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Mechanics | Skeleton |
CardName: Steamship Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Flying _Steam powered_ - Steamship enters the battlefield with an additional +1/+1 counter for each {C} spent to cast it. Flavour Text: Set/Rarity: Archester Revival Common |
Code: CA04 Active?: true History: [-] Add your comments: |
So, this is useless if you can't play
to cast it? I don't think it will be a feel good card in limited really. A 5/5 flying in artifact is strong yes, but does not warrant it being a 0/0 by default.
It will be feel bad when you can only drop it as a 1/1 or 2/2.
Skyreach Manta had a similar problem, except getting it to a 2/2 was trivial.
Then how about a slight change?
Steamship
spent to cast it.
: It X is greater than or equal to ~'s power, it gains flying until end of turn.
Artifact creature - construct
2/2
Steam powered - ~ enters the battlefield with an additional +1/+1 counter for each
I don't think that design works either. Having a 5/5 for 3 at best is ridiculous.
I don't think this design fits for a pure artifact. As a mono-hybrid maybe. (Something like

would had worked well. 

at uncommon maybe?)