Archester Revival
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Mechanics | Skeleton |
Showing 101 active cards, of 225 total
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Creatures you control get +1/+1 until end of turn. Untap all artifact creatures you control. Those creatures gain lifelink until end of turn.
When Component Fetcher enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library.
2/3
Destroy target attacking or blocking creature.
When Doomed Inventor dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1/1
Windup (
, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))

2/2
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Target creature gains indestructible until end of turn. That creature gets +1/+1 for each
spent to cast Patriot Agenda.

2/4


1/3
Enchant creature or artifact
Enchanted permanent can't attack or block unless it's controller pays
.
Activated abilities of enchanted permanent cost
more to activate
Enchanted permanent can't attack or block unless it's controller pays

Activated abilities of enchanted permanent cost

Exile target tapped creature. If there is no card named Sheriff's Warning in your graveyard, return that creature to the battlefield tapped at the beginning of the next end step.
Destroy target artifact or enchantment. You gain 4 life.
Flying
When Supply-Line Cranes* enters the battlefield, put a +1/+1 counter on target creature you control.
When Supply-Line Cranes* enters the battlefield, put a +1/+1 counter on target creature you control.
2/4
When Thopter General enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have first strike.
Artifact creatures you control have first strike.
1/2
Unfinished Guardian has vigilance as long as it has a +1/+1 counter on it.
0/4
Flying
Windup (
, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
Windup (

2/1
Flying
Complacent Crew can only attack players that control an artifact.
Complacent Crew can’t block unless you control an artifact.
Complacent Crew can only attack players that control an artifact.
Complacent Crew can’t block unless you control an artifact.
4/4
Scry 1 for each
spent to cast Contemplate, then draw a card.

Flying
When Helithopter enters the battlefield, target creature gains flying until end of turn.
When Helithopter enters the battlefield, target creature gains flying until end of turn.
1/1
Enchant artifact or creature

: Tap or untap enchanted permanent.


Enchant land
When Mana Purification enters the battlefield, draw a card.
If enchanted land is tapped for mana, it produces
instead of any other type.
When Mana Purification enters the battlefield, draw a card.
If enchanted land is tapped for mana, it produces

Counter target noncreature spell unless its controller pays
.

Return target non-land permanent to its owner's hand.


1/1
When Puller of Hidden Strings deals combat damage to a player, you may tap or untap target permanent.
2/2
Shabby Automaton doesn't untap during your untap step.
: Untap Shabby Automaton.

3/4
Flash
Steam powered – When Steam Cleaner enters the battlefield, if
was spent to cast it, target creature gains hexproof until end of turn.
Steam powered – When Steam Cleaner enters the battlefield, if

1/3
Steam powered – Scry X, where X is the amount of
spent to cast Steam Draw.
Draw two cards.

Draw two cards.




1/1
Counter target spell.
Add
to your mana pool.
Add


Tap or untap target nonland permanent.
Tap or untap target nonland permanent.
Tap or untap target nonland permanent.
When Wealthy Thoptician enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. You may attach an artifact you control to it.
1/4
When Black Cat* dies, target opponent discards a card at random.
1/1
Target creature gets -3/-3 until end of turn.
Trash – If you have three or more nonland permanent cards in your graveyard, that creature gets -5/-5 instead.
Trash – If you have three or more nonland permanent cards in your graveyard, that creature gets -5/-5 instead.
When Corpse Reshaper dies, you may return another creature card from your graveyard to your hand.
5/3
Remove up to two counters from target permanent. Put two +1/+1 counter on target creature you control. You gain two life.
Flying
Trash – When Garbage Scavenger enters the battlefield, if you have three or more nonland permanents in your graveyard, put a +1/+1 counter on it.
Trash – When Garbage Scavenger enters the battlefield, if you have three or more nonland permanents in your graveyard, put a +1/+1 counter on it.
2/1
Enchant creature
When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield.
When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield.
Destroy target land. You may return up to one target land card from your graveyard to your hand.
Tap target creature. That creature gets -1/-1 for each
spent to cast Lost in the Desert.

Mechanical Rat Rat enters the battlefield tapped.
2/1

1/3
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn.
When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn.
3/2
Target creature gets +3/+0 and gains lifelink until end of turn.
Steam powered – If
was spent to cast Steam Infusion, regenerate that creature.
Steam powered – If

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven* exploits a creature, you draw two cards and lose 2 life.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven* exploits a creature, you draw two cards and lose 2 life.
2/3
As an additional cost to cast Artillerize*, sacrifice an artifact or a creature.
Artillerize* deals 5 damage to target creature or player
Artillerize* deals 5 damage to target creature or player
Buckshot deals 1 damage to target creature or player, then deals an additional 1 damage to that creature or player for each
spent to cast it.

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Forge Eater exploits a creature, destroy target artifact.
When Forge Eater exploits a creature, destroy target artifact.
4/1



2/1
Haste
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minotaur Browbeater exploits a creature, nonartifact creatures can't block this turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minotaur Browbeater exploits a creature, nonartifact creatures can't block this turn.
3/2
Molten Spray deals 3 damage to target creature and 1 damage to another target creature.

5/4
When Perlious Guy dies, it deals 2 damage to target creature or player
2/2


1/3
When Rickety Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
Menace
When Scavenger Gang enters the battlefield, you may discard a card. If you do, return target artifact card from your graveyard to your hand.
When Scavenger Gang enters the battlefield, you may discard a card. If you do, return target artifact card from your graveyard to your hand.
4/3
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

: Enchanted creature gets +1/+1 until end of turn.



Target creature gets +3/+1 until end of turn.
Steam powered – If
was spent to cast Steam Strike, that creature gains first strike until end of turn.
Steam powered – If

Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Steam powered – When Thopter Hermit enters the battlefield, for each
spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

2/1
Put a 1/1 colorless Thopter artifact creature token onto the battlefield.
Creatures you control gain haste until end of turn.
Creatures you control gain haste until end of turn.
Windup (
, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
When Ainok Explorer enters the battlefield, put a colorless 2/2 Wolf artifact creature token onto the battlefield.

When Ainok Explorer enters the battlefield, put a colorless 2/2 Wolf artifact creature token onto the battlefield.
2/2
Reach
Trash – As long as there are three or more nonland permanent cards in your graveyard, you may cast Ambushing Spider as though it had flash
Trash – As long as there are three or more nonland permanent cards in your graveyard, you may cast Ambushing Spider as though it had flash
1/4
Put the top four cards of your library into your graveyard. For each
spent to cast Blaze a Trail, you may return up to one land card put into your graveyard this way to your hand.

Put a +1/+1 counter on target creature and untap it.
When Dawn Stag enters the battlefield, you gain 3 life.
3/2
Steam powered – If
was spent to cast Dense Mist, choose a creature.
Prevent all combat damage that would be dealt this turn by creatures not chosen with Dense Mist.

Prevent all combat damage that would be dealt this turn by creatures not chosen with Dense Mist.
Destroy target noncreature permanent.
You gain 2 life for each artifact card on the battlefield and in each graveyard.
Windup (
, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
Whenever Production Drone becomes tapped, add
to your mana pool.

Whenever Production Drone becomes tapped, add

1/1


1/1
Whenever Refresher attacks, you may untap target permanent you control.
2/2
Target creature gets +2/+2 until end of turn. Whenever a creature dealt damage by that creature this turn dies, draw a card.
Whenever Rust Scarab* becomes blocked, you may destroy target artifact or enchantment defending player controls.
4/5
7/5
Trash – As long as there are three or more non-land permanent cards in your graveyard, Waste Bear has trample.
4/4
Windup (
, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))

2/2
When upgraded artifact is put into a graveyard from the battlefield, draw a card.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade





Whenever upgraded artifact becomes tapped, add one mana of any color to your mana pool.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade




Upgraded artifact is a 2/2 creature in addition to its other types and has flying.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade


Whenever upgraded artifact becomes tapped, Scry 2.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade




1/1
Upgraded artifact untaps during each player's untap step.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade


Defender
Creatures with flying your opponents control get -1/-0.
Creatures with flying your opponents control get -1/-0.
2/3




Whenever upgraded artifact becomes tapped, you may discard a card. If you do, draw a card.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade


Whenever upgraded artifact becomes tapped, tap up to one target creature.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade


Flying
Steam powered – Steamship enters the battlefield with an additional +1/+1 counter for each
spent to cast it.
Steam powered – Steamship enters the battlefield with an additional +1/+1 counter for each

0/0
Whenever upgraded artifact becomes tapped, each opponent loses 1 life. You gain life equal to the life lost this way.
Upgrade
(
: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
Upgrade


Black Bounceland enters the battlefield tapped.
When Black Bounceland enters the battlefield, return a land you control to its owner's hand.
: Add 
to your mana pool.
When Black Bounceland enters the battlefield, return a land you control to its owner's hand.



Blue Bounceland enters the battlefield tapped.
When Blue Bounceland enters the battlefield, return a land you control to its owner's hand.
: Add 
to your mana pool.
When Blue Bounceland enters the battlefield, return a land you control to its owner's hand.



Green Bounceland enters the battlefield tapped.
When Green Bounceland enters the battlefield, return a land you control to its owner's hand.
: Add 
to your mana pool.
When Green Bounceland enters the battlefield, return a land you control to its owner's hand.



Red Bounceland enters the battlefield tapped.
When Red Bounceland enters the battlefield, return a land you control to its owner's hand.
: Add 
to your mana pool.
When Red Bounceland enters the battlefield, return a land you control to its owner's hand.



White Bounceland enters the battlefield tapped.
When White Bounceland enters the battlefield, return a land you control to its owner's hand.
: Add 
to your mana pool.
When White Bounceland enters the battlefield, return a land you control to its owner's hand.



Show frames: C W U B R G A L
Show rarities: N C
Or view by sections
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2016-03-09 15:21:23 by grimGrendel