Multiverse Design Challenge
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Showing 50 of 182 Land cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M B


When Aikua, Unstable Archipelago is put into a graveyard from the battlefield, until end of turn, lands you control produce


Whenever a Thrull you control dies, each opponent must sacrifice a creature.
At the beginning of your upkeep, sacrfice Altar of The Harsh One, search through your library for an Plains or a Swamp, put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, sacrfice Altar of The Harsh One, search through your library for an Plains or a Swamp, put it onto the battlefield tapped, then shuffle your library.







Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn.
At the beginning of your upkeep, target creature you control fights another target creature you control.
: Add 
to your mana pool. Use this mana only to cast creature spells.







A harbourside tavern is just the place for some Arrr & Arrr.
(
: Add
to your mana pool.)
Archer's Outpost enters the battlefield tapped.
Whenever a Plains or an Island enters the battlefield under an opponent's control, you may pay
. If you do, Archer's Outpost deals 1 damage to each opponent.


Archer's Outpost enters the battlefield tapped.
Whenever a Plains or an Island enters the battlefield under an opponent's control, you may pay

(
: Add
to your mana pool.)
Assassin's Outpost enters the battlefield tapped.
Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay
. If you do, target creature gets -1/-1 until end of turn.


Assassin's Outpost enters the battlefield tapped.
Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay

Ballistic City enters the warzone already depleted.
: Add
to your psi cache.
: Give a unit Flak for this cycle.



Bioalchemy Lab enters the battlefield tapped.
: Add
or
to your mana pool.


: Lands you control become 2/2 blue and green Plant creatures until end of turn. They are still lands.








Famine
:
Whenever a creature you control attacks alone you may sacrifice three lands. If you do exile Blight Plot until the beginning of the defending player's next upkeep and put it onto the battlefield under that player's control.


Whenever a creature you control attacks alone you may sacrifice three lands. If you do exile Blight Plot until the beginning of the defending player's next upkeep and put it onto the battlefield under that player's control.
(Bog Horror isn't a spell, it's affected by summoning sickness, and it has "
: Add
to your mana pool.")
Swampwalk
Tap a swamp you control: Bog Horror gets +1/+1 until end of turn.


Swampwalk
Tap a swamp you control: Bog Horror gets +1/+1 until end of turn.
0/1
Broken Alley enters the battlefield tapped.
: Add
to your mana pool.
Twisted City –
: Target creature can't be blocked this turn unless defending player pays X where X is the number of lands you control with twisted city abilities.


Twisted City –

When Burning City enters the battlefield, it deals 2 damage to you.
: Add
or
to your mana pool.



Burning Desert enters the battlefield tapped.
: Add
or
to your mana pool.


: Burning Desert becomes a 2/2 red and white elemental creature with "land creatures you control have first strike" until end of turn.









Whenever you play another land, Burning Port deals 1 damage to you.









































Cephalids you control have "
: Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.

At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
Design a Mythic Rare Land. (The only two Mythic Rare Lands currently are Eye of Ugin and Strip Mine.)
Design a terrain.
Design a cycle of land cards with abilities other than mana production. (The abilities may be static, triggered or activated.)
Added challenge: Make your lands Common or Uncommon.
Create a legendary land to represent an entire plane.
Create an enemy manland!
Bonus: Create a full cycle.
Read the description of Teverin in the initial comment, then design a card that could belong on that world.
Chapel of Inspiration enters the battlefield tapped.
: Add
to your mana pool.
, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield.








You may play City of the Future as an additional land. If you do, skip your first land drop next turn.
Claws of the Brush enters the battlefield tapped.
: Add
to your mana pool.
: Target Incarnation gains deathtouch until end of turn.

: Claws of the Brush becomes a 3/2 black Incarnation creature until end of turn. Its still a land.





Cloudbank comes into play tapped.
: Add
or
to your mana pool.


: Cloudbank becomes a 2/2 white and blue Illusion creature with Flying until end of turn.








When a creature you control deals damage to an opponent, you may sacrifice Conquered Treeline, search your library for a forest or a mountain card, and put it onto the battlefield.





You may cast Plants in your graveyard, as if they were in your hand.
At the beginning of your upkeep, sacrfice Creeper Host, search through your library for an Swamp or a Forest, put it onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, sacrfice Creeper Host, search through your library for an Swamp or a Forest, put it onto the battlefield tapped, then shuffle your library.





Crystalline Ashlars enters the battlefield tapped.
: Add
to your mana pool.
Walls you control can block an additional creature.


Walls you control can block an additional creature.



Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
Deserted Desert Post enters the battlefield tapped.
: Add
to your mana pool.
: Target creature you control gains hexproof and indestructible until end of turn. You gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional
.)












When an opponent is dealt 7 or more damage transform Dormant Volcano and cast it.
Destroy target land.
(Drifting Isle isn't a spell, it's affected by summoning sickness, and it has "
: Add
to your mana pool.")
Drifting Isle's Tougness is equal to half the number of Islands you control, rounded up.


Drifting Isle's Tougness is equal to half the number of Islands you control, rounded up.
0/*
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M B
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
— Aftalan, Sphinx of the Mirror
2017-09-11 04:05:55 by Link