011 by Alex
403 Pallid Man-Gnasher White None 7{5}{w}{w} Creatrue – Lammasu 6 7 If a creature would leave the battlefield with a power less than that of Pallid Man-Gnasher' put that creature on the bottom of its owner's library. 9 1412359997 on 03 Oct 2014 by Sorrow
404 Pau, Skyhound White Rare 2{1}{w} Legendary Creature – Hound 1 1 Flying
Flying creatures have first-strike
3 1342781329 on 20 Jul 2012 by Vitenka
405 Penance White None 5{2}{w}{w}{w} Enchantment Whenever a creature attacks you or a planeswalker you control that creature deals 2 damage to itself.

{b}{b}{b}: Until end of turn Penance becomes a 5/5 white incarnation creature with indestructible and "whenever a creature deals damage to this, destroy it."
1 1489985729 on 20 Mar 2017 by Sorrow
406 Perimeter Watch White Common 3{2}{w} Sorcery Flashforward {1}{w} (You may cast this spell when you draw it for {1}{w}. If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield.
3 1427853430 on 01 Apr 2015 by jmgariepy
407 Personal Guardian White None 2{1}{w} Creature – Spirit soldier 2 2 {t}: Personal Guardian fights target attacking creature. 2 1473978182 on 15 Sep 2016 by Jack V
408 Phelddagrif Cub White None 1{w} Legendary Creature – Phelddagrif 1 1 Flying
{1}{w}{g}{u}: Phelddagrif Cub and target creature an opponent controls each lose all abilities other than flying, become 4/4 and gain hexproof and trample until end of turn.
3 1498766685 on 29 Jun 2017 by Jack V
409 Phelddagrif Kitten White None 1{w} Creature – Phelddagrif 1 1 {t}: Tap target creature you don't control. Its controller gains 2 life. 1 1446631655 on 04 Nov 2015 by Jack V
410 Piece of Loom White Common 1{w} Instant Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature.
1 1359005843 on 24 Jan 2013 by jmgariepy
411 Pit Trap #2 White None 3{2}{w} Enchantment – Aura Flash
Enchant Creature
Enchanted creature can't attack or block.
When Pit Trap #2 enters the battlefield, if enchanted creature was attacking, Pit Trap #2 deals 3 damage to it.
1 1445959338 on 27 Oct 2015 by Jack V
412 Planeswalking Conscriptor White Common 2{1}{w} Planeswalker 2 0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield.
3 1339205673 on 09 Jun 2012 by Cymerdown
413 Plateau Falcon White Mythic 2{1}{w} Creature – Bird 1 1 Flying
{1}{w}: Target creature gets +0/+1 until end of turn. Activate this ability only if Plateau Falcon is outside the game.
4 1377047710 on 21 Aug 2013 by amuseum
414 Pragmatism White None 6{5}{w} Creature – Incarnation 6 6 Creatures can't attack unless their toughness is higher than the power of all creatures defending player controls.
Creatures can't block an attacking creature unless their toughness is higher than its power.
4 1486940446 on 12 Feb 2017 by Jack V
415 Prevailing Beetle White Rare 5{4}{w} Creature – Insect 3 3 Prevailing Beetle cannot be discarded.
Prevailing Beetle gets +2/+2 as long as an opponent controls a creature.
1 1326602569 on 15 Jan 2012 by Link
416 Primokinesis White Uncommon 6{4}{w}{w} Instant You may exile a White card in your hand rather than pay Primokinesis's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
2 1311004845 on 18 Jul 2011 by jmgariepy
417 Primordial of Fraternity White Rare 7{5}{w}{w} Creature – Avatar 5 5 Lifelink
The first instant or sorcery spell you cast from your hand each turn has rebound.
1 1437666506 on 23 Jul 2015 by Alex
418 Promise of Abirao (Abirao, Life Incarnate) White None 2 {1}{w} Enchantment
‑‑‑‑
Legendary Creature – Spirit
3 3 At end of turn, if you gained 5 or more life this turn, flip Promise of Abirao.
‑‑‑‑
Abirao, Life Incarnate and other creatures you control have lifelink.
2 1361941619 on 27 Feb 2013 by Link
419 Protective Captain White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 3 Galvanise (Whenever Protective Captain attacks, target attacking creature gets +1/+1 and gains hexproof until end of turn). 1 1315228096 on 05 Sep 2011 by Alex
420 Protective Ward White Common 1{w} Instant Counter target spell that targets you. 3 1336570210 on 09 May 2012 by dude1818
421 Purge the Lost (Gathering of Mourners) White Rare 5 {3}{w}{w} Sorcery
‑‑‑‑
Sorcery
Destroy all creatures.
Mourning {1}{b}(When this is put your graveyard from anywhere, you may pay {1}{b}. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.)
‑‑‑‑
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
6 1426384043 on 15 Mar 2015 by Link
422 Push out of the Way White None 2{1}{w} Instant Until end of turn, whenever damage is dealt to another creature you control, you may have it be dealt to target creature instead. 3 1440061656 on 20 Aug 2015 by Jack V
423 Queen of Savlon White None 1{w} Creature – Human Advisor 1 1 {t}: Tap target non-queen creature with power 3 or less. 1 1498812498 on 30 Jun 2017 by Jack V
424 Racist Oppressor White Rare 2{w}{w} Creature – Human Cleric Knight 2 2 All Elf, Goblin, Merfolk, and Zombie cards that aren't on the battlefield, spells, and permanents lose all abilities and get -1/-1. 1 1516720106 on 23 Jan 2018 by DrugsForRobots
425 Radiant, Recreated White Mythic 8{5}{w}{w}{w} Legendary Creature – Angel 5 5 Flying
When Radiant, Recreated attacks, for each attacking creature you control, put that many 1/1 white flying Spirit tokens onto the battlefield tapped and attacking.
Whenever a creature you control deals combat damage to an opponent, put a 1/1 white flying Spirit creature token onto the battlefield.
8 1383706435 on 06 Nov 2013 by jmgariepy
426 Rallying Clarion White Common 5{4}{w} Sorcery Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn. 2 1601658481 on 02 Oct 2020 by Alex
427 Razi, Azorius Detainer White None 5{4}{w} Legendary Human Soldier 5 4 When Razi, Azorius Detainer enter the battlefield, detain 2 creatures.

{1}{w}: Return Razi to your hand.
1 1371833353 on 21 Jun 2013 by Alex
428 Ready Reserve White Common 5{4}{w} Combat Creature – Human Soldier 3 3 Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.) 1 1334055292 on 10 Apr 2012 by Darkheart
429 Regenesis White Rare 5{3}{w}{w} Sorcery Destroy all nonland, nontoken permanents. 2 1392260149 on 13 Feb 2014 by jmgariepy
430 Rescue from the Outerworld White None 5{4}{w} Sorcery Exile target creature you control and return it to the battlefield.
Return target creature card an opponent owns from exile to the battlefield under your control.
3 1485475303 on 27 Jan 2017 by Jack V
431 Resolute Blademaster #2 White None 3{2}{w} Creature – Human Soldier 2 2 Whenever an equipment is attached to Resolute Blademaster #2, put a copy of it onto the battlefield attached to Resolute Blademaster #2. Exile the copy when either becomes unequipped. 1 1445988459 on 27 Oct 2015 by Jack V
432 Resurrection Angel White Mythic 8{6}{w}{w} Creature – Angel 6 6 Flying, first strike
When Resurrection Angel enters the battlefield, return up to 2 creatures with converted mana cost 4 or less from your graveyard to the battlefield.
5 1339606118 on 13 Jun 2012 by Cymerdown
433 Resurrection Faerie White Rare 3{2}{w} Creature – Faerie 1 1 Flying
Sacrifice Resurrection Faerie: Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
1 1425612735 on 06 Mar 2015 by movezig5
434 Revert to Shadow White Rare 5{4}{w} Sorcery Turn all artifacts face down. 3 1312147571 on 31 Jul 2011 by jmgariepy
435 Right White Uncommon 3{w}{w}{1} Sorcery Until end of turn all creatures that share a colour with target creature are indestrucitble. 2 1332225263 on 20 Mar 2012 by Vitenka
436 Robin-Go-Right White None 3{2}{w} Creature – Faerie Soldier 2 2 Double Strike
{t}: Prevent all damage that would be dealt to target creature with power and toughness 1 or less.
1 1498944868 on 01 Jul 2017 by Jack V
437 Robin-Go-Right #3 White None 5{4}{w} Creature – Faerie Soldier 5 5 Soulbond
Whenever Robin-Go-Right #3 and a creature paired with it with power 3 or less attack or block together, prevent all damage that would be dealt to that creature this turn.
1 1499194233 on 04 Jul 2017 by Jack V
438 Saddled With Responsibility White Uncommon 1{w} Enchantment – Aura Enchant creature
When Saddled With Responsibility enters the battlefield, create a 1/1 Minor Human creature token. If that token leaves the battlefield, sacrifice Saddled With Responsibility.
Enchanted creature can't attack, block, and its activated abilities can't be activated.
3 1499053280 on 03 Jul 2017 by jmgariepy
439 Sahalan Field Researcher White Common 3{2}{w} Creature – Human Scout 2 2 Community — When Sahalan Field Researcher enters the battlefield, gain 1 life for each color among permanents you control. 1 1419571387 on 26 Dec 2014 by jmgariepy
440 Samoset's Disciple White None 3{2}{w} Creature – Human Knight 2 3 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)

If Samoset's Disciple is a survivor, whenever another creature you control becomes a survivor put a +1/+1 counter on Samoset's Disciple.

Other survivors you control gain vigilance
1 1457649655 on 10 Mar 2016 by Sorrow
441 Sanctuary City White Uncommon 3{1}{w}{w} Artifact – City City (Attach Sanctuary City to a land you control. If either leaves play, both do.)
Non-Flying creatures cannot attack you.
Sacrifice Sanctuary City at the end of turn if you attacked that turn.
4 1329649482 on 19 Feb 2012 by Vitenka
442 Sarlena, Paladin of the Northern Verge White Rare 2{w}{w} Legendary Creature – Human Knight 3 3 Double strike, vigilance
When Sarlena, Paladin of the Northern Verge enters the battlefield, each opponent puts a 5/5 black Demon creature token with flying onto the battlefield.
1 1431227595 on 10 May 2015 by Link
443 Selesnya Enfilade White Rare 3{1}{g/w}{w} Creature – Soldier 1 0 First strike
Selesnya Enfilade enters the battlefield with a +1/+1 counter on it for each color of mana that was spent to cast it.
5 1422879625 on 02 Feb 2015 by Alex
444 Sentra's Decree White Uncommon 3{1}{w}{w} Instant White creatures get +1/+1 until end of turn.
Tap all nonwhite creatures.
2 1311536162 on 24 Jul 2011 by Alex
445 Serene Rapture White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature has +1/+3 and flying.
At the end of your turn, if enchanted creature is untapped, gain life equal to its power and draw a card.
1 1314359616 on 26 Aug 2011 by Alex
446 Serra Aspirant White Uncommon 2{1}{w} Creature – Human Cleric 2 2 Kicker {w} and/or {1}{w} and/or {2}{w}
If the {w} kicker cost was paid, Serra Aspirant has flying.
If the {1}{w} kicker cost was paid, Serra Aspirant enters the battlefield with two +1/+1 counters on it.
If the {2}{w} kicker cost was paid, Serra Aspirant has double strike.
3 1416273299 on 18 Nov 2014 by Alex
447 Seventh Wind White Mythic 2{w}{w} Instant Choose X, where X is the number of attacking creatures you control —
• Exile target artifact or enchantment.
• Exile target blocking creature.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Draw a card.
4 1601784893 on 04 Oct 2020 by Link
448 Shahrazad White Rare 2{w}{w} Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up 1 1365132552 on 05 Apr 2013 by jmgariepy
449 Shelter of the Sun God White Rare 4{3}{w} Enchantment If you would lose the game, instead exile an enchantment you control. If you do, your life total becomes 1. 1 1392834133 on 19 Feb 2014 by Alex
450 Shelter of the Sun God #2 White None 3{2}{w} Instant Exile target creature. Return it to the battlefield with two +1/+1 counters on it at the beginning of the next end step. 1 1392929409 on 20 Feb 2014 by Jack V
451 Shelter of the Sun God #3 White Uncommon 1{w} Instant Deal 2 damage to target attacking or blocking creature, then prevent all damage to that creature not dealt by Shelter of the Sun God #3 until end of turn. 1 1392958600 on 21 Feb 2014 by jmgariepy
452 Shieldbearers White Uncommon 6{5}{w} Creature – Human Soldier 2/3 3 As long as Shieldbearers is shielded, it is indestructible. 2 1320104464 on 31 Oct 2011 by cmeister2
453 Shifting Tree White None 4{3}{w} Creature – Shapeshifter 2 1 As Shifting Tree enters the battlefield, choose a creature type.
Shifting Tree is the chosen type. Prevent all damage it and any other creature of that type would deal to each other.
1 1498814361 on 30 Jun 2017 by Jack V
454 Shimmering Glory White Uncommon 3{2}{w} Creature – Illusion -8 -8 Vigilance, thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
At the beginning of your upkeep, put a number of +1/+1 counters on Shimmering Glory equal to the number of creatures you control.
3 1355898146 on 19 Dec 2012 by jmgariepy
455 Sigiled Wardbreaker White Uncommon 3{2}{w} Creature – Human Knight 1 3 Exalted
Whenever another creature you control attacks alone you may destroy target enchantment.
1 1421031594 on 12 Jan 2015 by Sorrow
456 Sigilier of Valor White None 3{2}{w} Creature – Rhino Knight 2 2 First Strike
When a creature you control attacks alone, if you control more creatures than defending player, it gets +2/+2 until end of turn.
1 1421368924 on 16 Jan 2015 by Jack V
457 Silver Bullets White Common 2{1}{w} Sorcery – Thematic (Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life.
Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn.
1 1330543167 on 29 Feb 2012 by Vitenka
458 Simple Rector White Uncommon 2{1}{w} Creature – Cat Cleric 2 2 When Simple Rector enters the battlefield, destroy target artifact with a converted mana cost of 1 or less.
Artifacts with a converted mana cost of 1 or less cannot be cast.
1 1364707354 on 31 Mar 2013 by jmgariepy
459 Skulking Fox White Uncommon 1{w} Crature – Fox 2 2 when Skulking Fox becomes the target of a spell or ability, sacrifice it. 4 1354884965 on 07 Dec 2012 by Vitenka
460 Sky Archer White None 2{1}{w} Creature – Human Archer 1 1 {t}: Sky Archer deals 1 damage to target blocking or blocked creature. 2 1447861713 on 18 Nov 2015 by Jack V
461 SkyKnight White Common 3{1}{w}{w} Flying Creature – Human Knight 2 2 Flying (This creature can attack from the Support Row.)
First Strike
1 1333881898 on 08 Apr 2012 by Camruth
462 Sleepytime Giant White Common 1{w} Creature – Giant 3 3 Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3 1387329224 on 18 Dec 2013 by jmgariepy
463 Slight Banishing White Uncommon 3{2}{w} Instant Return target attacking creature to its owners hand. 3 1385653417 on 28 Nov 2013 by Vitenka
464 Slumbering Sphinx White Rare 5{3}{w}{w} Creature – Sphinx 3 8 Whenever an opponent declares attackers that player chooses 'defense' or 'acceptance'.
Whenever you are attacked by an opponent who chose 'defense' and you did not block, draw two cards.
Whenever you block, if the attacking opponent chose 'acceptance', draw two cards.
1 1421804828 on 21 Jan 2015 by jmgariepy
465 Smoot–Hawley Tariff Act White None 4{3}{w} Enchantment Spells cost {1} more to play. 1 1360957050 on 15 Feb 2013 by Jack V
466 Sol Elemental White Uncommon 3{2}{w} Creature – Mutant Elemental 5 5 Morphtrap {1}{w} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
Whenever Sol Elemental deals combat damage, each of your opponents gain that much life.
4 1441941159 on 11 Sep 2015 by jmgariepy
467 Solemn Judgment White Rare 3{1}{w}{w} Sorcery Replicate {1}{w}
Kicker {1}
Buyback-Sacrifice two permanents.
Exile target permanent. If Solemn Judgment wasn't kicked, that permanent's owner gains life equal to its converted mana cost.
2 1341482049 on 05 Jul 2012 by Alex
468 Somebody That I Used to Know White Common 1{w} Creature – Steve 1 2 1 1368007864 on 08 May 2013 by jmgariepy
469 Soul Soother White Common 1{w} Creature – Human Cleric 1 2 When you cast Soul Soother, you gain 1 life.
Reincarnate {3}{w} (You may cast this spell from the battlefield for its Reincarnate cost.)
6 1356046458 on 20 Dec 2012 by Alex
470 Soul Tether (Tether Jar) White Uncommon 3 {2}{w} Enchantment – Aura
‑‑‑‑
Artifact
Enchant creature
Enchanted creature has persist.
When Soul Tether is put into a graveyard from the battlefield, return it to the battlefield transformed.
‑‑‑‑
Whenever a creature enters the battlefield, you may transform Tether Jar and attach it to that creature. If you do, move all counters from that creature onto another target creature.
2 1330010178 on 23 Feb 2012 by Link
471 Soul Wanderer White Uncommon 2{1}{w} Creature – Spirit 2 2 When Soul Wanderer enters the battlefield, you gain 2 life.
Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
When you cycle Soul Wanderer, you gain 3 life.
2 1311102618 on 19 Jul 2011 by Link
472 Spear Crusader White Uncommon 2{w}{w} Creature – Human Knight Crusader 2 2 First strike
When Spear Crusader enters the battlefield, you may search your library for a Crusader card, reveal it, shuffle your library, then put that card on top of it.
1 1375936168 on 08 Aug 2013 by Shiny_Umbreon
473 Spectral Precursor White Uncommon 4{3}{w} Creature – Spirit 2 2 Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order.
8 1364758759 on 31 Mar 2013 by Alex
474 Sphinx of Fading Truths White Rare 5{3}{w}{w} Creature – Sphinx 2 2 Flying
At the beginning of your upkeep, any player may have you put two +1/+1 counters on Sphinx of Fading Truths. If no player does, you may return target enchantment card from your graveyard to the battlefield.
2 1407512385 on 08 Aug 2014 by Link
475 Sphinx of Permission White None 4{2}{w}{w} Creature – Sphinx 4 4 Before an opponent casts a spell during combat, they choose the card the want to cast without revealing it. You guess its name. If you guess correctly, exile that card. 3 1483452486 on 03 Jan 2017 by Jack V
476 Springjack Alpha White Common 3{2}{w} Creature – Goat 2 2 Whenever Springjack Alpha or another Goat enters the battlefield under your control, you may gain 2 life. 2 1381940009 on 16 Oct 2013 by Alex
477 Stalling Tactics White Uncommon 5{4}{w} Enchantment {w}, Untap an attacking creature you control. Remove it from combat: Draw a card. 3 1383704724 on 06 Nov 2013 by jmgariepy
478 Starcrossed Lover White None 2{1}{w} Creature – Human Scout 2 2 Longing 1 (Starcrossed Lover gets +1/+1 if you control another creature with the same base power and toughness.) 2 1452867444 on 15 Jan 2016 by Jack V
479 Steam Powered White None 2{1}{w} Enchantment – Aura {1}: Enchanted creature's base power becomes 2.
{1}: Enchanted creature's base toughness becomes 5.
{1}: Tap or untap enchanted creature.
1 1476870897 on 19 Oct 2016 by Jack V
480 Strike Me Down White Rare 5{3}{w}{w} Instant The next time target creature would die, instead exile it haunting another target creature. For as long as it haunts that creature, the creature it haunts gets +10/+10. 2 1316704254 on 22 Sep 2011 by cmeister2
481 Sudden Heart White None 3{2}{w} Instant Until end of turn if target creature would deal lethal damage to another creature this turn prevent that damage. You gain life equal to the damage prevented this way. 1 1499101254 on 03 Jul 2017 by Sorrow
482 Sunar, Priest of Dawnglow White Mythic 5{3}{w}{w} Legendary Creature – Human Cleric 4 4 Vigilance
Zombie creatures get -2/-0.
Zombies with power 1 or less can't block.
1 1515531982 on 09 Jan 2018 by ChalkdustOnline
483 Sunsafe Dome White Rare 2{1}{w} Enchantment {2}{w}{w}: Until end of turn you can't gain draught counters.

Sacrifice Sunsafe Dome: Remove a draught counter.
1 1476461546 on 14 Oct 2016 by Sorrow
484 Superhero Cape White None 2{1}{w} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1, has flying and is indestructible.
3 1365066551 on 04 Apr 2013 by Jack V
485 Support Troops White Common 2{1}{w} Support Creature – Human Soldier 1 2 {t}: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.) 2 1333881496 on 08 Apr 2012 by Camruth
486 Swan Chariot White Rare 6{4}{w}{w} Sorcery Put four 2/2 white bird creatures tokens named Swan onto the battlefield with flying and "{t}: target bird gains protection from the colour of your choice until end of turn". 2 1314564572 on 28 Aug 2011 by Alex
487 Taizé White Uncommon 3{2}{w} Enchantment When Taizé enters the battlefield, gain 4 life.
If a source would deal damage to a creature you control, prevent 1 of that damage.
1 1360856923 on 14 Feb 2013 by Alex
488 Tattered Gatekeeper White None 3{2}{w} Creature – Goblin Coward 2 2 Other creatures with converted mana cost 3 can't attack. 1 1499608587 on 09 Jul 2017 by Jack V
489 Tello, Steadfast Guard White Rare 2{w}{w} Legendary Creature – Human Rebel 2 2 Whenever one or more creatures attack you or a planeswalker you control, if Tello, Steadfast Guard is tapped, you may untap all creatures you control.
{t}: Tello deals 1 damage to target attacking creature and 1 damage to another target creature with the same controller.
1 1372247061 on 26 Jun 2013 by Alex
490 Ten-a-City White Rare 6{4}{w}{w} Creature – Advisor 5 5 When Ten-a-City enters the battlefield, name a card other than a basic land. As long as Ten-a-City is on the Battlefield, cards with the chosen name and can't be played. 1 1464202003 on 25 May 2016 by Chris
491 Tenacious Ghost White Uncommon 2{w}{w} Creature – Spirit 0 1 Flying
When Tenacious Ghost dies, put a token onto the battlefield that's a copy of it at the beginning of the next end step.
7 1332301805 on 21 Mar 2012 by jmgariepy
492 Tenacious Knight White Uncommon 2{1}{w} Creature – Human Knight 2 2 Tenacious Knight cannot be exiled or returned to its controller's hand from the battlefield. 1 1311105000 on 19 Jul 2011 by Link
493 Teverin Survivor White None 2{1}{w} Creature – Human Nomad 2 1 Repopulate 1 (When this enters the battlefield, if you control no other creatures, put a 1/1 white survivor creature token onto the battlefield.) 9 1490889124 on 30 Mar 2017 by Jack V
494 Thalia Ascended White Mythic 3{2}{w} Planeswalker – Thalia 2 +1 Creatures you control get +1/+1 until end of turn.
-3 Exile target black or red permanent.
-7 You gain an emblem with "Your opponents can't cast noncreature spells."
6 1366692925 on 23 Apr 2013 by Link
495 Thalia's Charm White Uncommon 2{1}{w} Instant Choose one —
• Your opponents can't cast noncreature spells this turn.
• Creatures you control get +1/+0 and gain first strike until end of turn.
• Put a 1/1 white Soldier creature token onto the battlefield, then shuffle Thalia's Charm into your library
1 1455244303 on 12 Feb 2016 by Link
496 The Unending Tradition White Mythic 7{4}{w}{w}{w} Enchantment When The Unending Tradition enters the battlefield exile all cards from all graveyards.
Players can only cast spells that have the same name as an exiled spell.
4 1412359110 on 03 Oct 2014 by Sorrow
497 Thief of Honor White Uncommon 3{1}{w}{w} Creature – Merfolk Pirate 2 3 Flying, protection from Rogues and Pirates

Whenever Thief of Honor deals combat damage to a player, each other player gains that much life.
2 1311138256 on 20 Jul 2011 by jmgariepy
498 Timerian Trapmaster White Uncommon 2{1}{w} Creature – Human Scout 1 3 Gigamorph {w}{w} (You may cast this card face down as a 2/2 creature that enters the battlefield with two +1/+1 counters on it for {6}. Turn it face up any time for its morph cost.)
Remove a +1/+1 counter from Timerian Trapmaster: Target creature can't attack this turn.
4 1441871170 on 10 Sep 2015 by jmgariepy
499 Tivadar's Phalanxmate White None 3{1}{w}{w} Creature – Human Soldier 3 2 Tivadar's Phalanxmate can't attack or block unless you control another knight or soldier.
Protection from goblins.
1 1402672308 on 13 Jun 2014 by Jack V
500 Tomb Guardian (The Watcher in the Night) White Common 2 {1}{w} Creature – Hound Soldier
‑‑‑‑
Enchantment
1 2 Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
‑‑‑‑
Indestructible
Creatures you control have vigilance.
1 1420179486 on 02 Jan 2015 by Link
501 Too Holy To Touch White Common 4{3}{w} Instant Target creature gains first strike and deathtouch until end of turn. 3 1385583236 on 27 Nov 2013 by Alex
502 Touch the Heavens White None 3{2}{w} Enchantment – Aura Enchant creature
When Touch the Heavens enters the battlefield, enchanted creature gets flying until end of turn and you gain 4 life.
Enchanted creature gets +1/+1.
0
503 Tower Drake White Uncommon 3{2}{w} Creature – Drake 2 1 Flying
When Tower Drake attacks, target creature with defender you control taps and is an attacking creature.
3 1400200892 on 16 May 2014 by jmgariepy
504 Tower of Giraffes White None 3{2}{w} Instant Untap 1 white creature for each attacking creature target player controls. 2 1354851801 on 07 Dec 2012 by Sorrow
505 Towers of Hubris White None 6{4}{w}{w} Sorcery All players have one minute to build a house of cards out of all non-land non-token permanents they control. They sacrifice all permanents except lands and cards higher than the lowest tower. 3 1472134119 on 25 Aug 2016 by Jack V
506 Tranquil Sunset White None 1{w} Instant If a creature would leave the battlefield this turn, exile it instead. 1 1447943547 on 19 Nov 2015 by Jack V
507 Transcendent Questant White None 1{w} Creature – Human Monk 1 1 Transcend — As long as you have 20 or more life, Transcendent Questant gets +1/+1. 4 1452712547 on 13 Jan 2016 by Jack V
508 Treat Yourself White Mythic 33{3}{0}{w}{w}{w} Sorcery Treat Yourself costs {x} less to cast, where X is your life total.

Double your life total. Exile Treat Yourself.
9 1537760159 on 24 Sep 2018 by jmgariepy
509 Treva's Insult White None 2{1}{w} Enchantment Enchantments you control and creatures you control have protection from blue spells. 7 1403772618 on 26 Jun 2014 by Jack V
510 Trostani's Decree White Rare 5{3}{w}{w} Sorcery Choose one: destroy all creatures with odd converted mana cost; or destroy all creatures with even converted mana cost. 5 1392208276 on 12 Feb 2014 by Alex
511 Trostani's Decree #2 White Rare 5{3}{w}{w} Sorcery Destroy all nonland, nontoken permanents. 2 1392227361 on 12 Feb 2014 by Link
512 Turn Evil to Good White Rare 4{2}{w}{w} Enchantment Whenever a spell or ability an opponent controls causes you to lose life, put that many suffering counters on Turn Evil to Good.
{x}{w}, Remove X suffering counters from Turn Evil to Good: Put X 1/1 white Spirit creature tokens onto the battlefield.
1 1317401816 on 30 Sep 2011 by Alex
513 Turrimsaur Caelo White Uncommon 6{4}{w}{w} Creature – Lizard 4 6 Reach

Creatures with a power less than Turrimsaur Caelo's lose trample.
3 1400756631 on 22 May 2014 by Sorrow
514 Twinned Kithkin White Common 1{w} Creature – Kithkin Scout 2 2 Lifelink

When Twinned Kithkin enters the battlefield, put a 2/2 white Kithkin creature token onto the battlefield under target opponent's control.
5 1311672061 on 26 Jul 2011 by Alex
515 Upwelling of Grace White None 2{1}{w} Instant Prevent all damage target creature would deal this turn.
Target creature gains flying until end of turn.
2 1499266052 on 05 Jul 2017 by Jack V
516 Vashdu Survivilist White Rare 4{3}{w} Creature – Human Cleric When Vashdu Survivilist blocks, till 3 (Reveal the top three cards of your library. Put all revealed lands in your graveyard, and the rest on the bottom of your library in a random order. This creature gets +1/+1 until end of turn for each land put in the graveyard this way.)
When Vashdu Survivilist dies, put a number of 1/1 white Spirit creature tokens with flying onto the battlefield equal to the number of lands in your graveyard.
1 1437105240 on 17 Jul 2015 by jmgariepy
517 Vast // Trunkless White None 3 {2}{w} // {3}{w} Instant // Instant Target creature gets +2/+4 until end of turn. // Tap target creature. If it has power four or greater, it gets -2/-2 until end of turn. 1 1476921902 on 20 Oct 2016 by Jack V
518 Viviana's Resuscitation #3 White None 4{3}{w} Enchantment If you would lose the game, exile an enchantment you control instead. If you do, your life total becomes 1. 3 1392718680 on 18 Feb 2014 by Jack V
519 Voice of the Law White Uncommon 3{2}{w} Creature – Human Advisor 2 2 When Voice of the Law enters the battlefield, if {u} was spent to cast it, detain target creature.
When Voice of the Law enters the battlefield, if {r} was spent to cast it, it gains haste until end of turn.
2 1362483172 on 05 Mar 2013 by Alex
520 Wall of Spears #2 White None 3{2}{w} Instant Creatures you control get +1/+0 and gain first strike until end of turn. 2 1445967320 on 27 Oct 2015 by Jack V
521 Warcaller White Rare 3{1}{w}{w} Creature – Human Soldier 1 2 {1}, Sacrifice Warcaller: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. 9 1346435397 on 31 Aug 2012 by Alex
522 Wastelands Wanderer White None 1{w} Creature – Mutant 1 1 Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.) 2 1412086285 on 30 Sep 2014 by Jack V
523 We Will Rock You (We Are the Champions) White Rare 3 {2}{w} Enchantment
‑‑‑‑
Enchantment
Creatures with defender you control gain trample, and may attack as if they did not have defender.
Whenever five creatures with defender deal combat damage to an opponent, flip We Will Rock You.
‑‑‑‑
At the beginning of your upkeep, you win the game.
1 1368399479 on 12 May 2013 by jmgariepy
524 We are Sparta! White None 4{3}{w} Instant Creatures you control are indestructible and can block any number of creatures this turn. 5 1360786372 on 13 Feb 2013 by Jack V
525 Weight of Lethargy White Rare 4{3}{w} Sorcery Tap up to four permanents. They don't untap during their controller's next untap step. 2 1602096884 on 07 Oct 2020 by Jack V
526 Wild Scion White None 3{2}{w} Creature – Human Berserker 3 1 Royalty (Wild Scion can't be blocked or targeted by opponents if another creature you control could be blocked or targeted instead.) 3 1453383630 on 21 Jan 2016 by Jack V
527 Wistful Dancers White None 3{2}{w} Creature – Faerie 0 3 {t}: Exile Wistful Dancers and all creatures blocked by it. Return them to the battlefield under their owners' control at the beginning of the next end step. 1 1423329586 on 07 Feb 2015 by Jack V
528 Wooden Palisade White Common 1{w} Terrain – Feature Moveable {2} ({2}: Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.)
Defending creatures you control in Wooden Palisade gain first strike.
4 1376446271 on 14 Aug 2013 by jmgariepy
529 Xixianykus Zhangi White Common 2{1}{w} Creature – Dinosaur 0 2 When Xixianykus Zhangi is blocked, remove it from combat.
When Xixianykus Zhangi attacks and is not blocked, gain 2 life.
1 1400805383 on 23 May 2014 by jmgariepy
530 YOLO White Rare 1{w} Enchantment Creatures you control can't attack. You can't be dealt damage. You can't discard cards. You can't sacrifice permanents. You can't be targeted. You can't play spells or lands. You can't play activated abilities. You can't tap permanents for mana. 5 1368251203 on 11 May 2013 by ttt3142
531 Yes, I Do Mind White Common 3{2}{w} Sorcery Destroy two target artifacts and/or enchantments. 3 1322222038 on 25 Nov 2011 by Alex
532 Young Ajani White Mythic 1{w} Planeswalker – Ajani 1 Young Ajani's abilities can't be activated on the turn he enters the battlefield.
+1 You and target opponent gain 1 life.
-1 Put a +1/+1 counter on a creature you control.
-7 Reveal a white card from your hand with converted mana cost X: Distribute X +1/+1 counters among creatures you control.
1 1338628053 on 02 Jun 2012 by Cymerdown
533 Zhir Abbot White None 6{5}{w} Creature – Human Monk 5 5 Vigilance.
Hierarchy – as long as you control a creature with converted mana cost one less than this, Zhir Abbot is indestructible.
2 1488412140 on 01 Mar 2017 by Jack V
534 Zhir Innitiate White Common 2{1}{w} Creature – Human Monk 2 2 Penitence {w} (At the end of each turn, if this creature was dealt damage this turn, you may pay {w}. If you do, put a +1/+1 counter on it.) 4 1488485524 on 02 Mar 2017 by Gustostückerl
535 "May" Tricks // Free-Loaded Blue Rare 2 {1}{u} // {1}{u} Instant // Instant Until end of turn, whenever an effect states a player may take an action, that player must. // Cast Free-Loaded only during the declare blockers step.
If a creature you control attacked and wasn't blocked this turn, target attacking creature becomes unblocked.
3 1443556527 on 29 Sep 2015 by Alex
536 (See Cost) Blue None 11{10}{u} Exile target spell.
At the end of the game, return it to its owners hand.
1 1336753256 on 11 May 2012 by Vitenka
537 2 + 2 = 5 Blue Common 2{1}{u} Instant Until end of turn, creatures you control are simultaneously considered to be tapped and untapped. 3 1316757370 on 23 Sep 2011 by jmgariepy
538 A Taste of Time Blue Mythic 2{u}{u} Sorcery Take your next turn now.
When it ends, If you haven't won the game; put everything back the way it was before you cast A Taste of Time, except A Taste of Time is exiled.
3 1353938766 on 26 Nov 2012 by Vitenka
539 Abduction Blue None 3{x}{u}{u}{u} Sorcey Gain of control of target creature with a converted mana cost of {x}. (This effect lasts indefinitely) 2 1413037446 on 11 Oct 2014 by Sorrow
540 Abednego Otaibi Blue Mythic 4{2}{u}{u} Planeswalker – Abednego 3 +2 Each player puts a 2/2 blue Illusion token into play with "Whenever this becomes the target of a spell or ability, sacrifice it".
-1 Target creature is unblockable until end of turn.
-8 Exchange control of all permanents you control with all permanents target player controls.
3 1311544408 on 24 Jul 2011 by jmgariepy
541 Abednego's Banishment Blue Uncommon 1{x}{x}{u} Instant Return X target creatures to their owner's hand. 5 1311546205 on 24 Jul 2011 by jmgariepy
542 Abednego's Dreams Blue Common 3{1}{u}{u} Creature – Illusion 4 2 Flying

At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand.
3 1311544886 on 24 Jul 2011 by jmgariepy
543 Adaptive Denial Blue Rare 1{x}{u} Instant Counter target spell unless its controller pays 1.
If {x} includes {w}, gain 3 life.
If {x} includes {u}, draw a card.
If {x} includes {b}, target creature gets -1/-1 until end of turn.
If {x} includes {r}, Adaptive Denial deals 2 damage to target creature or player.
If {x} includes {g}, target creature gets +3/+3 until end of turn.
3 1336763589 on 11 May 2012 by Chris
544 Aerial Wisp Blue None 3{2}{u} Creature – Spirit 1 4 Flying, defender
Metamorph {2}{u} (You may cast this creature face down for {3}. Turn it face up or face down at any time for its metamorph cost.)
2 1443203854 on 25 Sep 2015 by Piar
545 Aether Tidemaster Blue Rare 1{u} Creature – Merfolk Wizard 1 1 {1}, Discard a creature card: Return target creature to its owner's hand. 7 1380276694 on 27 Sep 2013 by Alex
546 Aeyell, of the Marid Blue Rare 6{4}{u}{u} Legendary Creature – Djinn 4 4 Choose an opponent to take control of Aeyell, of the Marid: Choose an instant from outside the game, and cast it without paying its cost. 1 1353938030 on 26 Nov 2012 by Vitenka
547 Affluent Albatross Blue None 4{3}{u} Creature – Bird 1 4 Flying.
Whenever Affluent Albatross is dealt damage, you may draw a card.
2 1337184378 on 16 May 2012 by Jack V
548 Alexi's Charm Blue Uncommon 0{0} Instant As an additional cost to cast Alexi's Charm, sacrifice an Island.
Choose one – Return target creature to its owner's hand unless a player pays {2}; or counter target spell that targets a creature; or look at the top four cards of your library. Put three of those cards in your graveyard.
3 1374198108 on 19 Jul 2013 by jmgariepy
549 Ambitious Plans Blue Uncommon 1{u} Sorcery Look at the top 5 cards of your library. You may reveal a card with converted mana cost 7 or more from among these and put it into your hand. Put the rest on the bottom of your library in any order. 2 1340174959 on 20 Jun 2012 by Cymerdown
550 Ameboganger Blue Common 3{2}{u} Creature – Clone * * When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up).
While Ameboganger is in play, that creature has only half power and toughness. (also rounded up)
3 1332185424 on 19 Mar 2012 by Vitenka
551 Analyst of War Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Red creatures your opponents control lose first strike and can't have first strike. 4 1407516945 on 08 Aug 2014 by Alex
552 Analyst of Waste Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Black creatures you control have intimidate. 1 1407516925 on 08 Aug 2014 by Alex
553 Analyst of Worship Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 White creatures you control have lifelink. 1 1407516907 on 08 Aug 2014 by Alex
554 Analyst of the Wild Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Green creatures your opponents control lose trample and can't have trample. 1 1407516962 on 08 Aug 2014 by Alex
555 Ancestor of Knowledge Blue Uncommon 4{2}{u}{u} Creature – Spirit 2 2 Devour 1
When Ancestor of Knowledge enters the battlefield, draw a card for each counter on it, then discard that many cards.
1 1341527077 on 05 Jul 2012 by dude1818
556 And I'll Form of the Head! Blue Rare 4{3}{u} Legendary Enchantment – Limb At the beginning of your upkeep, scry 1. Then, if you control five limbs, search through your library for a card named 'Blazing Sword of Power', put it on the battlefield, then shuffle your library. 1 1435103372 on 23 Jun 2015 by jmgariepy
557 Anesthetist's Play Blue Rare 1{x}{u} Sorcery Tap X target nonland permanents. Those permanents don't untap during their controllers' next untap steps.
Flashback {x}{u}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515624501 on 10 Jan 2018 by ChalkdustOnline
558 Angel of the Pearl Trident Blue Common 5{u}{u}{3} Creature – Angel 4 1 Islandhome.
Angel of the Pearl Trident is unblockable.
1 1312572333 on 05 Aug 2011 by Vitenka
559 Apathy Blue Rare 5{4}{u} Creature – Incarnation 2 7 As Apathy enters the battlefield, choose an opponent.
Whenever a creature you or the chosen player controls becomes tapped, it doesn't untap during its controller's next untap step.
1 1486485374 on 07 Feb 2017 by Link
560 Arcane Wisdom Blue Rare 3{1}{u}{u} Instant Choose any number —
• Counter target creature spell.
• Counter target noncreature spell.
• Draw a card.
• Untap two target permanents.
Arcane Wisdom costs {2} more to cast for each mode chosen beyond the first.
5 1416362268 on 19 Nov 2014 by Link
561 Arcanis, Vagrant Archmage Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Wizard 4 5 {u}{u}: Tap target creature.
{1}{u}{u}: Draw a card.
{3}{u}{u}: Return target permanent to its owner's hand.
3 1342783374 on 20 Jul 2012 by Alex
562 Archipelago Explorer Blue None 1{u} Creature – Human Scout Blue Supplicant (Whenever you search your library, you may reveal a legendary blue creature card from it. If you do, put a +1/+1 counter on Archipelago Explorer) 1 1490181059 on 22 Mar 2017 by Jack V
563 Arilla, Seeker of the Sen Blue Mythic 3{2}{u} Planeswalker – Arilla 2 +1 Target opponent reveals his or her hand. If an artifact card is revealed this way, draw a card.
-2 Artifact spells cost {2} less to cast this turn.
-6 Put any number of nonland permanents on top of their owners' libraries.
1 1367300924 on 30 Apr 2013 by Link
564 Arrogance of the Quick Blue Common 3{1}{u}{u} Instant Counter target noninstant spell. If that spell was a sorcery, draw a card. 3 1337073214 on 15 May 2012 by Alex
565 Artful Manhunter Blue Rare 3{2}{u} Creature – Elf Warrior 2 2 {2}{b}, {t}: Destroy target creature. Its controller puts a token onto the battlefield that's a copy of that creature, except that it's a colorless artifact with no other colors or types. 4 1344400876 on 08 Aug 2012 by Link
566 Ashiok's Awakening Blue Rare 4{3}{u} Sorcery Choose target exiled creature card an opponent owns and put it onto the battlefield under your control. If that card would leave the battlefield, exile it instead. 1 1378525762 on 07 Sep 2013 by Link
567 Assemble the Clone Army Blue Rare 2{u}{u} Sorcery Multikicker {2}
Choose a target creature for each time Assemble the Clone Army was kicked. For each of those creatures, put a token onto the battlefield that's a copy of that creature.
2 1416313434 on 18 Nov 2014 by Alex
568 Assimilation Engine Blue Mythic 4{3}{u} Artifact When Assimilation Engine enters the battlefield, galvanize any number of creatures. (Put a +1/+1 counter on each of those creatures. They're artifacts in addition to their other types.)
{1}{u}{u}: Gain control of target artifact.
2 1315235276 on 05 Sep 2011 by cmeister2
569 Atlantic Leviathan Blue Rare 2{u}{u} Creature – Leviathan 2 1 Morph--XX, spend only blue mana for X

When Atlantic Leviathan is turned face up, put X ice counters on it.
At the beginning of each player's upkeep, tap up to X target permanents that player controls.
3 1383592308 on 04 Nov 2013 by amuseum
570 Aura Destabilizer Blue Uncommon 4{3}{u} Creature – Dwarf Artificer 2 3 Flash
When Aura Destabilizer enters the battlefield, tap target aura.
4 1333926803 on 08 Apr 2012 by jmgariepy
571 Avaricta, Gitaxian Researcher Blue None 5{2}{u}{u}} Legendary Creature – Rogue 2 2 Whenever you draw a card outside of your draw step target creature you control gains infect and hexproof until end of turn. 1 1429824629 on 23 Apr 2015 by Sorrow
572 Avatar of Acquisitions Blue Rare 5{2}{u}{u}{u} Creature – Avatar 3 3 Hexproof
{t}: Draw a card, then target player reveals their hand. If there are ten or more creatures in that player's hand, draw two additional cards.
4 1403136798 on 19 Jun 2014 by jmgariepy
573 Avatar of Incantations Blue Rare 5{3}{u}{u} Enchantment Whenever a player casts an instant you may put a 1/1 blue avatar token onto the battlefield with "whenever a player casts an instant, this creature becomes unblockable until end of turn." 3 1328475484 on 05 Feb 2012 by Sorrow
574 Back Two // The Future Blue Uncommon 4 {3}{u} // {1}{u} Sorcery // Sorcery Target player puts two cards from his or her hand on top of his or her library // Scry 4.
Draw a card.
1 1443565716 on 29 Sep 2015 by Alex
575 Backalley Network Blue None 4{2}{u}{u} Enchantment Tap an untapped creature you control with power 2 or less: Target creature can not be blocked this turn. 1 1461120945 on 20 Apr 2016 by jmgariepy
576 Badass Normal Blue None 2{1}{u} Creature – Human 1 2 Creatures blocking or blocked by Badass Normal lose all abilities and have base power and toughness 1/1. 3 1439340730 on 12 Aug 2015 by Link
577 Balal Enhancemancer Blue None 1{u} Creature – Human Wizard 1 1 {t}: Put a token that's a copy of target aura onto the battlefield. Attach it to target creature you control. Sacrifice it at end of turn. 7 1432040383 on 19 May 2015 by Jack V
578 Baleful Polymorph Blue Rare 5{3}{u}{u} Sorcery Shuffle target Human into its owner's library, then that creature's controller then reveals cards from the top of their deck until they reveal a non-Human creature. That player puts that creature onto the battlefield, then shuffles their library. 12 1355033202 on 09 Dec 2012 by jmgariepy
579 Based Twelve Blue Mythic 8{6}{u}{u} Sorcery Reveal the top twelve cards of your library. Separate them into equal piles. You and an opponent alternate to choose a pile until all piles have been chosen, starting with your opponent. Exile all piles chosen by your opponent, and put the rest into your hand. 10 1537781217 on 24 Sep 2018 by amuseum
580 Bazaar Infiltrator Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 Whenever Bazaar Infiltrator deals combat damage to a player, draw two cards, then discard three cards. 2 1393934002 on 04 Mar 2014 by Alex
581 Become the Master Blue Rare 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: You may activate an ability of this creature without paying its activation cost"
10 1323350057 on 08 Dec 2011 by cmeister2
582 Beleren's Command Blue Rare 4{2}{u}{u} Instant Choose two —
• Draw three cards, then discard two cards.
• Put target creature on top of its owner's library.
• Target player skips his or her next untap step.
• Each player puts the top 10 cards of his or her library into his or her graveyard.
Beleren's Command costs {2} less to cast if you control a Jace planeswalker.
1 1455222666 on 11 Feb 2016 by Link
583 Beleren, PI Blue None 4{2}{u}{u} Planeswalker – Jace 4 +1 Investigate
+0 Scry 2
[-?] ????
1 1498556365 on 27 Jun 2017 by Jack V
584 Biding Time Blue None 2{1}{u} Enchantment Cumulative Upkeep {2}{u}
Skip you untap and draw step.
When Biding Time is put into your graveyard from play take an additional turn for each age counter on Biding Time.
1 1416330605 on 18 Nov 2014 by Sorrow
585 Blue Guild Alliance Blue Rare 2{1}{u} Instant Detain target creature without a +1/+1 counter on.
Overload {3}{u}{u}
Cipher
3 1362497544 on 05 Mar 2013 by Jack V
586 Bluebottle Evocation Blue Uncommon 5{3}{u}{u} Sorcery Return target creature to its owner's hand. Put a 2/2 Blue jellyfish creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1455771873 on 18 Feb 2016 by Adak
587 Bogle Ambassador Blue Common 2{1}{u} Creature – Beast Advisor 2 2 Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn. 1 1311054915 on 19 Jul 2011 by jmgariepy
588 Bone Scrying Blue Common 2{1}{u} Sorcery Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order. 1 1421157804 on 13 Jan 2015 by Alex
589 Bone of Contention Blue Uncommon 3{2}{u} Artifact – Equipment Unearth {3}{u} ({3}{u}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {3}
Equipped creature gains "{t}: Exchange control of Bone of Contention and target creature."
1 1423187302 on 06 Feb 2015 by jmgariepy
590 Boundless Trivia Blue Rare 3{2}{u} Enchantment Whenever a player shuffles their library, they draw a card. 2 1351144576 on 25 Oct 2012 by jmgariepy
591 Breaker Bearer (Spray Glider) Blue Uncommon 5 {4}{u} Enchantment – Gargoyle
‑‑‑‑
Creature – Gargoyle
2 3 Abeyance (When a player casts a spell, flip this card.)
‑‑‑‑
Abeyance, flying
When you cast a spell, draw a card.
1 1375323086 on 01 Aug 2013 by jmgariepy
592 Briny Scavenger Blue Uncommon 5{4}{u} Creature – Pirate Spirit 0 4 Whenever Briny Scavenger attacks, loot (Draw a card, then discard a card.)
Prevent all combat damage that would be done to and by Briny Scavenger.
3 1366090161 on 16 Apr 2013 by jmgariepy
593 Burst of Inspiration Blue Rare 7{5}{u}{u} Instant Draw 3 cards, then you may cast a blue card from your hand without paying its mana cost. 3 1339689172 on 14 Jun 2012 by Cymerdown
594 Can't Always Get What You Want Blue Rare 3{2}{u} Instant Reveal your library. Target opponent chooses four non-land cards from your library with different names, and you put one of those cards in your hand. Then shuffle your library. 2 1398991490 on 02 May 2014 by jmgariepy
595 Cancel (Not the time spiral one) Blue None 2{x}{u}{u} Enchantment Flash
Cancel (Not the time spiral one) enters the battlefield with X charge counters.
Spells of cost X are countered.
2 1336765382 on 11 May 2012 by Vitenka
596 Canyon Crawler Blue None 1{u} Creature – Kor Scout 1 1 Canyon Crawler can't be blocked. 2 1412075137 on 30 Sep 2014 by Jack V
597 Capybara Blue Common 4{3}{u} Creature – Fish 1 4 Capybara gets +0/+3 as long as it's the only creature on the battlefield. 0
598 Castaway Blue None 2{1}{u} Instant Return target creature to its owner's hand.
Explore 1 (Look at the top card of your library. You may reveal it if it's a land card and put it into your hand.)
7 1490101990 on 21 Mar 2017 by Jack V
599 Casually Racist Old Man Blue None 2{u}{u} Creature – Human Wizard 1 3 As Casually Racist Old Man enters the battlefield, choose a creature type.
Creatures your opponents control and creature spells your opponents cast are the chosen type. (They lose all other creature types.)
0
600 Caught in the Current Blue None 4{3}{u} Enchantment – Aura Enchant Creature
At the beginning of enchanted creature's upkeep, it's controller sacrifices it unless he or she pays its converted mana cost.
At the beginning of enchanted creature's upkeep, tap it unless its controller pays its converted mana cost.
2 1431944680 on 18 May 2015 by Jack V
601 Caught in the Wash Blue Uncommon 3{2}{u} Instant Counter target spell unless its controller returns two creatures they control to their owner's hand. 5 1336653888 on 10 May 2012 by Jack V
602 Cavernous Depths (C84) Blue Uncommon 4{2}{u}{u} Terrain Creatures attacking in Cavernous Depths (C84) get -3/-0, lose trample, and can't be blocked by creatures with flying. 1 1376414483 on 13 Aug 2013 by Alex
603 Censored Knowledge Blue Uncommon 5{3}{u}{u} Sorcery Forbidden {2}{u} (While you're searching your library, you may cast this from your library for its' forbidden cost.)
Draw three cards.
10 1456964423 on 03 Mar 2016 by Jebediah
604 Cephalid Mind-Wiper Blue Rare 3{1}{u}{u} Creature – Cephalid Rogue 1 1 Whenever Cephalid Mind-Wiper deals combat damage to a player you may pay {x}. If you do, that player puts the top x cards of his or her library into his or her graveyard. Spend only blue mana to activate this ability. 3 1421854149 on 21 Jan 2015 by Sorrow
605 Certainty Blue Rare 5{3}{u}{u} Creature – Incarnation 3 4 Certainty can't be blocked.
If you would draw a card, instead scry 2, then draw a card.
1 1487553293 on 20 Feb 2017 by Link
606 Ceta Tinkerer Blue Uncommon 4{3}{u} Creature – Merfolk Artificer 2 2 All non-blue creatures are artifacts in addition to their other types.
{g}, Sacrifice an artifact: Destroy target artifact.
{r}: Ceta Tinkerer becomes a red creature until end of turn.
2 1352872645 on 14 Nov 2012 by jmgariepy
607 Challenge # 038 Blue None 0 Challenge Design a counterspell with a mana cost not yet used in this challenge. 42 1336568958 on 09 May 2012 by jmgariepy
608 Chaos Reforming Blue Mythic 6{x}{4}{u}{u} Sorcery Exile X creatures, then search the libraries of each player whose creatures were exiled this way for Y creatures, where Y is the greatest number of creatures exiled under any one player's control. Put those creatures into play under the control of their owners. 1 1377291096 on 23 Aug 2013 by manofperson
609 Chief Courier Blue None 2{1}{u} Creature – Human Messenger 2 1 Whenever a messenger you control attacks, draw a card. Whenever a messenger you control deals combat damage to an opponent, discard a card. 2 1501512148 on 31 Jul 2017 by Jack V
610 Chief of the Formless Blue Rare 4{2}{u}{u} Creature – Shapeshifter Lord 2 3 Shapeshifter spells cost you up to {2} less to cast.
Activated abilities of Shapeshifters you control and of creatures you control which are copying a creature cost up to {2} less to activate.
4 1313491224 on 16 Aug 2011 by Alex
611 Chronosphinx Blue None 8{6}{u}{u} Legendary Creature – Sphinx 6 6 Flying
Whenever Chronosphinx deals combat damage to an opponent, take an extra turn after this one. Chronosphinx can't attack again until another player has had a turn.
4 1464277120 on 26 May 2016 by Jack V
612 Circular Slide Blue None 2{1}{u} Whenever you cycle a card, you may pay {2}. If you do, draw a card. 2 1505184846 on 12 Sep 2017 by jmgariepy
613 Cirrus Elemental (Cumulonimbus Elemental) Blue Uncommon 4 {3}{u} Creature – Elemental
‑‑‑‑
Creature – Elemental
1
‑‑‑‑
5
5
‑‑‑‑
1
Flying
As Cirrus Elemental enters the battlefield, flip Cirrus Elemental from this side up onto the battlefield from a height of at least one foot. If Cirrus Elemental turns over completely at least once during the flip and lands face down, it enters the battlefield transformed.
‑‑‑‑
Flying
3 1472095407 on 25 Aug 2016 by jmgariepy
614 Clacking of the Crabs Blue Uncommon 7{6}{u} Sorcery Target player puts the top nine cards of their library into their graveyard.
Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053636 on 18 Jun 2014 by jmgariepy
615 Combat Distortion Blue Rare 2{1}{u} Instant Target creature you don't control gets -2/-0 and target creature you control gets +0/+2.
Overload {2}{u}{u}
3 1362496180 on 05 Mar 2013 by Jack V
616 Condemning Sphinx Blue None 5{3}{u}{u} Creature – Sphinx 4 4 Flying
Condemning Sphinx can't be blocked by humans.

Whenever a human is put into a player's graveyard from their library draw a card.
1 1489276663 on 11 Mar 2017 by Sorrow
617 Confused Orders Blue Common 1{u} Instant Choose an attacking creature for each card in your hand. Those creatures are blocked. 1 1320081059 on 31 Oct 2011 by Alex
618 Confusing Directions Blue None 2{1}{u} Enchantment Whenever an opponent casts a spell, if you cast a spell with the same converted mana cost before your next end step, draw a card. 9 1499686475 on 10 Jul 2017 by Jack V
619 Control Gravity Blue Uncommon 2{1}{u} Instant Choose one – all creatures gain flying until end of turn; or all creatures lose flying until end of turn. 3 1403888567 on 27 Jun 2014 by Chris
620 Control Magic Blue Rare 4{2}{u}{u} Instant Control target spell.
You may change all decisions and pay all costs, including casting cost. If you do not pay the casting cost, it is countered.
7 1336590920 on 09 May 2012 by Vitenka
621 Copybolt Blue None 1{u} Sorcery When may cast Copybolt as a copy of an instant or sorcery spell in your graveyard with converted mana cost 1. 5 1370001519 on 31 May 2013 by Jack V
622 Crystal Charm Blue None 2{1}{u} Instant Choose one: Change the text of target spell or permanent by replacing all instances of one colour word with another; or return target artifact card from your graveyard to your hand; or counter target spell that targets a creature unless its controller pays {2}. 3 1373891488 on 15 Jul 2013 by Alex
623 Curse of Shahrazad Blue None 2{1}{u} Enchantment Enchant creature you don't control.
At the beginning of your upkeep, draw a card unless enchanted creature's controller sacrifices it.
4 1382533303 on 23 Oct 2013 by Jack V
624 Cursed Shore-skulker Blue None 1{u} Creature – Merfolk Scout 2 1 Cursed 1 (When you cast this, target opponent looks at the top card of your library They don't show you. They may put it on the bottom of your library.) 1 1485536245 on 27 Jan 2017 by Jack V
625 Dapper Drake (jv) Blue None 4{3}{u} Creature – Drake 2 2 Flying.
Aura spells and equip effects cost {2} less to play if they target Dapper Drake (jv).
1 1337085965 on 15 May 2012 by Jack V
626 Daring Trickster Blue Uncommon 3{2}{u} Creature – Faerie Rogue 2 2 Flying
Subvert {u} (You may cast this for its subvert cost and as though it has flash if an opponent cast a spell with a higher converted mana cost this turn.)
2 1457028237 on 03 Mar 2016 by Link
627 Deadpool Scavenger Blue Rare 3{2}{u} Creature – Surrakar Warrior 3 3 Islandwalk
When Deadpool Scavenger enters the battlefield you gain control of target artifact you don't control. If you, that artifact's controller gains control of Deadpool Scavenger.
4 1412186806 on 01 Oct 2014 by Sorrow
628 Deceit Blue None 5{3}{u}{u} Creature – Incarnation 2 5 Hexproof

You have no maximum handsize.

Creatures you control gain "whenever this creature deals combat damage to a player you may draw a card. If you do, discard a card."
1 1486188826 on 04 Feb 2017 by Sorrow
629 Deck the Halls Blue Rare 4{3}{u} Enchantment Whenever a land enters the battlefield its controller mills three cards.
{2}{u}{u}, Sacrifice Deck the Halls: You may cast target Instant or Sorcery card from any graveyard and you may spend mana as though it were mana of any colour to cast it.
1 1667863190 on 07 Nov 2022 by Camruth
630 Decree of Knowledge Blue Uncommon 3{2}{u} Decree (Decrees cannot be affected by spells or abilites.)
All players play with their hands revealed.
0
631 Deep-sea Fisher Blue None 1{u} Creature – Human Rogue 1 1 Seafarer – {t}: Look at the bottom card of your library. You may put it on top. (Use this ability only if you control an island and a different land.) 3 1488483535 on 02 Mar 2017 by Jack V
632 Defy the Unreal Blue Uncommon 2{1}{u} Instant Counter target white, black, or colorless spell. 2 1393867270 on 03 Mar 2014 by Link
633 Delver of Absurdly Powerful Secrets (Flying Wild Nacatyl) Blue Common 1 {u} Creature – Human
‑‑‑‑
Creature – Cat Ape Insect Warrior
1
‑‑‑‑
3
1
‑‑‑‑
3
During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
‑‑‑‑
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza.
3 1340656017 on 25 Jun 2012 by Cymerdown
634 Delver of Basically Anything (Aberration Upon **Magic**) Blue Common 1 {u} Creature – Human Wizard
‑‑‑‑
Creature – Horror
1
‑‑‑‑
3
1
‑‑‑‑
2
At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
‑‑‑‑
Flying
2 1340950693 on 29 Jun 2012 by dude1818
635 Deranged Aethermage Blue Rare 4{3}{u} Creature – Merfolk Wizard 2 3 At the beginning of your upkeep, target player chooses a random creature he or she controls and returns that creature to its owner's hand. 1 1405498228 on 16 Jul 2014 by Alex
636 Dim Stooge Blue None 1{u} Enchantment – Aura Enchant creature.
Whenever enchanted creature deals combat damage to you or a planeswalker you control, draw a card.
2 1442739977 on 20 Sep 2015 by Jack V
637 Dire Monologue Blue Common 1{u} Sorcery Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card. 1 1384750935 on 18 Nov 2013 by jmgariepy
638 Discovery Blue None 5{2}{u}{u}{u} Enchantment Whenever you would draw a card you may look at the top two cards of library instead. If you do, choose one and add it to your hand and put the others back on the top of your library in any order.

{g}{g}{g}: Until end of turn Discovery becomes a 5/5 blue incarnation with indestructible and "when this Discovery attacks, draw a card for each creature you control."
1 1489985868 on 20 Mar 2017 by Sorrow
639 Disenchant #2 Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
1 1446086089 on 29 Oct 2015 by jmgariepy
640 Distinguished Consul Blue Rare 5{4}{u} Creature – Human Advisor 5 4 When Distinguished Consul enters the battlefield, each opponent reveals a card from their hand. You may play one of those cards without paying its mana cost. If you do, its owner gains control of Distinguished Consul. 4 1323354282 on 08 Dec 2011 by Jack V
641 Diving Sphinx Blue Uncommon 5{3}{u}{u} Creature – Sphinx 4 4 Flying
Diving Sphinx can block creatures with islandwalk as though they didn't have islandwalk.
1 1420673217 on 07 Jan 2015 by LivesByProxy
642 Doctor Gravity Blue None 3{2}{u} Creature – Human Wizard 1 3 {t}: Target creature loses flying until end of turn.
{t}: Target creature can't attack or block this turn.
{t}: Target creature doesn't untap during its controller's next untap step.
3 1439392814 on 12 Aug 2015 by Jack V
643 Dreamspinner Blue None 1{u} Creature – Human Wizard 1 1 Whenever a creature enters the battlefield tapped under your control, you may draw a card. 7 1458653107 on 22 Mar 2016 by Jack V
644 E, the Real Guidance Blue Common 1{u} Instant Untap target creature.
Draw a card.
1 1464201974 on 25 May 2016 by Chris
645 Eater of Days #2 Blue None 2{1}{u} Creature – Horror 2 1 Flying
Whenever a player takes an extra turn, put four +1/+1 counters on Eater of Days #2.
1 1446055034 on 28 Oct 2015 by Jack V
646 Echron, the Visitor Blue Mythic 5{3}{u}{u} Planeswalker – Echron 4 +1 Choose untap, upkeep, or draw step. At the end of target player's next second main phase, that player gets an additional instance of the chosen step.
0 Target player scries 3.
-8 Add yourself to the game as