Multiverse Design Challenge

Multiverse Design Challenge by Camruth

3272 cards in Multiverse

974 with no rarity, 408 commons, 740 uncommons,
856 rares, 270 mythics, 5 basics, 19 tokens

1 token hybrid greenblue, 1 token land, 3 token colourless, 2 token white, 4 token red, 131 colourless, 2 token green, 1 token multicolour, 5 token black, 1 token hybrid whiteblack, 4 token blue, 4 token artifact, 1 token hybrid blueblack, 1 token hybrid whitegreen,
1 artifact multicolour, 385 white, 437 blue, 311 black, 448 red, 343 green, 567 multicolour, 141 hybrid, 38 split, 230 artifact, 182 land, 17 scheme, 11 plane

10746 comments total

New design challenges will be posted every week or so. Come and stretch your design muscles!

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Recent challenges:

Create a card based on the assigned flavor text.
Design a card featuring a never-before-seen or unusual creature type or class, that cares about a never-before-seen or unusual creature type or class.
For example, the Boldwyr Intimidator is a Giant Warrior who can turn creatures into Cowards, which can't block Warriors.
Design a card for a set containing goblin tribal or zombie tribal.

Cardset comments (13) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Challenge # 084 (reply):

A note for those who've not spotted it: design challenges are a great time to use the "New card related to this one" link in the top bar, which will automatically post a link to this challenge in your new card's comments.

Recently active cards: (all recent activity)

Design "PROPERNAME's charm"
last 2017-09-18 04:23:11 by Link
Choose one —
• Sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand.
• Discard a card. If you do, draw two cards, then discard a card.
• Untap target creature you own and gain control of it. It gains haste until end of turn.
1 comment
2017-09-18 04:22:13 by Link
Choose one -
Create a 2/2 green wolf creature token.
Transform target Werewolf creature you control.
Wolves and non-Human Werewolves you control get +1/+1 until end of turn.
1 comment
2017-09-17 02:36:24 by Henry
Creature – Zombie
When Undead Legion enters the battlefield, search your library for any number of Zombie cards and put them into your graveyard. Then shuffle your library.
last 2017-09-16 17:58:35 by SecretInfiltrator
Design a card for a set containing goblin tribal or zombie tribal.
last 2017-09-13 03:14:12 by jmgariepy

Recent comments: (all recent activity)
On Challenge # 144:
On Feldon's Charm:
On Challenge # 144:
On Arlinn's Charm:
On Undead Legion:

I'd make it a rare/mythic and turn the knobs on this until its just good enough to make you want to try all those combos mentioned above, but doesn't break them.

The design is sound. It just needs plenty of development. It is already a six mana virtual vanilla unless you use it to synergize with something. The question is how good that deck is if it has to start out getting a six mana creature onto the field to really go off?

On Undead Legion:

I dunno. That really loses the wow factor.

Go big? Put your entire library into your graveyard; and have a second ability that stops you losing from being unable to draw a card.

On Undead Legion:

Very valid points. 😅

I was just going for the "wow" factor at first but it would be more sensible to put a number to the search.

On Undead Legion:

Yiikes. Wow. This does a lot. Supercharges Soulless One. Sets you up to unearth Anathemancer or Corpse Connoisseur or Fatestitcher or any other unearth card. Or cast Haakon, Stromgald Scourge or Scourge of Nel Toth or Skaab Ruinator. Or get back Ghastly Remains or Pyre Zombie or Tymaret, the Murder King or Veilborn Ghoul. Or reanimate Ashen Ghoul or Advanced Stitchwing or Boneyard Scourge or Dread Wanderer or Gravecrawler or Haunted Dead or Necrosavant or Stitchwing Skaab. Sets you up for Bladewing's Thrall or Deadhead or Prized Amalgam to come back all by itself. Sets you up to scavenge Dreg Mangler or Sewer Shambler or Slitherhead or Terrus Worm. Sets up Vengeful Pharaoh or Undead Servant to do its thing.

Now I'll grant you it's less restrictive than Buried Alive. But it's so strong to get "any number of". I wonder if this should say "up to three" or "up to five". Even that would be extremely powerful in the right deck, without also instantly making Ghoultree cost 1 mana and Soulless One/Zombie Mob/Unbreathing Horde/Sutured Ghoul/Liliana's Elite/Jarad, Golgari Lich Lord/Drakestown Forgotten/Diregraf Colossus a 20/20.

On Challenge # 160:
On Rotted Router:

For Challenge # 160. Still working with at return to Otaria theme, but not so much with the cheating.

Otaria also includes Odyssey. A lot of people have a lot of criticism for that set. One of them is how Threshold was handled. In a normal game without getting tricksy, it would go off somewhere in the mid to late game and sometimes 'turn on' half the board. Far too swingy.

It wouldn't seem right to return to Otaria without including using the graveyard as a resource, so I went with a Threshold mechanic that operates a little more like Wild Nactl does. Getting a Zombie or a Goblin in your graveyard shouldn't be difficult. But it's unlikely to happen by turn two. There's variance, but if you're playing a tribal deck, this shouldn't take long.

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