Multiverse Design Challenge
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Showing 38 of 38 Split cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R
All creatures get +X/+X until end of turn.
Remove all +1/+1 counters from target creature. Until end of turn, effects can't increase its power or toughness.
Sacrifice any number of creatures. Put an X/X black Horror creature token onto the battlefield at end of turn, where X is the total power of creatures sacrificed this way.
Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Appalled deals X damage to target creature or player, where X is the number of non-creature cards in your graveyard.
Put a 1/1 green and blue plant creature token onto the battlefield for each creature card in your graveyard.
Resolve target spell. Any spells which would then be countered due to lacking a target are returned to their owner's hand instead of being put into his or her graveyard.
Target player reveals their hand if you control a white creature with power 1 or less.
Put a 1/1 green Saproling creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
You may return a creature you own to your hand. If you do, you may put a creature card from your hand onto the battlefield.
Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite deals 2 damage to target creature or player. You gain 2 life.
Put three 1/1 black bird creature tokens with flying onto the battlefield.
Put a 1/1 white kor creature token onto the battlefield for each charge counter on an artifact or land you control.
Design a Space: The Convergence equivalent of an existing magic card.
Design a Space: The Convergence card that couldn't easily exist in normal magic.
Create a hybrid/hybrid split card such that the frame colours meet in the middle.
So a left side of
or
goes with a right side of
or
, etc.




Destroy target creature that dealt damage this turn.
Target player exiles a creature they control.
Cast Duck only during combat.
You may put a Bird creature card from your hand onto the battlefield.
Draw a card.
You may put a Bird creature card from your hand onto the battlefield.
Draw a card.
Creatures you control gain shroud until end of turn.
Draw a card.
Draw a card.
Target creature attacks or blocks this turn if able.
"If you dare fight to-day, come to the field!"
Gain control of target creature until end of turn. Untap that creature. She gains haste until end of turn.
For each player, exile target creature that player controls.
Each player puts a 5/5 red Dragon creature token onto the battlefield.
Target creature loses flying until end of turn.
Remove target attacking or blocking creature from combat. Detain that creature.
Put a 2/2 black horror creature token with menace and deathtouch onto the battlefield.
Put a 1/1 red goat creature with mountainwalk onto the battlefield.
Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
Return target permanent you control to its owner's hand.
Put a 1/1 Green Fungus token creature on the battlefield.
When Gus was done his spores, he went to the party to shiitake down.
Put a 3/3 Green Fungus token creature with Soul on the battlefield. (When this creature taps, tap target creature.)
But there weren't many fun girls there that he lichened.
Put target creature into its owner's libary fourth from the top.
Multiply two target creatures (Put a iX/iY creature token onto the battlefield with any colours and creature types that target non-goat creature and target non-insect creature don't have where X is the product of their power and Y is the product of their toughness.)
Choose one — Whenever a creature goes to the graveyard this turn, draw a card; or tap up to two target creatures.
Fuse
Fuse
Choose one — Deal 1 damage to all creatures; or deal 3 damage to up to two target tapped creatures.
Choose one – gain 1 life, or target creature gets +0/+1; or untap target creature.
Choose one – lose 1 life; or discard a card; or Despair deals 2 damage to target creature you control.
Put two 1/1 white Cat Soldier creature tokens onto the battlefield.
Bang, Bang deals 1 damage to each of two target creatures or players.
Exile target permanent an opponent controls. Return it to the battlefield under its owner's control at the beginning of that player's next upkeep.
Put two 1/1 white Soldiers creature tokens and a 2/2 blue Spirit creature token with flying into play.
Put a 1/1 black human creature token named "Trent Reznor" onto the battlefield.
Put X 1/1 green bird creature tokens onto the battlefield. They have flying as long as you control an island.
Creatures you control get +2/+0 until end of turn.
Creatures you control get +0/+2 until end of turn.
Put a 1/1 white pawn creature token onto the battlefield. When it next deals combat damage to an opponent, put three +1/+1 counters on it.
Return a permanent you control to your hand. Add X to your mana pool where X is its converted mana cost.
Target creature gets -X/-X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.
Target creature gets +X/+X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.






Destroy all creatures.
If a creature would be destroyed this way, exile it instead.
If a creature would be destroyed this way, exile it instead.
Choose target creature you control. Flip a coin. If you win the flip, it deals damage equal to its power to each opponent.
Fuse
Fuse
If target creature you control dealt damage this turn, put two +1/+1 counters on it.
At the beginning of your next main step, Add 
to your mana pool.


Exile target creature. It remains exiled as long as Maroon is resolving, or in your graveyard.
Switch target creature's power and toughness until end of turn. It gains haste until end of turn.
Untap target creature. It gains hexproof until end of turn and gets +0/+2 until end of turn.
Gain 7 life.
Each player sacrifices 13 permanents.
Put a 3/3 blue squid creature token onto the battlefield. It has "Sacrifice this when you next cast a spell."
Put a 0/1 sheep eye creature token with "
, pay 1 life, sacrifice this: draw a card and add
to your mana pool" onto the battlefield.


Target white creature gets +4/+4 until end of turn.
Flying.
Owl can't block.
Owl can't block.
3/2
Choose 1
•Target creature gains flying until end of turn.
•Target creature gets -3/-0 UET
•Draw a card. then discard a card.
Fuse
•Target creature gains flying until end of turn.
•Target creature gets -3/-0 UET
•Draw a card. then discard a card.
Fuse
Choose 1
•Deal 3 damage to target creature without flying.
•Destroy target artifact.
•Discard a card, then draw a card.
Fuse
•Deal 3 damage to target creature without flying.
•Destroy target artifact.
•Discard a card, then draw a card.
Fuse
Target creature gets +1/+1 until end of turn for each artifact creature you control.
Return all creatures with flying to their owner's hand.
Each opponent discards a card. For each card discarded this way, put a colorless artifact token named Gold onto the battlefield with "Sacrifice this artifact: Add one mana of any color to your mana pool."
Illus. Mitch Malloy
Attach target Equipment to target creature. Draw a card.
Illus. Grommetmart.com
Gain 2 life, then return Wisdom to your hand.
Each player loses 10 life.
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2013-01-21 17:08:29 by Jack V