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CardName: Noce Leran, Eternal Savior Cost: Type: Legendary Creature - Spirit Avatar Pow/Tgh: 3/3 Rules Text: First strike, lifelink If you would lose the game for having 0 life or less and Noce Leran, Eternal Savior is in your hand, you may reveal Noce Leran and pay {R}{W}. If you do, put Noce Leran onto the battlefield and your life total becomes 5. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Noce Leran, Eternal Savior
 
 M 
Legendary Creature – Spirit Avatar
First strike, lifelink
If you would lose the game for having 0 life or less and Noce Leran, Eternal Savior is in your hand, you may reveal Noce Leran and pay {r}{w}. If you do, put Noce Leran onto the battlefield and your life total becomes 5.
3/3
Updated on 05 Apr 2013 by Link

History: [-]

2013-04-04 00:52:10: Link created the card Noce Leran, Eternal Savior

For Challenge # 073, fulfilling also Challenge # 044 and Challenge # 059.
I didn't really avoid a "hidden cost," though.

Excellent card! The timing is a bit off, I think, but I'm sure that that can be worked around. I think I like this card without defender, though. I'd love to look of shock on your opponent's face when he taps out for victory, only to realize that his field is open, and you have an attacker.

I was worried about making it too crazy of a comeback creature. The keyword abilities and P/T could probably use some tweaking.

I'm pretty sure it can be a good creature, by virtue of the fact that you can only play this card if you're losing. It's also only good when racing your opponent. The ability to swing back doesn't matter if you're the control player, and the card is useless if your opponent is the control.

2013-04-05 14:50:02: Link edited Noce Leran, Eternal Savior:

Changed abilities and P/T.

I agree, and think this (3/3 first strike, life link, 5 life) is about right for a reversal.

You don't want to go too crazy with it; though. This is already better than Lightning Helix when it does go off (but, well, the restriction that you have to have lost for it to go off makes up for a lot.)

It makes me want to build a deck designed to lure an opponent in through a weakspot (no flyers, maybe) and turn around and cast four of these as a reply.

you can't cast 4 at the same time.

By the by, I say this, but have you seen the Control-Fog deck that's been making rounds lately? Evidently Magic has been about mid-game creatures so much, that a tier one player built a deck that straight up plays 8x Fog and card draw for victory. The thing about Fog - it protects Plainswalkers, so he's getting added value every time he prevents all combat damage. Crazy.

Turbo-Fog has been a thing for a long time.

Yeah, normally Turbo-Fog benefits from tons of Howling Mine effects. I'm surprised you haven't seen it in any of its incarnations. I remember when Batwing Brume was one of the Fogs being used.

Heh. I didn't mean to imply that I've never seen Turbo-Fog before... I'm just surprised every time it becomes a deck. My favorite incarnation was this very brief period when Orim's Chant was printed, but before Relearn and Recall were rotated out of standard. That deck had to work for its Turbo-Fogs.

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