Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: CG16 Active?: true History: [-] Add your comments: |
This could be the common fight spell we are missing, or it could be an enchantment. I think green needs at least 1 way to pick off annoying creatures at common, so I would tend toward the fight spell.
I suggested something on Resourceful Thinking :
Sorcery - Put a +1/+1 counter on target creature you control. Then, that creature deals damage equal to its power to target creature you don't control.
It could also be a color shifted Tail slash
Sorcery - Target creature you control deals damage equal to its power to target creature you don't control
I think a fight card is a good idea. Personally I'm not a fan of one-sided fight in green at least not at common. I think it's a pretty powerful ability they should get sparingly rather than all the time. Hunt the Weak I think would be fine tbh, though maybe we want a +1/+1 payoff card here rather than an another enabler?
Hunt the Weak is fine.
I would be careful with the +1/+1's but I think we can run it as HtW for now and see what happens.
I think that a Rabid Bite-style card might be interesting having played with Rabid Bite in SoI. (Also I'd like to point out grim more or less predicted prior to its printing in SoI (good call btw.)) I seem to recall wotc planning to move towards Tail slash/Rabid Bite style "fight" cards since they're less card disadvantagie.
More accurately, R&D wants one-sided fighting to be a green, not red effect (source). How much fighting there will still be in green remains to be seen. Or indeed whether they'll end up having fighting in red and one-sided fighting in green.