Archester Revival

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Showing 101 active cards, of 225 total

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Sorcery
Creatures you control get +1/+1 until end of turn. Untap all artifact creatures you control. Those creatures gain lifelink until end of turn.
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Creature – Hound Artificer
When Component Fetcher enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library.
2/3
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Instant
Destroy target attacking or blocking creature.
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Creature – Human Artificer
When Doomed Inventor dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
1/1
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Creature – Elf Artificer
Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
2/2
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Instant
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
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Instant
Target creature gains indestructible until end of turn. That creature gets +1/+1 for each {w} spent to cast Patriot Agenda.
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Creature – Ox
2/4
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Artifact Creature – Construct
{2/w}, {t}: Tap target artifact or creature.
1/3
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Enchantment – Aura
Enchant creature or artifact
Enchanted permanent can't attack or block unless it's controller pays {3}.
Activated abilities of enchanted permanent cost {3} more to activate
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Instant
Exile target tapped creature. If there is no card named Sheriff's Warning in your graveyard, return that creature to the battlefield tapped at the beginning of the next end step.
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Creature – Bird
Flying
When Supply-Line Cranes* enters the battlefield, put a +1/+1 counter on target creature you control.
2/4
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Creature – Human Artificer
When Thopter General enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have first strike.
1/2
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Artifact Creature – Soldier
Unfinished Guardian has vigilance as long as it has a +1/+1 counter on it.
0/4
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Artifact Creature – Thopter
Flying
Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
2/1
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Creature – Human Pirate
Flying
Complacent Crew can only attack players that control an artifact.
Complacent Crew can’t block unless you control an artifact.
4/4
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Instant
Scry 1 for each {u} spent to cast Contemplate, then draw a card.
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Artifact Creature – Thopter
Flying
When Helithopter enters the battlefield, target creature gains flying until end of turn.
1/1
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Enchantment – Aura
Enchant artifact or creature
{1}{u}: Tap or untap enchanted permanent.
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Enchantment – Aura
Enchant land
When Mana Purification enters the battlefield, draw a card.
If enchanted land is tapped for mana, it produces {c} instead of any other type.
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Instant
Counter target noncreature spell unless its controller pays {c}.
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Instant
Return target non-land permanent to its owner's hand.
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Artifact Creature – Construct
{2/u}, {t}: Draw a card, then discard a card.
1/1
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Creature – Human Rogue
When Puller of Hidden Strings deals combat damage to a player, you may tap or untap target permanent.
2/2
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Artifact Creature – Construct
Shabby Automaton doesn't untap during your untap step.
{c}: Untap Shabby Automaton.
3/4
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Creature – Human Wizard
Flash
Steam powered – When Steam Cleaner enters the battlefield, if {c} was spent to cast it, target creature gains hexproof until end of turn.
1/3
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Instant
Steam powered – Scry X, where X is the amount of {c} spent to cast Steam Draw.
Draw two cards.
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Creature – Human Wizard
{1}, {t}: Add {c}{c} to your mana pool.
1/1
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Instant
Counter target spell.
Add {c}{c} to your mana pool.
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Instant
Tap or untap target nonland permanent.
Tap or untap target nonland permanent.
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Creature – Human Artificer
When Wealthy Thoptician enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. You may attach an artifact you control to it.
1/4
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Creature – Zombie Cat
When Black Cat* dies, target opponent discards a card at random.
1/1
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Instant
Target creature gets -3/-3 until end of turn.
Trash – If you have three or more nonland permanent cards in your graveyard, that creature gets -5/-5 instead.
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Creature – Zombie Giant
When Corpse Reshaper dies, you may return another creature card from your graveyard to your hand.
5/3
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Sorcery
Remove up to two counters from target permanent. Put two +1/+1 counter on target creature you control. You gain two life.
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Creature – Bird
Flying
Trash – When Garbage Scavenger enters the battlefield, if you have three or more nonland permanents in your graveyard, put a +1/+1 counter on it.
2/1
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Enchantment – Aura
Enchant creature
When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield.
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Sorcery
Destroy target land. You may return up to one target land card from your graveyard to your hand.
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Instant
Tap target creature. That creature gets -1/-1 for each {b} spent to cast Lost in the Desert.
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Artifact Creature – Rat
Mechanical Rat Rat enters the battlefield tapped.
2/1
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Artifact Creature – Construct
{2/b}: Prophet's "Scorpion" gains deathtouch until end of turn.
1/3
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Creature – Human
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn.
3/2
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Instant
Target creature gets +3/+0 and gains lifelink until end of turn.
Steam powered – If {c} was spent to cast Steam Infusion, regenerate that creature.
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Creature – Bird Shaman
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven* exploits a creature, you draw two cards and lose 2 life.
2/3
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Instant
As an additional cost to cast Artillerize*, sacrifice an artifact or a creature.
Artillerize* deals 5 damage to target creature or player
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Instant
Buckshot deals 1 damage to target creature or player, then deals an additional 1 damage to that creature or player for each {r} spent to cast it.
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Creature – Insect
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Forge Eater exploits a creature, destroy target artifact.
4/1
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Creature – Elemental
{t}, Sacrifice Generator Servant*: Add {c}{c} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn.
2/1
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Creature – Minotaur Rogue
Haste
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minotaur Browbeater exploits a creature, nonartifact creatures can't block this turn.
3/2
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Sorcery
Molten Spray deals 3 damage to target creature and 1 damage to another target creature.
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Artifact Creature – Construct
{c}: Outland Combine gains trample until end of turn.
5/4
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Artifact Creature – Construct
When Perlious Guy dies, it deals 2 damage to target creature or player
2/2
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Artifact Creature – Construct
{2}{2/r}: Prophet's Spiker gets +X/+0 until end of turn, where X is the number of artifacts you control.
1/3
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Creature – Elemental
When Rickety Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
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Creature – Viashino Rogue
Menace
When Scavenger Gang enters the battlefield, you may discard a card. If you do, return target artifact card from your graveyard to your hand.
4/3
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Enchantment – Aura
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{1}{c}: Enchanted creature gets +1/+1 until end of turn.
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Instant
Target creature gets +3/+1 until end of turn.
Steam powered – If {c} was spent to cast Steam Strike, that creature gains first strike until end of turn.
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Instant
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Creature – Human Artificer
Steam powered – When Thopter Hermit enters the battlefield, for each {c} spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/1
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Instant
Put a 1/1 colorless Thopter artifact creature token onto the battlefield.
Creatures you control gain haste until end of turn.
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Creature – Hound Scout
Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
When Ainok Explorer enters the battlefield, put a colorless 2/2 Wolf artifact creature token onto the battlefield.
2/2
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Creature – Spider
Reach
Trash – As long as there are three or more nonland permanent cards in your graveyard, you may cast Ambushing Spider as though it had flash
1/4
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Instant
Put the top four cards of your library into your graveyard. For each {g} spent to cast Blaze a Trail, you may return up to one land card put into your graveyard this way to your hand.
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Instant
Put a +1/+1 counter on target creature and untap it.
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Creature – Elk
When Dawn Stag enters the battlefield, you gain 3 life.
3/2
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Instant
Steam powered – If {c} was spent to cast Dense Mist, choose a creature.
Prevent all combat damage that would be dealt this turn by creatures not chosen with Dense Mist.
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Sorcery
Destroy target noncreature permanent.
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Instant
You gain 2 life for each artifact card on the battlefield and in each graveyard.
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Artifact Creature – Drone
Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
Whenever Production Drone becomes tapped, add {c} to your mana pool.
1/1
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Artifact Creature – Lizard
{1}{2/g}: Prophet's Lizard gets +2/+2 until end of turn. Activate this ability only once per turn.
1/1
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Creature – Elf Shaman
Whenever Refresher attacks, you may untap target permanent you control.
2/2
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Instant
Target creature gets +2/+2 until end of turn. Whenever a creature dealt damage by that creature this turn dies, draw a card.
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Creature – Insect
Whenever Rust Scarab* becomes blocked, you may destroy target artifact or enchantment defending player controls.
4/5
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Artifact Creature – Elemental
7/5
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Creature – Bear
Trash – As long as there are three or more non-land permanent cards in your graveyard, Waste Bear has trample.
4/4
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Artifact Creature – Assembly-Worker
Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
2/2
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Artifact – Component
When upgraded artifact is put into a graveyard from the battlefield, draw a card.
Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact
{t}: Put a charge counter on Clockwork Explosive.
{1}, {t}, Remove three charge counters from Clockwork Explosive and sacrifice it: Clockwork Explosive deals 3 damage to target creature or player.
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Artifact – Component
Whenever upgraded artifact becomes tapped, add one mana of any color to your mana pool.
Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact
{2}, {t}, Sacrifice Expedition Map*: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Artifact – Component
Upgraded artifact is a 2/2 creature in addition to its other types and has flying.
Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact – Component
Whenever upgraded artifact becomes tapped, Scry 2.
Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact Creature – Construct
{t}: Add {c} to your mana pool.
1/1
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Artifact – Component
Upgraded artifact untaps during each player's untap step.
Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact Creature – Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
2/3
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Artifact
{t}: Add {c} to your mana pool. Scry 1.
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Artifact
{t}: Add {c} to your mana pool. You gain 1 life.
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Artifact – Component
Whenever upgraded artifact becomes tapped, you may discard a card. If you do, draw a card.
Upgrade {0} ({0}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact – Component
Whenever upgraded artifact becomes tapped, tap up to one target creature.
Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Artifact Creature – Construct
Flying
Steam powered – Steamship enters the battlefield with an additional +1/+1 counter for each {c} spent to cast it.
0/0
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Artifact – Component
Whenever upgraded artifact becomes tapped, each opponent loses 1 life. You gain life equal to the life lost this way.
Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.)
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Land
Black Bounceland enters the battlefield tapped.
When Black Bounceland enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{b} to your mana pool.
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Land
Blue Bounceland enters the battlefield tapped.
When Blue Bounceland enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{u} to your mana pool.
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Land
Green Bounceland enters the battlefield tapped.
When Green Bounceland enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{g} to your mana pool.
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Land
Red Bounceland enters the battlefield tapped.
When Red Bounceland enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{r} to your mana pool.
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Land
White Bounceland enters the battlefield tapped.
When White Bounceland enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{w} to your mana pool.

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