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CardName: Forceful Drain Cost: 1{2b}{2b} Type: Sorcery Pow/Tgh: / Rules Text: Remove up to two counters from target permanent. Put two +1/+1 counter on target creature you control. You gain two life. Flavour Text: Set/Rarity: Archester Revival Common

Forceful Drain
{1}{2/b}{2/b}
 
 C 
Sorcery
Remove up to two counters from target permanent. Put two +1/+1 counter on target creature you control. You gain two life.
Updated on 26 Apr 2016 by MOON-E

Code: CB11

Active?: true

History: [-]

2016-01-26 09:13:47: MOON-E created the card Forceful Drain

If we do windup (hehe) moving this ability to Lost in the Desert I'd like to put forth this as a Twobrid replacement:

Grinding Screech {2}{2/b}{2/b}
Sorcery [Common]
Each opponent reveals cards from the top of his or her library until he or she reveals 2 land cards, then puts all cards revealed this way into his or her graveyard.

Why would white, green and red care about a pure milling card, and one that is not that efficient at that? The average number of cards you will reveal is 5.

fair enough, you've caught me, I'm a {u/b} player. :P

You're right though. It'd be better as a mono-black card than a twobrid.

on 28 Jan 2016 by Visitor:

Janky folks play limited too ya know. They might appreciate a colorless mill card to catch people totally off guard.

"Oh no! You caught me off guard, and as a result, you get to... make no difference to the game at all!"

Or are you proposing that there'd be a green/white deck that would want to pay {6} for Tome Scour, enough to scoop up at least 4 of them?

Grinding Screech could be plausible if it milled everyone as it could help enable Trash and feed Fuel (still in favor of having a few "fuel" cards)

I am also in favour of having one to three fuel cards here and there as an unnamed mechanism. If we made this card as an enabler, it would still need to do something a little more relevant relevant while grinding.

on 01 Feb 2016 by Legend:

@Alex - you've obviously never lost to mill in limited

I've won an entire draft with mill in Limited. But that was in Ravnica, where milling was one of the two primary strategies of the Dimir guild. In other words, where there was sufficient support for it. One common card is not "support". Well, unless that common is Tome Scour or similar. I think the 6 mana cost makes sufficient difference that the rogue Tome Scour deck would definitely not find an equivalent here.

@Alex, We could also design another common to support the theme
Mill build around me {1}{b}
Enchantment
Whenever a card is put from an opponent's library into his or her graveyard, add {1} to your mana pool
Problems?? (˚u˚ )

Problem there is that that's not a common. Global enchantments are very unusual at common; and they wouldn't be so niche.

Now as an uncommon build-around-me, I like it; and with one or two decent mill cards at common, that becomes a viable strategy (in a colour that can survive long enough to protect itself).

How about a hybrid Grave strength to play into our new Salvage mechanism?

Grab a piece {2}{2/b}
Sorcery
Put the top three cards of your library into your graveyard, then distribute a number of +1/+1 counters on creatures you control equal to the number of creature cards in your graveyard.

on 23 Apr 2016 by Legend:

Grab a Piece is too strong for common.

Forceful Drain (Common)
­{2}{2/b}
Sorcery
Remove all counters from target permanent. That permanent's
controller puts that many cards from the top of his or her library
into his or her graveyard.

Grab a piece has potential but might be a bit too strong currently. Maybe with a wording similar to Support, where you can only buff each creature once? So up to the number of creatures in your graveyard?

Grab a piece {2}{2/b}
Sorcery
Put the top three cards of your library into your graveyard, then put a +1/+1 counter on up to X creatures, where X is the number of creatures in your graveyard.

Forceful drain from Legend is also cool but in our set, would be a dead card against multiple decks. It's primary targets would be planeswalkers and Windup players.

on 24 Apr 2016 by Legend:

Grab a Piece 2.0 seems decent

I like Grab a piece 2.0

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