Multiverse Design Challenge

Multiverse Design Challenge by Camruth

3170 cards in Multiverse

896 with no rarity, 405 commons, 731 uncommons,
848 rares, 266 mythics, 5 basics, 19 tokens

1 token hybrid greenblue, 1 token land, 3 token colourless, 2 token white, 4 token red, 2 token green, 1 token multicolour, 5 token black, 1 token hybrid whiteblack, 124 colourless, 4 token blue, 4 token artifact, 1 token hybrid blueblack, 1 token hybrid whitegreen,
1 artifact multicolour, 366 white, 421 blue, 297 black, 431 red, 339 green, 560 multicolour, 139 hybrid, 36 split, 221 artifact, 177 land, 17 scheme, 11 plane

10432 comments total

New design challenges will be posted every week or so. Come and stretch your design muscles!

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)

Recent challenges:

Challenge
Art Challenge #5 – Post-apocalyptic dieselpunk
Challenge
Flavorshift things to enemy colors, but keep the colors' mechanical identities the same.
Challenge
Phyrexianize stuff, Gods, vehicles, integrate arcane to Phyrexian designs, etc.
Creature Challenge – Incarnation
Design an Incarnation based on one of the words in the first comment, then add a word to the list.
Challenge
Read the description of Teverin in the initial comment, then design a card that could belong on that world.

Cardset comments (13) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Challenge # 084 (reply):

A note for those who've not spotted it: design challenges are a great time to use the "New card related to this one" link in the top bar, which will automatically post a link to this challenge in your new card's comments.

Recently active cards: (all recent activity)

 U 
Creature – Goblin berserker
Haste, Doomed 3 (At the beginning of your end step, if an opponent controls a multiple of 3 lands, sacrifice Suicide Charger.)
2/2
2 comments
last 2017-04-28 13:48:16 by Link
 U 
Creature – Human Warrior
Battlebonded – Whenever Myriad Bridegroom attacks or blocks at the same time as exactly one other creature, they both get +2/+2 and gain trample until end of turn.
3/1
2 comments
last 2017-04-28 13:46:58 by Link
Creature – Bird
Flying
Spellblood (When this dies, you may search your library for an instant or sorcery card that you could cast with 3U and cast it without paying its mana cost. Shuffle your library.)
3/3
9 comments
last 2017-04-28 13:35:26 by Alex
Challenge
Read the description of Teverin in the initial comment, then design a card that could belong on that world.
40 comments
last 2017-04-28 10:16:36 by Jack V
Creature – Human Soldier
Decay 1 (When this attacks or blocks, if it didn't have a -1/-1 counter on it, put a -1/-1 counter on it at the beginning of the next upkeep.)
4/4
1 comment
2017-04-28 10:15:03 by Jack V

Recent comments: (all recent activity)
On Suicide Charger:

Maybe a trigger, "When you sacrifice...?"

On Myriad Bridegroom:

I like your interpretations of them. I wasn't sure how they would play out on cards, but this makes a lot of sense.

On Spellblood Roc:

Yes, I might expect this to say "Reveal from the top until you find a", except that once you're filtering down to "instant or sorcery that you can cast for 3U or less" that's probably not much faster.

On Spellblood Roc:

It would be ok as a niche mechanic, but I'd still like to see a version which could work at lower rarities. Eg. if it searched but you still had to pay the mana cost. Or if it only searched the top N cards.

I also think in limited (which is where rarities matter) it may be hard to get the right spells to cast with these creatures. The creature is most likely to die in combat, which means you get less utility from a lot of spells, and you have specific color requirements. I'm not sure how much of a difference that makes, but I wanted that to be some of the trade-off, how much you were willing to stretch your deck to include instant/sorceries of the right cost.

On Spellblood Roc:

It should probably be a slightly less efficient creature, to piggy-back a spell on. You might not get to choose when you get the spell; but getting to choose which one it is is rather nice.

And, huh. It can get sorceries; but probably at a time when you can't cast sorceries? I guess end-of-combat isn't much better than main-2 for casting sorceries; so probably not a huge advantage, just an oddity.

On Spellblood Roc:

I don't know that this is inherently rare. Treasure Keeper did basically this. That was a top-tier uncommon for its set, but partly because it was colourless and could go into any deck.

Additional costs aren't a problem either, because casting the spell without paying its mana cost you still pay the additional costs. So either you can pay the additional costs, in which case you do, or you can't, in which case you fail to cast the spell and it gets shuffled away.

But this mechanic is definitely inherent card advantage, making it very hard to balance for common. Even a 1/1 for {u} would be able to cast Brainstorm when it dies. That's possibly okay though - some mechanics, like imprint and aftermath, are still fun enough to print even though they don't work at common.

On Challenge # 157:

Ah, I can create cards from BEFORE the omniburst too.

­Suicide Charger a doomed gobin.

­Decadent Militia, another creature decay mechanic.

On Decadent Militia:

See Challenge # 157.

The wording isn't right here. The idea is to capture a feeling of decay, rather than making a creature wither itself away entirely, you get a -1/-1 counter but only once.

I chose attacks or blocks so you can get the full use out of it exactly once, but have to decide whether to use that immediately or not.

However, the wording is clunky, maybe it should be instead of damage even if that's stronger? But that's also fiddly.

Or maybe it should be once automatically, regardless of whether you used it or not?

ETA: And I chose to use -1/-1 counters for the decay flavour, but you could equally give it a +1/+1 and take it away.

On Suicide Charger:

See Challenge # 157.

Using the land count to create a periodic event I used elsewhere in this challenge.

Obviously I usually try to avoid drawback mechanics, I'm not sure if there's a more positive way of spinning this (a bonus if ... somehting doesn't happen?)

It aims to capture the flavour of before the omniburst, when the non-human races are still here but not long for this world.

On Shivan Catapulter:

Fixed the bug that was hiding the colour indicator when you explicitly set the hybrid frame on a card that was already auto-detected hybrid.

(All recent activity)
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