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CardName: Thopter Hermit Cost: 2r Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: _Steam powered_ - When Thopter Hermit enters the battlefield, for each {C} spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common

Thopter Hermit
{2}{r}
 
 C 
Creature – Human Artificer
Steam powered – When Thopter Hermit enters the battlefield, for each {c} spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/1
Updated on 04 Apr 2016 by MOON-E

Code: CR06

Active?: true

History: [-]

2016-02-16 03:02:24: MOON-E created the card Thopter Hermit

If you miss on this card, it is really bad. This is a thopter environment and a 2/1 body just does not cut it at 3 mana. Could it get first strike, or an extra toughness, or something so that it does not trade with a thopter or gremlin at the very least? Or are we fine making a card that is exclusively aimed at Steam-powered limited, and is unplayable everywhere else?

Few cards should be exclusively in one archetype. Otoh, that means a couple can be.

I like the card as is. Ghirapur Gearcrafter is an incredibly strong card, so even if you can get a single {c} this card is already great. You gotta have some first pick cards for each archetype.

FWIW, this is also pretty hard to pull off turn 3 full power.

This has weird interactions with Generator Servant, are we ok with that? I mean they're a pretty obvious combo in limited since they're both commons.

on 31 Mar 2016 by Comicalflop:

Could we change the flavor a bit and make Red's token makers produce golems instead of thopters? I have more red-themed artwork of mechanics making golems than thopters. Also you could word it like: "Steam Powered — When ~ enters the battlefield, put an X/X Red Golem artifact creature token onto the battlefield, where X is the amount of C spent to cast ~." That way, 1 colorless mana makes a 1/1 golem, making the card fair (but splitting it into two bodies) abd 2 colorless mana, which is harder to achieve, makes a 2/2 and a 2/1.

keeping track of X/X tokens can be pretty annoying though

on 31 Mar 2016 by Comicalflop:

I count 24 cards MTG printed so far that have used X/X tokens, some as recent as Tarkir. So it's not unfeasible

I don't think we should switch to golems, thopters (assuming they're flavored as mini airship type Gadgets) fit better flavorfully and work better in the colors ({r/w}) mechanically.

Also you might want to check the rarities on the cards that use X/X tokens. They are all at least Uncommon and most are Rares.

I second Raptor on this. I don't think switching to Golems makes anything better for us.

As stated by someone (I don't remember at this point, I think it was Moon-E), as much as this is a top-down set, the visuals should not affect the design. The only thing the visual can prevail on is flavor and names. And even then.

It should be noted CF that I'd be more than willing to switch over to Golems if we test this out and Thopters play poorly.

We're not going to make big gameplay changes for the sake of art. However, having your input is valuable because if Thopters test poorly and we know that we have art for Golems, then Golems become first on the list of replacement mechanics to try.

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