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Mechanics | Skeleton

CardName: Rust Scarab* Cost: 4g Type: Creature - Insect Pow/Tgh: 4/5 Rules Text: Whenever Rust Scarab* becomes blocked, you may destroy target artifact or enchantment defending player controls. Flavour Text: Set/Rarity: Archester Revival Common

Rust Scarab*
{4}{g}
 
 C 
Creature – Insect
Whenever Rust Scarab* becomes blocked, you may destroy target artifact or enchantment defending player controls.
4/5
Updated on 04 Apr 2016 by MOON-E

Code: CG09

Active?: true

History: [-]

2016-02-19 19:47:37: MOON-E created and commented on the card Rust Scarab*

Random reprint idea/place holder

While I love the flavor and ability, Rust Scarab was an uncommon originally in Gatecrash. Is it too good as a common?

Repeatable creature destruction in an artifact set is most definitely not common.

How about put the ability from Refresher on this and make Refresher a green, artifact-destroying version of Kami of Ancient Law?

Refresher's ability is too weak to fit on a 5 drop I think. Although, I would be ok with making an artifact-hating Kami in green. When green has to choose one, it's artifact.

Would a 'Untap on creature death' be too strong at common?

"Whenever a creature your opponents control dies, you may untap or tap a permanent." Maybe just untap lands?

Yeah somehow I missed the rarity. My bad

@Volvary Are you kidding me? 5 mana is the baseline cost for a VANILLA 4/5 or 5/4. Cards like Tajuru Pathwarden, Kalastria Nightwatch and Nessian Asp are so good because they were pushed. A Pathwarden that can grant its vigilance to another creature or untap other permanents is also pushed.

Who said I wanted this to stay a 4/5? But in all case, semi-vigilance wouldn't feel exactly good. As a 2 drop, Refresher's ability is fine because it helps you power more stuff in the early game, on a 5 drop, it's weak most of the time. At that point we might as well give it vigilance.

I'm rather inclined to disagree about that since Bazaar Krovod put a comparable ability on a five drop uncommon (what tips it over being the +0/+2 bonus).

Look, we can put Refresher's ability on this to test but keep in mind that Ramp lost a creature (you can't expect a 5 drop to ramp you a lot after all.)

@Volvary That's a reasonable point. My main concern is really that a repeatable artifact removal critter at common has nothing to do in an artifact set.

If the set needs a second one in green (unless I'm mistaken the only other one is Downbriar), maybe this can be Natural State on a stick? Or maybe some sort of Fleshbag Marauder that hits noncreatures? (and can turn on Trash)

­Conclave Naturalists would had been perfect for us but it's uncommon. Should we rare shift it down? Because I don't think it's that strong.

(Our real problem here is that artifact hate or ramp on 5 is really awkward. Maybe we should look into putting this in another archetype and switch the related card into artifact hate?)

Looking into it, I noticed that at common, green has never had a creature removing artifact on 5. (We can see why with our developments) It's always been on 1-3 CMC when it existed and 1 time at 4. (Wickerbough Elder)

­Conclave naturalist really is too strong at common, in the context of an artifact set. I would compare it to Shriekmaw, or Gilt-Leaf Winnower in term of efficiency, (without the evasion of course).

Conclave Naturalists was a pretty high pick, and that was in a format where it was live probably ~60% of the time, (I expect in out format that would be closer to 90%)

This still needs to change to something else. With Downbriar in the set, do we need more artifact destruction? Could this be a flying destruction instead?

Sniping scarab {3}{g}{g}
4/4
When ~ enters the battlefield, you may destroy target creature with flying.

I like the idea of changing it but if it's not a reprint, it doesn't need to be a scarab. Couldn't we come up with something more interesting for the creature type? Maybe a reference to some (now endangered) animal species living in the western jungles?

Yeah it probably shouldn't be a scarab

on 04 Apr 2016 by Comicalflop:

If we want a nasty insect green creature that kills flying creatures on ETB, Spiders are the first thing that comes to mind (of course, we already have one spider at the common slot). Of course, then it would need Reach, and I think 5 mana for a 4/4 at common with that ability is too OP, just look at Stingerfling Spider's stats, uncommon 5 mana 2/5 reach

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