Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: CW01 Active?: true History: [-] Add your comments: |
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: CW01 Active?: true History: [-] Add your comments: |
This is nice, very clean. Could the casting cost be double
?
I like it at
. Colourless has a long history of tappers that are only slightly weaker than white's or blue's, so I think it is fine to give red, green and black a 3 mana 
tapper. I compare it with Blinding Souleater
Set active
Set inactive
How is tapping noncreature artifacts going to help? There are no artifacts in the current cardset that have static abilities that care whether or not they're untapped, like Howling Mine, and any other artifact can simply tap for mana or activate it's tap ability in response.
Good point. And in the case where you try to tap a mana stone during the upkeep, this will act as mana denial, which we do not really want.
We CURRENTLY have no noncreature artifact that are valid targets. But think of it this way. We are bound to create Components with stuff like "Tap upgraded artifact: Regenerate it." or similar stuff. In that case, this suddenly forces the player to use the ability at an awkward time or lose it all together.
As for mana denial, rocks are "cheese" anyway so denying artifact ramp isn't a big trouble in my books.
I say we should wait until at least the uncommons are completed before cutting artifact from this card's text.
It stops attacking.
It prevents attacking.