Multiverse Design Challenge

Multiverse Design Challenge by Camruth

3160 cards in Multiverse

888 with no rarity, 405 commons, 729 uncommons,
848 rares, 266 mythics, 5 basics, 19 tokens

1 token hybrid greenblue, 1 token land, 3 token colourless, 2 token white, 4 token red, 2 token green, 1 token multicolour, 5 token black, 1 token hybrid whiteblack, 124 colourless, 4 token blue, 4 token artifact, 1 token hybrid blueblack, 1 token hybrid whitegreen,
1 artifact multicolour, 365 white, 420 blue, 295 black, 427 red, 338 green, 560 multicolour, 139 hybrid, 36 split, 221 artifact, 176 land, 17 scheme, 11 plane

10384 comments total

New design challenges will be posted every week or so. Come and stretch your design muscles!

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)

Recent challenges:

Challenge
Art Challenge #5 – Post-apocalyptic dieselpunk
Challenge
Flavorshift things to enemy colors, but keep the colors' mechanical identities the same.
Challenge
Phyrexianize stuff, Gods, vehicles, integrate arcane to Phyrexian designs, etc.
Creature Challenge – Incarnation
Design an Incarnation based on one of the words in the first comment, then add a word to the list.
Challenge
Read the description of Teverin in the initial comment, then design a card that could belong on that world.

Cardset comments (13) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Challenge # 084 (reply):

A note for those who've not spotted it: design challenges are a great time to use the "New card related to this one" link in the top bar, which will automatically post a link to this challenge in your new card's comments.

Recently active cards: (all recent activity)

Challenge
Read the description of Teverin in the initial comment, then design a card that could belong on that world.
31 comments
last 2017-03-23 14:35:47 by Jack V
Creature – Serpent
Harnessed (When this attacks, target creature with lower power can't be blocked this turn.)
3/3
1 comment
2017-03-23 14:34:48 by Jack V
Creature – Human Rogue
Harnessmaster ({t}: Target non-human creature with base power 4 or greater gets +1/+1 until end of turn.)
Whenever Serpent Racer harness a creature, that creature gains haste until end of turn.
1/1
1 comment
2017-03-23 14:29:23 by Jack V
Instant
Return target creature to its owner's hand.
Explore 1 (Look at the top card of your library. You may reveal it if it's a land card and put it into your hand.)
7 comments
last 2017-03-23 10:26:18 by SecretInfiltrator
Creature – Human Rogue
Stormborne (Whenever you cast an instant or sorcery spell, Myriad Raider can't be blocked this turn.)
2/1
3 comments
last 2017-03-23 09:36:12 by Jack V

Recent comments: (all recent activity)
On Challenge # 157:

­Leashed Serpent and Serpent Racer with two variants on taming spellbeasts, one a "power 4 or greater" variant, one a simple mount mechanic.

On Leashed Serpent:

See Challenge # 157.

Another attempt at a mount mechanic. Called "harnessed" to fit the flavour but mainly to distinguish it from other mount mechanics.

Although a lot simpler, just straight up unblockable on the creature riding, with a flavour limitation on size that avoids some of the confusing aspects of other mount mechanics.

I'm not sure how much design space there is here, but I like at least some of it. There's a lot of unblockability going around, but you can always block the mount. Sometimes the mount may die immediately it attacks, but at least it got a creature through once. And you can have small mounts with evasion abilities that don't automatically grant them to the biggest creature you have. And large mounts that are just stompy. Mounts that grant abilities in addition to unblockable. Creatures that have benefits if they mount a creature. etc.

There's not even a mount cost.

On Serpent Racer:

See Challenge # 157.

Looking for further ways to do "tame spellbeast" mechanics. This is a little fiddly, but by calling out a small set of creatures, it avoids a little of the combat complexity of having instant speed pumps available, it's mostly not a surprise, just a boost to one creature.

I realised if I was defining spellbeasts to be 4+ power creatures, that interacted badly with toughness boosts. Does "base power" fix that? Or is it too confusing? Either way, I think it helps to now have that terminology available.

And obviously different creatures might give different bonuses as well as harness, like haste here.

On Castaway:

Explore is a lot harder to develop than scry since explore N can give you a card advantage of up to N. Those might only be lands, but lands that are fueling the spells you are more likely to draw next and depending on the land and the game state might be sourly needed.

Also the mechanic doesn't let you get rid of dead nonland draws if you need it to which is one of the amin reasons Augury Owl is a strictly superior design to Sage Owl - having to put back cards you don't want to draw onto your library is a terrible feeling making you loath your upcoming inevitably bad draws.

An explore keyword action is a noble goal, but this version is still too flawed and would fall apart in playtests pretty quickly.

On Castaway:

Oh yes, good point.

On Myriad Raider:

Thank you.

On Myriad Betrothed:

Hmm. Doesn't have myriad though

On Myriad Betrothed:

Aww, cute. Soulbond is the perfect Magic way to represent marriage.

On Castaway:

Scry is a keyword action. :)

On Myriad Raider:

Nice flavor interpretation, regardless.

(All recent activity)
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