Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: CU09 Active?: true History: [-] Add your comments: |
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: CU09 Active?: true History: [-] Add your comments: |
I'd love to hear the story behind this name... :D
Twitch
lol, can't believe I missed that. Nice
Is the nonland permanent part truly necessary? Compare Hidden Strings. Do you expect the mana-boosting land auras to be that big a thing?
I think it's more the fact that tapping your opponent's lands at instant speed could potentially be annoying.
Added to skeleton
I would like to remove the non-land part to have this possibly interact with Karro lands
The question we need to ask ourselves about this card is "Would gigadrowse be problematic in our set?" Then we can simply link the nonland part to that answer.
Hm. Double edge sword. Supposing we allow to tap lands. If you control a karoo land, you can spend 2 mana for a 2 mana accel, which is good in some specific constructed builds made to abuse it, but generally useless in limited. On the other hand, on turn four or five, you can tap two of your opponent's lands, effectively ruining their tempo and curve, and sometimes even acting as a Time walk. This is even worse if they do have karoo lands themselves, as for 2 mana you could rob your opponent of 4.
I retract my previous comment. We should not let Twitch target lands
I agree with you here. I think our rule with Twiddle effects should be "Permanents hit permanents, non permanents hits nonlands." That way, Puller of Hidden Strings and Refresher keep the ramp part and this stays away from being toxic.