Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Gremlin's Hunt Cost: 2b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common

Gremlin's Hunt
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield.
Updated on 24 Apr 2016 by MOON-E

Code: CB16

Active?: true

History: [-]

2016-01-26 09:17:35: MOON-E created the card Gremlin's Hunt

Isn't this a white effect?

Yes, it is. Is a functional reprint or variant of Unhallowed Pact an option?

on 01 Feb 2016 by Legend:

­Parasitic Implant makes me think this is more than okay. In fact, i think this should be "enchant permanent"

But Parasitic Implant was removal, not something you put on your own creature to get value when it dies. And it only put a single token. This is neither quite black, nor even is it common.

That doesn't seem like a bad thing to me...

Are the Gremlins popping out of the dying creature chestburster style? I must be missing the flavor here. If it was an artifact I'd see the flavor but then it'd be a red card not a black one.

on 01 Feb 2016 by Legend:

Considering Phyrexian Gremlins, "enchant artifact" was my first inclination (and may still be the best choice).
I just thought "enchant permanent" would be better for limited play.
The flavor is as good as Murder Investigation imo, but maybe three tokens is too many for common.

I think producing 3 tokens is fine even at common since they are quite conditional. If you put it on one of your creatures and attack with it, your opponent has control over when and how the gremlins pop up by deciding the blocks. If you put it on your opponent's creature, they still have control over whether to put that creature at risk or not. The only time you are completely in control of the gremlins is when you play an exploit deck that sacrifices your own creatures, and in that case, this serves as a nice yet not too powerful reward.

Does this feel like a bad version of Kuldotha Rebirth to anyone else? I mean, couldn't this just be a {b}-shifted KR at {b} instead of {2}{b}?

I don't know, this format has way more to do with random tokens than SoM did.

Furthermore, Kuldotha Rebirth is much, much more conditional than this. I cannot see this at 1 mana, and I believe it would be pushing it at 2.

Reposting Legend's suggestion from the forum, because I like it a lot. The version with 3 token was indeed a little strong :

Infested with gremlins {2}{b}
Enchantment - Aura
Enchant permanent
When enchanted permanent is put into a graveyard, put two 1/1 black gremlin creature tokens onto the battlefield

So, Legend's modification is +target, - a token? I would be down to try that. I think it's much better for limited. Makes it a soft-counter to many strategies. Can refrain a creature from attacking, refrain from killing one of your creatures, refrain a UB player from saccing a specific land, etc.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)