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CardName: Complacent Crew Cost: 4u Type: Creature - Human Pirate Pow/Tgh: 4/4 Rules Text: Flying Complacent Crew can only attack players that control an artifact. Complacent Crew can’t block unless you control an artifact. Flavour Text: Set/Rarity: Archester Revival Common

Complacent Crew
{4}{u}
 
 C 
Creature – Human Pirate
Flying
Complacent Crew can only attack players that control an artifact.
Complacent Crew can’t block unless you control an artifact.
4/4
Updated on 11 Jun 2016 by MOON-E

Code: CU08

Active?: true

History: [-]

2016-01-26 08:58:35: MOON-E created the card Complacent Crew

I love that we kept the sky pirate flavor on this card. :)

If this is to be our "Sky Pirate" card, perhaps it should be a Human Pirate.

2016-03-06 08:05:28: MOON-E edited Complacent Crew:

Creature type changed from Soldier to Pirate

I suggest we turn this card into a Deep-sea terror of some sort. Remove most of its text, make it a 6 mana 6/6 with a more conditional attack condition. If we want to keep the flying pirate trope, we can make another card at uncommon or rare as needed.

Complacent crew {4}{u}{u}
Creature - Human pirate
6/6
~ can’t attack unless defending player control two or more artifacts.
Sacrifice an artifact : ~ can attack this turn as though opponents control two or more artifacts.

I also like that, as a 6/6, the pirate crew is strong enough to deal with most sea creatures and live to tell the tale. Just a little flavour win in my book.

While I'm ok with changing the card up a bit, I don't think it's ok to keep it a Pirate if it no longer has Flying. The Sky Pirate trope is deeply ingrained in the Steampunk sub-genre, normal pirates not so much. If we're nix'ing the flying we should change the subtype as well and if we're keeping it a pirate it should retain flying. Either way, the Flying part and Pirate part should be linked. Either both or none.

Sound good to me. I was thinking however that the flying Sky pirate trope should be a rare slot. If then we have a Sky pirate ship card with flying at rare, we could show the crew loafing around on the ground with no flavour fail (aka this card). The two cards will be linked enough that our non-flying pirate card would still make sense in the whole Steampunk picture.

If that is not an option, changing its creature type is also perfectly fine.

I think the real "Sky Pirate" card is meant to be a rare (literally stealing stuff (Daring Thief style? Thada Adel, Acquisitor?)) It then makes it so this can be simpler. As for grim's suggestion, we might be able to make it the Sac an artifact gives flying instead and leave it to be an artifact player punish card only.

I'd be fine with that. It'd make sense flavorfully too since you'd be "paying" the crew to get off their butts.

So a defender that sacs artifacts to fly? On the defensive, I am not too sure if the sacrifice is worth it. Then, if it happens that your opponent has artifacts, this becomes a monstrous flying attacker. Putting flying on the sacrifice ability makes the card much more swingy. Are we okay with that?

I still think that if we do a real Sky Pirate at rare that this slot does not need flying

Feel like this might just want to require a certain number of artifacts. The sac ability is fun but makes the card a little too complex IMO.

We can make the card simpler while still keeping the sacrifice part.

Complacent crew {4}{u}{u}
Creature - Human pirate
6/6
Defender
Sacrifice an artifact : Until the end of turn, ~ loses defender.

Simple design although I am not sure why you pushed it to 6 CMC.

Blue has a history of 6cmc creatures at common, almost one per large set in fact, and for some reason our curve across almost all colors stops at 5. The only 6cost creature we have currently is {{{Corpse Reshaper}}}. Usually, Blue and Green have some heavy hitter above that, so I try to push to extend our curve a little, instead of staying cramped in the 3-5cmc slots.

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